8.5
117 Ratings
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Developer
194.2MB
Size
2023年11月02日
Update Date
#10
in Graphics & Design
4+
Age Rating
Age Rating
Shade スクリーンショット
About Shade
Shade transforms your device into a professional node-based shader editor. Build stunning, connected shader graphs that render in real time
You'll find full support for keyboard shortcuts, drag-and-drop, and documentation built right in
Once you're done, export your shader out to Unity 3D or load it straight into Codea. Use them in your games, apps, or anything you make
Put your finger on the glass and start creating
FEATURES
• Connection stacking: no need for explicit arithmetic nodes. Just plug multiple outputs into a single input. Tap to change how they're blended
• Automatic swizzling: connect anything to anything. Shade will figure it out and swizzle your connection. Tap the little circle to re-wire the logic
• Over 100 nodes for building your shaders, tap any node for help
• Live physically-based render preview
• Drag-and-drop images right into your graph
• Full keyboard support
• AR previews, including Face AR for building shaders right on your... face
• Video tutorials
You'll find full support for keyboard shortcuts, drag-and-drop, and documentation built right in
Once you're done, export your shader out to Unity 3D or load it straight into Codea. Use them in your games, apps, or anything you make
Put your finger on the glass and start creating
FEATURES
• Connection stacking: no need for explicit arithmetic nodes. Just plug multiple outputs into a single input. Tap to change how they're blended
• Automatic swizzling: connect anything to anything. Shade will figure it out and swizzle your connection. Tap the little circle to re-wire the logic
• Over 100 nodes for building your shaders, tap any node for help
• Live physically-based render preview
• Drag-and-drop images right into your graph
• Full keyboard support
• AR previews, including Face AR for building shaders right on your... face
• Video tutorials
Show More
最新バージョン 1.3.2 の更新情報
Last updated on 2023年11月02日
旧バージョン
This fixes a bug when creating shaders in the newest version of iOS
Show More
Version History
1.3.2
2023年11月02日
This fixes a bug when creating shaders in the newest version of iOS
1.3.1
2022年02月19日
- Bug Fixes
- Fixed errors in Screen Size, Volume Flatten and Volume Textures nodes
- Fixed shader error in Noise 3D node when no position input is connected
- Fixed errors in Screen Size, Volume Flatten and Volume Textures nodes
- Fixed shader error in Noise 3D node when no position input is connected
1.3
2021年12月24日
- Shade Standard is now free (as in beer)
- All standard users have been upgraded to Shade Pro free of charge
- The free trial now unlocks Shade Pro for its duration
- New Example
- Trail Effect
- New Nodes
- Screen Size - The size of the screen :O
- Engine
- Updated to Lua 5.4, improved performance and garbage collection
- GLTF added to supported preview model formats
- Interface
- Gradient editor handles touch interaction more consistently
- Swizzle connections are now easier to drag
- Experimental (Beta features)
- Drag images into the gradient editor to sample colors directly
- Transform - Arbitrary 3D vector transformations
- Time Shift - Shift time for any expression further down the graph
- Function, Input and Output nodes enabling subgraph editing (very experimental)
- All standard users have been upgraded to Shade Pro free of charge
- The free trial now unlocks Shade Pro for its duration
- New Example
- Trail Effect
- New Nodes
- Screen Size - The size of the screen :O
- Engine
- Updated to Lua 5.4, improved performance and garbage collection
- GLTF added to supported preview model formats
- Interface
- Gradient editor handles touch interaction more consistently
- Swizzle connections are now easier to drag
- Experimental (Beta features)
- Drag images into the gradient editor to sample colors directly
- Transform - Arbitrary 3D vector transformations
