Multiplatform Runtime Level Editor
Free
1.20for iPhone, iPad
Age Rating
Multiplatform Runtime Level Editor Screenshots
About Multiplatform Runtime Level Editor
This little game uses the developer tool called Multiplatform Runtime Level Editor available in the Unity Asset Store.
The Multiplatform Runtime Level Editor will allow your players to create levels in game. Allowing your gamer community to create levels will not only increase their satisfaction, but it will also save your time. You can also use this level editor to create levels yourself and save them. This way you can allow your players to download the levels from your server or mysql database, which will reduce your initial game file size.
Features:
- works in Unity 5
- no Unity Pro required
- multiplatform
- runtime (runs on device, does not need Unity Editor)
- supports both touch screen & mouse/keyboard
- terrain editor (uses Unity Terrain Engine)
- object editor (placement, transformation, coloring)
- object snap tools (to terrain/grid, object to object)
- streamed levels (instantiate visible objects only)
- save/load
- level preview icon rendering
- easily moddable uGUI
- 3 demos (full level editor, FPS game with object editor and terrain editor)
- open code (no obfuscation, change the code as you want)
- independent modules (handles(move|rotate|scale), perspective gizmo, snap tools, level streaming, touch gestures, uGUI widgets, ...)
The Multiplatform Runtime Level Editor will allow your players to create levels in game. Allowing your gamer community to create levels will not only increase their satisfaction, but it will also save your time. You can also use this level editor to create levels yourself and save them. This way you can allow your players to download the levels from your server or mysql database, which will reduce your initial game file size.
Features:
- works in Unity 5
- no Unity Pro required
- multiplatform
- runtime (runs on device, does not need Unity Editor)
- supports both touch screen & mouse/keyboard
- terrain editor (uses Unity Terrain Engine)
- object editor (placement, transformation, coloring)
- object snap tools (to terrain/grid, object to object)
- streamed levels (instantiate visible objects only)
- save/load
- level preview icon rendering
- easily moddable uGUI
- 3 demos (full level editor, FPS game with object editor and terrain editor)
- open code (no obfuscation, change the code as you want)
- independent modules (handles(move|rotate|scale), perspective gizmo, snap tools, level streaming, touch gestures, uGUI widgets, ...)
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What's New in the Latest Version 1.20
Last updated on Apr 12, 2015
Old Versions
Patch v1.10 to v1.20:
FIX: multiple terrain load/save
FIX: improved camera perspective gizmo positioning
FIX: keep camera distance on perspective gizmo axis switch
FIX: ctrl+D and object count limitation
FIX: sometimes small objects were selected even if covered by bigger objects
FIX: objects selected only if mouse down event is not over UI (fixes issues with color sliders)
FEAT: upgraded to Unity 4.6.0
FEAT: easily moddable uGUI replaces the old OnGUI (modability shown in 2 new demos)
FEAT: 2nd demo: FPS dungeon game with object editor (selectable in menu)
FEAT: 3rd demo: 9 patch terrain only editor (selectable in menu)
FEAT: reduced loading time with terrain recycling in level editor
FEAT: key combos like "f"-key and "ctrl+d" can be disabled in inspector
FEAT: removed OnMouse* methods (now works with 'Input.simulateMouseWithTouches = false;' if you need it)
FEAT: improved stacking of grid snapped objects
FEAT: brush projected on editable terrain only
API: all terrain related configuration values are moved to LE_ConfigTerrain
API: all level related configuration values are moved to LE_ConfigLevel
API: changed location of GetLoadEvent to LE_LevelEditorMain.GetLoadEvent
API: removed 'additional level-tab/left-menu button system' (add to scene directly instead)
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Version History
1.20
Oct 10, 2014
Patch v1.10 to v1.20:
FIX: multiple terrain load/save
FIX: improved camera perspective gizmo positioning
FIX: keep camera distance on perspective gizmo axis switch
FIX: ctrl+D and object count limitation
FIX: sometimes small objects were selected even if covered by bigger objects
FIX: objects selected only if mouse down event is not over UI (fixes issues with color sliders)
FEAT: upgraded to Unity 4.6.0
FEAT: easily moddable uGUI replaces the old OnGUI (modability shown in 2 new demos)
FEAT: 2nd demo: FPS dungeon game with object editor (selectable in menu)
FEAT: 3rd demo: 9 patch terrain only editor (selectable in menu)
FEAT: reduced loading time with terrain recycling in level editor
FEAT: key combos like "f"-key and "ctrl+d" can be disabled in inspector
FEAT: removed OnMouse* methods (now works with 'Input.simulateMouseWithTouches = false;' if you need it)
FEAT: improved stacking of grid snapped objects
FEAT: brush projected on editable terrain only
API: all terrain related configuration values are moved to LE_ConfigTerrain
API: all level related configuration values are moved to LE_ConfigLevel
API: changed location of GetLoadEvent to LE_LevelEditorMain.GetLoadEvent
API: removed 'additional level-tab/left-menu button system' (add to scene directly instead)
Multiplatform Runtime Level Editor FAQ
Click here to learn how to download Multiplatform Runtime Level Editor in restricted country or region.
Check the following list to see the minimum requirements of Multiplatform Runtime Level Editor.
iPhone
iPad
Multiplatform Runtime Level Editor supports English