WorldBox - God Sandbox

Build a world. Create zombies

0.22.21 for iPhone, iPad
Free
9.2

59 Ratings

Update Date

2023-11-08

Size

268.5 MB

Screenshots for iPhone

iPhone
WorldBox - God Sandbox Description
WorldBox is a free god and simulation Sandbox game.

In this free Sandbox god game you can create life and watch it prosper!

Spawn sheep, wolves, orcs, elves, dwarves and other magic creatures!

Civilizations can craft and build houses, roads and go to war with each other. Help them survive, evolve and build powerful civilization!

The Sandbox. Play around with different powers. You can dissolve ground with acid rain or even drop an atomic bomb! Spawn tornados, underground worms or a Heat ray. Enjoy creative destruction or craft worlds full of life!

Watch how classic Conway's Game of Life can quickly destroy world civilization. Or create Langton's ant cellular automata

Simulate various disasters. Meteorites, volcanos, lava, tornados, geysers and more. Simulate and watch evolution of creatures and the rise of civilizations

Craft a pixel world. You can build pixel art world using different free tools, magic and brushes. Just use different pixel types for coloring. Be creative!

Experiment in your own Sandbox game. Play with different creatures and powers in magic world simulation

Become a God of your own pixel art world. Create life and build civilization of different mythological races. Build a world of your dreams!

You can play this Sandbox game offline without wi fi or internet connection

Download Super WorldBox - God Game for FREE!
If you are experiencing any problems, please do get in contact with me here: supworldbox@gmail.com

Leave a feedback or a suggestions if you want to see more powers and creatures in this free Sandbox game!

discord: https://discord.gg/worldbox
facebook: https://www.facebook.com/superworldbox
twitter: https://twitter.com/superworldbox
WorldBox - God Sandbox 0.22.21 Update
2023-11-08
## 0.22.21 - Premium update
- fixed: "disable premium" debug option did not automatically disable after 2nd restart, so some players thought they lost premium
- stability improvements
More Information
Price:
Free
Version:
0.22.21
Size:
268.5 MB
Update Date:
2023-11-08
Developer:
Maxim Karpenko
Language:
English

Safe to Download

AppPure.com and the download link of this app are 100% safe. The download link of this app will be redirected to the official App Store site, thus the app is original and has not been modified in any way.

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0.22.21 2023-11-08
## 0.22.21 - Premium update
- fixed: "disable premium" debug option did not automatically disable after 2nd restart, so some players thought they lost premium
- stability improvements
0.22.20 2023-10-30
## 0.22.20 - Trust me, these are important
- performance and stability improvements
0.22.17 2023-10-16
## 0.22.17 - Even mmmmore
- fixed: added support for some older mobile devices
- performance and stability improvements
0.22.15 2023-09-16
- improvements for iOS devices
- changes to graphics settings for a few devices
0.22.14 2023-09-09
- fixed: Some in-app purchase popups could freeze the game
- fixed: Soft crash when using ants
- fixed: Soft crash when opening a kingdom window
- fixed: Some more soft crashes
- fixed: Various fixes to 14 languages - thank you for everyone who submitted language errors to us!
- stability improvements
0.22.13 2023-09-06
- fixes: Some stability fixes
0.22.11 2023-09-01
- changes : Improvements to ad serving
- changes : Performance updates? Making phones less hot? Idk?
- fixes: Some stability fixes
0.22.10 2023-07-02
- changes: war and army target lines are now more smoothly animated
- changes: boat transport logic has been improved
- changes: only units from the same kingdom can use their boats
- changes: boat pathfinding has been improved (less edgy floating around)
- fixed: an error that occurs on some devices - "сannot generate 9 slice most likely because the size is too big"
- fixed: the war arrow sometimes "jumps" to the far corner if the target capital no longer has zones
- fixed: the crab burrow animation was broken
- fixed: a possible fix for boats dropping units in the middle of the ocean sometimes
- possible stability improvements have been made for mobile devices
- a few new debug options have also been added which I used for boat improvements
0.22.9 2023-06-24
- changes: war and army target lines are now more smoothly animated
- changes: boat transport logic has been improved
- changes: only units from the same kingdom can use their boats
- changes: boat pathfinding has been improved (less edgy floating around)
- fixed: an error that occurs on some devices - "сannot generate 9 slice most likely because the size is too big"
- fixed: the war arrow sometimes "jumps" to the far corner if the target capital no longer has zones
- fixed: the crab burrow animation was broken
- fixed: a possible fix for boats dropping units in the middle of the ocean sometimes
- possible stability improvements have been made for mobile devices
- a few new debug options have also been added which I used for boat improvements
0.22.8 2023-06-20
- changes: returned madness to be editable in the trait editor
- changes: added a hidden stat for some units that will die if they receive madness, as it breaks their special logic, similar to boats.
- fixed: the magnet made units "stuck" in one place until provoked if the FPS lock was turned on (confirmation needed)
- fixed: madness was a bit broken, and sometimes mad units didn't attack anyone
- fixed: attack cooldowns worked incorrectly when zoomed out
- fixed: some powers on mobile didn't have tile highlight enabled when used, for example, magnet, diving light
- fixed: ice/flame towers could be ignored by other units after save reload
- fixed: next age sometimes remained the same when generating new worlds (confirmation needed)
0.22.7 2023-06-14
- fixed: boats are destroyed when you move them over ground using magnet tool
- fixed: sometimes some houses turn into abandoned buildings instead of ruins after loading an older save
- fixed: power bar time not updating right away after loading game
- fixed: bonuses from clan levels were not applied correctly after loading save
- fixed: soft crash when trying to load a save that had items from mods
- some translations have been updated
0.22.3 2023-06-08
- changes: more color sets adjustments based on discord feedbacks. Removed a lot of "gray" colors. Changed to more colorful ones. Decreased opacity on minimap for inside borders

- changes: elves won't spawn grass biomes on death. Instead tree could grow from their ashes
- changes: adjusted city nameplate to be a bit darker
- changes: some translations are updated

