Tower Duel - PvP TD Games

Tower Duel - PvP TD Games


1v1 Competitive Tower Defense


FreeOffers In-App Purchases

2.1.8for iPhone, iPad and more
9.1
665 Ratings
Crit Crew GmbH
Developer
303.8 MB
Size
Sep 20, 2023
Update Date
Action
Category
9+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Tower Duel - PvP TD Games Screenshots
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About Tower Duel - PvP TD Games

You hear the crowd cheering louder as you are walking down the champion hallway…

It is 2050. Something crazy happened. It appears that most people traded their Football Jerseys, Basketballs and Baseball Bats for a deck of Tower Duel cards. The game is literally everywhere - In stadiums, on schoolyards, in office spaces.

The Tower Duel inventor “Maxx King” is now world-famous, putting his face wherever he can – this morning you even saw it on your cereal box!

You realize the crowd is cheering your name…

You have spent weeks selecting your 4 Runner and 4 Tower Cards for this match. Runners destroy your opponent’s Power Core and Towers defend your own Power Core.

Your opponent is a top player. His duels are frequently broadcasted worldwide and you have studied them all: He beats his opponents with the “Surfer” Card, which accelerates on straight paths. Most players build their towers in straight lines, making it easy for Surfers to reach and destroy their power cores.

But not tonight! You look at the tower card in your hand - The Quad Striker. Its Energy Damage is highly effective against the Surfers Impulse Barrier. You also equipped it with the legendary Octa Striker Rune, making it shoot 8 projectiles instead of 4. A famous scientist recently calculated that due to the vast variety of runes, there are more card variations in Tower Duel than atoms in the Universe. How crazy is that?!

You look at two Runner cards in your hand. The Marine and the Mech! They have served you well since the beginning of your journey.

Some refer to Marines as cannon fodder, but they are invaluable when it comes to generating energy income: Building Towers or sending Runners costs energy. But! Every time you send Runners, your energy income increases. Simple! Send lots of Runners to get more energy in the long run!

Your plan is to spam Marines early on, only to later afford The Mech! Mechs are expensive but extremely durable. You shiver from excitement imagining the look on your opponent’s face when that level 3 Mech wave hits his stadium half!

The cheers reach their climax as you step on your podium inside the massive stadium. Your gaze wanders across thousands of cheering fans and flashing lights. You notice your opponent on the other side of the stadium and the hidden playfield between the two of you.

Maxx King’s Hologram Face appears and shouts “3, 2, 1 GO!” and the Map unveils!

Perfect! A small map, a few trees as obstacles, only one power core. You quickly place a few Quad Striker towers having them form a path with curves to slow down those Surfers.

Next, you send a big wave of Marines fully depleting your energy balance. You joyfully notice that your energy counter now fills up twice as fast, while your opponent’s rocket tower crushes your Marines.

WAIT! He only built one rocket tower? A few shielded Runners could end the game right here. BUT, sending Shield Spiders now does not fit in your grand master plan. You must decide now!

Suddenly, the opponent's dropship hits your playfield … JETPACK MARAUDERS! WHEN DID HE START USING THAT CARD?!

Terrified you watch how 5 Jetpack Marauders bypass your tower maze elegantly jumping over the first single tower and effortlessly reach your Power Core.

… 14, 13, 12, 11, 10 LIFE POINTS LEFT!

What’s your counter?




◆ GAME FEATURES ◆

► Competitive Multiplayer Tower Defense against real players worldwide
► Collect and customize Tower and Runner cards
► 100+ procedurally generated maps
► Watch replays of Pro Players and join them in the leaderboard
► Sandbox and Practice Mode to improve your game
► Season Pass: Collect valuable rewards doing side quests while you play


Start your journey now!


Got any problems or want to help us improve the game?
Join our Discord Community, where players have a big impact on the game:

https://discord.gg/towerduel



- We are always happy to hear your feedback!

