Meka Hunters .io

Meka Hunters .io


Mech Battle in an .io Arena


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4.177for iPhone, iPad and more
6.1
7 Ratings
Illogical Games
Developer
250.3 MB
Size
10/05/2020
Update Date
Strategy
Category
12+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
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About Meka Hunters .io

PREMIOS Y RECONOCIMIENTOS
Finalista del Premio Sea Games de LEVELUPKL 2019
Finalista 2018 del Premio Sea Games de LEVELUPKL
Ganador MDEC IPCC 2018

Meka Hunters es un juego de disparos en tercera persona para varios jugadores .io con mechs. Lucha contra otros jugadores en línea de forma gratuita para todos los partidos de semi batalla real.

Regla ligeramente diferente de Battle Royale; En lugar de luchar para ser el último en pie, el jugador lucha para llegar al puntaje más alto posible hasta que muera. El nuevo jugador se unirá a la arena una vez que un jugador sea eliminado. Consigue el puntaje más alto y quédate el mayor tiempo posible.

Meka Hunters es un juego casual. Disfruta del juego sin estrés sin el temor de perder rangos o niveles. comienza y juega en cualquier momento del día o de la noche. solo entra y sale.

El control es muy fácil de entender. Incluso los bebés pueden jugarlo. Tan fácil, tan casual. incluso puedes jugarlo mientras estás en la cama. No necesita apuntar con precisión ni destreza de movimiento loco. libre de estrés.

No hay ventaja para el jugador en el modo multijugador. Todos son iguales y ninguna cantidad de dinero puede comprar poderes de jugador.


TIENDA COSMÉTICA
Hay muchos cosméticos para elegir. Compre con dinero real y sea dueño del cosmético para siempre. Los cosméticos se almacenarán en sus colecciones para facilitar el acceso.

Meka Hunters es un juego gratuito que no requiere micro transacción para progresar en el juego. Al jugador se le darán opciones para comprar cosméticos, pero no afectará el juego en absoluto.


Como MekaHunters en FB:
facebook.com/MekaHunters

Al igual que Illogical Games en FB para nuestra última actualización:
facebook.com/illogicalgames

y síguenos en Twitter para tweets:
twitter.com/illogicalGames

¡Juega a Meka Hunters ahora!
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تحديث لأحدث إصدار 4.177

Last updated on 10/05/2020
الإصدارات القديمة
New leveling system:
Now abilities like Dash, Barrier and Napalm will have to be unlocked first.
When a player leveled up, he will have to choose 1 from 2 random abilities.
More skills will be added in the future into the skill pool.

New Abilities:
Missile barrage -Barrage a wider area than Napalm Barrage with an explosive payload.
Artillery Nova -Single Artillery Strike over a long distance with a high damage payload.
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Version History
4.177
10/05/2020
New leveling system:
Now abilities like Dash, Barrier and Napalm will have to be unlocked first.
When a player leveled up, he will have to choose 1 from 2 random abilities.
More skills will be added in the future into the skill pool.

New Abilities:
Missile barrage -Barrage a wider area than Napalm Barrage with an explosive payload.
Artillery Nova -Single Artillery Strike over a long distance with a high damage payload.
4.174
06/05/2020
Optimized texture resolution.
Tweaked crosshair positioning & angle.
Fixed player name appear twice or not appear at all in leaderboard.
Fixed XP not updating correctly in leaderboard.
XP update now realtime instead of every 0.5 second update.

Balance changes:
XP Orbs pickup now give a % of value to player XP instead of fixed amount. This should reward higher XP players when picking up low level XPs.
4.172
04/05/2020
Increased "Thunder" bounce damage increase from 2 to 3.
Increased "Napalm Barrage" projectile collider size.
Tweaked crosshair UI size.
Now Crosshair turns red if fired manually.
Tweaked player movement script that caused players to stuck on some terrain.
4.171
03/05/2020
Removed texture streaming, the culprit behind fps drop on some device.
Tweaked MEKA's physics.
Enabled graphics jobs.
GPU instancing on MEKA's shader .
Tweaked napalm's collider, was blocking bullets.
Brand new crosshair.
4.168
02/05/2020
Increased napalm barrage animation speed.
Reduced all projectiles collider size.
Increased health and shield pickup radius from 1 to 3.
Increase bot XP assist rate.

