Codea

Codea


Creative coding


₩22,000Best Deal Ever
3.11.1for iPhone, iPad and more
8.7
99 Ratings
Two Lives Left
Developer
172.6MB
Size
May 10, 2024
Update Date
Productivity
Category
4+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Codea 스크린 샷
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Codea 포스터Codea 포스터Codea 포스터Codea 포스터Codea 포스터Codea 포스터Codea 포스터Codea 포스터

About Codea

멀티터치나 속도계같은 기능을 사용하여 여러분의 생각을 상호 작용하는 작품으로 만드세요.

우리는 Codea가 가장 아름답고 쉬운 코드 편집기라고 생각합니다. Codea는 여러분이 작성한 코드를 터치로 수정 할 수 있게 개발되었습니다. 컬러나 이미지를 바꾸고 싶으신가요? 탭을하여 여러분이 원하는 것을 정확하게 선택할 수 있는 비주얼 편집기를 제공합니다.

Codea는 Lua 프로그래밍 언어를 내장하였습니다. 기호에 너무 많이 의존하지 않는 간단하고 우아한 언어 - 아이패드와 완벽한 한 쌍을 이룹니다.

여기에 사용법이 있습니다: 코드를 입력하세요. 실행버튼을 눌러 코드를 실행하세요. 창의력을 발휘하여 프로그램을 개발하세요.

- 다양한 2D와 3D 그래픽을 제공합니다.
- 다양한 게임들과 시뮬레이션 예제에서 수많은 것 들을 배울 수 있습니다.
- 여러분의 창조물에 사용할 다양한 고전게임 효과음을 만들어보세요.
- 코드를 터치 하세요. 컬러, 이미지, 사운드를 선택 할수있습니다.
- 코드 작성 중 사용 설명서를 키보드에서 완벽하게 사용하실 수 있습니다.
- 똑똑한 자동완성 키워드 및 함수 추천기능
- 드롭박스에서 여러분의 자료를 가져올 수 있습니다.
- 복잡한 동작에 대한 모든 기능을 갖춘 물리 엔진을 지원합니다.
- 런타임에 변수를 조정할 수 있도록 시뮬레이션이나 게임 인터페이스에 매개 변수를 추가 합니다.
- 여러분의 기기에서 가속도계 및 멀티터치와 상호작용합니다.
- 비디오 녹화: 여러분의 프로젝트를 동영상으로 녹화하여 다른 사람들과 공유하세요!
- 여러분의 코드를 Xcode로 변화이 가능합니다.
- Codea는 3D 그래픽 렌더링이 가능합니다.
- 내장된 쉐이더 편집기와 GLSL 쉐이더 언어를 지원합니다.
- 사용자 지정 단축키를 포함한 블루투스 키보드를 지원합니다.
- Air Code: 와이파이를 사용하여 코드를 컴퓨터에서 작성할 수 있습니다.

도움이 필요 하거나 우리에게 연락을 하고자 하는 경우 이 페이지에서 지원 링크를 사용 하십시오.
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최신 버전 3.11.1의 새로운 기능

Last updated on May 10, 2024
오래된 버전
Fixes a crash that could occur on startup when running on iOS 15
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Version History
3.11.1
May 10, 2024
Fixes a crash that could occur on startup when running on iOS 15
3.11
Apr 18, 2024
iCloud Drive
• Store your projects on iCloud Drive, thanks to Unsung's amazing work. You can select a location when creating a new project or move existing projects to iCloud with a long press and select "Move to iCloud." Now you can have all your projects on all your devices, wherever you are

Air Code
• Devices running Codea will appear directly in VS Code, making Air Code easier than ever to use. Plus, we've introduced log points for evaluating expressions during debugging. All thanks to the tireless efforts of Jean-François

Accessibility
• Thanks to our newest team member, Ari, the main project browser is now more accessible, and is now navigatable via VoiceOver

Collaboration via iCloud
• Work on projects with friends by sharing through iCloud. Simply long-press a project in iCloud, choose "Share Project" and select "Collaboration" to get started

UI Enhancements
• The create project screen has been completely re-written. Set custom tint colors for your projects to personalize your workspace