◆◆◆ The Tower Duel Team ◆◆◆
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What's New in the Latest Version 2.1.8

Last updated on Sep 20, 2023
Old Versions
- Minor bugfixes
Show More
Version History
2.1.8
Sep 20, 2023
- Minor bugfixes
2.1.7
Nov 14, 2020
General:
+Fixed various issues

Balancing:
+Towers and Runners: Decreased effectiveness of Upgrade Cost Decrease Runes (20% --> 15%)
+Techno Summoner: Increased Cost increase of Runes changing the summoned Runner Type
2.1.6
Aug 6, 2020
Balancing:
+Towers: Increased Upgrade Cost by 20%

+Bounder: Reduced Fire Rate (1.0 -> 0.85)
+Techno Summoner: BOOM Summoner Cost slightly Increased
+Techno Summoner: Shield Summoner Cost slightly Increased

Improvements:
+General: Various other fixes
+Settings: Option for very long maximum matchmaking duration
2.1.5
Jul 15, 2020
Features:
+General: The friend list now has its own social tab and all friends are also safe buddies

Balancing:
+Runes that decrease tower cost now reduce the cost less

Improvements:
+General: Improved safe opening loading times
+General: Various other fixes
2.1.3
May 22, 2020
Improvements:
+General: Fixed a crash that could happen during matchmaking
2.1.2
May 20, 2020
Features:
+General: New matchmaking screen with hints and infographics
+General: New post match rewards display
+General: All cards available now in the Daily Offers

Improvements:
+General: Various other fixes
2.1.1
Apr 30, 2020
Improvements:
+General: Fixed various issues
2.1.0
Apr 26, 2020
Hey Duelists! Here's what's new in this update:

WORLD MAP:
You can now for the first time ever actually see the world of Tower Duel. Follow your journey through the Leagues in the Main Menu and pick up some sweet rewards along the way! Of course, those of you who have already reached higher leagues before this update, can still claim all rewards that lie before that point.

CONNECTIVITY:
Unfortunately, we're currently seeing an increase in connection issues and overall loading times. We're aware that this can be frustrating and that some of you even lose matches due to it and we take it very seriously. We want to apologize for the bad experiences and are doing our best to improve the situation.
As a first aid, we're now temporarily increasing timeouts, to reduce the amount of matches lost because of disconnects. We're also in contact with our external server providers, who are currently working to resolve the load issues, though they couldn't provide any clear timeline for this yet.
For those of you who are most affected by the problems, one thing you can try is to switch from wifi to mobile data or vice versa, as some internet providers are less affected by the problems than others.
We apologize again for the inconvenience and hope you stay safe and duel on.

BALANCING CHANGES:
The update also includes some balancing adjustments pertaining the Techno Summoner, Quad Striker and Laser Beam. Please check the changelog in the options menu for the full details!

DISCORD:
We'd love to meet you on our Discord channel (Chat Icon in the main menu) and hear about your experience with the new update :) If you like, you can also check the #announcements channel for the date of the next community voice-chat and talk to us live.
Thank you all for your ongoing support and have fun duelling!

- The Forest Ring Games Team
2.0.3
Apr 4, 2020
Improvements:
+Quests: Fixed various issues
2.0.2
Apr 3, 2020
Improvements:
+Quests: Fixed various issues
2.0.1
Apr 1, 2020
Welcome to the first DUEL PASS SEASON of TOWER DUEL!

We are happy to present our biggest update so far:

NEW DESIGN: A fully new handcrafted set of Tower and Runner illustrations. We also changed the card design, which now includes Health/DPS stats as well as Damage & Armor Types for a better overview of your card perks ingame and in the deck menu.

NEW QUEST SYSTEM: We created 100+ different quests that unlock high-value rewards such as Dynamite to burst open all your Duel safes whenever you choose to use it. The new season system replaces Experience Rewards, Time Safe, Win Safe and the Fan Safe. The free tier can be played until Season Level 27 including twice as many rewards as the combined value of the old mechanics. There are 5 initial season quests and each new day of the season two new quests are unlocked. You can reroll quests once a day. Seasons begin on the first day of each month and end on the last day of the month. Make sure to claim all your rewards before the season ends!

