Tower Duel - PvP TD Games

Multiplayer Tower Defense RTS

2.1.8 for iPhone, iPad
Free
9.4

136 Ratings

Update Date

2023-09-20

Size

289.8 MB

Screenshots for iPhone

iPhone
Tower Duel - PvP TD Games Description
You hear the crowd cheering louder as you are walking down the champion hallway…

It is 2050. Something crazy happened. It appears that most people traded their Football Jerseys, Basketballs and Baseball Bats for a deck of Tower Duel cards. The game is literally everywhere - In stadiums, on schoolyards, in office spaces.

The Tower Duel inventor “Maxx King” is now world-famous, putting his face wherever he can – this morning you even saw it on your cereal box!

You realize the crowd is cheering your name…

You have spent weeks selecting your 4 Runner and 4 Tower Cards for this match. Runners destroy your opponent’s Power Core and Towers defend your own Power Core.

Your opponent is a top player. His duels are frequently broadcasted worldwide and you have studied them all: He beats his opponents with the “Surfer” Card, which accelerates on straight paths. Most players build their towers in straight lines, making it easy for Surfers to reach and destroy their power cores.

But not tonight! You look at the tower card in your hand - The Quad Striker. Its Energy Damage is highly effective against the Surfers Impulse Barrier. You also equipped it with the legendary Octa Striker Rune, making it shoot 8 projectiles instead of 4. A famous scientist recently calculated that due to the vast variety of runes, there are more card variations in Tower Duel than atoms in the Universe. How crazy is that?!

You look at two Runner cards in your hand. The Marine and the Mech! They have served you well since the beginning of your journey.

Some refer to Marines as cannon fodder, but they are invaluable when it comes to generating energy income: Building Towers or sending Runners costs energy. But! Every time you send Runners, your energy income increases. Simple! Send lots of Runners to get more energy in the long run!

Your plan is to spam Marines early on, only to later afford The Mech! Mechs are expensive but extremely durable. You shiver from excitement imagining the look on your opponent’s face when that level 3 Mech wave hits his stadium half!

The cheers reach their climax as you step on your podium inside the massive stadium. Your gaze wanders across thousands of cheering fans and flashing lights. You notice your opponent on the other side of the stadium and the hidden playfield between the two of you.

Maxx King’s Hologram Face appears and shouts “3, 2, 1 GO!” and the Map unveils!

Perfect! A small map, a few trees as obstacles, only one power core. You quickly place a few Quad Striker towers having them form a path with curves to slow down those Surfers.

Next, you send a big wave of Marines fully depleting your energy balance. You joyfully notice that your energy counter now fills up twice as fast, while your opponent’s rocket tower crushes your Marines.

WAIT! He only built one rocket tower? A few shielded Runners could end the game right here. BUT, sending Shield Spiders now does not fit in your grand master plan. You must decide now!

Suddenly, the opponent's dropship hits your playfield … JETPACK MARAUDERS! WHEN DID HE START USING THAT CARD?!

Terrified you watch how 5 Jetpack Marauders bypass your tower maze elegantly jumping over the first single tower and effortlessly reach your Power Core.

… 14, 13, 12, 11, 10 LIFE POINTS LEFT!

What’s your counter?




◆ GAME FEATURES ◆

► Competitive Multiplayer Tower Defense against real players worldwide
► Collect and customize Tower and Runner cards
► 100+ procedurally generated maps
► Watch replays of Pro Players and join them in the leaderboard
► Sandbox and Practice Mode to improve your game
► Season Pass: Collect valuable rewards doing side quests while you play


Start your journey now!


Got any problems or want to help us improve the game?
Join our Discord Community, where players have a big impact on the game:

https://discord.gg/towerduel



- We are always happy to hear your feedback!

