Decromancer: The Battle Card RPG

Decromancer: The Battle Card RPG



Free

1.1.11for iPhone, iPad and more
8.7
17 Ratings
Unit9
Developer
393.3 MB
Size
Jun 20, 2016
Update Date
Entertainment
Category
12+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Decromancer: The Battle Card RPG Screenshots
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Decromancer: The Battle Card RPG posterDecromancer: The Battle Card RPG posterDecromancer: The Battle Card RPG posterDecromancer: The Battle Card RPG posterDecromancer: The Battle Card RPG poster

About Decromancer: The Battle Card RPG

AppsZoom 11/06/13 “A fresh breeze of air in a foul and barren genre as are CCGs.”

148Apps 11/06/13 “Between a varied set of cards, the hand-drawn art style, and neat battle system, there’s a lot to like about Decromancer”

Super Game Droid 11/06/13 “The games gorgeous hand-drawn graphics, a truly captivating storyline, and a highly addictive style of gameplay make Decromancer an absolute must download.”


What would happen if all species were as intelligent as humanity? Find out in Decromancer, the tactical battle card game that puts you at the core of a whirlwind adventure across an epic single player campaign!

Help a friendly Diplomat return to her people by battling your way through enemy territory. Build your deck and find the best formation to earn yourself victory in these troubling times.

▶ Command an army of hand-painted cards, each with their own tactical advantages and special abilities.
▶ Explore a large, beautifully illustrated open world.
▶ Outmaneuver your opponents in deep turn-based combat, requiring forethought and strategy.
▶ Cast powerful spells to turn the tide of battle.
▶ Unlock new cards as you progress to supplement and improve your army.

*** Notes ***

Play on: iPhone 4, iPhone 4S, iPhone 5, iPhone 5C, iPhone 5S, iPad, iPad 2, iPad3.

Follow us on:
Twitter: https://twitter.com/TheDecromancer
Tumblr: http://decromancer.tumblr.com/
Facebook: https://www.facebook.com/Decromancer
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What's New in the Latest Version 1.1.11

Last updated on Jun 20, 2016
Old Versions
Fixed not being able to move in the second map
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Version History
1.1.11
Jun 20, 2016
Fixed not being able to move in the second map
1.1.10
Jun 13, 2016
Over one hundred bug fixes and improvements!
1.0.0
Oct 15, 2014
- The final chapter of the story is now complete!
- Lots of new cards added.
- Elite spells added.
- Four new bosses - The Buzzsaw, The Reaper, The Hydra and The Oculi Queen
- Total rebalance of card prices, gold dropped and Elite points required to upgrade cards.
- Rebalanced many of the existing cards.
0.8.10
Jun 20, 2014
Bug Fixes:

Freeze that occurs when you dismiss a bribed card via the Scurvey Elite ability.
Missing Sprites in Trilobite Dungeon.
Elephant Totem will no longer be poisoned
Construct Necromancer no longer heals rocks
Thunderclap Elite castable now ignores 4 points of defence
Vulpis Elite will now attack empty slots if there are no other cards to target.
Septa plant description now states that it is immune to poison.
Carnid Sirihini Elites ability is no longer blocked.
Luminary Kerator can now attack empty slots.
Septa Plant Elite will no longer get burned from a Rockslide Elite.
Construct Warden Elite no longer attacks an ally if it is in a rear slot.
Disappearing burn trait bug has been fixed.
Construct Warden ability bugs have been fixed.
Arbor Snapjaw will now attack empty slots.
A bribed Void Mage will no longer endlessly attempt to heal an ally that it had cursed.
Invisible pins will now become visible if you arrive within one after backgrounding the app.