- fixed: items from fallen foes on city territory were going first to a city. Instead of a person who killed them
- fixed: in the fight, units are losing their target after being hit. As a result, doing awkward walk instead of a fight
- fixed: soft crash related to docks
0.22.0 2023-06-05
- optimizations: a significant amount of code has been improved to enhance performance, resulting in an increase in average FPS
- memory management rework: there has been a major overhaul in the way the game handles memory usage
- added: new setting - fps lock to 30fps. Default on on mobile. If you have overheating issues on mobile devices - it's recommended to leave it on
- added: new spawn animation for tumor
- added: new spawn animation for bioblob
- added: new spawn animation for cybercore
- added: new spawn animation for super pumpkin
- added: idle animation for UFO
- added: small and medium lightnings. Usual huge can only be spawned by player
- added: more skin variations for some animals for lemon, infernal, and desert biomes
- added: more variety to alliance name generator
- added: war window will now color numbers based on which party has an advantage
- added: 5 new unit skin variations based on culture
- added: 6 new printer powers
- added: new discord power
- added: angry faces for kings/leaders when they're in a fight
- added: new nameplates
- changes: improvements to some animations
- changes: current supported language will be highlighted in the language selection
- changes: balanced a bit unit spawn rates in biomes
- changes: screen shake effect adjusted to shake only vertically when explosions happen
- changes: energized trait (from fairies, etc.) will now spawn only a small lightning bolt. It won't be able to heat lava and create lava and ruin your world
- changes: evil mages can spawn medium and small lightnings. Medium has more damage and a bigger radius but also won't be able to heat tiles to create lava
- changes: clouds will spawn small and medium lightnings
- changes: some option buttons for the map generator, which didn't affect specific template generators, have now been hidden
- changes: tweaked how city zones grow
- changes: lightning from mages won't shake the world
- changes: (balancing) increased fertility rates for old units with many children by 40%
- changes: units will try to leave or avoid swimming to overfilled tiny islands
- changes: acid drops will unfreeze frozen tiles
- changes: waves effect on water should be more visible
- changes: adjusted icon sizes for trees for minimap
- changes: disabling hunger in world laws would disable army limit for cities based on food
- changes: if a city does not have enough food, it won't affect the max warriors counter
- changes: increased bread limit
- changes: crystal golem name and crystal sword names are now different
- changes: crystal golem name gen changed
- changes: evil staff now has a flame mod
- changes: some older printer shapes were updated
- changes: beasts renamed changed mobs for bottom mini world info
- changes: removed transparency from nameplates
- changes: we've revamped the color sets to enhance their distinguishability. As a result, the order of the color sets has also been changed. This means that the colors in your old saves will now be different. We apologize for any inconvenience caused by this change.
- changes: the generation of the first 19 color sets will be given higher priority
- changes: the total number of color sets has been increased to 88 instead of 83
- changes: the outside border colors on the minimap now have higher contrast compared to the inside border colors
- changes: cultures now also use these 88 colors
- changes: new capital icon
- changes: adjusted number animations in ui
- changes: new minimap icons
- changes: on minimap king and leader would change their face based on the current situation. Not related to the unit's mood(!)
- changes: if city is happy/unhappy - leader face of that city would show it
- changes: mnlth??
+ a lot of fixes
0.21.1 2023-03-21
## 0.21.1 - Picking Eggshells
- added: option to adjust the intensity of the night
- added: option to adjust the intensity of the color of some ages
- changes: dragons now friendly with fire elementals
- changes: dragon attacks have now a small force effect with damage
- changes: added bigger timeout for alliance plot creation
- changes: removed whoosh sound when map is moved
- changes: ufo disaster changed to appear only at age of moon
- changes: dragons will prefer flying to lava or ground tiles
- changes: added font for simplified chinese
- changes: added sliders in the settings menu
- changes: adjusted how kingdoms join alliance. Now small kingdoms would join non connected border alliance, only if they don't have any other kingdoms at their borders. Less alliance border gore
- changes: opinion because of clans changed from 30 to 40
- changes: opinion because of different species changed from -20 to 50
- changes: humans don't like orcs now too(for opinion check)
- changes: opinion - same species bonus changed from 5 to 15
- changes: opinion - close borders changed from -50 to -25
- changes: opinion - far borders changed from 35 to 25
- changes: clan layer would show only villa clans, not kingdom clan on capital city. Because it was confusing
- changes: druid and super pumpkins now friends
- changes: snowman is now friends with many species
- changes: more hp for crabzilla
- changes: changed how edges on minimap are shown
- fixed: crabzilla didn't shake on hit
- fixed: sometimes the crabzilla laser sound kept playing after his death
- fixed: mobs still trying to go broken golden brain
- fixed: sometime AoE attacks didn't resolve correctly
- fixed: flame sword had a lot of armor bonus, instead of damage
- fixed: mad clan members can be chosen to be kings/leaders and would then bug out
- fixed: dead trees and ruins sometimes won't show on mini map as that
- fixed: earthquake removes buildings instead of making ruins
- fixed: sometimes units had negative health and became unkillable
- fixed: sometimes diplomacy didn't work at all on big maps with many clans
- fixed: war lines acting weird on mobiles
- fixed: mini map got dirty
- fixed: some brushes showing in wrong order
- fixed: ghost cities sometimes not removed from the map
- fixed: alliances get dissolved right away. 50% fixed and related to ghost cities bug
- fixed: culture title not translated in tooltip
- fixed: some issues with language translations
- fixed: opinions not aligned to the right for RTL languages
- fixed: opinion of baby king was wrong
- fixed: pt-br language errors
- fixed: venomous trait didn't give poison
- fixed: civs could build farms on snow hills
- fixed: save slot numbers were showing wrong sometimes
- fixed: cities have holes in their borders on load
- fixed: rare soft crash when mad unit with AoE damage attacks itself with projectile weapons
- fixed: dragons didn't damage other units directly and didn't register kills
- fixed: if musicbox ( fmod ) fails to initialize, we'll turn off sounds and music instead of crashing the game
- fixed: small fix that should correctly calculate units targeted by AoE damage
- fixed: game crashing when trying to show a map with a broken preview
- fixed: mobile zoom stuck after crabzilla died while lasers were active
- fixed: crabzilla hiding behind trees before his first step
- fixed: it took ages to damage crabzilla
0.21.0 2023-03-14
## 0.21.0 - MegaBox Edition: AgeBox + AlliancesBox + ClanBox + WarBox + PlotBox + MusicBox

- new ages:
age of hope: makes grass biome grow faster
age of sun: makes desert and savanna biomes grow faster
age of dark: makes corrupted biome grow faster
age of tears: makes swamp, mushroom, lemon and jungle biomes grow faster
age of moon: makes crystal biome grow faster
age of chaos: makes infernal biome grow faster
age of wonders: makes enchanted and candy biomes grow faster
age of ice: makes permafrost biome grow faster
age of despair: makes corrupted and permafrost biomes grow faster

- new powers:
spawn ash cloud
spawn magic cloud
spawn rage cloud
show clan zones
show clan list
show alliance list
show alliance zones
show war zones
show plots
show plots icons
whisper of war

- new traits:
moonchild
nightchild
long-liver. Increases max age by 30
mega heartbeat
bubble defense
light lamp
lustful
miracle born. Given to units that spawned by player. Increased fertility rate, and max age
thorns
voices in my head
whirlwind

- new status effects:
ash fever. Can be given if unit got inside of a ash clouds
cough. Can be given if unit got inside of a ash clouds
enchanted. Increases some stats for some time
invincible

- templates:
random shapes - change the amount of random land added on top of the initial generation
cubicle sizes - change the size of the room in the cubicle (only) template
noise level - change the scale of the main initial world generation. The bigger the value, the smaller the land masses
noise - details - a second pass of generation that refines the edges of tiles
noise - bonus - a third pass of generation that refines the edges of tiles
random biomes - whether or not the newly generated world will have biomes
mountain edges - add mountains to the edges of the world
add vegetation - spawn trees and plants
add resources - spawn stones, metals, etc
add center lake - draw a lake in the center of world
add center landmass - draw a land in the center of world
add round edges for the whole world. Would smooth edges of your world to make it in circle shape
add square edges for the whole world. Would smooth edges of your world to make it in square shape
add ring effect - would add a smooth transition near high/low tiles and coastlines