◆◆◆ The Tower Duel Team ◆◆◆
Tower Duel - PvP TD Games 2.1.8 Update
2023-09-20
- Minor bugfixes
More Information
Price:
Free
Version:
2.1.8
Size:
289.8 MB
Update Date:
2023-09-20
Developer:
Crit Crew GmbH
Language:
English

Safe to Download

AppPure.com and the download link of this app are 100% safe. The download link of this app will be redirected to the official App Store site, thus the app is original and has not been modified in any way.

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2.1.8 2023-09-20
- Minor bugfixes
2.1.7 2020-11-14
General:
+Fixed various issues

Balancing:
+Towers and Runners: Decreased effectiveness of Upgrade Cost Decrease Runes (20% --> 15%)
+Techno Summoner: Increased Cost increase of Runes changing the summoned Runner Type
2.1.6 2020-08-06
Balancing:
+Towers: Increased Upgrade Cost by 20%

+Bounder: Reduced Fire Rate (1.0 -> 0.85)
+Techno Summoner: BOOM Summoner Cost slightly Increased
+Techno Summoner: Shield Summoner Cost slightly Increased

Improvements:
+General: Various other fixes
+Settings: Option for very long maximum matchmaking duration
2.1.5 2020-07-15
Features:
+General: The friend list now has its own social tab and all friends are also safe buddies

Balancing:
+Runes that decrease tower cost now reduce the cost less

Improvements:
+General: Improved safe opening loading times
+General: Various other fixes
2.1.3 2020-05-22
Improvements:
+General: Fixed a crash that could happen during matchmaking
2.1.1 2020-04-30
Improvements:
+General: Fixed various issues
2.1.0 2020-04-26
Hey Duelists! Here's what's new in this update:

WORLD MAP:
You can now for the first time ever actually see the world of Tower Duel. Follow your journey through the Leagues in the Main Menu and pick up some sweet rewards along the way! Of course, those of you who have already reached higher leagues before this update, can still claim all rewards that lie before that point.

CONNECTIVITY:
Unfortunately, we're currently seeing an increase in connection issues and overall loading times. We're aware that this can be frustrating and that some of you even lose matches due to it and we take it very seriously. We want to apologize for the bad experiences and are doing our best to improve the situation.
As a first aid, we're now temporarily increasing timeouts, to reduce the amount of matches lost because of disconnects. We're also in contact with our external server providers, who are currently working to resolve the load issues, though they couldn't provide any clear timeline for this yet.
For those of you who are most affected by the problems, one thing you can try is to switch from wifi to mobile data or vice versa, as some internet providers are less affected by the problems than others.
We apologize again for the inconvenience and hope you stay safe and duel on.

BALANCING CHANGES:
The update also includes some balancing adjustments pertaining the Techno Summoner, Quad Striker and Laser Beam. Please check the changelog in the options menu for the full details!

DISCORD:
We'd love to meet you on our Discord channel (Chat Icon in the main menu) and hear about your experience with the new update :) If you like, you can also check the #announcements channel for the date of the next community voice-chat and talk to us live.
Thank you all for your ongoing support and have fun duelling!

- The Forest Ring Games Team
2.0.3 2020-04-04
Improvements:
+Quests: Fixed various issues
2.0.2 2020-04-03
Improvements:
+Quests: Fixed various issues
2.0.1 2020-04-01
Welcome to the first DUEL PASS SEASON of TOWER DUEL!

We are happy to present our biggest update so far:

NEW DESIGN: A fully new handcrafted set of Tower and Runner illustrations. We also changed the card design, which now includes Health/DPS stats as well as Damage & Armor Types for a better overview of your card perks ingame and in the deck menu.

NEW QUEST SYSTEM: We created 100+ different quests that unlock high-value rewards such as Dynamite to burst open all your Duel safes whenever you choose to use it. The new season system replaces Experience Rewards, Time Safe, Win Safe and the Fan Safe. The free tier can be played until Season Level 27 including twice as many rewards as the combined value of the old mechanics. There are 5 initial season quests and each new day of the season two new quests are unlocked. You can reroll quests once a day. Seasons begin on the first day of each month and end on the last day of the month. Make sure to claim all your rewards before the season ends!

