Carrier Battles 4 Guadalcanal
Pacific War Naval Warfare
HK$ 38.00
4.5for iPhone, iPad and more
Age Rating
Carrier Battles 4 Guadalcanal 螢幕截圖
About Carrier Battles 4 Guadalcanal
**** Get the NEW Carrier Battles APP ****
Enhanced graphics, sounds & musics
11 scenarios and both sides included in the base-app
A single living code now to maintain across all platforms
Get the App bundle to migrate, contact the support if needed
This one has a frozen scope
****
Learn World War II history with a classic hex-and-counter digital wargame covering the naval-air battles of the Pacific War, in the South Pacific and Central Pacific in 1942-1943.
CARRIER BATTLES 4 GUADALCANAL is a classic hex-and-counter wargame covering the naval-air battles during the Pacific War in 1942-1943
Review by Pocket Tactics
" Overall Carrier Battles 4 Guadalcanal is a solid WW2 naval wargame built around a great interface. It’s a realistic simulation that is accessible and fun, retaining depth while not letting the player get bogged down in menus or decisions. Fundamentally Carrier Battles succeeds because it takes the juicy technical attributes of naval games and mates it with a cracking user interface "
Find the Japanese and strike at them before they sink your precious aircraft carriers and prevent them from invading key points in New Guinea and in the Solomon Islands
Main features:
- Solitaire play again powerful Japanese AI
- 6 historical scenarios : Coral Sea May 42, Midway June 42, Eastern Solomon Aug 42, Santa Cruz Oct 42, Guadalcanal Dec 42, Bismarck sea March 43
- Hex map with a scale of 30 miles per hex
- 40 types of warplanes, historical ships
- Naval-air search, radar, progressive intelligence gathering on enemy naval forces
- Air strikes against naval and land targets, surface battles
- Advanced damage system
- Invasion, naval bombardment
- Turn-based system
- A nice on-boarding sequence will guide the player to the depth of the game
- Available in English, French, Spanish, Italian, Chinese and Japanese
- No internet connection required to play against the AI
In-app purchases:
- 2-players game over internet, turn by turn
- A 7th scenario covering the landing at Bougainville and airstrikes against Rabaul in November 1943
- A 8th scenario covering the evacuation of Guadalcanal by Japanese troops in Jan/Feb 1943
- A 9th scenario covering the US invasion of Guadalcanal in August 1942
- A 10th scenario covering the US carrier raids against Japanese positions in Feb/Mar 1942
- A 11th scenario covering the Japanese invasion of Wake in Dec 1941
- SeaPlanes + a 12th scenario covering US raids against the Gilbert islands in September 1943
- Advanced fog of war + a 13th scenario where the Japanese are attemptong to invade New Hebrides in July 42
- Play Japan agains US AI and what-ifs for the scenarios in order to test the effects of some likely events
The duration of a game is about 1-3 hours
Contact and support : carrierbattles@yahoo.com
Enhanced graphics, sounds & musics
11 scenarios and both sides included in the base-app
A single living code now to maintain across all platforms
Get the App bundle to migrate, contact the support if needed
This one has a frozen scope
****
Learn World War II history with a classic hex-and-counter digital wargame covering the naval-air battles of the Pacific War, in the South Pacific and Central Pacific in 1942-1943.