Changed:
Scurvey Elite now costs 5 supply points to summon.
Elephant Shaman description now explains how its own attack power is calculated.
Construct Rockslide Elite’s burn ability now used a flame animation
Construct Cerba's ability description has been updated to more accurately describe its ability.
Sirihini's description now states that it is immune to poison.
Rockslide, Rockslide Elite, Rock and Rock Elite descriptions now state that they are immune to burn.
Required elite points for Rockslide Elite has been changed from 200 to 300.
Unique cards will now reveal themselves when displayed for purchase.
Ability cool down for the Elephant Shaman and Elephant Shamans Elite has been updated from 2 turns to 6.
The unique card to purchase is now based on how much gold you have, as well as your own level.
The assign elite points screen will no longer show a confirmation box if you have no more cards to elite.
0.8.5
May 10, 2014
Bug Fixes:

Freeze that occurs when you dismiss a bribed card via the Scurvey Elite ability.
Missing Sprites in Trilobite Dungeon.
Elephant Totem will no longer be poisoned
Construct Necromancer no longer heals rocks
Thunderclap Elite castable now ignores 4 points of defence
Vulpis Elite will now attack empty slots if there are no other cards to target.
Septa plant description now states that it is immune to poison.
Carnid Sirihini Elites ability is no longer blocked.
Luminary Kerator can now attack empty slots.
Septa Plant Elite will no longer get burned from a Rockslide Elite.
Construct Warden Elite no longer attacks an ally if it is in a rear slot.
Disappearing burn trait bug has been fixed.
Construct Warden ability bugs have been fixed.
Arbor Snapjaw will now attack empty slots.
A bribed Void Mage will no longer endlessly attempt to heal an ally that it had cursed.
Invisible pins will now become visible if you arrive within one after backgrounding the app.

Changed:
Scurvey Elite now costs 5 supply points to summon.
Elephant Shaman description now explains how its own attack power is calculated.
Construct Rockslide Elite’s burn ability now used a flame animation
Construct Cerba's ability description has been updated to more accurately describe its ability.
Sirihini's description now states that it is immune to poison.
Rockslide, Rockslide Elite, Rock and Rock Elite descriptions now state that they are immune to burn.
Required elite points for Rockslide Elite has been changed from 200 to 300.
Unique cards will now reveal themselves when displayed for purchase.
Ability cool down for the Elephant Shaman and Elephant Shamans Elite has been updated from 2 turns to 6.
The unique card to purchase is now based on how much gold you have, as well as your own level.
The assign elite points screen will no longer show a confirmation box if you have no more cards to elite.
0.8.3
Mar 20, 2014
*New Features*
- Elite Cards! Now, after a battle you may allocate Elite points to a card of your choice that survived the battle. Once the card gains enough points it will become ‘Elite’ and gain additional stats and abilities.
- Everyplay, so now you can share your battle experiences.
- Dungeons!
- Unique cards! You now get a random chance to purchase a new card after a successful battle.
- New cards!
- International characters support
- We’ve overhauled the card details screen. It should now be much clearer what each cards unique mechanics are.
- All existing battles have been upgraded to include elite enemies cards.
- Cards sorted alphabetically and based on their elite points.
- Losing a battle that you decided to fight will make you lose 10% of your total gold. Retreating at the VS screen will not incur this penalty.
- Challenge battles have now elite cards
- Gloss Shader can be disabled to improve performance on devices.

*Balance Changes*
- Reduced the cost of Septa Plant to 10 supply, down from 12, and health decreased by 2.
- Reduced health of Trilobite to 9, down from 10.
- Reduced the health of Construct Rockslide to 8, down from 9; defence to 4, down from 6 and attack to 4, down from 5.
- Increased the cost of Construct Carnid to 9, up from 8.
- Increased the cost of Necromancer Paladin to 6, up from 4.
- Increased the power of Human Tank to 3, up from 2.
- Increased the stats of Elephant Shaman: cost to 12 supply, up from 7; health to 16, up from 12 and reduced defence to 0, from 1.
- Harpagor is no longer an instant kill card. It instead now deals 6 damage and can be blocked.
- Rockslide, Shaman and Kerator shop prices have been updated.

*Bug Fixes*
- Retreating from a battle will no longer lead you into a mountain.
- Carnid Driver can now be purchased in the Capra camp after the mine related quest is completed.
0.7.51
Jan 28, 2014
* New Features! *

- Challenge Battles! While playing Story mode you will now unlock Challenge Battles at key points in the story. These can be attempted as many times as you like without having to heal etc. If you score enough points in these battles then you’ll get a special reward, including cards that you can’t unlock in any other way!

