1.0.3
2019-02-22
Thank you to everyone who has played the game and given feedback. We are committed to continuous improvement and feedback is key to our success. This patch addresses performance, crashing, and player feedback about gameplay.
Details:
• Adjusted quality settings to improve overall performance.
• Reduced menu quality settings on lower end devices to reduce crashing due to allocating too much memory.
• Adjusted ad algorithm to reduce crashing due to allocating too much memory.
• Added missing settings for iPad mini gen 2 and iPad gen 3.
• Added additional mechanisms to prevent profile corruption.
• Fixed a bug preventing hill defends from being awarded properly.
• Fixed a bug occasionally causing the damage vignette not to appear on death.
• Tuned algorithm governing team based bot skill in TDM.
• Removed M1014 from bots and replaced it with AA12 or Saiga.
• Removed AS50 from bots and replaced it with MK11 or SVD.
• Removed M95 from bots and replaced it with MK11 or SVD.
• Replaced bullet whiz-by sounds to better differentiate them from bullet impacts hitting the player.
• Fixed a bug causing the menu music to briefly play before the tutorial.
1.0.2
2019-02-15
Thank you to everyone who has played the game and given feedback. We are committed to continuous improvement and feedback is key to our success. This patch addresses overall app size, a crash, and player feedback about menu clarity.
Details:
• Reduced the app size by approximately 0.7 GB.
○ There were some uncompressed assets getting included in the build that were not necessary.
• Fixed a crash that could occur during the processing of Scavenger XP, Scavenger Tokens, and Scavenger Packs.
• Fixed a bug on iPhoneSE causing control settings to be defaulted wrong.
• Fixed a bug that caused the Current Balance label to not show on all Checkout Preview menus.
• Adjusted initial account creation flow and wording.
• Adjusted flow and wording when converting a local account to an online Lake account.
• Added auto-select to the login screen if there is only one account on the device.
○ If you have a single local account on the device, it will automatically login now.
• Added option to convert a local account to a Lake account upon selecting multiplayer in the Squad menu.
• Reworded Daily and Special Vendor descriptions.
○ The Daily Vendor sells the same items to everyone in the community.
○ The Special Vendor sells a different set of items randomly generated per player.
• Added Silver Balance to the Free Stuff menu.
○ Silver Balance is intended be shown wherever a user can earn or spend Silver.
○ Silver is used to purchase random vanity items of a given rarity or to make copies of vanity items you already own.
○ Copies are never consumed by applying them to a weapon and can be freely moved from weapon to weapon.
• Changed the names of a few sidebar elements and titles to make them more clear.
• Changed the sub-menus of Careers to say "Back" instead of "Close" to better indicate that you are inspecting an element versus being at the root of the tab.
• Replaced some Vanity Cards in the Main Menu and on the Post Game Summary with Finisher Cards to give better variety to what is displayed.
• Zoomed in the preview of characters to better show off their heads. Body previews remain unchanged.
• Removed logs.
• Added more screenshots to the App Store description to better show gameplay and weapon customization.
1.0.1
2019-02-03
Thank you to everyone who has played the game so far and given us feedback. We are committed to continuous improvement and player feedback is key to our success. This patch makes changes to footstep volume, the ability to detect explosives, and overall performance.
Details:
• Fixed a bug that caused footsteps audio to playback much louder than intended
• Fixed a bug that prevented non-tripped explosives from showing indicators
○ This should make it easier to tell when an enemy grenade is near you.
○ Detection of enemy tripped explosives (claymores, mines, etc.) still require the user to be stationary or moving slowly.
• Slightly increased bot difficulty for players who have played less than three matches to ensure that the first game is competitive
• Slightly adjusted graphics settings to improve performance on mid and lower end devices
• Slightly adjusted quality settings on iPhone8/7/6S/SE
• Fixed the quality settings on iPad mini 3rd/4th generation and iPod 6th generation
• Made minor text fixes
• Removed logs that may cause frame rate drops
• Lowered Post Game Summary tick sound
• Added debug information to help diagnose a rare crash that prevents people from loading the initial tutorial