Imbroglio

Imbroglio



$3.99

1.09cfor iPhone, iPad and more
9.5
97 Ratings
Michael Brough
Developer
61.5 MB
Size
May 9, 2020
Update Date
Strategy
Category
9+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Imbroglio Screenshots
Imbroglio posterImbroglio posterImbroglio poster
Imbroglio posterImbroglio posterImbroglio poster

About Imbroglio

"Every individual element of Imbroglio’s design coalesces into an elegantly complex whole. Nothing is out of place. It’s the kind of game that I just want to think and talk about all the time." - Pocket Tactics review

Finalist for Excellence in Design, Independent Games Festival 2017.
Named best game of 2016 by iPhone GameCast.
Named one of the ten best British games of 2016 by Kotaku UK.
Honorable Mention for Best Mobile Game in Game Developers Choice awards 2017.

Survive in an ever-shifting labyrinth filled with vicious monsters and valuable gemstones. Choose your hero, arm them with magical weapons, spend runes to invoke special powers, and fight for a high score in this deck-building tactics game where the deck is the dungeon.

At least four enigmatic enemies to battle.
Eight different heroes to play as.
Thirty-two weapons to level up.
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What's New in the Latest Version 1.09c

Last updated on May 9, 2020
Old Versions
Sorry it hasn't been a smooth release, thanks everyone who's let me know what's up, hopefully this version fixes all the main issues!

- fixed another game center crash on startup with previous version.
- fixed problem with displaying draft scores.
- fixed problems with Anchor stunning the wrong things.
- fixed problem with ranged weapons when using Brainspoon.
- fixed problem with Starshine not working correctly with Figurehead.

Mizzenmast expansion is available to purchase! 4 new heroes, 16 new weapons, and a new game mode: Draft.
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Version History
1.09c
May 9, 2020
Sorry it hasn't been a smooth release, thanks everyone who's let me know what's up, hopefully this version fixes all the main issues!

- fixed another game center crash on startup with previous version.
- fixed problem with displaying draft scores.
- fixed problems with Anchor stunning the wrong things.
- fixed problem with ranged weapons when using Brainspoon.
- fixed problem with Starshine not working correctly with Figurehead.

Mizzenmast expansion is available to purchase! 4 new heroes, 16 new weapons, and a new game mode: Draft.
1.09b
May 6, 2020
- fixed game center crash on startup with previous version.

Mizzenmast expansion is available to purchase! 4 new heroes, 16 new weapons, and a new game mode: Draft.
1.09
May 5, 2020
Mizzenmast expansion is available to purchase! 4 new heroes, 16 new weapons, and a new game mode: Draft.

Some adjustments to previous elements:
- Jeska only restores one of blood and mana when they're equal, but can again curse multiple enemies.
- Amulet of Immortals IV curses all enemies when activated.
- Slingshot has a percentage chance to kill (instead of extra damage).
- Forbidden Scroll IV now targets a random outside enemy (instead of all).
- Brainspoon again spends mana to control an enemy, controlled enemies do not collect gems, but control of the hero is retained.
- Sacrificial Altar damage reduced to 2, but curses at IV.
- Lightning Rod damage increased to 2.
1.08b
Feb 25, 2020
fixed scoreboards not being visible & minor issues with previous update.
--
Substantial balance update. Scoreboards are refreshed, but your old scores are saved as well (so you don't lose unlocks).

updates to Imbroglio:
- Count Harry IV: penalty now outlaws other weapons like Echo Harp that cause ranged damage, not just direct ranged attacks.
- Masina Rebel Queen: ability cost halved, penalty doubled.
- Whetstone: damage to 11111, strengthen other weapons at II and IV.
- Amulet of Immortals: respawns at a random location instead of on the amulet.
- Rusty Caltrops: IV replaced with I - stun here when an enemy dies.
- Bashing Warclub: IV text clarified.
- Menacing Cleaver: damage increased from 11123 to 11223.
- Blinding Lantern: I now affects all enemies (instead of one random).
- Malign Wand: IV replaced with I - restore mana.
- Poisoned Chalice: 0 now affects all enemies (instead of one random).
- Forbidden Scroll: IV is now "spend to kill enemies outside".
- Entangling Rope: 0 affects a random enemy instead of enemies of the same kind, I has percentages restored to 25/50/75/100.
- Geomantic Orb: I moved to 0, IV effect triggers when previous effect activates instead of on kill.
- Dream Wheel: IV moved to 0 but only triggers at night, new stun effect at I.
- Morphic Mirror: the spend targets all enemies hit by the 0 effect, instead of the one hit by the initial attack (interacts with Battery).
- menu button positions adjusted for phones with missing screen corners.

updates to Ossuary:
- Festerfang Venom: IV moved to I, damage to 11112.
- Jagged Saw: new IV effect.
- Brainspoon: 0 no longer costs mana. controlled enemies can damage each other and the hero.
- Skeleton Key: IV moved to I and limited by level.
- Dragon Skull: fixed bug with current mana not being reduced when the maximum drops.
- Forged Sigil: 1 additional rune per level.
- Runestaff: 0 cost halved and II moved to I.
- Skeleton Key and Vesuvius Bob: when targeting a wall, select which ability to use (instead of applying both).

