FINAL FANTASY VI

FINAL FANTASY VI


The Ultimate Pixel Remaster


$12.99Best Deal Ever
1.1.1for iPhone, iPad and more
6.7
378 Ratings
SQUARE ENIX
Developer
989.1 MB
Size
Feb 19, 2024
Update Date
#26
in Role Playing
9+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
FINAL FANTASY VI Screenshots
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About FINAL FANTASY VI

A remodeled 2D take on the sixth game in the world-renowned FINAL FANTASY series! Enjoy the timeless story told through charming retro graphics. All the magic of the original, with improved ease of play.

The War of the Magi caused magic to disappear from the world. A thousand years later, humanity relies on machines - until they find a young woman with mysterious powers. The magicite system allows players to customize which abilities, magic spells, and summons the party members learn. All the playable characters have their own stories, goals, and destinies. Journey through their interwoven fates in this sweeping melodrama.

The pinnacle of the FF series at the time of its release, FFVI remains critically acclaimed and beloved to this day.

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■ Beautifully revived with new graphics and sound!
・Universally updated 2D pixel graphics, including the iconic FINAL FANTASY character pixel designs created by Kazuko Shibuya, the original artist and current collaborator.
・Beautifully rearranged soundtrack in a faithful FINAL FANTASY style, overseen by original composer Nobuo Uematsu.
・Reimagined cinematic-style opera scene, complete with newly recorded vocal performances.

■Improved gameplay!
・Including modernized UI, auto-battle options, and more.
・Also supports game pad controls, making it possible to play using a dedicated gamepad UI when connecting a gamepad to your device.
・Additional boost features to expand gameplay options, including switching off random encounters and adjusting experience and magic AP gained multipliers between 0 and 4
・Dive into the world of the game with supplemental extras like the bestiary, illustration gallery, and music player.

*One-time purchase. The app will not require any additional payments to play through the game after the initial purchase and subsequent download.
*This remaster is based on the original "FINAL FANTASY VI" game released in 1994. Features and/or content may differ from previously rereleased versions of the game.
*This version of the game has not had the BGM and font selection functionality available on on some platforms added.

[OS Compatibility]
iOS 13.0 or higher

[Applicable Devices]
iPhone 7 Plus, iPad (7th generation), iPad Air (3rd generation), iPad mini (5th generation) and higher
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What's New in the Latest Version 1.1.1

Last updated on Feb 19, 2024
Old Versions
The following bugs that started occurring after the previous update have now been fixed.

*Sometimes the information recorded in the monster bestiary for the “Holy Dragon” monster would be incorrect or disappear.

We sincerely apologise for any inconvenience that these issues have caused.
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Version History
1.1.1
Feb 19, 2024
The following bugs that started occurring after the previous update have now been fixed.

*Sometimes the information recorded in the monster bestiary for the “Holy Dragon” monster would be incorrect or disappear.

We sincerely apologise for any inconvenience that these issues have caused.
1.1.0
Jan 30, 2024
■ Major new features
*Assistance features have been added to the config. menu. These new features open up a wide variety of gameplay possibilities. They offer options such as applying a x0 to x4 modifier to the amount of EXP, gil or Magic AP obtained or turning enemy encounters off.
*Support for game pads. It is now possible to play using a dedicated gamepad UI by connecting a gamepad to your device.
> Game behaviour may experience instability on some lower-spec devices.
■ Other changes and adjustments
*The following improvements have been made to adjust the overall balancing of magicite and the bonuses that improve specific statuses when levelling up while magicite is equipped.
・Raiden Str +2 ⇒ Speed +2
・Alexander: None ⇒ Str +2
*The controls for the battle commands “Defend” and “Row” have been changed. It is now possible to select “Defend” by pushing the right direction or “Row” by pushing the left direction while selecting commands.
*The “auto” icon is no longer shown on the battle screen as standard.
*Some changes and adjustments have been made to game graphics.
*Some changes and adjustments have been made to sound effects.
*Several bugs have been fixed.
1.0.6
Jul 6, 2022
Bringing you the main content of the update.

■ Alterations relating to battles
*The following improvements have been made to adjust the overall balancing of magicite and the bonuses that improve specific statuses when levelling up while magicite is equipped.
・Quetzalli None -> +1 Speed
・Odin +1 Speed -> +2 Speed
*The chance of stealing a rare item from monsters that can have two different item types stolen has been increased.
*Slight adjustments have been made to the area of effect for magic and abilities used by some monsters.
*The tempo when making repeated attacks in battle has been made faster.
*An extra sequence has been added when wiped out in battle.

