Abalone Game
₩3,300
11for iPhone, iPad
Age Rating
Abalone Game 스크린 샷
About Abalone Game
Abalone is a two-player abstract strategy board game. Players are represented by opposing black and white marbles on a hexagonal board with the objective of pushing six of the opponent's marbles off the edge of the board. The present version is made for iPad, and the players shoud stay on the opposite short sides of the iPad, in front of each other. One player gets the black marbles and the second the white ones.
The board consists of 61 hexagonal cells. Each player has 14 marbles that rest in the spaces and are initially automatically arranged as the game begins. The players take turns with the black marbles moving first. For each move, a player moves a straight line of one, two or three marbles of one color one space in one of six directions. The move can be either broadside / arrow-like (parallel to the line of marbles) or in-line / in a line (serial in respect to the line of marbles). The marbles should be moved one at a time, dragging them with a finger, and dropping them on the destination cells. If the move of two or three is longitudinal, i.e. in the same direction of the marble sequence, the leading piece must be moved first, followed by the second one, and (eventually) the tird one.
After the moves are made, the player shoud confirm them, hitting the Confirm button, or cancel them, using the Undo button.
A player can push their opponent's marbles (a "sumito") that are in a line to their own with an in-line move only. They can only push if the pushing line has more marbles than the pushed line (three can push one or two; two can push one). Marbles must be pushed to an empty space (i.e. not blocked by a marble) or off the board. The winner is the first player to push six of the opponent's marbles off of the edge of the board.
The dynamics of the basic game may have one serious flaw: it seems that a good but conservative player can set up their marbles in a defensive wedge and ward off all attacks indefinitely. An attacker may try to outflank this wedge or lure it into traps, but such advances are often more dangerous to the attacker than the defender. Thus, from the starting position, it takes little skill and no imagination to avoid losing, and nothing in the rules prevents games from being interminable.
The first player who succedes pushing six opponent's mables off the edge of the board wins the game.
The board consists of 61 hexagonal cells. Each player has 14 marbles that rest in the spaces and are initially automatically arranged as the game begins. The players take turns with the black marbles moving first. For each move, a player moves a straight line of one, two or three marbles of one color one space in one of six directions. The move can be either broadside / arrow-like (parallel to the line of marbles) or in-line / in a line (serial in respect to the line of marbles). The marbles should be moved one at a time, dragging them with a finger, and dropping them on the destination cells. If the move of two or three is longitudinal, i.e. in the same direction of the marble sequence, the leading piece must be moved first, followed by the second one, and (eventually) the tird one.
After the moves are made, the player shoud confirm them, hitting the Confirm button, or cancel them, using the Undo button.
A player can push their opponent's marbles (a "sumito") that are in a line to their own with an in-line move only. They can only push if the pushing line has more marbles than the pushed line (three can push one or two; two can push one). Marbles must be pushed to an empty space (i.e. not blocked by a marble) or off the board. The winner is the first player to push six of the opponent's marbles off of the edge of the board.
The dynamics of the basic game may have one serious flaw: it seems that a good but conservative player can set up their marbles in a defensive wedge and ward off all attacks indefinitely. An attacker may try to outflank this wedge or lure it into traps, but such advances are often more dangerous to the attacker than the defender. Thus, from the starting position, it takes little skill and no imagination to avoid losing, and nothing in the rules prevents games from being interminable.
The first player who succedes pushing six opponent's mables off the edge of the board wins the game.
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최신 버전 11의 새로운 기능
Last updated on May 5, 2024
오래된 버전
Correction of a small bug
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Version History
11
May 5, 2024
Correction of a small bug
10
Feb 24, 2024
Correction of a small bug
9
Feb 12, 2024
Correction of a small bug
8
Jan 24, 2024
Gestures to move marble are radically changed. Now if you want to move one, two or three marbles, you must first touch all of them: their color changes to red. After that, touch the destination cell, i.e. the place where the first marble must go; and, if possible and correct, the movement will take place.
7
Jan 21, 2024
German localization added
6
Jan 19, 2024
small graphical improvement
5
Jan 18, 2024
This version runs on both iPad and iPhone
4
Jan 15, 2024
Correction of a small bug
3
Jan 11, 2024
This new version allows two playing modes: Manual or Auto. In Manual mode an human player should move the black marbles, sitting in front of the first player. In Auto mode the black pieces are automatically moved by software engine.
2
Dec 9, 2023
Localized for more languages
1.0
Dec 5, 2023
Abalone Game FAQ
Abalone Game는 다음 제한 국가 이외의 지역에서 제공됩니다.
China
Abalone Game은 다음 언어를 지원합니다. 독일어, 스페인어, 영어, 이탈리아어, 프랑스어
제한된 국가 또는 지역에서 Abalone Game를 다운로드하는 방법을 알아보려면 여기를 클릭하십시오.
Abalone Game의 최소 요구 사항을 보려면 다음 목록을 확인하십시오.
iPhone
iOS 16.5 이상 필요.
iPad
iPadOS 16.5 이상 필요.