Balance Changes:
Increased Plasma damage from 4 to 12.
Increased Thunder damage from 4 to 12 and damage per bounce from 1 to 2.
Increased Railgun damage from 3 to 9.
Increased Sonic Wave damage from 5 to 15.
Increased Lightning damage from 3 to 9.
Increased Red Matter damage from 4 to 12.
Increased Rocket damage from 6 to 18.
Increased XP gain per hit from 2% to 4%.
increased XP lost on hit from 4% to 6%.
Added additional 10% xp gain on kills.
Increase napalm damage from 3 to 5 dmg/s.
4.167
01/05/2020
Tweaked difficulty for tutorial mode. Now doesn't subtract XP on hit.
Fixed bug that causes napalm barrage to inflict self damage to owner.
Tweaked colliders in tutorial.
Fixed some grammar mistake in upgrades.
Reduced hit particle effect.

New Feature:
Player will now be able to play offline if there is no internet connection.
Brand new level up system which you can select random upgrades each time you level up.
4.166
30/04/2020
Added some details to map.
Updated lighting effects.
tutorial mode now doesn't subtracts XP.
Fixed napalm barrage inflicting damage to self.
tweaked some collider in tutorial .
fixed grammar mistake in upgrades.
If there is no connection, player will be able to play offline.
tweaked join game logic.
4.164
30/04/2020
Check www.reddit.com/r/MekaHunters for patch notes.
4.161
28/04/2020
Check www.reddit.com/r/MekaHunters for patch notes.
4.158
26/04/2020
Check www.reddit.com/r/MekaHunters for full patch notes.
4.156
25/04/2020
Tweaked "Barrier" ability now does not block owner's projectiles.
Shorten the tutorial mission.
Xp gain from damaging an enemy is increased from 3% to 4%.
Reduced XP lost on hit from 4% to 2%.
Added new ability "Napalm Barrage".
Added new "Level up" effects.
"Timed Contract" rework: Increased fire rate until you''re hit 100 times.
Increased "Next Unlock" progress increment from 15 to 45.
Reduced health pack level penalty from x3 to x2.
Now tutorial no longer give progress toward "Next Unlock".
4.152
23/04/2020
Improved tutorials.
4.151
21/04/2020
Added UI text in tutorial mission.
Fixed ai XP increased randomly when a new player joins.
Increased hitmarker ui size.
Tweaked create/join button not visible due to blocked by keyboard.
Fixed player names appear twice in leaderboard.
Increased bullet speed.
Increased bot detect range.
Health respawn rate increased to 60 seconds.
Shield respawn rate reduced to 45 seconds.
Tweaked some colliders in map.
4.150
19/04/2020
Balance Changes:
Changed several upgrades including; Edgy: Gain increased max speed when you''re below 1/4 health.
Overburden: You gain a maximum of 1 shield when you dash but move speed is slightly decreased while shooting.
Troll: Slightly increase rate of fire permanently when you reached below 1/4 health.
Overloaded: Slightly increase rate of fire when you have shield.
Separated custom match upgrades from casual match.

New Features:
Replaced "Vs Bots" mode with "how to play" which should guide new players how to play the game.
Added hitmarker sound and screen effect.

Bug Fixes:
Tweaked create/join button position.
Tweaked height of some obstacle that are blocking projectile.
Fixed competitive match not removing bots on game end.
4.148
18/04/2020
In this version i have reworked the multiplayer map. Its now feel more home to the meka universe.
Changed biome to abandoned scifi desert.
Greatly reduced download size.
4.145
16/04/2020
Balance Changes:

Increased health pack respawn time from 10 to 30 seconds.

Increased shield respawn from 20 to 45 seconds.

Now player's XP wont get lower than 8.

New Feature:

Now you can create custom matches.

Added spectator mode to the custom matches.

Bug fixes:

Updated several UI.
4.144
15/04/2020
Balance Changes:

Increased health pack respawn time from 10 to 30 seconds.

Increased shield respawn from 20 to 45 seconds.

Now player's XP wont get lower than 8.

New Feature:

Now you can create custom matches.

Added spectator mode to the custom matches.

Bug fixes:

Updated several UI.
4.143
13/04/2020
Fixed duplicate names on the leaderboard.
4.140
12/04/2020
Hi guys! Its been a long time since the last major update. Ever since the game's release I've been only focusing on bug fixes and increasing the game's performance. Now with the game stabilized, I bring you the next major update. In this update you will see several improvements related to the game balance, game rules, and whole new scoring system.

New Features:
Added new XP particle on XP gain and XP lost.
Tweaked camera angle to view more of player's perspective.

New Game Rules:
A new trend is seen among pro players to just ignore fights altogether and just focusing only on collecting orbs. This was never intended. So to mitigate the reliance on XP orbs, Player now also gains xp on shots hit and lose xp on damage taken. Since xp is also lost when hit, a downed player will spawn lesser orbs when they die. And it is possible that a player doesn't spawn any orbs at all if the xp is depleted before die.

