Shade

Create pro visual effects

1.3.2 for iPhone, iPad
$19.99
8.8

14 Ratings

Update Date

2023-11-02

Size

185.2 MB

Screenshots for iPhone

iPhone
Shade Description
Shade transforms your device into a professional node-based shader editor. Build stunning, connected shader graphs that render in real time

You'll find full support for keyboard shortcuts, drag-and-drop, and documentation built right in

Once you're done, export your shader out to Unity 3D or load it straight into Codea. Use them in your games, apps, or anything you make

Put your finger on the glass and start creating

FEATURES

• Connection stacking: no need for explicit arithmetic nodes. Just plug multiple outputs into a single input. Tap to change how they're blended
• Automatic swizzling: connect anything to anything. Shade will figure it out and swizzle your connection. Tap the little circle to re-wire the logic
• Over 100 nodes for building your shaders, tap any node for help
• Live physically-based render preview
• Drag-and-drop images right into your graph
• Full keyboard support
• AR previews, including Face AR for building shaders right on your... face
• Video tutorials
Shade 1.3.2 Update
2023-11-02
This fixes a bug when creating shaders in the newest version of iOS
More Information
Price:
$19.99
Version:
1.3.2
Size:
185.2 MB
Update Date:
2023-11-02
Developer:
Two Lives Left
Language:
English

Safe to Download

AppPure.com and the download link of this app are 100% safe. The download link of this app will be redirected to the official App Store site, thus the app is original and has not been modified in any way.

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1.3.2 2023-11-02
This fixes a bug when creating shaders in the newest version of iOS
1.3.1 2022-02-19
- Bug Fixes
- Fixed errors in Screen Size, Volume Flatten and Volume Textures nodes
- Fixed shader error in Noise 3D node when no position input is connected
1.3 2021-12-24
- Shade Standard is now free (as in beer)
- All standard users have been upgraded to Shade Pro free of charge
- The free trial now unlocks Shade Pro for its duration
- New Example
- Trail Effect
- New Nodes
- Screen Size - The size of the screen :O
- Engine
- Updated to Lua 5.4, improved performance and garbage collection
- GLTF added to supported preview model formats
- Interface
- Gradient editor handles touch interaction more consistently
- Swizzle connections are now easier to drag
- Experimental (Beta features)
- Drag images into the gradient editor to sample colors directly
- Transform - Arbitrary 3D vector transformations
- Time Shift - Shift time for any expression further down the graph
- Function, Input and Output nodes enabling subgraph editing (very experimental)
1.2.8 2021-01-19
- Custom Lighting (finally)
- Use Light Params and the new Lighting input to have direct control over all lighting in your shader
- New Example
- Toon Shading (using custom lighting)
- Triplanar (Simplified) (using new Triplanar node)
- New Nodes
- Light Params - for use with custom lighting
- Triplanar - simplified triplanar mapping in one node
- Spherical (replaced Spherical to Cartesian)
- SDF Paint
- Experimental (so much so they have no icons yet)
- Transform UV - experimental sub-network transformation shinanigans
- Buffer / Buffer Source - experimental double-buffered texture wizardry
- Exporter Plugin System
- Support for custom lighting and custom unpack normal methods
- Unity (Surface) plugin
- Added initial support for custom lighting
- Now using UnpackNormal() for normal maps
- ShadeUtility.cs is now bundled with the plugin (but not exported), copy to your Unity project in an Editor subfolder to use
- Graph.json is now exported as well for use with ShadeUtility.cs
- Texture sampling in vertex function now uses tex2Dlod and correct parameters
- Default Unity.shader exported in .shader bundles now matches this plugin
- Plugin now exports folders without .shader extension for improved portability (does not effect ShadeUtility.cs)
- Misc
- The IAP is a once off forever purchase, functionally identical to a full-price app
1.2.7 2020-11-17
- Fixed the main menu UI in the library from rendering incorrectly
- Some potential crashes fixed
- Improves usability on Mac
1.2.6 2020-10-31
New Examples:
• Simply Sand - Stylised PBR Island Sand Material based on a certain game with animals that cross paths
• Jack-O'-Lantern - Spooky Halloween pumpkin showing off vertex displacement and parallax offset effects

Performance:
• Reduced texture memory consumption by roughly 1/3rd (should help with super-heavy graphs like Forest Floor)
• Reduced node-preview resolution to save memory

Bug Fixes:
• The background input for Tiler nodes no longer rotates when setting random rotation
• Non-pattern inputs for Tiler nodes now use coordinates relative to the Tiler (instead of stamps)

