TiltMaze5
Free
1.1for iPhone, iPad
Age Rating
TiltMaze5 Screenshots
About TiltMaze5
TiltMaze — a virtual version of the old wooden labyrinth game.
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What's New in the Latest Version 1.1
Last updated on Jul 21, 2015
Old Versions
•Added click-thru functionality to “Opener” scene, and argued ‘LoadLevelAsync’ instead of ‘LoadLevelAdditiveAsync’. This change allows significantly faster app loading.
•Adjusted help, credits and splash screen images from compressed to 16 bit, to increase legibility.
•Inserted touch interval timer into swap balls script. When the user applies a 3-finger touch to their mobile screen, this adjustment allows them to switch balls without rapidly bypassing one of the 4 TM player balls.
•Adjusted wall touch sound script to fire immediately at contact point, with 20% volume (not subject to FX audio mixer). This reduces, but does not eliminate, multiple wall touch audio effects.
•Adjusted all shaders for maximum compatibility with mobile. Any shader whose Inspector window indicated a potential slowdown or problem with mobile devices was recast to eliminate conflicts.
•Adjusted load behavior of Allegorithmic Substances to “Bake and keep Substance” for faster loading.
•Adjusted help, credits and splash screen images from compressed to 16 bit, to increase legibility.
•Inserted touch interval timer into swap balls script. When the user applies a 3-finger touch to their mobile screen, this adjustment allows them to switch balls without rapidly bypassing one of the 4 TM player balls.
•Adjusted wall touch sound script to fire immediately at contact point, with 20% volume (not subject to FX audio mixer). This reduces, but does not eliminate, multiple wall touch audio effects.
•Adjusted all shaders for maximum compatibility with mobile. Any shader whose Inspector window indicated a potential slowdown or problem with mobile devices was recast to eliminate conflicts.
•Adjusted load behavior of Allegorithmic Substances to “Bake and keep Substance” for faster loading.
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Version History
1.1
Jul 21, 2015
•Added click-thru functionality to “Opener” scene, and argued ‘LoadLevelAsync’ instead of ‘LoadLevelAdditiveAsync’. This change allows significantly faster app loading.
•Adjusted help, credits and splash screen images from compressed to 16 bit, to increase legibility.
•Inserted touch interval timer into swap balls script. When the user applies a 3-finger touch to their mobile screen, this adjustment allows them to switch balls without rapidly bypassing one of the 4 TM player balls.
•Adjusted wall touch sound script to fire immediately at contact point, with 20% volume (not subject to FX audio mixer). This reduces, but does not eliminate, multiple wall touch audio effects.
•Adjusted all shaders for maximum compatibility with mobile. Any shader whose Inspector window indicated a potential slowdown or problem with mobile devices was recast to eliminate conflicts.
•Adjusted load behavior of Allegorithmic Substances to “Bake and keep Substance” for faster loading.
•Adjusted help, credits and splash screen images from compressed to 16 bit, to increase legibility.
•Inserted touch interval timer into swap balls script. When the user applies a 3-finger touch to their mobile screen, this adjustment allows them to switch balls without rapidly bypassing one of the 4 TM player balls.
•Adjusted wall touch sound script to fire immediately at contact point, with 20% volume (not subject to FX audio mixer). This reduces, but does not eliminate, multiple wall touch audio effects.
•Adjusted all shaders for maximum compatibility with mobile. Any shader whose Inspector window indicated a potential slowdown or problem with mobile devices was recast to eliminate conflicts.
•Adjusted load behavior of Allegorithmic Substances to “Bake and keep Substance” for faster loading.
TiltMaze5 FAQ
Click here to learn how to download TiltMaze5 in restricted country or region.
Check the following list to see the minimum requirements of TiltMaze5.
iPhone
iPad
TiltMaze5 supports English