updates to Phlogiston:
- Thunderbolt Jade: ability now affects random nearest uncharged weapon, so it has an effect when the current weapon is already charged.
- Oko the Gnome: ability cost increased by half.
- Storm Hammer: I triggers on kill instead of discharge.
- Cosmic Battery: 0 triggers from any spend, not just mana.
- Sacrificial Altar: damage reduced from 11223 to 11123.
- Esoteric Prism: IV runes increased by half.
- Extension Cord: IV has range and is given lower priority than enemies.
- Lightning Rod: I is affected by all weapons above (not just immediate) and IV affects all weapons below.
- Ectoplasm Capacitor: 0 now works correctly.
- Alembic: percentages dropped (50 to 33).
- Philosopher's Stone: gems on levelup halved, and hero takes damage instead of reducing maximum.
1.08
Feb 18, 2020
Substantial balance update. Scoreboards are refreshed, but your old scores are saved as well (so you don't lose unlocks).

updates to Imbroglio:
- Count Harry IV: penalty now outlaws other weapons like Echo Harp that cause ranged damage, not just direct ranged attacks.
- Masina Rebel Queen: ability cost halved, penalty doubled.
- Whetstone: damage to 11111, strengthen other weapons at II and IV.
- Amulet of Immortals: respawns at a random location instead of on the amulet.
- Rusty Caltrops: IV replaced with I - stun here when an enemy dies.
- Bashing Warclub: IV text clarified.
- Menacing Cleaver: damage increased from 11123 to 11223.
- Blinding Lantern: I now affects all enemies (instead of one random).
- Malign Wand: IV replaced with I - restore mana.
- Poisoned Chalice: 0 now affects all enemies (instead of one random).
- Forbidden Scroll: IV is now "spend to kill enemies outside".
- Entangling Rope: 0 affects a random enemy instead of enemies of the same kind, I has percentages restored to 25/50/75/100.
- Geomantic Orb: I moved to 0, IV effect triggers when previous effect activates instead of on kill.
- Dream Wheel: IV moved to 0 but only triggers at night, new stun effect at I.
- Morphic Mirror: the spend targets all enemies hit by the 0 effect, instead of the one hit by the initial attack (interacts with Battery).
- menu button positions adjusted for phones with missing screen corners.

updates to Ossuary:
- Festerfang Venom: IV moved to I, damage to 11112.
- Jagged Saw: new IV effect.
- Brainspoon: 0 no longer costs mana. controlled enemies can damage each other and the hero.
- Skeleton Key: IV moved to I and limited by level.
- Dragon Skull: fixed bug with current mana not being reduced when the maximum drops.
- Forged Sigil: 1 additional rune per level.
- Runestaff: 0 cost halved and II moved to I.
- Skeleton Key and Vesuvius Bob: when targeting a wall, select which ability to use (instead of applying both).

updates to Phlogiston:
- Thunderbolt Jade: ability now affects random nearest uncharged weapon, so it has an effect when the current weapon is already charged.
- Oko the Gnome: ability cost increased by half.
- Storm Hammer: I triggers on kill instead of discharge.
- Cosmic Battery: 0 triggers from any spend, not just mana.
- Sacrificial Altar: damage reduced from 11223 to 11123.
- Esoteric Prism: IV runes increased by half.
- Extension Cord: IV has range and is given lower priority than enemies.
- Lightning Rod: I is affected by all weapons above (not just immediate) and IV affects all weapons below.
- Ectoplasm Capacitor: 0 now works correctly.
- Alembic: percentages dropped (50 to 33).
- Philosopher's Stone: gems on levelup halved, and hero takes damage instead of reducing maximum.
1.07
Apr 9, 2018
- Imbroglio: Phlogiston, a new expansion set is available as an in-app purchase. 2 new heroes, 16 new weapon cards.
- Vampiric Spear: moved II to 0 and I to II.
1.06
Nov 6, 2017
- Updated for iOS 11. Sorry this took a bit longer than usual - the update hit while I was moving house and I didn't have an internet connection (or water or electricity) for a while!
- Bonesnare: effect triggers after gaining runes as well as spending.
1.05
May 26, 2017
- Poisoned Chalice: curse moved to [0] and now costs mana, damage to cursed enemies now scales with level and doesn't cost mana.
- Masina Rebel Queen & Arcane Hourglass: enemies reappearing on inaccessible tile die.
- changed wording of Ancient Shield and Dragon Skull to make their interaction with Simon Rainbow Jester clearer.
- changed Dominic's initial board to reflect changes to Whetstone.
- i think i fixed a crash with Forbidden Scroll IV being used on stunned enemies? let me know if it happens again though
- fixed cards in board-editing not being displayed centred correctly on some devices
1.04
Jan 31, 2017
- Arcane Hourglass: now displays the number of turns until an enemy will reappear.
- Forged Sigil: extra rune per level, damage dropped to 11111.
- Rusty Caltrops: damage profile to 11122, stun moved to IV.
- Whetstone: now only affects adjacent weapons in the same row.
- Brainspoon: controlled enemies may use Skeleton Key to move through walls.
- Brainspoon: fixed crash when controlled enemies attempt to attack through a wall.
- Wicked Thorns, Ixxthl's Ring: percentages adjusted to 12/25/37/50 (were 10/20/30/50 and 15/25/35/50).
- Dream Wheel: changed interaction with Simon Rainbow Jester's second gem; now neither gem will move further away.
- Amulet of Immortals: with multiple instances, a random one is triggered (Chaos Oracle Molly can spend a rune to choose).
- Bonesnare: multiple instances trigger in random order (affects Masina Rebel Queen; Chaos Oracle Molly doesn't choose).
- Jeska Nomad Witch: power changed to "curse a random enemy" (was "curse nearest enemy").
- Chaos Oracle Molly: enemies are now more likely to spawn at their usual gate.
- Dominic Twice-Bitten: no longer stuns friendly ghosts or enemies controlled by the Brainspoon.
- Ossuary title image displayed sometimes on startup not just when purchased.
- arrows displayed for controlled ghosts's ability to move through walls.
- fixed a bug in scrolling weapons at bottom of screen.
- hit effects say "after" to clarify some interactions.
- swapped unlock order of Dice of Omens and Arcane Hourglass.
1.03b
Oct 29, 2016
fixed in 1.03b
- tutorial messages now respond to taps again
- Forbidden Scroll I now works again