DUEL PASS: With the new Duel Pass, you can unlock premium rewards at 50x Value. It is a one-time purchase (no subscription) and is valid for one season. It unlocks all 140 season quests instantaneously, eliminating timers and doubling the number of quests that can be solved simultaneously. Missed out premium rewards from lower levels are directly claimable after the purchase. Insane rewards await players reaching Diamond and Maxx Levels. The first player to claim the Champion Safe at Level 40, becomes the officially first season champion, going down in TD history!

We'd like to thank all of you who have been supporting us along the way with your feedback, concerns, balancing suggestions, memes, creative ideas, and bug reports. We are really blessed with an amazing community and we'd be honored to keep improving the game with you for many more seasons to come. Please feel free to share your ideas and thoughts on our Discord channel (Chat Icon in the main menu).

We wish you a blast with the first-ever Tower Duel Season! GG!
2.0.0 2020-04-01
Welcome to the first DUEL PASS SEASON of TOWER DUEL!

We are happy to present our biggest update so far:

NEW DESIGN: A fully new handcrafted set of Tower and Runner illustrations. We also changed the card design, which now includes Health/DPS stats as well as Damage & Armor Types for a better overview of your card perks ingame and in the deck menu.

NEW QUEST SYSTEM: We created 100+ different quests that unlock high-value rewards such as Dynamite to burst open all your Duel safes whenever you choose to use it. The new season system replaces Experience Rewards, Time Safe, Win Safe and the Fan Safe. The free tier can be played until Season Level 27 including twice as many rewards as the combined value of the old mechanics. There are 5 initial season quests and each new day of the season two new quests are unlocked. You can reroll quests once a day. Seasons begin on the first day of each month and end on the last day of the month. Make sure to claim all your rewards before the season ends!

DUEL PASS: With the new Duel Pass, you can unlock premium rewards at 50x Value. It is a one-time purchase (no subscription) and is valid for one season. It unlocks all 140 season quests instantaneously, eliminating timers and doubling the number of quests that can be solved simultaneously. Missed out premium rewards from lower levels are directly claimable after the purchase. Insane rewards await players reaching Diamond and Maxx Levels. The first player to claim the Champion Safe at Level 40, becomes the officially first season champion, going down in TD history!

We'd like to thank all of you who have been supporting us along the way with your feedback, concerns, balancing suggestions, memes, creative ideas, and bug reports. We are really blessed with an amazing community and we'd be honored to keep improving the game with you for many more seasons to come. Please feel free to share your ideas and thoughts on our Discord channel (Chat Icon in the main menu).

We wish you a blast with the first-ever Tower Duel Season! GG!
1.9.11 2020-02-02
[General] Various Fixes
1.9.10 2020-01-27
+General: Various other fixes
1.9.9 2019-12-17
+General: Improved network stability
+General: Various other fixes
1.9.6 2019-11-21
Improvements:
+Ingame: Fixed a bug that could cause infinite cooldown when the cooldown was actually zero
+Friend Matches: If a friend has a different version, it will now display a message with a hint to update
+General: Fixed a rare crash at startup
+General: Various other fixes
1.9.5 2019-11-16
Improvements:
+General: Various fixes
1.9.4 2019-11-09
Improvements:
+Shop: Fixed a crash that could happen when purchasing a daily deal
1.9.2 2019-11-07
Improvements:
+Shop: Fixed a crash that could happen when purchasing a daily deal
1.9.1 2019-11-06
Improvements:
+Ingame: Fixed a crash that could happen when pressing the back button while searching for a match
+Main Menu: Fixed a crash that could happen when changing the player name
+Other: Minor improvements
1.9.0 2019-11-04
Features:
+New Cards: Added four new cards: Damage Booster, Fire Rate Booster, Saboteur and Techno Summoner joined the arena!
+Deck Menu: Shiny new deck menu that gives a better overview over the card-unlocks throughout the leagues.

