Grim wanderings 2
Free
1.81for iPhone, iPad
Age Rating
Grim wanderings 2 Screenshots
About Grim wanderings 2
The second part is the rightful heir of the first. It saves all the key mechanics from the first part and adds a lot of new ones
The game features a huge number of races, from the classic humans, elves and orcs, to much more rarely seen in games, such as lizardmen and ratmen. Characters are formed from 2 components - race and class. This game has 25 character classes to choose from and 37 classes for neutral creatures. Each class has its own set of abilities, which significantly affects the gameplay
Despite the fact that the game has already been released, it will be actively updated and changed. The following things are planned for the future:
1) Add a strategic game mode, with construction in the capital, construction on hexagons and technology research. In fact, it will be a full-fledged 4X strategy with deep role-playing elements
2) Add arena game mode. This mode will represent only fights, without a plot. Battles with other players will be available
3) Add infinite game mode. By analogy with the first part it will not have a plot and the map will be rebuilt at intervals of several dozen moves
4) Add an impressive number of unique legendary artifacts
5) Significantly increase the number of available random events when exploring territories
6) Add events when moving around the global map and events at the beginning of the player's turn
7) Add a game editor. It will allow you to create your own events, quests, and even full-fledged campaigns. It will also allow to edit artifacts, races, classes, and character abilities. Game may be changed in it beyond recognition
Review from Hardcore Droid:
https://www.hardcoredroid.com/grim-wanderings-2-review/
The game features a huge number of races, from the classic humans, elves and orcs, to much more rarely seen in games, such as lizardmen and ratmen. Characters are formed from 2 components - race and class. This game has 25 character classes to choose from and 37 classes for neutral creatures. Each class has its own set of abilities, which significantly affects the gameplay
Despite the fact that the game has already been released, it will be actively updated and changed. The following things are planned for the future:
1) Add a strategic game mode, with construction in the capital, construction on hexagons and technology research. In fact, it will be a full-fledged 4X strategy with deep role-playing elements
2) Add arena game mode. This mode will represent only fights, without a plot. Battles with other players will be available
3) Add infinite game mode. By analogy with the first part it will not have a plot and the map will be rebuilt at intervals of several dozen moves
4) Add an impressive number of unique legendary artifacts
5) Significantly increase the number of available random events when exploring territories
6) Add events when moving around the global map and events at the beginning of the player's turn
7) Add a game editor. It will allow you to create your own events, quests, and even full-fledged campaigns. It will also allow to edit artifacts, races, classes, and character abilities. Game may be changed in it beyond recognition
Review from Hardcore Droid:
https://www.hardcoredroid.com/grim-wanderings-2-review/
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What's New in the Latest Version 1.81
Last updated on Sep 5, 2021
Old Versions
- 470 legendary artifacts added
- New events added
- New events added
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Version History
1.81
Sep 5, 2021
- 470 legendary artifacts added
- New events added
- New events added
1.52
Nov 22, 2020
- Bandits now move around the map and can attack player's squads in strategic mode
- Implemented watchtower mechanics
- Bandits have learned to attack garrisons
- Bandits have learned to rob the player's settlements
- Bandits with some periodicity reappear on the map again
- Bandits have learned to capture player's hexagons
- Bandits have learned to attack the player's capital
- The forge now repairs garrison artifacts
- Witch doctor hut and house of healers can now revive characters in garrisons
- Characters now cannot run away on the first turn of the battle
- Improvement of the algorithm of bandits movement
- Added hexagon population happiness change at the beginning of the turn
- Implemented watchtower mechanics
- Bandits have learned to attack garrisons
- Bandits have learned to rob the player's settlements
- Bandits with some periodicity reappear on the map again
- Bandits have learned to capture player's hexagons
- Bandits have learned to attack the player's capital
- The forge now repairs garrison artifacts
- Witch doctor hut and house of healers can now revive characters in garrisons
- Characters now cannot run away on the first turn of the battle
- Improvement of the algorithm of bandits movement
- Added hexagon population happiness change at the beginning of the turn
1.43
Sep 23, 2020
- Early access to strategic mode is now open
- Added new portraits
- Bug fixes
- Minor improvements
- Added new portraits
- Bug fixes
- Minor improvements
0.27
Aug 19, 2020
Grim wanderings 2 FAQ
Click here to learn how to download Grim wanderings 2 in restricted country or region.
Check the following list to see the minimum requirements of Grim wanderings 2.
iPhone
iPad
Grim wanderings 2 supports English