9.9
7 Ratings
Carlsen Verlag GmbH
Developer
105.4 MB
Size
2017年12月08日
Update Date
Education
Category
4+
Age Rating
Age Rating
Math Games 1st Grade 螢幕截圖
About Math Games 1st Grade
Connie lets your child experience plenty of great adventures in the Knight's Castle while practicing all of the important math problems taught during the first year at school. The app was developed in cooperation with educationalists and designed specifically to enable playful learning.
HIGHLIGHTS
• Nine learning areas, unlocked by completing them in a defined order.
• Various difficulty levels to adapt the learning games to the child's current knowledge.
• Individual feedback and learning hints.
• Three-tier reward system for long-term motivation.
LEARNING AREAS
1. Counting
The dragon Merlin gets red spots from sneezing. And they don't disappear until your child has counted them all.
2. Number sequences
Treasure chests are stacked in the treasury of the Knight's Castle. The treasurer has numbered them and cast a spell so that they can only be opened in the right order.
3. More, less or equal
Felix the mouse wants to get to his girlfriend Emily. Unfortunately, there are a few gaps in the battlements that prevent him from reaching his damsel. Your child is asked to help by slotting the correct symbol (greater than, less than or equal to) into a gap on the wall between a series of numbers.
4. Adding
The king and the queen keep their crowns in a shelf. They need your child to help them add them all up.
5. Breaking up numbers
Two canons are used to practice breaking up numbers. Your child is asked to load the canons in such a way that the numbers on the balls add up to a certain number.
6. Subtracting
Sammy the spook makes some of the knights' helmets on the shelf disappear during the witching hour. Your child is asked to subtract the transparent helmets from the opaque ones in order to solve the task.
7. Swapping places
The residents of the castle have gotten their clothes mixed up on laundry day. To solve the exercises, your child is asked to find the swapping tasks that belong together and then calculate the results.
8. Inverse equations
The bats need to be put to bed. Your child is asked to find the matching pairs of bats with the same math problems and then calculate the inverse equation in each case.
9. Bridging through ten
In this math problem, knights help your child to solve addition and subtraction equations by breaking down the summand/subtrahend to ten and then adding/subtracting the rest.
SUPPORT
If you have any questions, please feel free to shoot us an e-mail (apps@carlsen.de). We’ll be more than happy to answer them for you!
HIGHLIGHTS
• Nine learning areas, unlocked by completing them in a defined order.
• Various difficulty levels to adapt the learning games to the child's current knowledge.
• Individual feedback and learning hints.
• Three-tier reward system for long-term motivation.
LEARNING AREAS
1. Counting
The dragon Merlin gets red spots from sneezing. And they don't disappear until your child has counted them all.
2. Number sequences
Treasure chests are stacked in the treasury of the Knight's Castle. The treasurer has numbered them and cast a spell so that they can only be opened in the right order.
3. More, less or equal
Felix the mouse wants to get to his girlfriend Emily. Unfortunately, there are a few gaps in the battlements that prevent him from reaching his damsel. Your child is asked to help by slotting the correct symbol (greater than, less than or equal to) into a gap on the wall between a series of numbers.
4. Adding
The king and the queen keep their crowns in a shelf. They need your child to help them add them all up.
5. Breaking up numbers
Two canons are used to practice breaking up numbers. Your child is asked to load the canons in such a way that the numbers on the balls add up to a certain number.
6. Subtracting
Sammy the spook makes some of the knights' helmets on the shelf disappear during the witching hour. Your child is asked to subtract the transparent helmets from the opaque ones in order to solve the task.
7. Swapping places
The residents of the castle have gotten their clothes mixed up on laundry day. To solve the exercises, your child is asked to find the swapping tasks that belong together and then calculate the results.
8. Inverse equations
The bats need to be put to bed. Your child is asked to find the matching pairs of bats with the same math problems and then calculate the inverse equation in each case.
9. Bridging through ten
In this math problem, knights help your child to solve addition and subtraction equations by breaking down the summand/subtrahend to ten and then adding/subtracting the rest.
SUPPORT
If you have any questions, please feel free to shoot us an e-mail (apps@carlsen.de). We’ll be more than happy to answer them for you!
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最新版本1.0.1更新日誌
Last updated on 2017年12月08日
歷史版本
This app has been updated by Apple to display the Apple Watch app icon.
Dear parents, we hope you and your kids enjoy our new app. Please let us know how you like our app by giving us a rating and a review. Thanks a lot!
Dear parents, we hope you and your kids enjoy our new app. Please let us know how you like our app by giving us a rating and a review. Thanks a lot!
Show More
Version History
1.0.1
2017年12月08日
This app has been updated by Apple to display the Apple Watch app icon.
Dear parents, we hope you and your kids enjoy our new app. Please let us know how you like our app by giving us a rating and a review. Thanks a lot!
Dear parents, we hope you and your kids enjoy our new app. Please let us know how you like our app by giving us a rating and a review. Thanks a lot!
1.0
2017年12月06日
Math Games 1st Grade 價格
今日:
HK$ 18.00
最低價格:
HK$ 15.00
最高價格:
HK$ 18.00
Math Games 1st Grade FAQ
Math Games 1st Grade在以下限制國家以外的其他地區可用:
Germany,Switzerland,Austria,China
Math Games 1st Grade支持德文, 英文
點擊此處瞭解如何在受限國家或地區下載Math Games 1st Grade。
以下為Math Games 1st Grade的最低配置要求。
iPhone
須使用 iOS 8.0 或以上版本。
iPad
須使用 iPadOS 8.0 或以上版本。
iPod touch
須使用 iOS 8.0 或以上版本。