Balancing:
+Blast Chamber: After being stunned, Runners are now immune to stun for 0.5 seconds
+Blast Chamber: Decreased Fire Rate decrease of Earthquaker Rune (60% -> 45%)
+Flamethrower: Range now increases less on Hyper and Max
+Shotgun Tower: Increased Fire Rate (0.8 -> 1.0)
+Smart Ice Tower: Increased Fire Rate (0.9 -> 1.0)
+Teslator: Increased Fire Rate (1.15 -> 1.25)
+Quad Striker: Increased Damage (32-39 -> 41-50)
+Quad Striker: Decreased Fire Rate (1.5 -> 1.1)
+Quad Striker: Octa Striker rune now decreases fire rate instead of damage (65%)

+Aggro: Increased Health (700 -> 1000)
+Aggro: Increased Speed (0.7 -> 0.85)
+Charge Pod: Increased dropped Runner Count for Discount Marines (2 -> 4)
+Discount Marine: Increase Income at Base (25 -> 30)
+Discount Marine: Increased Health, Cost and Income increase for Hyper and Maxx
+Discount Marine: Increase Upgrade Cost
+Energy Truck: Decreased dropped Energy (320 -> 300)
+Energy Truck: Increased Income Increase (240 -> 250)
+Jetpack Marauder: Increased Health (300 -> 325)
+Jetpack Marauder: Added two runes
+Lightning Speeder: Increased Max Chain Length (4 -> 5)
+Light Shield: Increased Shield (50 -> 60)
+Techno Shaman: Increased Cooldown (6 -> 9)

Improvements:
+General: Fixed various crashes and connection issues
+Login: Improved connection stability
+Safes: Drastically reduced the chance of getting already maxxed out cards from safes.
+Matchmaking: Various tweaks for better duels
+Ingame: Performance improvements
+Watch Replay: Disabled x4 replay speed up for now due to crash issues
+Jetpack Marauder: Fixed issue about rarely taking the wrong path and flying over too many towers
+Money Truck: Redesigned and renamed to Energy Truck; nothing changed gameplay wise
1.8.0 2019-08-28
Features:
+New Cards: Added three new cards: Bouncer, Flamethrower and Aggro joined the arena!
+Overtime: If the game would end in a draw, 30 seconds of overtime kick in. If the game still ends in a draw, no fans are gained or lost

Balancing:
+Shotgun Tower: Increased Damage (50-60 -> 55->65)
+Teslator: Increased Fire Rate (1 -> 1.15)

+Mech: Decreased Health (800 -> 750)
+Lightning Speeder: Slightly Increased Speed up per chained Runner (6% -> 6.3%)
1.7.0 2019-08-12
Features:
+Cards: All new level-up system - Level-up runes can now be purchased and you own them forever! Additionally you can switch out the runes on your cards at any time.
+Leaderboard decay system: Players who don't play for over a month will now lose fans in order to keep up the competition on the leaderboard! Players from Maxx League can drop to Diamond Pro, otherwise players can't drop below their current league.

Improvements:
+Various minor fixes
1.6.5 2019-07-20
Improvements:
+Fixed various minor issues
1.6.4 2019-07-18
Improvements:
+Shop: Fixed a crash that could happen after purchasing Maxx Bucks
+General: Fixed various rare crashes
1.6.2 2019-07-12
Features
+Added various all new special offer types!
+General: Renamed rarities, Uncommon is now Rare and Rare is now Epic. Only the names changed, nothing else.

