Idle Research

Idle Research


Fun Incremental Game!


FreeOffers In-App Purchases

0.21.9for iPhone, iPad and more
9.5
672 Ratings
Considera Core LLC
Developer
476.7 MB
Size
Aug 22, 2022
Update Date
Entertainment
Category
9+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Idle Research Screenshots
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About Idle Research

Idle Research is an addictive, resource management, incremental game with both idle and active playstyles. Research and craft colorful Flasks, Tubes, and Cylinders to earn as much Energy as possible! Big numbers guaranteed!

Idle Research is the most satisfying incremental game with lots of fun things to do! If you love idle or clicker incremental games with basic and complex features, this game is for you!

FEATURES!
Cute & Colorful Art - Lots of colorful and fun items!
Modern UI - A very simplistic, beautiful, modern, and colorful UI that's pleasing to look at!
Massive Numbers - Up to the e100000s is guaranteed!
Lots of Content - Lots of places to unlock that make numbers grow! Hundreds of hours gauranteed!
Cloud Saving - Transfer your saves to any device with just one login!
Made With Love - This game is being worked on by a solo developer who is very passionate!

CONTENT!
Research - Research and unlock up to 18 different and colorful items!
Crafting - Craft items that unlock tons of features and make numbers grow!
Accelerators - Speed up the game with up to 62 different Accelerators!
Automation - There are a ton of ways to automate the game and let it play for you!
Mastery - Improve your Research speed by mastering your items!
Prestige - Reset some aspects of the game to speed things up even more!
Adventure - Fight enemies in 7 different zones and infinite stages!
Skilling - Access up to 70 different skills that boost tons of stuff!
Potions - Brew up to 12 different potions!
Simulations - Start simulations for your adventure zones and earn fragments! Buy up to 17 different upgrades!
Daily Solitaire - Play the solitaire minigame and gain as many points as you can! Earn in-game rewards that make you progress further!

Play Idle Research today for FREE!
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What's New in the Latest Version 0.21.9

Last updated on Aug 22, 2022
Old Versions
v0.21.7/9 Patch Notes!


[Added]
- (Accelerators) You can now hold on the little buttons on every accelerator.
- (Crafting) EXPERIMENTAL: Added a manual input for crafting presets. If you somehow add some weird string or something and it messes up the game, please get in contact with me!
- (Tutorial) During the tutorial, when you need to head to a certain location in navigation, the button will turn blue!
- (Research) Added the crafting cost in the description of current research.
- (Settings) Ability to toggle patch notes on game load.
- (Settings) When using Mixed Notation, you can now switch through a few numbers when you want it to switch to scientific.
- (Diamond Shop) If you feel generous and appreciate my work, you can now donate in the Diamond Shop. These do not change the game in any way, just donations. If you are in my Discord and want a donator role, reach out to me!
- (Misc.) Quick save and return to the main menu button on the navigation panel.
- (Misc.) When you unlock a feature and it involves the navigation panel, the button will turn red.





[Changed]
- (Achievements) The auto slot achievement has been changed to “Buy 10 Crafters”
- (Adventure) Deploy All bugs
- (Adventure) In stats, the Skill shards per kill was relabeled.
- (Crafting) Orange Flask base crafting time: 40 => 30 seconds.
- (Crafting) Yellow Flask base crafting time: 200 => 150 seconds.
- (Crafting) Yellow Flask base crafting cost: 25 => 20 Orange Flasks.
- (Tutorial) Redid the entire Flasks tutorial, made it more friendly and up to date with the recent changes :)
- (Tutorial) The tutorial is now a floating window that can be moved around and resized :^D
- (Research) Orange Flask base research time: 60 => 30 seconds.
- (Research) Orange Flask base research requirement: 50 => 100 Orange Flasks.
- (Misc.) Adventure and Diamond Shop buttons have been repositioned in the navigation panel.





