Port Constructor

Port Constructor



無料

2.1.42for iPhone, iPad and more
InThere B.V.
Developer
105.1MB
Size
2022年11月08日
Update Date
Education
Category
4+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Port Constructor スクリーンショット
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About Port Constructor

Today you will experience the challenge of developing and executing a Master plan in a port area. You must balance people, profit and planet and at the same time fulfil the demand for transferring goods.

Port Constructor is a MicroGame, wherein the player engages in missions each taking 15 to 20 minutes to play. Each mission starts with a short strategy and several action rounds. In Port Constructor participants develops and manages a port planning project. The aim is to optimise three equally important value drivers: people, planet and profit. On the basis of a baseline strategy, the participant chooses between a variety of functions to be placed or removed in the port area taking into account how neighbouring functions influence each other, positively or negatively. Target group for this serious game are students, as well as professionals to better understand how to balance trade-offs, assess long term impact of port development decisions and manage stakeholders.

The game design is built on both practical and theoretical knowledge and understanding from port developers, educators and scientists. By means of a digital game, the game developers have initially decoupled port development and management concepts from its context, thereby taking a conceptual perspective on port development and management. The second stage of development was to define archetypes of ports, basic port functions as well as provide an overview of port dilemmas.

With Port Constructor the developers aim to achieve the following learning objectives. First objective is for the participant to gain knowledge over decision processes in the context of port development and management. Secondly, the game aims to develop a better understanding of spatial occupation and spatial planning required to match supply and demand for space for port expansion. The third objective is for participants to develop better insight into the long(er) term consequences of port planning, development decisions, both for people, planet and profit. Ultimately, with this game the developers aim to stimulate a holistic, multidisciplinary thinking with (direct and indirect) stakeholders in relation to port and port-city development.
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最新バージョン 2.1.42 の更新情報

Last updated on 2022年11月08日
旧バージョン
In- and output values bug fixed
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Version History
2.1.42
2022年11月08日
In- and output values bug fixed
2.1.38
2022年05月18日
Player score synchronization improved.
2.1.36
2022年02月06日
Many improvements, bug fixes and issues resolved.
1.4.2
2020年07月23日
New icons
1.3.2
2018年05月29日
- Add 'Score' screen to debriefing
- Add 'Production Summary' screen to debriefing
- Fix bug in removing non-contract functions
1.3.1
2018年05月08日
New: Improved Debriefing screens.
New: Improved End of Round screens.
New: Add new icons.
Fix: Wrong icon shown at stakeholder manager.
Fix: Issue where the player was unable to proceed to the next round.
Fix: Hexagon would rise to far.
Fix: Roads are now always black!
1.3.0
2018年04月20日
New! You can make it mandatory for a function to neighbour a function type.
New! Function now only grows if there is sufficient market demand.
Change: The relation between incidents and messages is improved.
Change: Name of function and function-type minimum length increased from 1 to 3 characters.
Fix: Maximum profit is now capped on market demand instead of capacity.
Fix: The units menu now remembers your last selection.
Fix: KPI meters now reset correctly at the start of a new round.
Fix: Capacity is now correctly calculated.
Fix: Missing units now display when building infrastructure.
Fix: Chart size is now equal again in masterplan and game.
Fix: Modifying an incident in the mission editor would not persist changes.
Fix: Changing the mission name in the mission editor is much faster now.
1.2.6
2018年04月05日
- Improved login procedure.
1.2.5
2018年03月16日
- Fix: Transportation costs are now correctly calculated when editing existing segments.
- Fix: Cancelling existing transportation now only removes the newly build segments.
- Fix: Remove internal debug statements.
- Update Unity3D from 2017.3.1p1 to 2017.3.1p3.
1.2.4
2018年03月07日
- Bug fixes and Improvements in the Map Editor.
- Fix unresponsive UI elements.
1.2.3
2018年02月27日
- Fix: UI was unresponsive in our previous patch release.
- Fix: 1Password / Lastpass support on iPad and iPad Pro.
- Fix: Changing the map size would not reflect on the map.
- Fix: Incident information was incorrectly added every round.
- Fix: A function now correctly grows when no infrastructure is required.
- Add scrollbar to function types when creating the Masterplan.
- Disable Unity3D logo when starting the application.
1.2.2
2018年02月21日
- Fixed a rounding error.
1.2.1
2018年02月01日
Bug Fixes
1.2.0
2018年01月24日

Port Constructor FAQ

ここをクリック!地理的に制限されているアプリのダウンロード方法をご参考ください。
次のリストをチェックして、Port Constructorの最低システム要件をご確認ください。
iPhone
iOS 10.0以降が必要です。
iPad
iPadOS 10.0以降が必要です。
iPod touch
iOS 10.0以降が必要です。
Port Constructorは次の言語がサポートされています。 英語

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