Balancing:
+Blast Chamber: Earthquaker Level-Up now reduces Fire Rate more (30% -> 60%) and additionally reduces Stun Chance (50%)
+Blast Chamber: Increased Cost (65 -> 80)
+Quad Striker: Increased Damage (26-33 -> 32-39)

+Runners: All Runners have +10% Health and Shield on Hyper and Maxx
+Runners: Shielded Runners Health and Shield points now scale stronger across Hyper and Maxx
+Techno Shaman: Reduced Global Healing (50 -> 40)

Improvements:
+Time Safe: Doubled timer duration and content (2h to 4h)
+Deck Menu: Updated Line Surfer character art
+General: Fixed a rare bug that could cause loss of fans after an opponent disconnected
1.6.1 2019-05-16
Features:
+Ingame: Full stadium graphics overhaul
+Ingame: Added two new stadium themes: Field and Mountains

Improvements:
+Ingame: Adjusted various Tower and Runner sizes for better visibility
+Ingame: Fixed path display during tower building sometimes showing a wrong path
+General: Fixed multiple issues
1.5.7 2018-02-01
+Tutorial: Added Maxx King Voice sounds Improvements: +General: Improved account linking, especially with Google +MainMenu: Fixed a rare issue that could cause starting a safe's unlocking process to fail with a network error +MainMenu: Further safe opening connection issue recovery improvements +CardPopup: Fixed Tower and Runner sounds playback +Ingame: Fixed a rare issue that could cause players to lose fans after a cancelled match if their opponent disconnected
1.5.6 2018-02-01
Improvements: +General: Fixed a rare crash that could happen during duels
1.5.5 2019-02-25
Features:
+General: Added player survey to ask for your opinion on the Tower Duel Roadmap! Maxx King will ask you after you next Duel.

Improvements:
+Sound: Better volume mixing of Voice sounds (e.g. ingame announcer).
1.5.4 2019-02-19
Features:
+Ingame: Available Tower Building spots and the Runners' path can now be highlighted (added two new settings in the Options Menu)

Improvements:
+Matchmaking: Various improvements to increase matchmaking quality
+CardPopup: Fixed rare endless rolling issue (could happen if there was a connection problem at a certain time)
+Ingame: Fixed a bug that caused the selling energy gain of some Towers to be too high
+Ingame: Fixed a bug that could cause running duels to stop and remove all Towers and Runners from the stadium
+Ingame: Fixed a rare issue that could cause the grid notifications (e.g. Battle Phase) to stay on screen during a Duel
+Shop: New Maxx Bucks and Credits granted animations
+General: Various performance improvements
1.5.3 2019-01-23
Balancing:
+General: Stunned Runners can no longer be stunned again to make the effect last longer. Only once the current stun effect is completely removed, the next stun can happen.

+Blast Chamber: Earthquaker now reduces Fire Rate instead of reducing damage (30%)
+Light Sword: Fixed a bug with Light Barrier not reducing Fire Duration Until Cooldown correctly and it now further reduces damage (60% -> 80%)
+Machine Gun Tower: Fixed a bug with Cryo Cooling not reducing Fire Duration Until Cooldown correctly and it now also decreases damage instead of range (80%)
+Oil Tower: Reduced Slow Percentage (25% -> 20%)
+Smart Ice Tower: Reduced Slow Percentage (50% -> 45%)

+Mech: Reduced Cost (450 -> 400)
+Mech: Reduced Upgrade Cost (1015 -> 800)

Improvements:
+General: Various minor fixes and improvements
1.5.2 2019-01-13
Features:
+SafePopup: Complete overhaul, now also showing the Safe buddies!
+Ingame: Added stadium spotlights that highlight Runners close to an end zone
+Ingame: Added Epic Safe announcer event for destroying a Runner close to an end zone

Balancing:
+Towers: Reduced damage at Hyper (3%) and Maxx (5%)
+Towers: Cost and Upgrade cost decrease Level-Ups now also decrease sell energy return
+Towers: Reduced effectiveness of Machine Gun Rockets and Laser Show Level-Ups (Fire Rate Increase 200% -> 150; Damage Decrease 60% -> 75%)
+Blast Chamber: Increased Damage (23-28 -> 26-30)
+Dizzy Sniper: Reduced Damage (138-165 -> 124-151)
+Light Sword: Light Barrier Level-Up now reduces damage instead of reducing laser length
+Smart Ice Tower: Increase Fire Rate (0.75 -> 0.9)