[Fixed]
- (OFFLINE) OFFLINE PROGRESS SHOULD WORK AS NORMALLY NOW. IF IT DOESN'T BE THE FIRST LOAD, IT SHOULD BE AFTERWARDS. REPORT TO THE DEV IF IT DOESN’T STILL.
- (Achievements) The Auto Crafting slot achievement has been replaced by: Buy 10 Crafters.
- (Ice) Fixed a bug where the crafting slots don’t reset on freeze mode/ice age upgrade doesn’t working. I am aware others are having issues, but I’m going to try to figure out
- (Ice) Fixed buy max ice makers
- (Mastery) Fixed some mastery bugs
- (Skilling) Fixed distribute all skill shards
- (Skilling) Fixed an ice upgrade that isn’t supposed to hide skill tabs
- (Solitaire) Fixed an issue where doing practice mode can reset solitaire cooldown
- (Diamond Shop) Certain upgrades not unlocking
- (Misc.) Minor UI/Game bugs
- (Misc.) Letter Notation
- (Misc.) Fixed several buy maxes
- (Misc.) Fixed a bug where certain old saves couldn’t be imported in settings
- (Misc.) Fixed an ad exploit on mobile





[Removed]
- (Accelerators) The toggle spend mode, useless
- (Ice) Auto Upgrade and Unlock Auto Deploy, useless
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Version History
0.21.9
Aug 22, 2022
v0.21.7/9 Patch Notes!


[Added]
- (Accelerators) You can now hold on the little buttons on every accelerator.
- (Crafting) EXPERIMENTAL: Added a manual input for crafting presets. If you somehow add some weird string or something and it messes up the game, please get in contact with me!
- (Tutorial) During the tutorial, when you need to head to a certain location in navigation, the button will turn blue!
- (Research) Added the crafting cost in the description of current research.
- (Settings) Ability to toggle patch notes on game load.
- (Settings) When using Mixed Notation, you can now switch through a few numbers when you want it to switch to scientific.
- (Diamond Shop) If you feel generous and appreciate my work, you can now donate in the Diamond Shop. These do not change the game in any way, just donations. If you are in my Discord and want a donator role, reach out to me!
- (Misc.) Quick save and return to the main menu button on the navigation panel.
- (Misc.) When you unlock a feature and it involves the navigation panel, the button will turn red.





[Changed]
- (Achievements) The auto slot achievement has been changed to “Buy 10 Crafters”
- (Adventure) Deploy All bugs
- (Adventure) In stats, the Skill shards per kill was relabeled.
- (Crafting) Orange Flask base crafting time: 40 => 30 seconds.
- (Crafting) Yellow Flask base crafting time: 200 => 150 seconds.
- (Crafting) Yellow Flask base crafting cost: 25 => 20 Orange Flasks.
- (Tutorial) Redid the entire Flasks tutorial, made it more friendly and up to date with the recent changes :)
- (Tutorial) The tutorial is now a floating window that can be moved around and resized :^D
- (Research) Orange Flask base research time: 60 => 30 seconds.
- (Research) Orange Flask base research requirement: 50 => 100 Orange Flasks.
- (Misc.) Adventure and Diamond Shop buttons have been repositioned in the navigation panel.





[Fixed]
- (OFFLINE) OFFLINE PROGRESS SHOULD WORK AS NORMALLY NOW. IF IT DOESN'T BE THE FIRST LOAD, IT SHOULD BE AFTERWARDS. REPORT TO THE DEV IF IT DOESN’T STILL.
- (Achievements) The Auto Crafting slot achievement has been replaced by: Buy 10 Crafters.
- (Ice) Fixed a bug where the crafting slots don’t reset on freeze mode/ice age upgrade doesn’t working. I am aware others are having issues, but I’m going to try to figure out
- (Ice) Fixed buy max ice makers
- (Mastery) Fixed some mastery bugs
- (Skilling) Fixed distribute all skill shards
- (Skilling) Fixed an ice upgrade that isn’t supposed to hide skill tabs
- (Solitaire) Fixed an issue where doing practice mode can reset solitaire cooldown
- (Diamond Shop) Certain upgrades not unlocking
- (Misc.) Minor UI/Game bugs
- (Misc.) Letter Notation
- (Misc.) Fixed several buy maxes
- (Misc.) Fixed a bug where certain old saves couldn’t be imported in settings
- (Misc.) Fixed an ad exploit on mobile





