1.1.0
2024-01-30
■ Major new features
*Assistance features have been added to the config. menu. These new features open up a wide variety of gameplay possibilities. They offer options such as applying a x0 to x4 modifier to the amount of EXP, gil or ABP obtained or turning enemy encounters off.
*Support for game pads. It is now possible to play using a dedicated gamepad UI by connecting a gamepad to your device.
> Game behaviour may experience instability on some lower-spec devices.
*A button to change the standard movement speed has been added. Switching this button to the "on" position will change the default movement speed to running speed.
> In tap based movement mode the character controlled will always run as the default speed when moving.
■ Additions and alterations to game menus
*It has been made easier to check which spells you have already learned from the “Magic” menu. Spells are also arranged by level on this menu.
*It has been changed so the current status of ABP obtained for each job is now displayed on the “Job” menu.
■ Other changes and adjustments
*It is now possible to skip scenes during the ending.
*Some changes and adjustments have been made to game graphics.
*Some changes and adjustments have been made to sound effects.
*Several bugs have been fixed.
1.0.8
2022-09-05
Notice regarding the content of the update.
Fixes have been made to the following bugs that occurred after the previous update.
*The total percentage of treasure chests found could be checked at a specific location, but the total would stop on 99% and never reach 100%.
*The above issue would sometimes make it impossible to achieve the ""Treasure Hunter"" achievement.
We sincerely apologise for any inconvenience that these issues may have caused.
1.0.7
2022-08-17
■ Alterations relating to battles
*The weapon “Brave Blade” has been altered so that attack power lost from escaping battle is recovered one point at a time by winning a set number of further battles. In addition, it will not exceed its original attack power.
*The weapon “Chicken Knife” has been altered so that its “Scram” effect is not activated when using “Mug” or “Counter”.
*Weapons that change the effect of “Attack” have been altered so their effects are not activated when using “Counter”. The Chicken Knife’s “Scram” effect is included in this change.
*The message shown when unable to carry a stolen item has been changed from saying “Couldn't Steal!” to say “Stole (Item Name)” instead.
*It has been changed so that the number of a weapon owned is not reduced and only the effect is triggered when using “Mimic” to copy the use of a weapon that is destroyed when used as an item. In addition, a bug where progress became blocked under specific conditions has been fixed.
*A visual effect was added where the screen flashes if an allied character’s attack scores a critical hit.
■ Alterations relating to maps and events
*It has been changed so that the treasure chests and items that can be stolen by Lone Wolf the Pickpocket are counted in the location information on the world map. After being stolen, a chest or item will be counted if the player investigates it. In either case, these will not affect the overall treasure chest completion percentage or achievement unlocks.
*The point at which the player transitions to the Phantom Village has been altered to make it easier to enter the location.
■ Bug fixes
The following bugs have been fixed.
*Very rarely, battles would not progress correctly under specific circumstances.
*Sometimes using specific combinations of abilities and equipment would cause unintended behaviour.
*Some enemies would act unnaturally under specific circumstances.
*Sometimes the final action an enemy took when defeated would be different to the intended action under specific circumstances.
*The actions of some bosses would sometimes start earlier than intended.
*Sometimes odd actions would be initiated when using auto-battle under specific circumstances.
*Sometimes a character’s maximum MP would decrease after loading save data if they were being affected by certain abilities that increased maximum MP.
*Sometimes the effects of “Shell” would not function properly against the trigger rate for damage from some enemy magic attacks or detrimental status effects caused by magic etc.
*Sometimes items would not be consumed properly if they were used while the effects of “Quick” were active.
*The effects of ”Haste” and “Slow” would not correctly affect the waiting times until some commands were carried out.
*Actions that were not related to magic would sometimes miss and become unusable while the effects of “Mute” were in play under specific circumstances.
*Sometimes “Mute” or “Return” would not activate while characters have been removed from battle.
*”Flirt” and “Mute” were effective against some enemies and bosses that they should not work on.
*Sometimes additional effects from attacks would still take effect, even when the physical attack itself has been defended using the summon “Golem”.
*Sometimes “Call” would not activate properly when MP was low.
*While characters levels were increased from using “Hero's Rime” in battle, it became impossible to change these levels any further through other actions.
*The effects of “Spellblade” continued to take effect after changing equipment during battle.
*The “Mimic” ability would not be performed correctly under specific circumstances.
1.0.6
2022-04-21
■Bug fixes
The following bugs have been fixed.
We sincerely apologise for any inconvenience that these issues have caused.
*Sometimes characters current HP and MP values would decrease after loading save data while the maximum HP or MP values had been increased using an ability.
*When defeating certain monsters such as “Famed Mimic Gogo” under specific conditions, their information would not be added to the bestiary.
*After using a Gold Needle on specific monsters such as the Stone Golem, it would sometimes lead to strange behaviour that prevented furtherer progress. This issue has been addressed again since previous updates.
*Sometimes enemies would suffer more damage than expected when multiple allied characters used Reflect to bounce back magic.
*Summoning animations would not show when using Dualcast with summon magic.
*If a character used Catch to capture a monster and then left the party, the captured monster would be lost when the character re-joined.
* It was possible to learn “Sinewy Etude” earlier than intended.
*It was possible to receive the same gil that had already been received once before by re-loading an auto save in the Gil Cave.
*Sometimes it became impossible to obtain the World Map if proceeding through the game in a specific way.
*The screen blackout when using Tents or Cottages was longer than necessary.
*Some events would not display properly under specific conditions.
*Some graphics were not displaying in a suitable manner.
*Sounds were not playing correctly in specific scenes.
Other minor issues have also been fixed.
Thank you for playing FINAL FANTASY V and the Pixel Remaster series.
1.0.5
2022-01-17
Fixed an issue where players may encounter a progression blocker during the ending if characters were set with a certain job.
The bug fix from the previous update caused this issue to occur.
We sincerely apologize to our customers for the inconvenience caused by this issue.
1.0.4
2022-01-12
The main content of the update is as follows:
*Fixed an issue that may block events from triggering or disrupt enemy counter actions if certain attacks such as “3 or more consecutive attacks” were performed. With this, an issue where the player may encounter a progression blocker during the final battle is also fixed.
*Fixed an issue where player attacks may not perform properly if "Dual-Wield" ability was combined with certain abilities and weapons.
*Fixed an issue where time magic spell "Quick" may not work properly if "Quick" was cast during specific situations or combined with certain abilities.
*Fixed an issue where the actual damage output of time magic spell "Meteor" was inconsistent with the damage output shown in the game.
*Fixed an issue where enemies defeated under certain circumstances may not be registered to Bestiary.
*Fixed an issue where a minor error was present with "Chests Discovered" which players can track at a certain location.
We sincerely apologize to our customers for the inconvenience caused by these issues.
Thank you for your continued support of FINAL FANTASY V and pixel remaster series.