The book can be purchased here:
In the book you will find over 100 recipes here that explain everything from the drawing of a single sprite to AI pathfinding and advanced networking. Full working examples are emphasized.
Starting with the first chapter, Graphics, you will be taken through every major topic of game development. You will find both simple and complex recipes in the book.
Each recipe is either a solution to a common problem (playing video files, accelerometer steering) or a cool advanced technique (3D rendering, textured polygons).
This cookbook will have you creating professional quality iOS games quickly with its breadth of working examples.
- 11.0 MB
- Update Date:
- Nathan Burba
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