[Removed]
- (Accelerators) The toggle spend mode, useless
- (Ice) Auto Upgrade and Unlock Auto Deploy, useless
0.21.8
Aug 12, 2022
v0.21.6/7/8
[Added]
- (Crafting) Presets now have a custom preset input.
- (Solitaire) A setting to toggle Auto Win



[Changed]
NOTE! A lot of the balancing related changes in this update are subject to change!
- (Saving!) Save System has been reworked. Flasks, Tubes, and Shared data has been merged! No more importing/exporting/managing multiple files! This should eliminate a lot of the save-related bugs. With this save system change, current backups have been wiped. You are still allowed to import previous saves with the following tags: “FLASKS>”, “TUBES>”, “SHARED>”.
- (Saving) You now have a maximum of 50 backup files.
- (Menu) Menu has gotten a touch up since the save system was reworked, so it should be less confusing now!
- (Research) Orange Flask Research Time: 120 => 60 Seconds
- (Research) Yellow Flask Research Time: 600 => 300 Seconds
- (Research) Yellow Flask Requirement: 250 => 100 Orange Flasks
- (Research) Blue Flask Time: 7,200 => 20,000 Seconds
- (Research) Purple Flask Time: 1.00e7 => 1.00e8 Seconds
- (Diamond Shop) The upgrades have been moved to their own page
- (Diamond Shop) (subject to change!) The upgrades have been reworked to make it more fair for F2P and pay-to-speed-up players. Most upgrades have been grouped together, so you can buy one upgrade with multiple effects. Each upgrade group starts at 1 Diamond Item, the cost multiplier is 4x. Costs are no longer shared. Upgrades work exactly the same, just a bit easier to choose which upgrades to get. This also means the UI has been cleaned up :). Everyone's upgrades will be reset for the first time, just so you can respend your diamonds accordingly!
- (Crafting) Start of the rebalancing phase, for a smoother early game experience. Here are some base Flask cost changes: Yellow (15 => 25), Green (25 => 250), Blue (75 => 1.00e3).
- (Accelerators): (subject to change!) Energy boost accelerator unlock cost: 1.00e10 => 1.00e15
- (Prestige): (subject to change!) Base formula: log(energy / 1e10 + 1, 1.35) => log(energy / 1e15 + 1, 1.35)
- (Prestige): (subject to change!) Prestige Unlocks at 1.00e18 Energy



[Fixed]
- (Accelerators) Item Accelerators generate items when you haven’t unlocked the accelerator.
- (Ice) Fixed a bug where ice makers went negative for some reason
- (Offline) Fixed offline progress



[Removed]
- (Crafting) Manual Crafting! Whenever you buy a crafting slot, it automatically starts crafting for you. You no longer need to buy Auto Crafters. This is to make the early game feel smoother.
- (Settings) Flask/Tube Resetting, due to the reworked save system.
0.21.7
Aug 11, 2022
v0.21.6/7
[Added]
- (Crafting) Presets now have a custom preset input.
- (Solitaire) A setting to toggle Auto Win