- After 25 turns battles will now enter Sudden Death and each player will begin to lose 1 Morale point per turn. After 30 turns each player will begin to lose 2 Morale points per turn. After 35 turns each player will begin to lose 3 Morale points per turn etc.

- New card! Construct Cerba - Ranged attack - fires 3 shards of rock at random targets. This old race was driven from its deep forest home to the deserts at the hands of humans. Lost in new barren lands, they rested near meteors. Their minds were opened, able to touch the world as if with their hands.

* Balance Changes *

- Arbor Moloch HP decreased by 1.
- Trilobite - HP increased by 1.
- Carnid Vulpis - HP increased by 2, Defence increased by 1
- Capra - Supply Cost decreased by 1. Defence increased by 1. Attacks now only ignore 2 points of enemy’s - Defence.
- Carnid Wildling - HP increased by 1.
- Construct Necromancer - HP increased by 3.
- Construct Rockslide - Attack, Defence & HP increased by 1.
- Carnid Brute - Defence increased by 1, HP decreased by 1.
- Construct Sanguid - Supply Cost decreased by 1.
- Construct Cursed Warden - HP Increased by 1. Supply Cost increased by 1.
- Construct Thunderclap - Defence increased by 2. Power increased by 1. Supply Cost increased by 2. Special Ability now only ignores 4 points of enemy’s Defence
- Human Sapper. HP Increased by 2. Supply Cost decreased by 1.
- Human Swordmaster. Increased Defence by 3
- Luminary Blaze. Now only reduces enemy Defence when its attacks are blocked.
- Luminary Lightning Dancer. Defence & HP increased by 2. Supply Cost decreased by 1.
- Luminary Anti Healer - HP Increased by 2. Supply Cost decreased by 1.
- Luminary Kerator - Supply Cost decreased by 1.
- Necromancer Initiate - HP decreased by 1, Supply Cost decreased by 1.
- Necromancer Paladin - HP decreased by 2, Attack & Defence increased by 1, Supply Cost reduced by 1.
- Scurvy - HP reduced by 1, Supply Cost reduced by 1.
- Arbor Sharpshooter - Defence increased by 1.
- Arbor Phalanx - HP Increased by 1.
0.7.43
Dec 19, 2013
- [ADDED] Introduced a mana bar that can be used to teleport to your destination, or heal your troops at any location. Mana recharges on its own slowly over time (including when the app is closed), but you may also spend a Meteorite to recharge it instantly.
- [CHANGED] We’ve added an entropy counter to the block check! We’ll go into more details in a blog post, but all you need to know is it will make blocking more consistent.
- [CHANGED] Being defeated in battle now only forces you to retreat to just outside the battle radius.
- [CHANGED] Battles can now only be activated by tapping directly on them, rather than just going through them.
- [CHANGED] Item pins no longer take any time to complete.
- [FIXED] A few broken quests in Screaming Pass.
- [FIXED] Bugs with travelling
- [FIXED] Graphical glitches in the map.
- [FIXED] We think we’ve fixed the loading screen freeze before battles, but this one has been particularly hard to reproduce so please let us know if you’re still experiencing this.
- [FIXED] The in app purchase screen will now detect previous purchases that weren’t redeemed and allow you to redeem then.
- [OPTIMISED] The card grids now load card faster and also have improved frame rate.
- [OPTIMISED] Improved the frame rate while viewing the map.
- [OPTIMISED] Drastically reduced overall memory usage meaning that the app will now run on iPad1!
0.7.3
Nov 12, 2013
- Fixed black screen issue with iPad Air and iPhone 5S
0.7.2
Nov 5, 2013
- Bug fixes & optimisations
0.7.1
Oct 21, 2013
- GameCenter Achievements & Leaderboards
- Bug fixes
0.7.0
Oct 10, 2013

Decromancer: The Battle Card RPG FAQ

Click here to learn how to download Decromancer: The Battle Card RPG in restricted country or region.
Check the following list to see the minimum requirements of Decromancer: The Battle Card RPG.
iPhone
Requires iOS 6.0 or later.
iPad
Requires iPadOS 6.0 or later.
iPod touch
Requires iOS 6.0 or later.
Decromancer: The Battle Card RPG supports English

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