- added:
new ages system
new bloodline Clans system. Kings and leaders can start new bloodlines, called Clans. It will be used in diplomacy and loyalty systems - they also have multiple levels that give small bonuses to clan members. Also, every clan would have their own motto
new age/eras system! They have different effects. Some of them give bonuses to loyalty, opinions and other stats. Others hurt them.
age of dark. The long night could last 200-300 years
age of hope. The default era
age of sun.
age of tears.
age of moon.
age of chaos.
age of wonders. Era of magic, what could happen?
age of ice. The long winter where everything freezes
age of ash. The era where life is fading slowly
age of despair. Cold, dark and full of danger
different ages give bonuses to specific biome growths
new music/sounds engine with new procedural music system. Music depends on what is currently on screen. It's not yet finished, and some sounds are still missing
tons of new sounds for animals
sounds for powers
sounds for drops
sounds for fights
sounds in general. Idk, it's a lot
at night cursor will exude lights
new mechanic - plots. Now before starting wars or rebellions - clan members need to start plots for this action...(finish)
alliances
alliance levels. The longer alliance exists, the more bonuses it gives to members
alliances level 1. Max warriors +5
alliances level 2. Tower limit + 1
alliances level 3. Armor bonus to members 10%
alliances level 4. Damage bonus to members 10%
alliances level 5. Max unit level + 1
new war mechanic. More detailed wars
now you can see sides of a war, how long war has lasted, how many people died in a war
( read 400 more lines in our patch log )
0.14.3 2022-07-18
## 0.14.3

- fixes: druids being too nice to bandits and orcs
- fixes: brazilian mobile players will see brazilian portuguese
- fixes: some mod support for traits that don't exist anymore
- fixes: mobs tooltip was not translated
- fixes: santa / magnet crash
- stability fixes for mobile devices
0.14.2 2022-06-21
## 0.14.2 - just some things
- fixed: crab bomb sounds
- fixed: life is a sim description didn't have number in it
- fixes: There was a way to adjust time without having the hourglass power unlocked for non-premium players
- updated locales and languages
- stability fixes for mobile devices

## 0.14.1 - it's raining traits, hallelujah

- added: radiotraitive rain of 3 types
- added: radiotraitive rains
- added: crab bomb! it's rave time
...
0.14.1 2022-06-19
## 0.14.1 - it's raining traits, hallelujah

added:
- radiotraitive rain of 3 types. Select which traits you want to apply for multiple units and drop them.
- radiotraitive rains. They save their state through sessions
- crab bomb! it's rave time
- gamma, delta and omega rain. Pick some traits and make it rain
- in the city and unit inventory legendary items would have special outline
- added separator between fertilizers and minerals in nature tab
- added Nikon to the special thanks section. Thanks!
- particles and shake, when unit gets infected with zombie infection

changes:
- crystal tiles are changed
- golden and corrupted brains are now free
- snow cloud is now free
- fat trait will increase size of sprite of a unit a bit
- agile trait will decrease size of sprite of a unit a bit
- made some achievements not hidden
- vortex tool won't remove biomes and water
- vortex tool won't destroy buildings
- tweaked some achievements descriptions
- crabzilla moved from other powers to destruction
- gray goo moved from other powers to destruction
- in kingdoms tab moved toggles to the right
- kingdom, cultures, cities list now have a special button background
- chance to get infected by zombie on attack 30% -> 50%
- culture tech zones tier 2 - max range 1 -> 2
- culture tech zones tier 3 - max range 1 -> 2
- human base city zone range 4 -> 7
- dwarf base city zone range 4 -> 7
- orc base city zone range 3 -> 6
- elf base city zone range 5 -> 8
- human base cities(without king effects) amount 3 -> 5
- orc base cities amount 2 -> 4
- elf base cities amount 1 -> 3
- dwarf base cities amount 1 -> 3
- king bonus for max cities based on stewardship by 50%
- when revolt happens, maximum amount of cities that could join revolt changed from 50% -> 33%
- when revolt happens, time before next revolt check is longer, the bigger is last revolt was
- cheat CityFastZonesGrowth is more smooth
- cheat unlimited house is more smooth
- tweaks for how it's decided where settlers build new cities
- newly spawned civ unit won't run to random place on the map to settle a new city
- make starting worlds more random
- added some more debug buttons, while worked on settler logic improvements
- reworked algo for settlers. They would try to settle a bit further away from their kingdom borders(instead of being aligned), so the new city would take more space
- watch tower increases city zone range by 1 now
- when city gets conquered - their current army gets disbanded
- cities logic for placing new houses would be faster
- unlucky trait triggers it's bad event only on older units
- only civ immortal units can get evil after a long time. Not immortal sheep and bunnies
- evil trait max cities -3 -> -2
- content trait max cities -2 -> 0
- greg is more greggier
- Life is a Sim achievement reduced for mobile devices
- Magnet: the units will now rotate in magnetic patterns
- Magnet: when dropping units, they will be pushed towards the current brush that you have selected
- tips now in Welcome window
- added some empty window placeholders in some windows
- right click on map size will decrease the map size again

fixed:
- in trait editor tooltip overlaps icons awkwardly
- danish translation was broken
- sometimes soft error on mobile when receiving gift power
- creating new cities/buildings would be blocked by minerals
- mobs won't spawn in low candy biomes
- cities not getting updated stats after culture gained new tech right away
- cities keep trying to claim diagonal zones and losing them after a bit
- spectate icon would be stuck if the unit you watched would die on its' own
- There was a way to adjust time without having the hourglass power unlocked for non-premium players
- found the last hiding santas
- cities getting removed/bugged out if game is paused right after city is created
- sometimes cities don't have visible zones
- kingdom with bad king can have -1 max villages
- magnets will not show units correctly if you zoom in/out from minimap
and more
0.14.0 2022-05-26
## 0.14.0 - everythingbox
- Trait Editor
- New World Laws
- New World Generator
- Kingdom Customization
- Improved Wars
- Food Effects
- New Resources
- New Traits
- New biomes
- New mobs
- More new Achievements
- New Options for Mini Map
- Improved AI
- A lot of fixes and changes!
- Over 500 changes!!! ( You can read the full patch log in the game or on the website )
0.13.16 2022-04-07
## 0.13.16
- fixes: Some performance fixes
- fixes: Some stability fixes
0.13.15 2022-03-13
## 0.13.15
- fixes: Some performance fixes
- fixes: Some stability fixes
0.13.14 2022-02-28
## 0.13.14
- fixes: Some performance fixes
- fixes: Some stability fixes
0.13.13 2022-02-21
## 0.13.13
- fixes: Some performance fixes
- fixes: Some stability fixes