Editor
• We've made code editing smoother with improvements in tokenization and keyboard navigation

Modern Renderer
• The modern renderer has received a host of improvements and fixes. Now, you can set colorspace, utilize clipping, and more. We're actively working on this, so let us know what you think

Fixes
• Numerous bug fixes and minor improvements, including performance issues when using asset keys

Thank You
• A big thank you to everyone who contributed to this release, especially our new team members!
3.10
Mar 9, 2024
Air Code
Fix desync issue between Codea and Air Code
Assets are now available under an Assets folder
Ability to read, save, copy and rename binary files from VSCode
Made it possible to modify values of variables and watches while debugging
Better expose some custom types in VSCode debugger (tables, colors, etc.)
Fix soft lock when saving a file while the debugger is paused
Fix breakpoints not working in newly created files

Asset Keys
Fixed issues with using external assets
Improves Asset Key support in Modern renderer (to match Legacy)

Asset Picker
Fixed issue where all sections would be displayed for sub-folders
Allow picking assets from other projects
Add picker support to require()
Refreshes the UI of the Sound Generator tool in the sound() picker

Require
Load files in buffer order when importing a project with require()

Modern Renderer
Fix issue where reading the red component of a color would return it as a float

Legacy Renderer
spriteSize now correctly returns the page count of PDFs
Adds supported sound and music file formats to documentation
readImage returns nil when the requested page is out-of-bounds

ObjC
Remove deprecated enums and values
Add unnamed enums under objc.enum
Add objc.async to run code async on the main thread
3.9.7
Feb 5, 2024
FIXES
- A bug where `sound` could stop working when re-running a project
- Appearance issues with the font picker UI in editor
- Initial scroll position in editor
3.9.6
Jan 24, 2024
- Removes status bar when playing projects
- Changes text truncation mode on project icons
3.9.5
Jan 22, 2024
VIEWER
- New sidebar with updated controls, including:
- Full screen mode
- Support for Dynamic Type
- Works with legacy and modern renderers
- Set Project Icon feature lets you position and crop your icon

CODE EDITOR
- Tab will indent a block of code if you have a selection
- Shift+Tab will de-indent a block of code
- Cmd+Z and Cmd+Shift+Z should work again for undo/redo
- Lots of fixes and optimizations for the code editor

MODERN RENDERER
- Improved stability, especially around pausing/restarting
- Added gamepad.playerIndex
- Fixed style.tint

CLASSIC RENDERER
- New physics.timeStep() to change the timestep when more precision is needed

AIR CODE
- Increased the maximum file size supported
- Improved Carbide support

OBJC
- Added CGVector support, can be created using objc.vector
- Fixed responsiveness issues with objc UI controls
- objc objects can now be compared for equality
- Add ability to implement the same protocol multiple times
- Support numbers for objc structs like objc.rect
- Fixed issues when using multiple windows
- Error message improvements

DEPRECATED API
- backingMode
- displayMode
3.9.1
Nov 23, 2023
• Codea가 프로그래밍 방식으로 프로젝트를 빠르게 생성할 때 데드락이 발생하는 문제를 수정
• 자동완성에 collectgarbage() 추가
• UI 조정 및 개선
3.9
Oct 27, 2023
Air Code Enhancements
- Introducing auto-complete support!
- All your projects are now directly available in VSCode's explorer view. Create, rename projects, and collections straight from VSCode
- New Codea Reference section in the sidebar with a "Find reference..." command
- Ability to rename symbols and display Lua errors directly in VSCode
- Enhanced stability with fixes for crash issues, filename case sensitivity, saving large files, and more

Dropbox Update
- Support for the Dropbox asset pack and sync has been removed. Access your Dropbox.assets folder via the Files app.
- What replaces Dropbox? Well...

