Sword Sonata
Mastery Combat in Roguelike
2,99 €
1.0.1for iPhone, iPad and more
9.9
2 Ratings
Jampot Software co., ltd
Developer
36,3 Mo
Size
Apr 3, 2024
Update Date
Strategy
Category
9+
Age Rating
Age Rating
Sword Sonata Captures d'écran
About Sword Sonata
This is a fast-paced roguelike dungeon-crawling turn-based game where you plan your battles by arranging skill actions and defeating enemies. Throughout your adventure, you'll acquire new actions, upgrade skills, and collect items.
The gameplay is simple and easy to understand. It involves controlling a character on a horizontally scrolling one-dimensional axis, maneuvering to defeat enemies. Actions include movement, turning, and arranging actions such as sword attacks, which deal damage to enemies within one square ahead, or dashes that allow you to dash towards enemies. By arranging actions in this rhythmic order, for example, scheduling a dash followed by a sword attack when your character is at a distance from the enemy, executing this sequence will make your character dash to the enemy and then use a sword attack to defeat it. I genuinely hope you'll try out this game and experience what I've described.
Currently, I've designed a total of 37 different types of actions with unique characteristics, as well as 4 different characters, each with their own unique skills and equipped with 2 specific actions. In the process of roguelike dungeon-crawling, you'll also acquire more actions and upgrades for these actions. Now, let's talk about the roguelike gameplay. The game features over 50 levels, and the goal is to clear through to the final boss and defeat them. Each time you complete a level, you'll randomly receive a reward, which could be an action or an upgrade to an action. As you continuously challenge yourself, you'll discover actions that better suit you or the character you're using, as well as upgrade options that are more suitable for each action, until your experience is enough to help you clear the game. This is what makes the game so replayable. In terms of content richness, the game also includes 10 types of items that can be used in combat, including health potions, and a "Frostbolt" that freezes all enemies. These items provide additional assistance in completing the game challenges. Additionally, the game features 27 passive skills, which will have an impact on you during each challenge.
Well, that's a brief introduction to my game. I hope you'll give it a try and enjoy playing it.
The gameplay is simple and easy to understand. It involves controlling a character on a horizontally scrolling one-dimensional axis, maneuvering to defeat enemies. Actions include movement, turning, and arranging actions such as sword attacks, which deal damage to enemies within one square ahead, or dashes that allow you to dash towards enemies. By arranging actions in this rhythmic order, for example, scheduling a dash followed by a sword attack when your character is at a distance from the enemy, executing this sequence will make your character dash to the enemy and then use a sword attack to defeat it. I genuinely hope you'll try out this game and experience what I've described.
Currently, I've designed a total of 37 different types of actions with unique characteristics, as well as 4 different characters, each with their own unique skills and equipped with 2 specific actions. In the process of roguelike dungeon-crawling, you'll also acquire more actions and upgrades for these actions. Now, let's talk about the roguelike gameplay. The game features over 50 levels, and the goal is to clear through to the final boss and defeat them. Each time you complete a level, you'll randomly receive a reward, which could be an action or an upgrade to an action. As you continuously challenge yourself, you'll discover actions that better suit you or the character you're using, as well as upgrade options that are more suitable for each action, until your experience is enough to help you clear the game. This is what makes the game so replayable. In terms of content richness, the game also includes 10 types of items that can be used in combat, including health potions, and a "Frostbolt" that freezes all enemies. These items provide additional assistance in completing the game challenges. Additionally, the game features 27 passive skills, which will have an impact on you during each challenge.
Well, that's a brief introduction to my game. I hope you'll give it a try and enjoy playing it.
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Quoi de neuf dans la dernière version 1.0.1
Last updated on Apr 3, 2024
Vieilles Versions
* Added a GameCenter Leaderboard with the minimum number of rounds to complete
* Added Japanese as a language option for the UI.
* Made some optimizations to the UI.
* Added Japanese as a language option for the UI.
* Made some optimizations to the UI.
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Version History
1.0.1
Apr 3, 2024
* Added a GameCenter Leaderboard with the minimum number of rounds to complete
* Added Japanese as a language option for the UI.
* Made some optimizations to the UI.
* Added Japanese as a language option for the UI.
* Made some optimizations to the UI.
1.0
Mar 29, 2024
Sword Sonata FAQ
Sword Sonata est disponible dans des régions autres que les pays restreints suivants:
China
Sword Sonata prend en charge Anglais, Chinois simplifié, Chinois traditionnel
Cliquez ici pour savoir comment télécharger Sword Sonata dans un pays ou une région restreints.
Consultez la liste suivante pour voir les exigences minimales de Sword Sonata.
iPhone
Nécessite iOS 11.0 ou version ultérieure.
iPad
Nécessite iPadOS 11.0 ou version ultérieure.
iPod touch
Nécessite iOS 11.0 ou version ultérieure.