## 0.13.12
- changes: Faster loading times
- changes: Removed lots of libraries
- fixes: Some stability fixes
0.13.11 2022-02-15
## 0.13.11
- fixes: tutorial won't show up sometimes
- fixes: welcome message won't show up sometimes
- fixes: autosaves doesn't work sometimes
- fixes: Empty slot folders may have crashed save window
- fixes: Tooltip for save slot is not cleared, when you delete the world
- fixes: Don't show slots available that don't have a map in it
- changes: tutorial can be skipped even on first launch now(yes, arrrgh!)
- fixes: Some stability fixes
0.13.10 2022-02-07
## 0.13.10
- changes: If a game error happens, the console will pop up
- fixes: Clean up unsuccessful autosaves
- fixes: Achievement popup would show lower and smaller than needed
- fixes: Performance improvements for longer games
- fixes: Some stability fixes
0.13.9 2022-01-24
## 0.13.9
- fixes: The game crashed on some devices
- fixes: Some stability fixes
0.13.8 2022-01-22
## 0.13.8
- changes: New map loader! It will make the sheep go round and round brrr
- changes: Smaller console font size
- fixes: Some save slots showed up as existing, although there was no map inside
- fixes: Some people could not get any ads
- fixes: Some iOS devices had freezes
- fixes: Soft crash when checking kingdom relations
- fixes: Some freezes here and there
0.13.7 2022-01-19
## 0.13.7
- fixes: Potential issue when trying to spectate a dead unit from history log
- fixes: Old save files with cultures that don't exist, could cause issues
- fixes: Grass growth could cause some soft crash
- fixes: Some older save files could cause an issue when trying to preview it
- fixes: Stability fixes
0.13.6 2022-01-18
## 0.13.6
- fixes: Errors when trying to load maps sometimes
- some performance updates
- some stability improvements for mobile version
0.13.5 2021-12-31
## 0.13.5
- changes: Show regional price savings where available
- fixes: Landmines had too low chances of blowing up
- fixes: errors when trying to load autosave sometimes
- fixes: Smol Crabzilla fixes
- some performance updates
- some stability improvements for mobile version
0.10.3 2021-09-21
## 0.10.3 - genius fix
- changes: favorite units won't die after infinity coin use
- changes: stupid trait gives -5 intelligence
- changes: genius trait gives +10 intelligence
- changes: spawn less disaster demons, since demons are stronger now
- changes: made demons a bit slower
- changes: adjust when some rare knowledges are given to cultures
- changes: favorited units are 200% more likely to become village leaders
- fixed: humans lost their gorgeous blonde hairs
- fixed: plague doctor spawning with broken staff
- fixed: playing some modded maps from discord caused a soft crash
- fixed: kingdom's culture was not cleared although there were no villages left
- fixed: some saves not loading correctly
- fixed: a few soft crash reasons
- fixed: village window had a black gradient
- fixed: heads of units are blinking sometimes
- fixed: item that unit is holding rendered when unit is in water sometimes
- fixed: civs have pants and skirts mixed up before they settle
- fixed: culture layer shows unit as kingdom faction, instead of culture they belong to - when some tool is selected
- fixed: sometimes units stay alive at -9000 health
- fixed: grenades/nukes still destroying water pit tiles
0.6.189 2020-12-23
## 0.6.189 - merry xmas 2020
- added: new zombies! Many more creatures can join the zombie horde now
- added: new creature - snowman
- added: new power - snow cloud
- added: new traits. Fire blood, acid blood, fireproof, acid proof for some creatures
- added: [PC] option to disable tooltips
- added: xmas/new year hats
- changes: due to popular community request - drawing with tiles won't kill creatures anymore
- changes: can remove tornadoes by life eraser
- changes: tornado will decrease in size before being removed
- changes: dragons are more spiteful now
- changes: bandits will throw firebombs
- changes: [PC] can change custom map settings by right and left click
- changes: removed roads will be reset to tile it was placed on, not to soil only
- changes: updates to many old and new translations added!
- fixed: tornado stays in one place for long time, and then moves fast to other side of the map
- fixed: wrong item and head placement in inspector window
- fixed: ships are too big in inspector window
- fixed: tumor tentacles had missing textures - showing a lot of moons
- more minor fixes
0.6.188 2020-12-06
## 0.6.188
- changes: 100 people limit for transport boats. Decreased amount of time they wait for passengers
- changes: new icon for saving and deleting worlds
- fixed: settlers create a lot of small cities
- fixed: some problems with world crashes(blue ocean screen)
0.6.187 2020-12-01
## 0.6.187
- added: boats ahoy ahoy
- added: new building docks
- added: new pathfinding system
- added: transport boats will move armies and colonists across ocean
- added: trading boats will move between docks and generate gold
- added: fishing boats will generate food
- added: orc, dwarf and elf zombies!
- added: zombies can now wear some gear of the original host
- added: zombies will have now differing heads
- added: zombies will now inherit traits of their hosts... with surprising results
- added: different heads for demons and cold ones
- added: [PC] click on unit with right click will open unit inspector
- added: Poncho's burger heads
- added: Glonk's trunk heads
- added: message in main window when a new update is out
- added: new mountain tiles
- added: more info for unit inspector window
- added: tornadoes will now interact with a few more powers
- added: tornadoes can now move in all directions!
- added: tornadoes will now accelerate/decelerate more naturally
- added: tornadoes can grow to massive sizes
- added: more animations for tornadoes
- changes: improved a few icons
- changes: improved sprites and animations for bears, wolves, sheeps, bunnies, cats
- changes: zombies will not attack buildings any longer - they want brains!
- changes: bears will not attack buildings any longer - they are not tasty enough
- changes: decreased damage for bears
- changes: archers will attack buildings with arrows
- changes: flame tower can target buildings now
- changes: more variations for godfinger behavior
- changes: renamed wild sword into Ignizherziander o7
- changes: bears won't randomly spawn anymore to murder early settlers
- changes: cities will expand zones only from zones with their buildings
- changes: more variety in human village names
- changes: zombies now take the "un" name of the original unit
- fixed: units won't go into lava anymore
- fixed: favorite icon stuck on ground when using magnet on units
- fixed: dead headless bodies that stayed forever
- fixed: non-existing empty kingdoms stayed in kingdom relationships
- fixed: tornadoes have their lifetimes shortened, and a bit more random logic
0.5.166 2020-08-04
- added: new unique power - crabzilla. Become the giant crab, the destroyer of worlds!
- added: new power - curse. Make stats worse. Removes blessing
- added: new power - skeleton. They can spawn with different weapons
- added: new power - zombie infection. Infect whole towns with zombie virus!
- added: new power - corrupted brain. Makes units nearby mad
- added: 8 new bows items for range attacks
- added: 2 new statues
- added: slash effects animation for fighting
- fixed: non-premium powers in the pool of premium powers in ad rewards
- fixed?: units still take worse items after kills
- fixed: beetle and bugs turn into chickens on death in water
- fixed: tornado doesn't destroy tiles after it's affected with force/magnet
- fixed: inspect tool on child shown 2 heads
- fixed: units stop moving when fighting demons on fire tiles
- fixed: energized trait triggers when baby grow up
- fixed: ufo and santa doesn't damage the ground when fallen
- fixed: boulder have water splash when hitting lava
- fixed: saved conway game of life not loading
- fixed: blessing not restoring health when applied first time
- fixed: inventory items showing too close in unit window
- fixed: magnet doesn't have highlight
- fixed[MacOS]: mobile premium button is showing on first start up
- changes: only units with weapons in their hands can become warriors now
- changes: elves won't auto generate wood anymore
- changes: bandits will spawn now with weapons and can take other unit's equipment
- changes: improved attack system. Some units and weapons can hit multiple targets
- changes: weapons have more stats now. Range, area of effect, critical chance, attack rate
- changes: wood gained from trees 1 -> 3
- changes: dragon speed 50 -> 60
- changes: dragon health 600 -> 1000
- changes: ufo health 100 -> 500
- changes: decreased screenshake for ufo attacks
- changes: increased nuke damages 100 -> 10000
- changes: first blacksmiths job will be assigned when village have 15 people, instead of 30
- changes: diplomacy - is "supreme" opinion changed from -50 to -100
- changes: civs have preference for their weapons now
- changes: fighting adjustments. Dodge and accuracy stats replaced with attack rate and critical hit chance.
- changes: some traits and items will give percent increase to unit stats, instead of straight bonus
- changes: level up experience requirements for units will grow with level
0.5.161 2020-06-19
- added: new powers - spawn beehive. Bees will pollinate flowers. Pollinated flowers will create more flowers nearby
- added: new powers - spawn flies, grasshoppers, beetles
- added: new power - divine magnet. Pick up units and drop them anywhere
- added: new powers - spawn butterflies. They will turn into flowers when killed
- added: new powers - spawn rat and rat king
- added: new powers - spawn fairy. Will heal units around them
- added: new powers - create a flame tower. Will spawn demons and shoot fireballs at other creatures
- added: new powers - create an ice tower. Will spawn cold ones and freeze ground around it
- added: new unit - chick. It will come after an egg, but before chicken
- added: tile variations
- added: new trait energized.
- added: 3 new variations for sand, grass, mountains, etc tiles
- added: flowers!
- added: old civ units will have heads with gray hair skin
- added: crowns head skin for kings
- added: helmet head skin for warriors(only if they have helmets in inventory)
- added: particle effect when regeneration trait triggers
- added: Different diets for animals. Some of them will eat crops, berries, flowers, grass, insects or each other when hungry(rats, wolves).
- added: beehives can spawn when world is generated
- fixed: lava becomes sand after using heatray on it
- added: boat language
- fixed: regeneration didn't work for living trees and houses
- fixed: sand transforms into close ocean pit, instead of shallow waters pit
- fixed: trees and building variations skins not loading from save
- fixed(?): one kingdom joining another one, after reloading
- fixed: tumor tentacle can be moved by force
- fixed: units don't increase kill count
- fixed: egg doesn't have shadow
- fixed: lava creates water in nearby pits
- fixed: copying grey goo with finger tool cause errors
- fixed: can't place golden brain on fire
- fixed: job error when civ units can choose unnecessary jobs
- fixed: vortex tool doesn't have highlight effect
- fixed: tumor tentacles counts as beasts
- fixed: buttons in settings buttons act weird
- changes: can change tool size for divine light. Effect
- changes: added immunity trait for an egg
- changes: can inspect eggs now
- changes: eggs are smaller
- changes: improved trees, ores, bushes, construction zones, dead trees sprites
- changes: reduced rate at which elves generate wood
- changes: reduced metal cost of hall upgrades and other buildings. So metal will be used mainly for weapons
- changes: non civ units can have level and experience too
- changes: traits and building cost adjustments
0.5.156 2020-05-16
- fixed: map edges generation bug