■ Alterations relating to maps and events
*Changes have been made so that information about accessory shops, chocobo stables and inns is shown in the location information section on the world map screen.
*Changes have been made so that when characters re-join the party after leaving, they will take up their previous position in the party formation, except under some special circumstances.
*The trigger conditions and eligible trigger area have been altered for the event that occurs when Terra uses magic in the early part of the story, in order to make that event progress more naturally.
*It has been changed so that a game over will always trigger if Banon is incapacitated when in the party, rather than just on specific maps.
*Small adjustments have been made to some of the main character graphics.

■ Bug fixes
The following bugs have been fixed.

*Very rarely, battles would not progress correctly under specific circumstances.
*Some enemies would act unnaturally under specific circumstances.
*Sometimes odd actions would be initiated when using auto-battle under specific circumstances.
*Sometimes the spell “Reraise” would not trigger or odd behaviour would occur after it did trigger.
*Previously it became impossible to use “Mime” if the player skipped over entering a command to move the turn order to Gogo’s turn.
*The “Dischord” ability should have been ineffective against enemies resistant to instant death but affected them normally.
*Sometimes the “Flames of Rebirth” ability would not be cast by “Slots” or when using a “Magicite Shard”.
*When using “Gil Toss” or “Superball” on multiple enemies, the damage against each one would be reduced.
*The amount of gil owned would not be reduced after using “Gil Toss” if the player escaped from battle after the ability was used.
*Instant death effects added to weapons would not trigger during counter attacks.
*Magic from additional effects on weapons would not trigger during “Mug”.
*Damage would be inflicted incorrectly when using “Mug” while having a dice type weapon equipped. This has now been fixed so that damage cannot be inflicted.
*Sometimes the amount of damage inflicted would be reduced if a character who was dual-wielding equipped the weapon “Soul Saber” in their left hand.
*The hit effect from the weapon “Lightbringer” would not trigger.
*Sometimes some non-magical actions would also automatically fail while a character was affected by “Silence” or other status effects that prevent magic use.
*Sometimes the progression of battle would become unnatural when an ally affected by the “Confuse” status performed specific actions.
*When performing “Dance” while affected by the “Confuse” status, the enemy and allied targets would not be switched around and “Dance” would subsequently always miss.
*Exp could be gained from monsters that spawn alongside bosses, even though they are not supposed to give EXP.
*Items that are supposed to be stealable could not be stolen from “Ultima Buster”.
*Sometimes a game over would not trigger when the party is wiped out on the Veldt under certain circumstances.
*Umaro's fixed equipment would be removed when attempting the battles at the Coliseum in a specific order.

Fixes to other minor bugs.
1.0.5
Mar 29, 2022
Content of the Ver1.0.5 update
Notice about the main update content.

■ Battle related adjustments

*Changed it so that an Esper can be re-used immediately if it is cancelled during Summoning, rather than counting that the Esper has already been used.
*Changed it so an item is not consumed if the action of using it is cancelled just before use.
*Changed it so that MP are not consumed when using enemy abilities with “Sketch”.
*Changed it so that when a specific status effect is applied to a character from using “Rage”, the effect is not applied if that character is wearing equipment that prevents the effect in question.
*Changed the default position of the cursor when selecting an item to throw with the “Throw” ability to the top of the entire items list.
*Changed it so that only an applicable elemental vulnerability is applied to the target when using the “Debilitator” machine.
*Changed it so the Golem can defend against enemy abilities that simultaneously make physical attacks and inflict status effects.
*Changed it so that spell “Quick” and Terra’s “Trance” and “Revert” abilities cannot be used while affected by confusion.
*Changed it so that a character can attack the opposing side when affected by both confusion and Entice simultaneously.
*Changed it so that all allied characters are treated as being in the front rank when “surrounded” in battle.

■Adjustments relating to maps and events
*Changed it so that it is possible to return to the previous map from the waste chute in the Magitek Factory
*Changed it so that characters are correctly healed up to full health after specific events.

■ Bug Fixes
The following bugs have been fixed.
We apologise sincerely for the inconvenience these have causes.