+Shield Spider: Reduced Speed (1.05 -> 0.98)

Improvements:
+CardPopup: Fixed Level-Ups unlock level display error
+Ingame: Fixed fan display error in the post match animations
+PlayerProfile: Fixed account age showing a wrong number for a new account
+General: Fixed various minor issues
1.5.1 2018-12-15
Improvements:
+Ingame: Fixed post match animations being played in practice mode when they were disabled
+Ingame: Fixed a crash that could happen after a Duel
+General: Fixed various new King Deal unlock levels
+General: Fixed various other minor issues
1.5.0 2018-12-13
Features:
+Shop: Complete overhaul, now featuring Daily Offers with card packs and freebies!
+Shop: Many new Special Offers to discover!
+General: Added 32 new King Deals! (20 for Towers and 12 for Runners)
+Ingame: New music with increasing intensity during the match!

Improvements:
+Ingame: Fixed an issue that could result in endless cooldown for Runner cards after a reconnect
+Ingame: Various other fixes for reconnecting to a match
+Friend List: Fixed an issue that could lead to the Challenge button not responding to touches
+General: Reduced login time
+General: Various other fixes and improvements
1.4.5 2018-11-06
Improvements:
+Ingame: Fixed a rare issue that could result in getting stuck in the ingame screen after a connection problem
+Friend List: Fixed issues and decreased waiting times for friend match invites
+General: Added a black outline to various texts for better readability
+General: Fixed various other issues
1.4.4 2018-11-01
Features:
+Card Menu: Level-Up Screen that appears after applying a new Level-Up on your cards!

Improvements:
+Card Menu: Various fixes for card info screen
+Ingame: Fixed two rare crashes
1.4.3 2018-10-20
Features:
+ Cards Menu: All new card info screen that shows all applied and available Level-Ups!
+ General: New dark speech bubble graphics

Balancing:
+ Level-Ups: Adjusted the unlock level of various Level-Ups

Improvements:
+ General: Fixed two rare crash issues
+ Tutorial: Various minor improvements
1.4.2 2018-10-03
Improvements:
+ FriendList: Receiving friend and match invites is now faster and more reliable.
+ Tutorial: Various minor adjustments
+ Startup: Fixed very rare crash issue
1.4.1 2018-09-25
Improvements:
+ Tutorial: Various adjustments and bugfixes
1.4.0 2018-09-21
Features:
+ Main Menu: Added Practice button to play against a bot
+ Added new map: Centerground

Improvements:
+ Tutorial: Shortened tutorial from 5 to 3 matches
+ Tutorial: Various minor improvements
+ General: Fixed a very rare crash when receiving a notification
1.3.9 2018-09-13
Improvements:
-Fixed stadium intro animation issue
1.3.8 2018-09-11
Improvements:
+ Tutorial: Various fixes
+ Tutorial: Added Income explanation sequence in match four
+ General: Minor Bugfixes
1.3.7 2018-09-05
Features:
+ Tutorial: Maxx King now lets the player pick their starting cards
+ Safes: Added card intro popup when receiving a completely new card

Improvements
+ Fixed rare In-App-Purchase Issues
+ Fixed card disabled short messages

Balancing:
+ Increased Player Health (10 -> 15)
+ Reverted Base Tower Damage Increase (down by 5% again)
+ Reduced Tower Damage at Hyper by 4% and at Maxx by 8%
+ Reduced Unit Upgrade Cost by 10%

+ Smart Ice Tower: Increased Fire Rate (0.65 -> 0.75)
+ Smart Ice Tower: Reduced Cost (100 -> 50)
+ Oil Tower: Increased Cost (50 -> 100)
+ Light Sword: Reduced Damage (0.74-0.79 -> 0.7-0.74)