Full changelog:
http://bit.ly/worldbox-version-history
0.5.155 2020-05-16
- added: Boats... .. . in loading screen
- added: new inventory system for units.
- added: kings, leaders and warriors have a priority at taking items
- added: unit that kills other better equipped unit can take their items
- added: 76 items and icons for them
- added: new powers - Spite, Friendship
- added: new city buildings - well, temple, 4 statues, barracks
- added: shadows for buildings/units. On mobile is off by default
- added: tents. Units will build tents first when they settle new city
- added: blackout to the background when ui window is opened
- added: resource metals. Made from ores by smiths
- added: resource leather and bones. Collected from animals
- added: resource gems. Rare cresource from mines
- added: new trait for orcs - Savage.
- added: new trait for dwarfs - Miner. Better chance for finding gems
- added: shake effect for mine when miner enters it
- added: hunting
- added: new world law: Rebellions - on/off
- added: new world law: Random Animals Spawn - on/off
- added: age stat for kingdom, when clicking on peace/war banner
- added: new languages
- added: new unit jobs. Metalsmith will convert ore into metals. Blacksmith will make items
- added: warrior profession with new skin for all races
- [PC] added: cursor and brush outline highlight
- [PC] added: hide ui hotkey - Control + F9
- fixed: kingdom info not get updated when you open another kingdom via their banner
- fixed: some translation errors
- fixed: units that's not part of a kingdom attack golden brains
- fixed: mad chickens won't attack each other
- fixed: mad units trying to build a city and crashing the game
- fixed: units doesn't join city after spawn
- fixed: jerky building animation when zooming in/out
- fixed: traits icons going out of bounds if there's too many of them
- fixed: war/peace banner positions in kingdom window
- fixed: blurry capital star icon on iOS
- fixed: farmers unloading resources 2 times
- fixed: farmers will harvest wheat more efficient
- fixed: villager chop trees until he dies from hunger
- fixed: village still active when nobody lives there
- fixed: village who created kingdom and first village counts as two in it
- fixed: squared shapes appear in generated worlds
- fixed: having volcano on big island causing an animal reproductive boom
- fixed: fixed king sometimes goes living in non-capital city
- changes: fuse and fireworks will transforms into pits, instead of sand
- changes: city won't sent people to make new settlements until it's age more than 15
- changes: added shadows to trait icons
- changes: warrior job is separated into attackers and defenders. Defenders will stay in their villages
- changes: city will surrender to attackers when city will lose it's army, instead based on their total pop
- changes: diplomacy - same wars opinion increased from 10 to 50
- changes: divine light will remove crippled and eyepatch traits from units
- changes: axe tool can kill living trees
- changes: mine is no longer automatic. Units with miner job will go inside for minerals. Sometimes they can get hurt
- changes: building order. City hall will be built after a few houses created
- changes: units will heal fully after leveling up
- changes: ants can be attacked by units
- changes: increased distance between new city spawn
- changes: changed city zone size from 5 to 8
- changes: removed backpacks for units
- changes: units are more likely to target other units, than buildings
- changes: units to be less likely to be born with immortal trait
- changes: tooltip improvements
- changes: seeds won't grow bushes anymore
- changes: size switch buttons in generator menu
- changes: flying lava pixels won't bounce
- other: island detection performance optimisation
- other: unit enemy target search optimisation
- other: unit optimisations
- other: unit render and logic optimisations
- better burger