CARRIER BATTLES 4 GUADALCANAL is a classic hex-and-counter wargame covering the naval-air battles during the Pacific War in 1942-1943
Review by Pocket Tactics
" Overall Carrier Battles 4 Guadalcanal is a solid WW2 naval wargame built around a great interface. It’s a realistic simulation that is accessible and fun, retaining depth while not letting the player get bogged down in menus or decisions. Fundamentally Carrier Battles succeeds because it takes the juicy technical attributes of naval games and mates it with a cracking user interface "
Find the Japanese and strike at them before they sink your precious aircraft carriers and prevent them from invading key points in New Guinea and in the Solomon Islands
Main features:
- Solitaire play again powerful Japanese AI
- 6 historical scenarios : Coral Sea May 42, Midway June 42, Eastern Solomon Aug 42, Santa Cruz Oct 42, Guadalcanal Dec 42, Bismarck sea March 43
- Hex map with a scale of 30 miles per hex
- 40 types of warplanes, historical ships
- Naval-air search, radar, progressive intelligence gathering on enemy naval forces
- Air strikes against naval and land targets, surface battles
- Advanced damage system
- Invasion, naval bombardment
- Turn-based system
- A nice on-boarding sequence will guide the player to the depth of the game
- Available in English, French, Spanish, Italian, Chinese and Japanese
- No internet connection required to play against the AI
In-app purchases:
- 2-players game over internet, turn by turn
- A 7th scenario covering the landing at Bougainville and airstrikes against Rabaul in November 1943
- A 8th scenario covering the evacuation of Guadalcanal by Japanese troops in Jan/Feb 1943
- A 9th scenario covering the US invasion of Guadalcanal in August 1942
- A 10th scenario covering the US carrier raids against Japanese positions in Feb/Mar 1942
- A 11th scenario covering the Japanese invasion of Wake in Dec 1941
- SeaPlanes + a 12th scenario covering US raids against the Gilbert islands in September 1943
- Advanced fog of war + a 13th scenario where the Japanese are attemptong to invade New Hebrides in July 42
- Play Japan agains US AI and what-ifs for the scenarios in order to test the effects of some likely events
The duration of a game is about 1-3 hours
Contact and support : carrierbattles@yahoo.com
Show More
最新版本4.5更新日誌
Last updated on 2021年12月23日
歷史版本
Minor changes
Show More
Version History
4.5
2021年12月23日
Minor changes
4.4.4
2021年11月24日
Migration notice in the app page
4.4.3
2021年11月22日
Added notification on how page about the new Carrier Battles app
iOS 13 as minimum requirement so that an App bundle may be created
iOS 13 as minimum requirement so that an App bundle may be created
4.4.2
2021年09月30日
2P: crash fix for iOS15 when skipping several phases
4.4.1
2021年09月30日
Should improve the stability of the multiplayer system
Players without the multi-player in-app were able to create ghost accounts
Players without the multi-player in-app were able to create ghost accounts
4.4
2021年09月28日
Scenarios :
- New what-if scenario: Operation FS July 1942. included with Advanced Fog of War
- Watchtower: US carriers embed more fighters
- Essex: reduced Japanese set-up area
Air Operations
- Preparation time estimates are more stable
- Search leg indication with a small arrow on the scout counter
Miscellaneous
- Do not reveal the loss of ship seaplane capability to the enemy
- Advanced fog of war: do not display airstrike on map if your side believes that all enemy planes have been destroyed
- Advanced fog of war: enemy fighters could be seen as Damaged in an incoming airstrike or flying as CAP
- When changing the return base of an airstrike, if some units may not land on the new base, they will split and keep their original destination
The next major version will adapt the Mac look & feel, music & sounds (end 2021 approximatively)
These changes will affect current multi-player/PBEM games and will not carry over
- New what-if scenario: Operation FS July 1942. included with Advanced Fog of War
- Watchtower: US carriers embed more fighters
- Essex: reduced Japanese set-up area
Air Operations
- Preparation time estimates are more stable
- Search leg indication with a small arrow on the scout counter
