Rek
無料
1.36for iPhone, iPad and more
Age Rating
Rek スクリーンショット
About Rek
Rek is popular Ancient Khmer Board Game played by two people on the board of 8X8 squares. The Cambodian transitive verb “Rek” means ‘carry on one’s shoulder a pole at each end of which is a container, bundle or object. It was pointed out that the game was popular among military troops. Today, it is also played by Cambodian women.
Objective
The object of the game is to “capture” instead of checkmate the opponent’s King. All units may be captured in two ways :
1- when they are “Rek” by an enemy unit in the analogy that they are the containers carried away by that enemy unit. This later way of capture actually bears the name of the game.
2- when they are tightly surrounded or trapped by the enemy units and thus have no legal move.
It also has two different forces of 32 units in total . Each side starts with a force of 16 units: One King and 15 Men. All the Men have the same value and physical shape. And they all, including the Kings, move like the Boat or Rook.
Another Style of Play (Taunt enemry to Rek)
The Rek also has its own special style of play. It is named “Min Rek Chanh” (Not Rek Lose if opponent taunt). The object of the game is still the same, capturing the opponent’s King. But, there is only one legal way to capture the enemy units, including the King: “Rek” them two at a time.
The Kings may not move at all, not even a square. They are “palace kings”! Other setting features and opening setup are the same as those of the regular Rek. The unique characteristic of this style of play is that a player’s order of Rek to the other must be honored, otherwise the latter loses and the game is over. So, strategic and deliberate sacrifices are the mind set behind winning the game.
Usually the game is over when one player orders a “right” series of the opponent’s consecutive moves to ‘Rek’ his units which ultimately will lead to the capture or Rek of the opponent’s King in return. BUT, if he orders the wrong series of the opponent’s moves, he ends up losing his force without any desirable consequence. Thus the game demands a long-term and coherent strategic planning to get the right orders of move.
In this kind of play, you are in a more dangerous situation for preserving too many own units, but if you do not have enough of them to design your scheme of making a right series of the opponent’s moves, it is not good either.
Objective
The object of the game is to “capture” instead of checkmate the opponent’s King. All units may be captured in two ways :
1- when they are “Rek” by an enemy unit in the analogy that they are the containers carried away by that enemy unit. This later way of capture actually bears the name of the game.
2- when they are tightly surrounded or trapped by the enemy units and thus have no legal move.
It also has two different forces of 32 units in total . Each side starts with a force of 16 units: One King and 15 Men. All the Men have the same value and physical shape. And they all, including the Kings, move like the Boat or Rook.
Another Style of Play (Taunt enemry to Rek)
The Rek also has its own special style of play. It is named “Min Rek Chanh” (Not Rek Lose if opponent taunt). The object of the game is still the same, capturing the opponent’s King. But, there is only one legal way to capture the enemy units, including the King: “Rek” them two at a time.
The Kings may not move at all, not even a square. They are “palace kings”! Other setting features and opening setup are the same as those of the regular Rek. The unique characteristic of this style of play is that a player’s order of Rek to the other must be honored, otherwise the latter loses and the game is over. So, strategic and deliberate sacrifices are the mind set behind winning the game.
Usually the game is over when one player orders a “right” series of the opponent’s consecutive moves to ‘Rek’ his units which ultimately will lead to the capture or Rek of the opponent’s King in return. BUT, if he orders the wrong series of the opponent’s moves, he ends up losing his force without any desirable consequence. Thus the game demands a long-term and coherent strategic planning to get the right orders of move.
In this kind of play, you are in a more dangerous situation for preserving too many own units, but if you do not have enough of them to design your scheme of making a right series of the opponent’s moves, it is not good either.
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最新バージョン 1.36 の更新情報
Last updated on 2018年11月29日
旧バージョン
Bug fix.
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Version History
1.36
2018年11月29日
Bug fix.
1.35
2018年10月31日
Bug fix.
1.34
2018年10月18日
Fix iPhone 7 Plush screen size.
1.33
2018年10月12日
Remove banner ads
1.32
2018年04月30日
- Bug fix.
1.31
2018年04月20日
- Add Weekly Tournament
1.30
2018年03月01日
- Fix missing Khmer language
- Add whisper in chat
- Add whisper in chat
1.29
2018年02月21日
- Bug fixed
2.28
2017年12月12日
- Fix sync server timer.
2.27
2017年11月28日
Bug fix.
2.26
2017年11月03日
Bug fix.
2.25
2017年10月25日
- Fix bugs
2.24
2017年10月13日
- Battery saving mode
- Fix bugs
- Fix bugs
2.23
2017年10月05日
- New skin
- Bug fix
- Bug fix
2.22
2017年08月24日
Bug fixed.
2.21
2017年08月19日
Improve UI
2.20
2016年11月19日
- Friend list now working
- Alert sound when friend online
- Alert sound when friend online
2.19
2016年10月13日
Bug fix
2.18.1
2016年10月02日
- Bug fix
2.18
2016年09月17日
- Change default server's location to Singapore
- Auto redirect to server
- Display connection latency in milliseconds
- Auto redirect to server
- Display connection latency in milliseconds
2.17
2016年09月11日
- Bug fix
- Improve score board
- Improve score board
2.16.1
2016年08月19日
Fix bug : Taunt not work in case taunt team have nearby piece.
2.16
2016年08月11日
- Improve ranking system
- Improve game play performance
- Keyboard button down
- Improve game play performance
- Keyboard button down
2.13
2016年07月20日
- Enable Local playing.
- Bug fixed.
- Bug fixed.
2.09
2015年09月29日
- Minior change
Rek FAQ
ここをクリック!地理的に制限されているアプリのダウンロード方法をご参考ください。
次のリストをチェックして、Rekの最低システム要件をご確認ください。
iPhone
iOS 8.0以降が必要です。
iPad
iPadOS 8.0以降が必要です。
iPod touch
iOS 8.0以降が必要です。
Rekは次の言語がサポートされています。 英語