External Asset Folders
- Introducing "External folder references" for your assets. Seamlessly integrate top-level folders with assets from iCloud, local storage, Dropbox, and other locations

UI and Functionality Improvements
- Now with an option to disable warning messages in the output console using viewer.showWarnings = false
- Improved "Add To" menu with more destinations
- Case-insensitive search in references
3.8
Jun 4, 2023
Air Code 2.0
• 완전히 재작성 및 재디자인
• VS Code를 사용하여 프로젝트를 디버그하고 코드 작성
• iPhone이나 iPad에서 실시간으로 코드 작성
• VS Code 내에서 파라미터와 직접 상호작용

업데이트
• 뷰어에 새로운 출력 패널 추가

Objective-C
• objc에 GameKit 추가
• NSString 대신 포인터를 objc char* 인수로 전달하는 것을 지원
• const 반환 유형 지원 (단순히 무시됨)
• 슈퍼클래스 멤버가 이제 자동완성에서 표시됩니다

수정 사항
• 소규모 UI 수정
• Craft에서의 기본 하늘 설정 수정
• 전체 문서를 포함하도록 독일어, 일본어, 프랑스어 로컬라이제이션 업데이트
3.7.1
Dec 22, 2022
Fixes
- Issue where dragging the starting selection handle on some text would cause the selection to narrow to zero length and possibly crash
- Multiple runtime errors should now clear correctly on a subsequent run
- Syntax errors that occur when runtime errors are visible should not incorrectly persist
- Using the sprite (or any) picker when a function contains other arguments containing expressions using the % sign will no longer produce corrupt text around the location of the % sign when an asset is selected
3.7
Dec 12, 2022
LIVE CODING
- Run in New Window: you can now run projects in a new window and keep the editor open
- Live Coding: when you edit code which is running in a new window, it will update live

NEW
- Projects can be opened in new windows (long press the project icon)
- Codea tries to understand the types of your variables better
- This should result in better autocomplete
- We now support manual type annotation in comments, simply type three `-` characters above a variable declaration or function
- These type annotations will help Codea provide better autocomplete
- Updates LuaSocket to latest version

OBJ-C
- Objective-C methods and properties now autocomplete
- Callbacks can now work with BOOL pointers
- Struct arguments are supported in Lua callbacks
- Objective-C Sets: you can now use `objc.set()` to create an NSSet
- Objective-C Colors: Codea colors are now bridged to Objective-C. This means you can do things like `view.backgroundColor = color(128)`
- You can now use `vec2` where you would use a `CGPoint` in the `objc` library. For example: `uiTextView:setContentOffset_(vec2(0, 100))`

FIXED
- Animation example project fix
- Roller Coaster example project fix
- Sounds Plus example project fix
- Improved the Project Browser's sidebar behaviour when rotating or changing size
- Improved the animation when opening projects to be more seamless
- Fixes when adjusting editor settings in a scrolled file (shouldn't lose position)
- Fixes Project Browser filter bar turning black briefly when closing a project
- Fixes a crash when denying screen recording permission

Thanks to Jean-François Pérusse and Unsung Lee for their amazing work on this release!
3.6
Sep 9, 2022
New Render Engine Preview
- Includes a preview of the new Metal-based renderer coming in Codea 4.0. You can enable it on a per-project basis, and documentation is available in the editor.
- The new renderer allows for advanced effects like compute shaders, better text and vector rendering, and more

Objective-C Library Updates
- Exposes more types through the objc library
- Allows for interaction with delegates and other callback-style APIs from the renderer

Asset Library Improvements
- You can now add sprites, music and sounds to your project using the document picker
- Or by drag-and-drop directly into the code editor!
3.5.3
Apr 10, 2022
- Optimizes the asset picker when you have lots of images in a directory
- Fixes a bug in Air Code that could cause Codea to crash when re-running a project after fixing an error
3.5.2
Feb 24, 2022
- Improves stability of Codea especially in situations where the renderer interacts with other threads in the system
- Adds objc.delegate for creating delegate objects when interacting with Obj-C libraries
- See the documentation for more info!
3.5.1
Jan 10, 2022
- Changes the behaviour of Cmd+Left Arrow to jump to the start of the line while respecting indentation (i.e., after the whitespace)
- Fixes a crash on iOS 14
3.5
Jan 7, 2022
The Objective-C Update

This is a big update! It includes bindings for native Objective-C APIs under the `objc` namespace