Full changelog:
http://bit.ly/worldbox-version-history
0.5.149 2020-03-10
- added: new power - Golden Brain
- added: kings will get 20 experience per year
- added: leaders will get 10 experience per year
- fixed: using madness power breaking the game horribly
- fixed: tumor and fuse not burning
- fixed: back button in patch screen
- fixed: age of kingdoms stays at 0
- fixed: units have orc heads in unit window
- [PC] fixed: escape button not bringing previous window
- fixed: city resources drop to 0 sometime after loading
- fixed: city zones are getting removed from center instead from edges
- fixed: chicken won't lay eggs in water
- fixed: stats won't update after unit
- fixed: back button in patch notes breaking the game
- fixed: mobs ignore enemy buildings sometime
- fixed: living trees power creates endless sprouts
- changes: amount of cities can rebel under new leader will be based on his diplomacy. Less chances for situation, where all cities will turn against the capital.
- changes: reworked professions logic. Units stay at their tasks longer
- changes: improved unit raid logic. Warriors will attack other cities longer instead of returning home and continue to attack other enemy's cities
- changes: increased loyalty for pacifist trait
- changes: decreased age, after units have a chance to die from an old age. Elves 300->200, orcs 60->50, dwarf 150->110
- [PC] changes: increased log limit for world history from 40 to 200
0.5.148 2020-02-21
- added: diplomacy system. Kingdoms now can be at war and peace between each other
- added: city relations rating and revolutions
- added: village with low loyalty can revolt and found it's own kingdom. There's a chance that other villages with low loyalty join them.
- added: banners for kingdoms
- added: kingdoms can conquer cities of same race
- added: new powers - diplomacy relations. Displays relations between kingdoms
- added: new buttons in kingdom list window to quickly access capitals and kings
- added: kingdoms will send armies to the enemy kingdoms
- added: locate/gps button for creatures and villages
- added: kingdom list button for kingdom window
- added: kingdom window will display all it's villages now
- added: version history link at superworldbox.com
- added: back button to UI to return to previous windows
- added: animation for village names
- added: proper tooltip when clicking on ui elements
- added: tooltip text for villages/kingdom windows
- added: level and experience system for units
- added: tile flash to lightnings
- added: new languages: Thai, Vietnamese, Ukrainian
- fixed: newly spawned units not displayed on minimap
- fixed: baby grow up immediately after loading save with them
- fixed: dwarf hall icon on minimap
- fixed: name changing doesn't save last letter sometime
- fixed: some animals doesn't die from an old age
- fixed: villages stop farming after some time
- fixed: blue pixels around ruined tiles on minimap
- fixed: carnivores attack animals when not hungry
- fixed: units able to get honest and deceitful traits together
- [PC] changes: changed starting generated world to widescreen size
- changes: world law "forever peace" changed into diplomacy
- changes: cities under attack can lose border zones
- changes: muted sound for pyromaniac
- changes: windows are a bit bigger now
- changes: regeneration perk works only if creature not hungry
- changes: icons improvements
- changes: kingdom color adjustments
- changes: increased birth chance for many traits
- changes: city borders grow faster now
0.4.143 2020-01-02
- [PC] added: VSync option. If you have issues with game having 900+ fps try to switch it
- [PC] added: SPACE hotkey. Pause/Unpause game
- added: stat tip when you click on unit stats icons in creature window
- added: actual units will be shown in creature windows instead of race icons
- added: beasts population
- added: population/game time statistics to main panel
- changes: pyromaniac trait won't start random fires in their own village. Instead, they will start fires only when fighting/attacking others.
- changes: adjustments for some trait's stats
- changes: increased damage for all races
- changes: better settings window
- changes: added patch notes screen back into toolbar(other)
- changes: changed creature window layout
- fixed: laggy sponge after prev update
- fixed: some saves won't load correctly
- fixed: hunger deaths not counted into statistics
- fixed: water bomb not exploded when using rain on it
- fixed: dragon not exploding landmines when landing
- fixed: new units spawn with not full health
0.4.141 2019-12-24
- added: 9 new powers
- added: infinity coin - removes 50% of creatures from the world
- added: madness - makes creatures mad
- added: inspiration - makes non-capital cities make their own kingdoms
- added: blood rain - restore health for creatures
- added: living plants - makes any plant come to life
- added: living houses - makes any building come to life. Because why not
- added: blessing - bless creatures to make them stronger
- added: divine light - remove madness, infection and plague. Also kills zombies and demons
- added: plague. Start contagious disease
- added: old age. Creatures could die from an old age now. Races have different life expectancy
- added: new world law. Old age - enable/disable
- added: trait system with 43 traits. Some of them will work fully and start make sense only after Diplomacy(!) update
- added: units have a chance to get random traits that affect their stats. And some units will born with special traits
- added: babies have higher chance to get traits from parents
- added: tip for unit-favorite button
- added: "children" stat for creature window
- added: death by natural/other cause in world stats
- added: units will regenerate health after eating
- added: new world stats. Deaths due to old age, hunger, eaten, plague and other.
- added: kingdoms have a higher chance to build new cities close to their capital
- added: Easter egg
- added: zombies have chance to infect creatures after a bite
- added: infected units can turn into zombies after death or after some time
- added: put full lifetime patch log into public google doc. Link in the game and the website as well
- added: new stats for units. Armor, dodge, accuracy
- added: different max age stat for races. Elves will live longer than humans, for example. After unit reach max age, he have a chance to die from an old age. Such as life
- added: different grow up time for different races. Orcs will become adults faster than elves, for example
- fixed: buildings on minimap have wrong icons
- fixed: abandoned buildings on minimap shown as normal
- fixed: [PC] T key launches tutorial
- fixed: pixels fall in wrong location on higher game speeds
- fixed: total deaths won't increase after babies are grown into adults anymore
- fixed: units have full health after they grow up
- fixed: lightning doesn't do damage sometimes
- fixed: units lose name and stats after turning into zombie
- fixed: wrong pixel spawn point for volcano/geysers
- fixed: wrong random spawn position for clouds
- fixed: kingdom window shows wrong amount of buildings
- fixed: tornado life time was incorrect
- fixed: game crash sometime, when baby in destroyed city grows up
- fixed: units still attack monsters for some moments, after you switch peaceful monsters world laws
- fixed: health is not restored for buildings, when they upgrade
- changes: you can chop dead trees with an axe
- changes: dead units will shown as grey pixels for a few moments on minimap
- changes: fire is much easier to stop when using rain now
- changes: grass/forest tiles have lower chance to catch fire from adjusting burning tiles. No more full world bonfire after a small sparkle
- changes: you can remove Tornadoes with Sponge now
- changes: moved show kingdom list into kingdoms tab
- changes: updated some icons
- changes: new spawn effect
- changes: elves are now friendly with carnivore animals
- changes: one month in the game changed from 12sec into 3sec
- changes: bandits, cold ones and demons can turn into zombies now
- changes: some unit stats
0.4.136 2019-11-16
- updated under-the-hood engine stuff. Hopefully it fixes some stability issues for some devices
- added: tutorial
- added: confirmation dialog for saving/loading saved worlds
- fixed: 3rd square brush doesn't work
- fixed: 3rd circle brush is the same as 4th
- fixed: some typos with translations
- fixed: napalm doesn't remove snow
- fixed: placing mines removes village borders
- fixed: existing grey goo doesn't work after loading
- fixed: ufo can't be destroyed by lightning
- changes: tornado life changed from 35 seconds to 15 seconds
- changes: manually spawned civ-units will have age of 18
0.4.133 2019-10-28
- added: new powers: axe, demolish, grenade, napalm bomb
- added: units will be shown on minimap as pixels
- added: 12 more brush shapes
- added: window to view all kingdoms, to see kingdom info, change it's name and see statistics
- added: shortcut buttons to open kings info, kingdom, home village