Miscellaneous
- Do not reveal the loss of ship seaplane capability to the enemy
- Advanced fog of war: do not display airstrike on map if your side believes that all enemy planes have been destroyed
- Advanced fog of war: enemy fighters could be seen as Damaged in an incoming airstrike or flying as CAP
- When changing the return base of an airstrike, if some units may not land on the new base, they will split and keep their original destination
The next major version will adapt the Mac look & feel, music & sounds (end 2021 approximatively)
These changes will affect current multi-player/PBEM games and will not carry over
4.3.7
2021年08月16日
Bug fixes:
- A disorganised TF was always retreating when engaged by an enemy TF
- Improved TF merging
- If several sub-TF had to withdraw from the same TF due to severe damage, they could have the same TG number
- A disorganised TF was always retreating when engaged by an enemy TF
- Improved TF merging
- If several sub-TF had to withdraw from the same TF due to severe damage, they could have the same TG number
4.3.6
2021年08月11日
- Aborted air units could be blocked on the deck/runway
- 2P: aircraft losses were not always properly logged for the Japanese side with advanced fog of war
- 2P: aircraft losses were not always properly logged for the Japanese side with advanced fog of war
4.3.5
2021年08月07日
- Advanced fog of War: Explosion could be visible on friendly ship attacked by enemy bombers while the ship was untouched
- Logs: "Hit by" events on enemy ships were lacking the number fo torpedoes or bombs in absence of the advanced fog of war
- TRS AI TF not retreating from enemy TF entering their hex or winning surface battle
- Logs: "Hit by" events on enemy ships were lacking the number fo torpedoes or bombs in absence of the advanced fog of war
- TRS AI TF not retreating from enemy TF entering their hex or winning surface battle
4.3.4
2021年07月20日
Italian translation
Bug fix: Night surface battles could led to a freeze related to the retreat of the defender
Bug fix: Night surface battles could led to a freeze related to the retreat of the defender
4.3.3
2021年07月03日
fix an important regression in air search
4.3.2
2021年06月26日
Activating fog of war for 2P games
4.3.1
2021年06月23日
Observed enemy airstrikes size should be at least 1
4.3
2021年06月21日
Airstrike Intelligence
- Airstrikes can also be detected by airstrikes, CAP or scouts
- You won’t see the detailed composition of an airstrike on map until it enters battle. Several level of intelligence are displayed in between
TF Intelligence
- After an air-to-sea battle, the enemy TF is displayed at the highest intelligence level
- The 3rd level of intelligence shows the number of ships +/- 2
- TF location errors on false scouting reports have been slightly reworked, see Advanced Search rules
New optional feature module : Advanced Fog of War (In-App)
- Airstrikes can also be detected by airstrikes, CAP or scouts
- You won’t see the detailed composition of an airstrike on map until it enters battle. Several level of intelligence are displayed in between
TF Intelligence
- After an air-to-sea battle, the enemy TF is displayed at the highest intelligence level
- The 3rd level of intelligence shows the number of ships +/- 2
- TF location errors on false scouting reports have been slightly reworked, see Advanced Search rules
New optional feature module : Advanced Fog of War (In-App)
4.2.1
2021年06月07日
Midway: D4Y on the Soryu rather than Akagi
4.2
2021年04月19日
New Scenario : Essex, September 1943
- features the carrier raid on the Gilbert islands and a plausible Japanese interception
- it is included with the Seaplanes extra feature
TF
- Autopilot: the estimated time of arrival also mentions the arrival day
Units
- B24 has a greater air-to-air rating
- Old Japanese BB, CV Hiyo, Junyo are faster
- features the carrier raid on the Gilbert islands and a plausible Japanese interception
- it is included with the Seaplanes extra feature
TF
- Autopilot: the estimated time of arrival also mentions the arrival day
Units
- B24 has a greater air-to-air rating
- Old Japanese BB, CV Hiyo, Junyo are faster
4.1.7
2021年03月14日
End of the survey, thanks a lot for your precious feedback !