DUEL PASS: With the new Duel Pass, you can unlock premium rewards at 50x Value. It is a one-time purchase (no subscription) and is valid for one season. It unlocks all 140 season quests instantaneously, eliminating timers and doubling the number of quests that can be solved simultaneously. Missed out premium rewards from lower levels are directly claimable after the purchase. Insane rewards await players reaching Diamond and Maxx Levels. The first player to claim the Champion Safe at Level 40, becomes the officially first season champion, going down in TD history!

We'd like to thank all of you who have been supporting us along the way with your feedback, concerns, balancing suggestions, memes, creative ideas, and bug reports. We are really blessed with an amazing community and we'd be honored to keep improving the game with you for many more seasons to come. Please feel free to share your ideas and thoughts on our Discord channel (Chat Icon in the main menu).

We wish you a blast with the first-ever Tower Duel Season! GG!
2.0.0
Apr 1, 2020
Welcome to the first DUEL PASS SEASON of TOWER DUEL!

We are happy to present our biggest update so far:

NEW DESIGN: A fully new handcrafted set of Tower and Runner illustrations. We also changed the card design, which now includes Health/DPS stats as well as Damage & Armor Types for a better overview of your card perks ingame and in the deck menu.

NEW QUEST SYSTEM: We created 100+ different quests that unlock high-value rewards such as Dynamite to burst open all your Duel safes whenever you choose to use it. The new season system replaces Experience Rewards, Time Safe, Win Safe and the Fan Safe. The free tier can be played until Season Level 27 including twice as many rewards as the combined value of the old mechanics. There are 5 initial season quests and each new day of the season two new quests are unlocked. You can reroll quests once a day. Seasons begin on the first day of each month and end on the last day of the month. Make sure to claim all your rewards before the season ends!

DUEL PASS: With the new Duel Pass, you can unlock premium rewards at 50x Value. It is a one-time purchase (no subscription) and is valid for one season. It unlocks all 140 season quests instantaneously, eliminating timers and doubling the number of quests that can be solved simultaneously. Missed out premium rewards from lower levels are directly claimable after the purchase. Insane rewards await players reaching Diamond and Maxx Levels. The first player to claim the Champion Safe at Level 40, becomes the officially first season champion, going down in TD history!

We'd like to thank all of you who have been supporting us along the way with your feedback, concerns, balancing suggestions, memes, creative ideas, and bug reports. We are really blessed with an amazing community and we'd be honored to keep improving the game with you for many more seasons to come. Please feel free to share your ideas and thoughts on our Discord channel (Chat Icon in the main menu).

We wish you a blast with the first-ever Tower Duel Season! GG!
1.9.11
Feb 2, 2020
[General] Various Fixes
1.9.10
Jan 27, 2020
+General: Various other fixes
1.9.9
Dec 17, 2019
+General: Improved network stability
+General: Various other fixes
1.9.8
Dec 9, 2019
Improvements:
+Ingame: Fixed rare match interruptions due to error 1002
+General: Various other fixes
1.9.6
Nov 21, 2019
Improvements:
+Ingame: Fixed a bug that could cause infinite cooldown when the cooldown was actually zero
+Friend Matches: If a friend has a different version, it will now display a message with a hint to update
+General: Fixed a rare crash at startup
+General: Various other fixes
1.9.5
Nov 16, 2019
Improvements:
+General: Various fixes
1.9.4
Nov 9, 2019
Improvements:
+Shop: Fixed a crash that could happen when purchasing a daily deal
1.9.2
Nov 7, 2019
Improvements:
+Shop: Fixed a crash that could happen when purchasing a daily deal
1.9.1
Nov 6, 2019
Improvements:
+Ingame: Fixed a crash that could happen when pressing the back button while searching for a match
+Main Menu: Fixed a crash that could happen when changing the player name
+Other: Minor improvements
1.9.0
Nov 4, 2019
Features:
+New Cards: Added four new cards: Damage Booster, Fire Rate Booster, Saboteur and Techno Summoner joined the arena!
+Deck Menu: Shiny new deck menu that gives a better overview over the card-unlocks throughout the leagues.