The amount of XP gain/loss is always 3% from player's current XP. So the highest ranked player will still be able to gain XP at a steady pace.

XP gain amount is now capped at player's current level. For example a level 1 player collecting a level 15 orbs will gain an XP equivalent of a level 1 orb. This is to promote a sense of progression rather than instantly get to level 10, 5 seconds after entering match due to that player collected a level 15 orbs.

Balance:
Increased "Dash" boost strength from 1000 to 1500.
Overall top speed is increased from 9 to 10.
Overall strafe speed is increased from 6 to 7.
Reworked "Overburden" and "Overloaded"
Overburden: Move speed while shooting is slightly decreased.
Overloaded: Slightly increase rate of fire permanently.
Dropped XP orbs amount is now 1:1 to current player score. Previously was 0.5:1.
XP Powerups now no longer spawned in map.
Removed the 16 upgrade limit. Player wouldn't be able to get past 10 anyway.
Now training vs AI no longer contribute to high score record.
With the new game rules, High score is reset.

Bug Fixes:
Tweaked "Dash" animation to exit animation properly.
Decreased preload amount of XP orbs.
Fixed "Dash animation" not animating properly.
Fixed health pack giving negative value when player level get too high.
Fixed bug that causes newly joined player to start with random XP.
Resets player location when if player went off map.
4.138
12/04/2020
Hi guys! Its been a long time since the last major update. Ever since the game's release I've been only focusing on bug fixes and increasing the game's performance. Now with the game stabilized, I bring you the next major update. In this update you will see several improvements related to the game balance, game rules, and whole new scoring system.

New Features:
Added new XP particle on XP gain and XP lost.
Tweaked camera angle to view more of player's perspective.

New Game Rules:
A new trend is seen among pro players to just ignore fights altogether and just focusing only on collecting orbs. This was never intended. So to mitigate the reliance on XP orbs, Player now also gains xp on shots hit and lose xp on damage taken. Since xp is also lost when hit, a downed player will spawn lesser orbs when they die. And it is possible that a player doesn't spawn any orbs at all if the xp is depleted before die.

The amount of XP gain/loss is always 3% from player's current XP. So the highest ranked player will still be able to gain XP at a steady pace.

XP gain amount is now capped at player's current level. For example a level 1 player collecting a level 15 orbs will gain an XP equivalent of a level 1 orb. This is to promote a sense of progression rather than instantly get to level 10, 5 seconds after entering match due to that player collected a level 15 orbs.

Balance:
Increased "Dash" boost strength from 1000 to 1500.
Overall top speed is increased from 9 to 10.
Overall strafe speed is increased from 6 to 7.
Reworked "Overburden" and "Overloaded"
Overburden: Move speed while shooting is slightly decreased.
Overloaded: Slightly increase rate of fire permanently.
Dropped XP orbs amount is now 1:1 to current player score. Previously was 0.5:1.
XP Powerups now no longer spawned in map.
Removed the 16 upgrade limit. Player wouldn't be able to get past 10 anyway.
Now training vs AI no longer contribute to high score record.
With the new game rules, High score is reset.

Bug Fixes:
Tweaked "Dash" animation to exit animation properly.
Decreased preload amount of XP orbs.
4.136
11/04/2020
Added animation to "Dash" ability.
Tweaked player relocation when player go off map.
4.135
11/04/2020
Added text to store to preview skins.
Removed "Ogre" upgrade and replaced it with "Safe Measure" .
"Safe Measure" : If your health lower than half, gain 1 shield on first shot.
Changed "Edgy" to "When your shield is active, gain max speed almost instantly when you're exiting combat."
Now "Dash" skill has 3 charges.
Dash skill cooldown reduced to 20 for each charges.
Now "Barrier" cooldown reduced to 30 seconds.
Movement speed while shooting is increased from 4 to 6.
Changed some preload asset. This should improve FPS.
4.131
09/04/2020
Tweaked some network code.
This should improve latency.
4.130
08/04/2020
Fixed some upgrade progress UI not displaying the correct upgrade.
Fixed bug which causes player to continue shooting even after death.
Fixed level UI not increasing after reaching max upgrade.

Balance changes:
Health pack repair amount now relative to how high the player's level.
Each level up reduces health pack effectiveness by 2.
4.129
06/04/2020
Added level progress bar UI.
Fixed bug which causes upgrades to be activated more than once.
Added login with facebook.
Highlighted player name on the leaderboard so its easier to see.

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iPad
Requiere iPadOS 9.0 o posterior.
iPod touch
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