[Changed]
NOTE! A lot of the balancing related changes in this update are subject to change!
- (Saving!) Save System has been reworked. Flasks, Tubes, and Shared data has been merged! No more importing/exporting/managing multiple files! This should eliminate a lot of the save-related bugs. With this save system change, current backups have been wiped. You are still allowed to import previous saves with the following tags: “FLASKS>”, “TUBES>”, “SHARED>”.
- (Saving) You now have a maximum of 50 backup files.
- (Menu) Menu has gotten a touch up since the save system was reworked, so it should be less confusing now!
- (Research) Orange Flask Research Time: 120 => 60 Seconds
- (Research) Yellow Flask Research Time: 600 => 300 Seconds
- (Research) Yellow Flask Requirement: 250 => 100 Orange Flasks
- (Research) Blue Flask Time: 7,200 => 20,000 Seconds
- (Research) Purple Flask Time: 1.00e7 => 1.00e8 Seconds
- (Diamond Shop) The upgrades have been moved to their own page
- (Diamond Shop) (subject to change!) The upgrades have been reworked to make it more fair for F2P and pay-to-speed-up players. Most upgrades have been grouped together, so you can buy one upgrade with multiple effects. Each upgrade group starts at 1 Diamond Item, the cost multiplier is 4x. Costs are no longer shared. Upgrades work exactly the same, just a bit easier to choose which upgrades to get. This also means the UI has been cleaned up :). Everyone's upgrades will be reset for the first time, just so you can respend your diamonds accordingly!
- (Crafting) Start of the rebalancing phase, for a smoother early game experience. Here are some base Flask cost changes: Yellow (15 => 25), Green (25 => 250), Blue (75 => 1.00e3).
- (Accelerators): (subject to change!) Energy boost accelerator unlock cost: 1.00e10 => 1.00e15
- (Prestige): (subject to change!) Base formula: log(energy / 1e10 + 1, 1.35) => log(energy / 1e15 + 1, 1.35)
- (Prestige): (subject to change!) Prestige Unlocks at 1.00e18 Energy



[Fixed]
- (Accelerators) Item Accelerators generate items when you haven’t unlocked the accelerator.
- (Ice) Fixed a bug where ice makers went negative for some reason
- (Offline) Fixed offline progress



[Removed]
- (Crafting) Manual Crafting! Whenever you buy a crafting slot, it automatically starts crafting for you. You no longer need to buy Auto Crafters. This is to make the early game feel smoother.
- (Settings) Flask/Tube Resetting, due to the reworked save system.
0.21.6
Aug 11, 2022
v0.21.6
[Added]
- (Crafting) Presets now have a custom preset input.
- (Solitaire) A setting to toggle Auto Win



[Changed]
NOTE! A lot of the balancing related changes in this update are subject to change!
- (Saving!) Save System has been reworked. Flasks, Tubes, and Shared data has been merged! No more importing/exporting/managing multiple files! This should eliminate a lot of the save-related bugs. With this save system change, current backups have been wiped. You are still allowed to import previous saves with the following tags: “FLASKS>”, “TUBES>”, “SHARED>”.
- (Saving) You now have a maximum of 50 backup files.
- (Menu) Menu has gotten a touch up since the save system was reworked, so it should be less confusing now!
- (Research) Orange Flask Research Time: 120 => 60 Seconds
- (Research) Yellow Flask Research Time: 600 => 300 Seconds
- (Research) Yellow Flask Requirement: 250 => 100 Orange Flasks
- (Research) Blue Flask Time: 7,200 => 20,000 Seconds
- (Research) Purple Flask Time: 1.00e7 => 1.00e8 Seconds
- (Diamond Shop) The upgrades have been moved to their own page
- (Diamond Shop) (subject to change!) The upgrades have been reworked to make it more fair for F2P and pay-to-speed-up players. Most upgrades have been grouped together, so you can buy one upgrade with multiple effects. Each upgrade group starts at 1 Diamond Item, the cost multiplier is 4x. Costs are no longer shared. Upgrades work exactly the same, just a bit easier to choose which upgrades to get. This also means the UI has been cleaned up :). Everyone's upgrades will be reset for the first time, just so you can respend your diamonds accordingly!
- (Crafting) Start of the rebalancing phase, for a smoother early game experience. Here are some base Flask cost changes: Yellow (15 => 25), Green (25 => 250), Blue (75 => 1.00e3).
- (Accelerators): (subject to change!) Energy boost accelerator unlock cost: 1.00e10 => 1.00e15
- (Prestige): (subject to change!) Base formula: log(energy / 1e10 + 1, 1.35) => log(energy / 1e15 + 1, 1.35)
- (Prestige): (subject to change!) Prestige Unlocks at 1.00e18 Energy