- Time Shift - Shift time for any expression further down the graph
- Function, Input and Output nodes enabling subgraph editing (very experimental)
1.2.8
2021年01月19日
- Custom Lighting (finally)
- Use Light Params and the new Lighting input to have direct control over all lighting in your shader
- New Example
- Toon Shading (using custom lighting)
- Triplanar (Simplified) (using new Triplanar node)
- New Nodes
- Light Params - for use with custom lighting
- Triplanar - simplified triplanar mapping in one node
- Spherical (replaced Spherical to Cartesian)
- SDF Paint
- Experimental (so much so they have no icons yet)
- Transform UV - experimental sub-network transformation shinanigans
- Buffer / Buffer Source - experimental double-buffered texture wizardry
- Exporter Plugin System
- Support for custom lighting and custom unpack normal methods
- Unity (Surface) plugin
- Added initial support for custom lighting
- Now using UnpackNormal() for normal maps
- ShadeUtility.cs is now bundled with the plugin (but not exported), copy to your Unity project in an Editor subfolder to use
- Graph.json is now exported as well for use with ShadeUtility.cs
- Texture sampling in vertex function now uses tex2Dlod and correct parameters
- Default Unity.shader exported in .shader bundles now matches this plugin
- Plugin now exports folders without .shader extension for improved portability (does not effect ShadeUtility.cs)
- Misc
- The IAP is a once off forever purchase, functionally identical to a full-price app
- Use Light Params and the new Lighting input to have direct control over all lighting in your shader
- New Example
- Toon Shading (using custom lighting)
- Triplanar (Simplified) (using new Triplanar node)
- New Nodes
- Light Params - for use with custom lighting
- Triplanar - simplified triplanar mapping in one node
- Spherical (replaced Spherical to Cartesian)
- SDF Paint
- Experimental (so much so they have no icons yet)
- Transform UV - experimental sub-network transformation shinanigans
- Buffer / Buffer Source - experimental double-buffered texture wizardry
- Exporter Plugin System
- Support for custom lighting and custom unpack normal methods
- Unity (Surface) plugin
- Added initial support for custom lighting
- Now using UnpackNormal() for normal maps
- ShadeUtility.cs is now bundled with the plugin (but not exported), copy to your Unity project in an Editor subfolder to use
- Graph.json is now exported as well for use with ShadeUtility.cs
- Texture sampling in vertex function now uses tex2Dlod and correct parameters
- Default Unity.shader exported in .shader bundles now matches this plugin
- Plugin now exports folders without .shader extension for improved portability (does not effect ShadeUtility.cs)
- Misc
- The IAP is a once off forever purchase, functionally identical to a full-price app
1.2.7
2020年11月17日
- Fixed the main menu UI in the library from rendering incorrectly
- Some potential crashes fixed
- Improves usability on Mac
- Some potential crashes fixed
- Improves usability on Mac
1.2.6
2020年10月31日
New Examples:
• Simply Sand - Stylised PBR Island Sand Material based on a certain game with animals that cross paths
• Jack-O'-Lantern - Spooky Halloween pumpkin showing off vertex displacement and parallax offset effects
Performance:
• Reduced texture memory consumption by roughly 1/3rd (should help with super-heavy graphs like Forest Floor)
• Reduced node-preview resolution to save memory
Bug Fixes:
• The background input for Tiler nodes no longer rotates when setting random rotation
• Non-pattern inputs for Tiler nodes now use coordinates relative to the Tiler (instead of stamps)
Misc:
• Updated IAP copy to make extra double super sure that users know we do not have subscriptions, just a FREE trial
• Simply Sand - Stylised PBR Island Sand Material based on a certain game with animals that cross paths
• Jack-O'-Lantern - Spooky Halloween pumpkin showing off vertex displacement and parallax offset effects
Performance:
• Reduced texture memory consumption by roughly 1/3rd (should help with super-heavy graphs like Forest Floor)
• Reduced node-preview resolution to save memory
Bug Fixes:
• The background input for Tiler nodes no longer rotates when setting random rotation
• Non-pattern inputs for Tiler nodes now use coordinates relative to the Tiler (instead of stamps)
Misc:
• Updated IAP copy to make extra double super sure that users know we do not have subscriptions, just a FREE trial
1.2.5
2020年10月09日
New Built-In Plugin:
• Map Export, export all texture maps to a folder for use in other tools and apps
Bug Fixes:
• Repeat/Mirror/Clamp sampling options for texture-based nodes now work correctly
• Updated several plugins to export folders instead of bundles
• Added missing mip level parameter for texture2DLod method
• Built-in Unity exporter code generation fix related to gradient nodes
• 8 and 16 bit Grayscale/RGB/RGBA images are now saved to PNG format correctly
• Map Export, export all texture maps to a folder for use in other tools and apps
Bug Fixes:
• Repeat/Mirror/Clamp sampling options for texture-based nodes now work correctly
• Updated several plugins to export folders instead of bundles
• Added missing mip level parameter for texture2DLod method
• Built-in Unity exporter code generation fix related to gradient nodes
• 8 and 16 bit Grayscale/RGB/RGBA images are now saved to PNG format correctly
1.2.4
2020年07月08日
Bug fixes for people living on the edge
1.2.3
2020年06月18日
*** Emergency Hot-fix replacing version 1.2.2 which contained a serious crash bug ***
- Perceptual Gradients
The Gradient node has been updated with more options.
It now blends your colors using a spline through CIELAB color space, rather than linearly through RGB color space.
You can change this with the `Interpolation Mode` and `Perceptual Color Space` settings in the Gradient node options
- Texture Node Update
Adds `Wrap Mode`, `Filter Mode` and mipmap options
- Improved Unity Export (Pro only)
- Perceptual Gradients
The Gradient node has been updated with more options.
It now blends your colors using a spline through CIELAB color space, rather than linearly through RGB color space.
You can change this with the `Interpolation Mode` and `Perceptual Color Space` settings in the Gradient node options
- Texture Node Update
Adds `Wrap Mode`, `Filter Mode` and mipmap options
- Improved Unity Export (Pro only)
1.2.2
2020年06月16日
- Perceptual Gradients
The Gradient node has been updated with more options. It now blends your colors using a spline through CIELAB color space, rather than linearly through RGB color space. You can change this with the `Interpolation Mode` and `Perceptual Color Space` settings in the Gradient node options
- Texture Node Update
Adds `Wrap Mode`, `Filter Mode` and mipmap options
- Improved Unity Export (Pro only)
The Gradient node has been updated with more options. It now blends your colors using a spline through CIELAB color space, rather than linearly through RGB color space. You can change this with the `Interpolation Mode` and `Perceptual Color Space` settings in the Gradient node options
- Texture Node Update
Adds `Wrap Mode`, `Filter Mode` and mipmap options
- Improved Unity Export (Pro only)
1.2.1
2020年05月06日
Compare Node
- Compare two inputs using logical operators (less than, equal, and so on). Choose which value to send through based on the result of the comparison
- Compare two inputs using logical operators (less than, equal, and so on). Choose which value to send through based on the result of the comparison
1.2
2020年05月04日
1.1
2020年04月02日
1.0.2
2019年05月23日
1.0.1
2019年03月16日
1.0
2019年03月07日
Shade 価格
今日:
¥3,000
最低価格:
¥3,000
最高価格:
¥3,200
Shade FAQ
Shadeは、以下の国または地域では利用できません。
Russia
Shadeは次の言語がサポートされています。 英語
Shade二は内課金があります。課金要素と価格をご覧ください。
14-day Trial
¥0
Shade Pro
¥1,500
Shade Standard
¥2,200
Shade Pro Upgrade
¥0
ここをクリック!地理的に制限されているアプリのダウンロード方法をご参考ください。
次のリストをチェックして、Shadeの最低システム要件をご確認ください。
iPhone
iOS 15.6以降が必要です。
iPad
iPadOS 15.6以降が必要です。
iPod touch
iOS 15.6以降が必要です。