from 1.03
- Imbroglio: Ossuary, a new expansion set is available as an in-app purchase. 2 new heroes, 16 new weapon cards, 1 new game mode.
- Ixxthl's Ring heal chances increased to 15/25/35/50.
- Entangling Rope stun chances reduced to 12/25/37/50.
- Poisoned Chalice IV now reads "when this kills an enemy.." instead of "when this kills a cursed enemy..".
- Wicked Thorns no longer deal extra damage to cursed enemies.
- enemies sent forward with Arcane Hourglass no longer wait for their tile to become free and instead replace any enemy there (or are themselves replaced if the hero is there).
- enemies sent to Masina's inaccessible tile with Forbidden Scroll are killed.
- Ghosts can no longer access Masina's inaccessible tile.
1.03
Oct 27, 2016
- Imbroglio: Ossuary, a new expansion set is available as an in-app purchase. 2 new heroes, 16 new weapon cards, 1 new game mode.
- Ixxthl's Ring heal chances increased to 15/25/35/50.
- Entangling Rope stun chances reduced to 12/25/37/50.
- Poisoned Chalice IV now reads "when this kills an enemy.." instead of "when this kills a cursed enemy..".
- Wicked Thorns no longer deal extra damage to cursed enemies.
- enemies sent forward with Arcane Hourglass no longer wait for their tile to become free and instead replace any enemy there (or are themselves replaced if the hero is there).
- enemies sent to Masina's inaccessible tile with Forbidden Scroll are killed.
- Ghosts can no longer access Masina's inaccessible tile.

known bug: Forbidden Scroll I effect has stopped working because of changes to spawns to allow Molly and Oxbone, I'll have a fix for that up soon.
known bug: tutorial messages don't seem to respond to taps anymore? closing and reopening the app works. really sorry! will fix asap.
1.02
Jul 18, 2016
- fixed a crash when johnny's runepower kills some enemies
- fixed bug where occasionally if a board was modified immediately after achieving a high score, the score would be recorded with the new board instead
- fixed audio bug on some phone models
- local scores synced with gamecenter
- faster scrolling through scoreboards
- can swipe between pages in manual
- "copy this board" allowed even if some weapons aren't unlocked (they will be left as empty spaces).
- shortened loading time
1.01
Jun 1, 2016
- fixed buttons to the left of board edit screen being active (but invisible) for characters hadn't unlocked editing
- fixed bug where sometimes characters wouldn't unlock until another round after the score goal was achieved
- switching between friend scores and all scores now resets scrolling to the top
- fixed formatting of examined cards on long phones
- changed formatting of game and edit screens on long phones giving slightly larger description text
- fixed hp display in manual
- poisoned chalice: first ability moved from [1] to [0]
- slingshot: now affects
1.0
May 18, 2016

Imbroglio FAQ

Imbroglio is available in regions other than the following restricted countries:
China
Imbroglio supports English
Imbroglio contains in-app purchases. Please check the pricing plan as below:
Imbroglio: Ossuary
$1.99
Imbroglio: Phlogiston
$2.99
Imbroglio: Mizzenmast
$7.99
Click here to learn how to download Imbroglio in restricted country or region.
Check the following list to see the minimum requirements of Imbroglio.
iPhone
Requires iOS 8.0 or later.
iPad
Requires iPadOS 8.0 or later.
iPod touch
Requires iOS 8.0 or later.

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