[Fixed]
- (Accelerators) Item Accelerators generate items when you haven’t unlocked the accelerator.
- (Ice) Fixed a bug where ice makers went negative for some reason
- (Offline) Fixed offline progress



[Removed]
- (Crafting) Manual Crafting! Whenever you buy a crafting slot, it automatically starts crafting for you. You no longer need to buy Auto Crafters. This is to make the early game feel smoother.
- (Settings) Flask/Tube Resetting, due to the reworked save system.
0.21.5
Aug 7, 2022
v0.21.4-v0.21.5

Added
- Flask’s Assembly: Added shortcut buttons in Juice.
- You can now hold on the Sample Processor buttons.
- Mastery: (QoL) since there is a large phase where you only have 1 mastery slot, assigning another mastery slot will disable the already enabled one (assuming you have no slots left).
- Potions: You can now see tube expenditures at the top.
- Settings: Added a setting where the game can run in 10 fps if it’s out of focus.
- Misc: Added Skill Shards to the Skilling navigation button
- SOLITAIRE: YOU CAN NOW DOUBLE CLICK THE CARDS IF YOU WANT THEM TO GO TO ONE OF THE 4 FOUNDATION PILES (if it can) (WOOOOOO!!!)
- +5 Diamonds for winning! Game will also automatically end if you win.
- Solitaire cooldown has been reduced to 23 hours, so users don’t keep pushing it further and further into the night.
- AUTO WIN CONDITION HAS BEEN ADDED! No more needing to spam drag/click cards!
- You can now switch between the normal Idle Research solitaire cards and super basic easy to read ones!!
- Upon ending the game, there is a confirmation now

Changed
- Adventure: Auto Stage is a little more flexible for when you first start out/enter freeze mode.
- Settings: “Mute Music” has been relabeled to “Music”, to make it more straightforward.
- UI Scale Change is now saved based on the device.
- Tube’s Simulations: Auto Purify no-longer saves, just so you don’t miss out on nice gains.
- The concept of Simulation Length is gone! Simulations will run forever. No need to start them either, once they are unlocked, they are free to go! That means the Simulation Length - - upgrade was removed and that right panel has been cleaned up. Woo!
- Diamond Shop: The Special Upgrade and others are now hidden until you unlock the previously specified feature.
- The Time Bender IAP now ranges from 0.1x-5.0x (previously 0.5x-5.0x), if you enjoy the pain.
- Misc: Some buttons in the navigation panel have been indented.

Fixed
- Minor Bugs
- Skilling: Distribute skill shards on color works properly.
- When you change pages, it will keep the last skill you selected.
- The skill XP goal was being displayed.
- Crafting: In Tubes, the tube consumption from potions is now correct.
- You can now scroll on the actual crafting screen. This comes with a cost, when holding while crafting, moving your finger will disable it because Unity prioritizes moving the scroll system. I tried at least.
- Change All would not update the Item Accelerators’ generator properly.
- Fire: Burning time was shared between Flasks and Tubes.
- Assembly: 45% of the samples are supposed to go to crafting speed and count accordingly, not 40%.
- Ice: Fixed a bug where queuing in Flasks will start Freeze mode in Tubes, even if you haven’t unlocked it.
- Misc: Discord RPC was displaying “mspace” when using mixed scientific notation and had the monospace setting on.
- When a number is negative while using letter notation, it became NaN