Misc:
• Updated IAP copy to make extra double super sure that users know we do not have subscriptions, just a FREE trial
1.2.5 2020-10-09
New Built-In Plugin:
• Map Export, export all texture maps to a folder for use in other tools and apps

Bug Fixes:
• Repeat/Mirror/Clamp sampling options for texture-based nodes now work correctly
• Updated several plugins to export folders instead of bundles
• Added missing mip level parameter for texture2DLod method
• Built-in Unity exporter code generation fix related to gradient nodes
• 8 and 16 bit Grayscale/RGB/RGBA images are now saved to PNG format correctly
1.2.4 2020-07-08
Bug fixes for people living on the edge
1.2.3 2020-06-18
*** Emergency Hot-fix replacing version 1.2.2 which contained a serious crash bug ***

- Perceptual Gradients
The Gradient node has been updated with more options.
It now blends your colors using a spline through CIELAB color space, rather than linearly through RGB color space.
You can change this with the `Interpolation Mode` and `Perceptual Color Space` settings in the Gradient node options

- Texture Node Update
Adds `Wrap Mode`, `Filter Mode` and mipmap options

- Improved Unity Export (Pro only)
1.2.2 2020-06-16
- Perceptual Gradients 
The Gradient node has been updated with more options. It now blends your colors using a spline through CIELAB color space, rather than linearly through RGB color space. You can change this with the `Interpolation Mode` and `Perceptual Color Space` settings in the Gradient node options

- Texture Node Update
Adds `Wrap Mode`, `Filter Mode` and mipmap options

- Improved Unity Export (Pro only)
1.2.1 2020-05-06
Compare Node

- Compare two inputs using logical operators (less than, equal, and so on). Choose which value to send through based on the result of the comparison
1.2 2020-05-04
This version of Shade adds support for your mouse or trackpad, plus:

- Updated environment maps to use prefiltered irradiance cube map
- Added environment blur and fade preview options
- Preview camera controls updated to support panning via pinching and trackpad scrolling
- Face AR preview now updates in realtime regardless of shader setup
- Fixed typo in Codea shader evaluator
- Added updated texture property options
- Disabled mipmapping for Gradient node
- Added default texture values for Tiler outputs
- Added missing texture property defaults for baked node outputs
- Removed redundant shader property generation
1.1 2020-04-02
The Kitchen Sink Update

6 New Nodes

Tiler & Tile Data: Advanced tiling texture generator
Ambient Occlusion: Generate ambient occlusion based on height and normals
Curvature: Generate convexity/concavity from normals for roughness calculations
Parallax Offset: Generate parallax effects to create fake depth
SD Capsule: More raymarching shapes, yay!

7 New Examples using the new Tiler workflow

Forest Floor
Quilted Leather
Stone
Skull and Bones
Keyboard
Tiles
Wool Pattern

1 Other Example

Slime

New Features

Custom export plugins
Custom models
New Tiler-based workflow
Support for custom HDR image based lighting and backgrounds
Physically based atmospheric background
Fullscreen preview mode
Zoom to Fit and Group menu actions
Multi-node selection, copy/paste/duplicate

And the Rest

Performance improvements
Universal undo/redo gesture (3 finger swipe)
16 bit floating point textures
Drag and drop support for colors
Many other things...
1.0.2 2019-05-23
Four New Nodes
• Switch by Face: render different output based on polygon facing... ness
• Blur: a single-pass gaussian blur
• SD Octahedron: a fancy new primitive for your signed distance fields
• Texture Size: does what it says on the box

Five New Examples
• Frost (Intermediate)
• Fire Opal (Advanced)
• Rain (Advanced)
• Lava Flow (Advanced)
• Fractal Raymarch (Galaxy Brain)

New Features
• Properties: view and edit all your published shader properties in a single view

And the Rest
• Graph cycles are detected and removed
• Texture picker inspector now supports receiving an image by drag-and-drop
• Improved undo
• Apple Pencil improvements for UI interaction
• Improved UI animations
• Fixes a bug where the reference documentation could be displayed twice
• Improves graph gesture interactions
• Updates to Swift 5
• Why do we tell you all this stuff
1.0.1 2019-03-16
• Shade Standard: a new product which allows you to unlock Shade editing features without the Pro export features
• A handy new button to re-center the graph when you scroll off the screen on iPhone or in split-view on iPad
• Slicker UI and some spit and polish. Wait. No spit
1.0 2019-03-08