+ Mech: Reduced Cost (500 -> 450)
1.3.6 2018-08-25
Improvements
+ Fixed various visual glitches on iPhone X
+ Fixed a rare issue that could cause being stuck in the loading screen
1.3.5 2018-08-20
Features:
+ iPhone X Support
+ Ingame: New Stadium Light animations

Balancing
+ Chain Speeder: Increased Health (330 -> 360)
+ Discount Marine: Reduced Cooldown (15s -> 10s)
+ Nerfed Line Skater Decrease Slowdown in Curves Level-Up Effectiveness (20% -> 15%)
+ Nerfed Line Skater Curved Device Level-Up Effectiveness (30% -> 25%)
+ SargePods and TechnoPods are now slightly cheaper (Reduced Cost Increased 375% -> 350%; 175% -> 150%)

+ Smart Ice Tower: Increased Fire Rate (0.55 -> 0.65)

Improvement
+ DeckMenu: Improved Add-To-Deck flow
+ Tutorial: Adjusted maps and opponent building
1.3.4 2018-08-16
Improvements
+ Ingame: Fixed a very rare crash issue after finishing a match
+ DeckMenu: Fixed two rare crashes that could happen after opening a Safe
+ Tutorial: Minor tweaks in the first match
1.3.3 2018-08-16
Improvements
+ General: Fixed Runner animations sometimes disabling during a match
+ MainMenu: Fixed TV Banner Touch handling during scrolling
+ DeckMenu: Fixed rare Level-Up name label flickering
1.3.2 2018-08-13
Hey Duelists!

This update is all about fine tuning the new game mechanics powered by the feedback we got from all of you! Thanks again!

Main changes:
+ The most requested adjustment was slowing down the early game a bit again. Our stadium worker bees applied this for you and put the full changelog behind a button in the Options menu.
+ Our busy workers also added a new setting in the options menu for the ingame upgrade buttons. They can now show the cost above them!
+ Additionally, we also fixed a couple of bugs that were somehow smuggled into the stadium. We're going to make more rigorous entrance controls.

We'd love to meet you on Discord (Chat button in the main menu) and never forget, Maxx King loves you!
-The FRG Team
1.3.1 2018-08-08
Improvements:
+ Fixed a critical crash issue that could happen after the loading screen
+ Fixed a rare bug that could cause player health number display glitches
1.3.0 2018-08-05
Hey Duelists!

This update is a big one and our little workers in the stadium catacombs worked day and night to bring it to you. Maxx Industries proudly presents a complete overhaul of the stadium, cards, performance improvements and some rule adjustments. Everything was done to make the game more fun and exciting!

Main changes:
-All new stadium design! Our architects need a break now.
-Reduced the cards per deck from 10 to 8. More strategic decisions!
-Runners are now more expensive and Towers deal less damage. Every single Runers counts now!
-Alongside the previous change, reduced the Duelist health from 30 to 10. Did we say yet that every Runner counts?
-Runners will now be delivered by maniac Dropships that fly to enemy Drop Zones!
-Upgrading cards is now faster than ever, only requiring a tap on the button!
-Test your decks against bots or yourself in a sandbox mode - available from the Deck Menu!
-You got Mail! You'll receive Mail from Maxx King now much more frequently rewards and fun stories!
-Your account is safe! If you open Tower Duel on a new device, we will now try to recover your account automatically!

We'd love to hear all of your feedback on Discord or via our feedback button in the options menu. You're the best community ever and never forget, Maxx King loves you!

-The FRG Team
1.2.9 2018-05-24
Improvements
+ General: Fixed a crash that happened for some players when pressing Duel Now
1.2.8 2018-05-22
Improvements
+ General: Renamed Attackers to Runners
+ Startup: Fixed rare Tower Duel logo graphical glitches
+ Ingame: Added multiple sounds (crowd and post match animations)
1.2.7 2018-05-12
Improvements
+ Ingame: Fixed rare issue of being disconnected after an opponent was found
+ Tutorial: Minor improvements
+ General: Other bugfixes