- added: news section
- fixed: "don't try this at home" achievement
- fixed: house upgrades destroy main buildings
- fixed: units turn into invisible killing machines, if the house they stay inside is destroyed
- fixed: units get damaged by fire/grey goo/lava on pause
- fixed: kids lose favorite icon after growing up
- fixed: ui scale tweaks for PC version
- fixed: bomb don't drop sometime on click
- fixed: human and dwarven kingdoms don't grow as fast, because wheat fields get stuck in "road blocks"
- fixed: units attack other kingdom buildings when "forever peace" is on
- fixed: units have resources blinking on their backs
- fixed: some translations
- changes: more words added into city-names-generator blacklist
- changes: icons for save/load/delete in save slots menu
- changes: increased amount of food from farms fields from 1 to 2
- changes: capital city nameplates have priority to show over non capitals
- changes: fire looks a bit nicer
- changes: sickle will remove wheat
- changes: life eraser will only kill creatures now. Borders and buildings are destroyed by "demolish" tool
- changes: bomb won't set fire on tiles
- changes: increased damage to units from bombs
- changes: king will be selected in kingdom with 1 village if it have big population too
- changes: improved sprites for ruins, volcano and geysers
0.4.130 2019-10-02
- added: PC version released! Available on superworldbox.com
- added: we are on reddit! Added a link in the game. Join us!
- added: kingdoms
- added: new city nameplates with kingdom capital icons
- added: kings
- added: village leaders
- added: villager babies for all civilization-races
- added: genders for civilization-races
- added: 5 world laws that can be set on/off for every world! Forever peace between kingdoms, peaceful monsters, hunger, grow trees, grow grass. More to come later.
- added: hunger
- added: abandoned buildings
- added: map previews in saves will show buildings
- added: road tiles will deteriorate in non-village-zones
- added: plant crops by using seeds power on farm fields yourself
- added: units will try to put out fires in villages
- added: newly spawned race-unit by player will make new city and kingdom when spawned outside of their own race borders
- added: kingdoms will try to make new colonies far from existing borders on farmable soil
- added: kingdoms will try to make new colonies far from existing borders on farmable soil
- added: ability to mark unit as favorite from "inspect creature" window. Favorite units will have special icon
- added: villagers could stay and chill in houses if they don't have work
- fixed: cold ones break ice
- fixed: vignette/bloom option doesn't save
- fixed: rain not affecting lava
- fixed: tornado not removing lava
- fixed: lightning damage radius
- fixed: buildings spawn animation
- fixed: grass grow on burned tiles after UFO attack
- fixed: units won't attack unfinished buildings
- fixed: bush can spawn on wrong tiles via seeds
- fixed: tnt creates soil after explosion
- fixed: orc buildings shown as stone instead of wooden on minimap
- fixed: villagers building houses when not needed
- fixed: grey goo not removing borders
- fixed: fixed non english names for cities not rendering
- fixed: can't place volcanoes, etc on mountain/hills tiles
- fixed: burned tiles not clear up sometimes
- fixed: houses destroyed in stats not updated
- fixed: animals always walk to the corner of the map
- changes: improvement for tiles and ground
- changes: improvement for buildings graphics and details
- changes: improved unit animations
- changes: starting generated world size from 3/4 to 2/3 for faster startup loading times
- changes: dropping fire sparks removes grass
- changes: dropping fire sparks removes grass
- changes: decreased fire spread time
- changes: farm field will turn into soil after fire
- changes: increased chance to grow vegetables from seeds
- changes: grass is burnable now
- changes: units will stay in villages if they was spawned in it's borders, even if village doesn't have houses
- changes: increased number of farm plots per village
- changes: new unit cost from 10 to 1 food
- changes: renamed tab humanoids into kingdoms. Moved everything related to civilizations there from other tabs. Moved zombies, demons, etc into monsters tab.
0.3.123 2019-08-24
- fixed: random black pixels on minimap
- fixed: building half scaling
- fixed: trees removed with wrong animation
- fixed: earthquake doesn't destroy buildings
- fixed: life eraser won't remove city borders
- fixed: only half of a map could load
- fixed: trees won't grow on dead trees again
- changed: dead tree icon on minimap
- changed: orc building's graphics tweaks
0.3.119 2019-08-21
- added: new tiles and buildings graphics
- added: minimap when zooming out to improve performance and battery life
- added: tips in loading screen
- added: inspect power/window for creatures
- added: age/born values into village window
- added: animation for animals when they eat grass
- added: better farming mechanic. Farmers will lay crops and harvest wheat
- added: using rain on wheat will make it grow faster
- added: shallow waters can be turned into ice
- added: ice will break when units walk on it
- added: units can build in pits now
- added: resource storage limit for villages
- added: lava will burn nearby tiles
- added: lava will unfreeze nearby tiles
- added: seeds will turn soil into grass
- added: finger will copy frozen/grass/water/road blocks now
- added: better village borders
- added: trees/grass can grow on a place, where elf dies
- added: selected power tab will turn red
- added: more bugs?
- fixed: next Santa die immediately
- fixed: units having wrong position
- fixed: chickens doesn't hatch from eggs after last hotfix
- fixed: ant-world achievement
- fixed: villagers collect herbs under building/trees
- fixed: game blinks after preloading
- fixed: trees won't grow on dead trees
- fixed: resources won't spent when buildings are upgraded
- fixed: buildings are placed on water corners sometimes
- fixed: long range invisible building's tiles
- fixed: villagers won't chop trees after loading save
- fixed: stone can be placed in water
- fixed: creatures born stat not showing
- fixed: resources have ruins
- changed: updated translations
- changed: back button now red
- changed: other small ui changes
- changed: rain drops have bigger effect range
- changed: 1000 creature born achievement
- changed: lowered amount of resources in deposits
- changed: villagers won't "eat" grass anymore
- changed: graphics for resources and mines are smaller
- changed: increased falling speed for TNT/landmine/fireworks blocks
- changed: lava
- changed: landmine explosion range from 6 to 3
- changed: demons will be getting damage in water, instead of dying instantly
- changed: decreased tornado despawn timer from 75 sec to 35 sec
- changed: decreased lightning damage
- changed: moved new world button into custom world menu
- changed: less mountains in generated worlds
- changed: elves can built farms now
- changed: bushes can be removed for new village buildings
- changed: more space between buildings in village
- changed: cacti and palm trees can grow by itself
- changed: fruit bushes can grow on grass by itself
0.2.108 2019-07-10
- added pickaxe power to remove resources
- added chickens
- added cats
- added rabbits
- added more sounds
- added limit to sheep and animals per island
- added animation for trees falling down after they being chopped down
- added ARM64 support. Game should load faster on some devices
- added Swedish, Finnish and Hebrew languages
- made apk size smaller
- wolves and other carnivores will attack peaceful animals only when hungry
- improved animals logic. Sheep will try to stay in group. Wolves will move in pack
- improved fights logic/reduced knockback
- changed: sponge won't remove resources anymore
- smaller save files + faster save/load times
- citizens will bring resources to near building now
- nomads won't join overpopulated villages anymore
- zombies are stronger now
- fixed TNT doesn't do damage
- fixed zombie walks with rotation
- fixed bushes grow on TNT/mines
- fixed some buttons not having click sound
- fixed animals doesn't reproduce after loading save
- fixed heatray low damage
- fixed tornado destroys gold/stones/volcano
- big under the hood code improvements
0.2.99 2019-06-07
- added more sounds! Mining, chopping, ufo, resources spawn and more
- reworked power bar UI. Added tabs
- fixed trees grow on burned tiles
- fixed dwarf heads
- fixed villages borders
- fixed villages have population, even there's no people
- fixed printer
0.2.96 2019-05-29
more hotfixes
- stability fixes
- fixed flying dwarven heads in the water
0.2.95 2019-05-29
#hotfix
- added mining/chopping/building animation
- fixed saves got deleted
- fixed santa animation
- fixed grey goo doesn't destroy villages
- fixed piranhas die near shores
- fixed some typos
- changed icons for width/height in world generator