<Battle related issues>
*Battles would occasionally not progress under specific circumstances.
*Some enemies would act unnaturally under specific circumstances.
*Characters would sometimes act unnaturally when using auto-battle under specific circumstances.
*Sometimes “Reraise” would not trigger under specific circumstances.
*Damage modifiers from being in the front or rear rank of the party would be applied to the second and subsequent hits of the Bushido techniques “Flurry” and “Tempest”.
*Was able to learn ”Reflect ???” and “White Wind” that do not function correctly when using “Control”. This has been fixed so that only techniques which function correctly are learned.
*Was unable to escape from battle when successfully using “Control”.
*Sometimes the ATB gauge would not be used up properly if the player tried to escape from battle during consecutive attacks.
*Sometimes players would receive more dropped items, gil and experience points when killing an enemy with the instant death effects from weapons.
*The ability of the weapons “Falchion” and “Murasame” to stop enemy attacks was not triggering properly.
*Sometimes enemies would also stop moving if all allied characters had been incapacitated.
*Blitz abilities that are treated like magic attacks would miss against enemies in the “Image” state.
*It was possible to escape from some battles where escape should not be possible, such as the Cultists' Tower and some event battles.
*It was possible to avoid being surrounded using the ability of the Alarm Earring in some battles where the player should always be surrounded.

<Levels and Events.>
*Sometimes some event scenes would not display properly under specific circumstances.
*Sometimes Gau’s level would increase after he recovered from using Leap.
*Some graphics were not displayed correctly.
*Some BGM and SFX were not played correctly.
*The achievement “Adventurous Wayfarer” would be impossible to achieve under specific circumstances.
*Sometimes it was impossible to progress forward correctly when using the tap movement mode to travel inside dungeons with obstacles such as the “Cave to the Sealed Gate”.
Fixes to other minor bugs.
Further updates are planned in future.
1.0.4
Mar 9, 2022
We have fixed the following issues.
We sincerely apologize for the inconvenience caused by these issues.

*Fixed a rare issue where battle progression gets blocked under certain circumstances.
Continued from the previous update, we have fixed this issue.
*An issue where the game may not show event scenes properly or in rare cases, may block progression if some events proceeded with a certain character that was being set up to be displayed on the map.
 We are still investigating this issue and will take action.
*Fixed a rare progression blocker issue that may occur under certain circumstances as the player is making their way through certain dungeons.
*Fixed an issue where the game transitions to an incorrect map if the player transitions to the map from a certain location.
*Fixed an issue where the player was able to invade an incorrect location on a certain map that may result in progression blockers.
*Fixed an issue where characters that were removed from a battle due to enemy skill, “Humbaba Breath” are missing on the item menu as available characters that can equip gear.
*Fixed an issue where Locke is unable to equip the gear “Ninja Gear” and “Black Garb”.
*Fixed an issue where the weapon “Masamune” is unobtainable after completing a certain event.

Other minor issues have been fixed as well.
More updates are planned moving forward.
1.0.3
Mar 3, 2022
We have fixed the following issues.
We sincerely apologize for the inconvenience caused by these issues.

*Fixed an issue where equipment that is equipped by a specific member who is not in the party can be temporarily equipped by another character, such as Gau with his skill "leap"
We worked on fixing this issue with high priority as the game may have issues loading any saved data that experienced this issue. We sincerely apologize for the inconvenience caused by this issue.
*An issue where the game may not show some event scenes properly under certain circumstance.
We are still investigating this issue and will take action.
*A rare issue where battle progression gets blocked under certain circumstance.
We are still investigating this issue and will take action.
*Fixed an issue where battles sometimes do not end correctly after all enemies have fled during a battle at a certain time.
*Fixed an issue where actions during Auto-Battle become inappropriate right after a specific piece of equipment is changed.
*Fixed an issue where the game sometimes does not proceed correctly after loading a Quick Save data that was saved under specific circumstances.
*A rare issue where some monsters at the Coliseum might drop items they were not supposed to.

Other minor issues have been fixed as well.
More updates are planned moving forward.
1.0.1
Feb 21, 2022
Release version
1.0
Feb 9, 2022

FINAL FANTASY VI Price

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$12.99
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$12.99
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FINAL FANTASY VI FAQ

FINAL FANTASY VI is available in regions other than the following restricted countries:
China
FINAL FANTASY VI supports English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Click here to learn how to download FINAL FANTASY VI in restricted country or region.
Check the following list to see the minimum requirements of FINAL FANTASY VI.
iPhone
Requires iOS 13.0 or later.
iPad
Requires iPadOS 13.0 or later.
iPod touch
Requires iOS 13.0 or later.

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