Balancing:
+Blast Chamber: After being stunned, Runners are now immune to stun for 0.5 seconds
+Blast Chamber: Decreased Fire Rate decrease of Earthquaker Rune (60% -> 45%)
+Flamethrower: Range now increases less on Hyper and Max
+Shotgun Tower: Increased Fire Rate (0.8 -> 1.0)
+Smart Ice Tower: Increased Fire Rate (0.9 -> 1.0)
+Teslator: Increased Fire Rate (1.15 -> 1.25)
+Quad Striker: Increased Damage (32-39 -> 41-50)
+Quad Striker: Decreased Fire Rate (1.5 -> 1.1)
+Quad Striker: Octa Striker rune now decreases fire rate instead of damage (65%)

+Aggro: Increased Health (700 -> 1000)
+Aggro: Increased Speed (0.7 -> 0.85)
+Charge Pod: Increased dropped Runner Count for Discount Marines (2 -> 4)
+Discount Marine: Increase Income at Base (25 -> 30)
+Discount Marine: Increased Health, Cost and Income increase for Hyper and Maxx
+Discount Marine: Increase Upgrade Cost
+Energy Truck: Decreased dropped Energy (320 -> 300)
+Energy Truck: Increased Income Increase (240 -> 250)
+Jetpack Marauder: Increased Health (300 -> 325)
+Jetpack Marauder: Added two runes
+Lightning Speeder: Increased Max Chain Length (4 -> 5)
+Light Shield: Increased Shield (50 -> 60)
+Techno Shaman: Increased Cooldown (6 -> 9)

Improvements:
+General: Fixed various crashes and connection issues
+Login: Improved connection stability
+Safes: Drastically reduced the chance of getting already maxxed out cards from safes.
+Matchmaking: Various tweaks for better duels
+Ingame: Performance improvements
+Watch Replay: Disabled x4 replay speed up for now due to crash issues
+Jetpack Marauder: Fixed issue about rarely taking the wrong path and flying over too many towers
+Money Truck: Redesigned and renamed to Energy Truck; nothing changed gameplay wise
1.8.0
Aug 28, 2019
Features:
+New Cards: Added three new cards: Bouncer, Flamethrower and Aggro joined the arena!
+Overtime: If the game would end in a draw, 30 seconds of overtime kick in. If the game still ends in a draw, no fans are gained or lost

Balancing:
+Shotgun Tower: Increased Damage (50-60 -> 55->65)
+Teslator: Increased Fire Rate (1 -> 1.15)

+Mech: Decreased Health (800 -> 750)
+Lightning Speeder: Slightly Increased Speed up per chained Runner (6% -> 6.3%)
1.7.0
Aug 12, 2019
Features:
+Cards: All new level-up system - Level-up runes can now be purchased and you own them forever! Additionally you can switch out the runes on your cards at any time.
+Leaderboard decay system: Players who don't play for over a month will now lose fans in order to keep up the competition on the leaderboard! Players from Maxx League can drop to Diamond Pro, otherwise players can't drop below their current league.

Improvements:
+Various minor fixes
1.6.5
Jul 20, 2019
Improvements:
+Fixed various minor issues

Tower Duel - PvP TD Games FAQ

Click here to learn how to download Tower Duel - PvP TD Games in restricted country or region.
Check the following list to see the minimum requirements of Tower Duel - PvP TD Games.
iPhone
Requires iOS 12.0 or later.
iPad
Requires iPadOS 12.0 or later.
iPod touch
Requires iOS 12.0 or later.
Tower Duel - PvP TD Games supports English
Tower Duel - PvP TD Games contains in-app purchases. Please check the pricing plan as below:
Duel Pass
$4.99
Bling Bling Kit
$4.99
Special Offer
$9.99
Special Offer
$2.99
Special Offer
$17.99
Special Offer
$12.99
Special Offer
$4.99
Special Offer
$22.99
Drone Delivery
$19.99
Sponsor Deal
$9.99

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