Removed
- Smooth progress bars for skills, tutorial, adventure, and research. Not needed and it causes issues with lower FPS. If the game freezes or slows down, these may cause major problems.
0.21.4
Aug 6, 2022
v0.21.4
Added
- Flask’s Assembly: Added shortcut buttons in Juice.
- You can now hold on the Sample Processor buttons.
- Mastery: (QoL) since there is a large phase where you only have 1 mastery slot, assigning another mastery slot will disable the already enabled one (assuming you have no slots left).
- Potions: You can now see tube expenditures at the top.
- Settings: Added a setting where the game can run in 10 fps if it’s out of focus.
- Misc: Added Skill Shards to the Skilling navigation button
- SOLITAIRE: YOU CAN NOW DOUBLE CLICK THE CARDS IF YOU WANT THEM TO GO TO ONE OF THE 4 FOUNDATION PILES (if it can) (WOOOOOO!!!)
- +5 Diamonds for winning! Game will also automatically end if you win.
- Solitaire cooldown has been reduced to 23 hours, so users don’t keep pushing it further and further into the night.
- AUTO WIN CONDITION HAS BEEN ADDED! No more needing to spam drag/click cards!
- You can now switch between the normal Idle Research solitaire cards and super basic easy to read ones!!
- Upon ending the game, there is a confirmation now

Changed
- Adventure: Auto Stage is a little more flexible for when you first start out/enter freeze mode.
- Settings: “Mute Music” has been relabeled to “Music”, to make it more straightforward.
- UI Scale Change is now saved based on the device.
- Tube’s Simulations: Auto Purify no-longer saves, just so you don’t miss out on nice gains.
- The concept of Simulation Length is gone! Simulations will run forever. No need to start them either, once they are unlocked, they are free to go! That means the Simulation Length - - upgrade was removed and that right panel has been cleaned up. Woo!
- Diamond Shop: The Special Upgrade and others are now hidden until you unlock the previously specified feature.
- The Time Bender IAP now ranges from 0.1x-5.0x (previously 0.5x-5.0x), if you enjoy the pain.
- Misc: Some buttons in the navigation panel have been indented.

Fixed
- Minor Bugs
- Skilling: Distribute skill shards on color works properly.
- When you change pages, it will keep the last skill you selected.
- The skill XP goal was being displayed.
- Crafting: In Tubes, the tube consumption from potions is now correct.
- You can now scroll on the actual crafting screen. This comes with a cost, when holding while crafting, moving your finger will disable it because Unity prioritizes moving the scroll system. I tried at least.
- Change All would not update the Item Accelerators’ generator properly.
- Fire: Burning time was shared between Flasks and Tubes.
- Assembly: 45% of the samples are supposed to go to crafting speed and count accordingly, not 40%.
- Ice: Fixed a bug where queuing in Flasks will start Freeze mode in Tubes, even if you haven’t unlocked it.
- Misc: Discord RPC was displaying “mspace” when using mixed scientific notation and had the monospace setting on.
- When a number is negative while using letter notation, it became NaN

Removed
- Smooth progress bars for skills, tutorial, adventure, and research. Not needed and it causes issues with lower FPS. If the game freezes or slows down, these may cause major problems.
0.21.3
Aug 5, 2022
Patch notes in game!
0.21.2
Aug 3, 2022

Fixed playfab and tutorial related bugs.
0.21
Jul 31, 2022
Release!
0.18
Jun 18, 2022

Idle Research FAQ

Click here to learn how to download Idle Research in restricted country or region.
Check the following list to see the minimum requirements of Idle Research.
iPhone
Requires iOS 11.0 or later.
iPad
Requires iPadOS 11.0 or later.
iPod touch
Requires iOS 11.0 or later.
Idle Research supports English
Idle Research contains in-app purchases. Please check the pricing plan as below:
Ad Bundle
$9.99
New Player Bundle
$4.99
The Time Bender
$4.99
The Crafter
$1.99
Free Ad Rewards
$7.99
Research Bundle
$2.99
The Master
$0.99
A Diamond Offering
$1.99
The Freezer
$4.99
The Melter
$1.99

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