4.1.6
2021年03月08日
Removed the debug numbers in the center of hexes
4.1.5
2021年03月02日
Revenge Raids: TF11 may also retreat eastwards once the surprise has been lost. This provides more hexes for the naval move between Rabaul and Choiseul
The fighters with the most remaining endurance are now sent first to long-range CAP
Messages written by players in the log were persisting in the list of ongoing multiplayer games
The fighters with the most remaining endurance are now sent first to long-range CAP
Messages written by players in the log were persisting in the list of ongoing multiplayer games
4.1.3
2021年02月18日
Coral Sea: wrong computation of Operation RY points
4.1.2
2021年02月09日
- Opening of a Seaplane base in a hex usually used by the enemy : the base was not visible on map and not on air op
- Image for the scenario Revenge Raids
- Image for the scenario Revenge Raids
4.1.1
2021年02月02日
Bug fixes:
- Some events (like coastal battery) were blocking the fast advance mode in 2P games
- Revenge raids: TF11 could be potentially blocked on the NE of Rabaul once the surprise has been lost
- Possibility to define new return base before the airstrike reaches its target
- Some events (like coastal battery) were blocking the fast advance mode in 2P games
- Revenge raids: TF11 could be potentially blocked on the NE of Rabaul once the surprise has been lost
- Possibility to define new return base before the airstrike reaches its target
4.1
2021年01月17日
TF
- At least one surface escort ship is required per carrier
- A CV TF without escort is forced to withdraw
Damage
- Torpedo damage is more likely to cripple a ship; check the rules for specifics (Damage & Repair)
- TRS loaded with cargo are more likely to burn
Left menu, map button
- On the last phase of the turn, the number of unmoved TF on autopilot is shown in a yellow badge
- On the last phase of the turn, the number of unmoved TF not on autopilot is shown in a red badge
- Otherwise, a blue badge indicates the number of TF you may move this phase
Scenarios
- New what-if for Guadalcanal
Miscellaneous
- Air Search -20% in clear weather before July 1942. This simulates the poor search capabilities demonstrated by both sides at this stage of the war
- At least one surface escort ship is required per carrier
- A CV TF without escort is forced to withdraw
Damage
- Torpedo damage is more likely to cripple a ship; check the rules for specifics (Damage & Repair)
- TRS loaded with cargo are more likely to burn
Left menu, map button
- On the last phase of the turn, the number of unmoved TF on autopilot is shown in a yellow badge
- On the last phase of the turn, the number of unmoved TF not on autopilot is shown in a red badge
- Otherwise, a blue badge indicates the number of TF you may move this phase
Scenarios
- New what-if for Guadalcanal
Miscellaneous
- Air Search -20% in clear weather before July 1942. This simulates the poor search capabilities demonstrated by both sides at this stage of the war
4.0.3
2021年01月04日
- Seaplanes about to land were not displayed in the Air Op screen if not selecting the seaplane base exclusively
- Game end came too early for scenarios which started at 00:00
- Game end came too early for scenarios which started at 00:00
4.0.2
2020年12月17日
- Transfer airstrike could be sometimes oriented to the NE instead of pointing to their airbase
- IA was optimising the player's search pattern from cruisers
- IA was optimising the player's search pattern from cruisers
Carrier Battles 4 Guadalcanal FAQ
點擊此處瞭解如何在受限國家或地區下載Carrier Battles 4 Guadalcanal。
以下為Carrier Battles 4 Guadalcanal的最低配置要求。
iPhone
須使用 iOS 13.0 或以上版本。
iPad
須使用 iPadOS 13.0 或以上版本。
iPod touch
須使用 iOS 13.0 或以上版本。
Carrier Battles 4 Guadalcanal支持意大利文, 日文, 法文, 簡體中文, 英文, 西班牙文
Carrier Battles 4 Guadalcanal包含應用內購買。 以下為Carrier Battles 4 Guadalcanal應用內購買價格清單。
Japan & Alternatives
HK$ 18.00
Pack
HK$ 32.00
Multi-Player
HK$ 22.00
Operation Watch Tower
HK$ 8.00
The End of Rabaul
HK$ 8.00
Seaplanes + Essex scenario
HK$ 22.00
Wake
HK$ 8.00
Revange Raids
HK$ 8.00
Operation Ke
HK$ 8.00
Adv. fog of war + FS scenario
HK$ 22.00