Now you can do things like implement your own game controller support, call web sockets and URL sessions, use pathfinding and octrees from GameplayKit, access MIDI interfaces and much more

Check the Objective-C section of the Lua chapter in the documentation for details

This update was authored by contributor @jfperusse, say hi (and thanks!) on Codea Talk if you enjoy it
3.4.7
Dec 29, 2021
- New physics.bodies property
- Provides a read-only list of all physics bodies currently active
- Useful if you want to draw all your physics objects, identify static shapes such as walls and floors, and so on
3.4.6
Dec 22, 2021
- Fixed screen recording in the viewer
- Improved editor code saving
- Improved closing the viewer when Lua code is unresponsive
- Improved jump to next symbol key behaviour around comments
3.4.5
Dec 19, 2021
- Autocomplete now shows up for dependent projects, and works better with symbols from other tabs
- Fixes a crash in pastboard.copy(image) (thanks @jfperusse!)
- Re-jigged order of frame and fixed updates
- Fixes a bug where the current project could show as a selectable dependency when closing and re-opening Codea
- Linked scene fixed update loop to physics simulation
- Fixed bug where Cmd+Right Arrow would not jump to end of line if autocomplete bar was visible and caret placement style was set to 'exact' in editor preferences
- Added deltaTime parameter to update(dt) entity callback
- Added fixedUpdate(dt) entity callback
- Fixes a bug where running and closing a project caused a memory leak if the project had dependencies
- Changed how rigidbody awake property sets/gets
- applyForce/applyTorque family of methods now wake up sleeping rigidbodies
3.4.4
Oct 5, 2021
+ The code editor now shows the status bar. This plays nicer with the new iPadOS multitasking indicator
+ Prevent the undo button getting covered by autocomplete after hitting undo
+ Show function argument help earlier when typing
3.4.3
Sep 20, 2021
Here's some new stuff for you while we work on the next big version of Codea!

You can now:

- Create subfolders inside your project asset folders, just hit the "+" button in your project asset
- View assets right from the code editor. Select Do > Assets
- On iPhone you get an undo button right above the keyboard, you're welcome

Fixes:

- Big changes to the way your projects read and save, this should make things more reliable
- Asset UI now supports light and dark modes
- Project sorting wasn't sticking. It sticks now
- Improved memory use
- Little UI tweaks here and there
3.4.2
Aug 1, 2021
Fixes an issue that could occur when using asset pickers in your code
3.4.1
Jul 31, 2021
Fixes a crash in Shader Lab, thanks for all your reports!
3.4
Jul 25, 2021
- Brand new project browser design!
- You can drag-and-drop projects between collections
- New "Jump to Next Symbol" key. The software tab key will contextually turn into this symbol which allows you to quickly navigate to the next symbol, and quickly jump over operators and syntax
- You can now dismiss autocomplete by hitting escape or backtick (`) on your hardware keyboard
- Fixed: line numbers over 999 are no longer truncated
- Improved: Codea's launch time should be slightly faster
3.3.3
Jun 24, 2021
- saveProjectTab and readProjectTab should interact much better with the project currently being edited
- readProjectTab will ensure the editing changes are saved before use
- saveProjectTab should ensure the open project updates to reflect its state
- Same goes for readText/saveText functions

Codea 가격

오늘:
₩22,000
최저 가격:
₩22,000
최고 가격:
₩23,000

Codea FAQ

Codea는 다음 제한 국가 이외의 지역에서 제공됩니다.
Russia
Codea은 다음 언어를 지원합니다. 네덜란드어, 독일어, 러시아어, 스페인어, 영어, 이탈리아어, 일본어, 중국어(간체), 카탈로니아어, 프랑스어
제한된 국가 또는 지역에서 Codea를 다운로드하는 방법을 알아보려면 여기를 클릭하십시오.
Codea의 최소 요구 사항을 보려면 다음 목록을 확인하십시오.
iPhone
iOS 15.0 이상 필요.
iPad
iPadOS 15.0 이상 필요.
iPod touch
iOS 15.0 이상 필요.

Codea 대안

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