- added more save slots
- added pine trees, cacti, palm trees
- added portrait/landscape button switch
- added villager backpacks
- added create berry bushes, stone, iron, gold powers
- added resource system. Now villages collect resources to build
- added mine building
- villages now require food to create new citizens
- fixed reward timer bouncing around
- updated credits screen
- you can wake up dragon by tap
- fix city doesn't lose zones when buildings destroyed
- fixed lightning damage
- many other fixes
0.2.90 2019-05-28
- added more save slots
- added pine trees, cacti, palm trees
- added portrait/landscape button switch
- added villager backpacks
- added create berry bushes, stone, iron, gold powers
- added resource system. Now villages collect resources to build
- added mine building
- villages now require food to create new citizens
- fixed reward timer bouncing around
- updated credits screen
- you can wake up dragon by tap
- fix city doesn't lose zones when buildings destroyed
- fixed lightning damage
- many other fixes
0.2.81 2019-05-08
- new power: Dragons
- new power: UFO
- new power: Seeds
- new power: World Stats
- added new sounds for powers
- added Dutch and Indonesian languages
- added 3d sounds(still testing)
- regular TNT now works as previously delayed TNT worked
- delayed TNT explodes after 5 sec now
- burned tiles stay longer
- increased damage from atomic/tsar bomb to units
- heatray destroys roads and conway's game of life
- improved road placing logic. Should be a little less of a mess now
- fixed heatray increasing heat before ray hit the ground
- fixed can't erase units when they are in water
- fixed UI slightly visible on transition screen
- fixed no restore button on iPad
- fixed missing pixels in human building sprites
- fixed Santa not dealing damage to units when killed
- fixed buildings gets destroyed near shores from corrosion
- fixed builders create big squares from roads
- fixed buildings/tress are removed immediately instead of getting destroyed by lava sometimes
- UI and world optimizations
0.1.73 2019-04-15
- added new building system
- added building upgrades. Now civilization improve their buildings as the time goes
- added trees
- added blacklist check for inappropriately generated town names
- added Romanian and Hungarian languages. Updated other languages
- new building sprites for humans, elves, orcs and dwarves
- new sprites for geysers/volcano
- improved town zone spread logic
- towns can lose zones when/after buildings are destroyed
- added error log by date. On Android can be found at Android/data/com.mkarpenko.worldbox/files/logs/
- fixed Santa smoke trail
- fixed hours in statistics
- fixed black hole doing no damage
- improved lava performance
- animation optimizations
- fixed ants trying to swim to an island
- other fixes
0.1.53 2019-02-04
- fixed world saving/loading (please use new save or remove old cities from previous one) - fixed towns produce units and increase borders on pause - fixed building never finished if it was half-built on save - fixed zombies turn any race units into humans - fixed Czech language enables Chinese - fixed missing credits - grey goo makes 10x more damage to units now
0.1.52 2019-02-04
- new power: display city borders - new power: select city, where you can change city name and see some information about city - added: translation credits. If you want to see your language improved or added - write me to m.kendja@gmail.com - added: flip animation - added: unit skin system. Units will have different heads and weapons. Professions are coming soon - added: different holding weapons/tools for units - added: swimming animation - added: village name power is now a toggle - added: piranhas are dangerous now - added: new icon for custom maps - added: chinese language - decrease grass growth timeout by 40% after fire - pause game when window is open - demons will die in water now - changed procreate logic for sheep - changed custom map, village names icon - ui improvements - fixed: antimatter bomb doesn't kill creatures - fixed: delayed tnt not explode after being burned - fixed: random pixels after generating new map if previous map had falling pixels in air - fixed: some save won't load correctly - fixed: tornado having damage effect - fixed: units random shake animation - fixed: tumors grow through water/mountains
0.1.40 2019-03-02
- NEW city system. Villages grow huge now(It's recommended to generate new island or erase all cities from the save!)
- new power: create bears
- new power: create zombies
- civilizations will send out explorers to other islands to establish new colonies
- units will spawn from homes in villages
- grass will grow faster after being eaten
- grass/trees will grow longer after fire
- decreased rate with which units build new villages
- you can zoom out much further now
- increased window slide animation
- added animation when units build/farm/collect herbs
- updated Polish, Spanish, Persian languages
- improved unit fighting
- trees will grow after rain
- farms are build only after village have 10+ population
- fixed: demons burn water
- fixed: units not getting damage on center of volcano
- fixed: units won't clean ruins sometime
- fixed: buildings destroyed after one punch
- fixed: zoom level not resetting on generation/loading
- fixed: units immediately being spawn after being killed
- fixed: units stop building after fights sometime
- fixed: units shaking when paused
- fixed: units attack buildings that not started constructing yet
- fixed: city names showing in bad position
- fixed: ghost roads appear after loading sometime(for sure this time!)
- fixed: tumor spawners disappear after loading the game
- fixed: animals walk around island left bottom corner
- fixed: animals find mates on far lands
0.1.38 2019-02-14
- new power: pause
- new power: anti-matter bomb
- added explosion effect for Santa
- added snow tiles generation at mountain peaks
- added transition effect when loading/generating worlds
- improved drawing. Lines are drawn between touches to avoid gaps
- updated German and Italian
- added Persian
- fixed life eraser removes volcanoes
- fixed ghost roads appear after loading sometime
- sponge won't remove roads anymore
- optimizations
0.1.37 2019-02-03