Times Tables Shuffle
$1.99
1.4.2for iPhone, iPad
Age Rating
Times Tables Shuffle 螢幕截圖
About Times Tables Shuffle
Welcome to the Times Tables Shuffle application. This app consists of a series of self-checking multiplication and division puzzles. It provides for students, mainly of elementary and middle schools, a novel and exciting way to practice, apply, and reinforce their multiplication and division skills in finding common factors, common denominators, and factor pairs, which are essential to the mastery of fractions, mental arithmetic and problem solving (i.e. without reliance on the calculator). For others it can be a brain stimulating activity to be enjoyed as a pastime.
There are five levels of difficulty, all playable on iPhones and iPads.
The levels are as follows:
Level 1) Table range 2 to 7 times
recommended for players from grades 2 to 4
Level 2) Table range 2 to 12 times
recommended for players from grades 4 and up
Level 3) Table range 3 to 13 times
recommended for advanced players
Level 4) Table range 4 to 14 times
recommended for advanced players
Level 5) Table range 5 to 15 times
recommended for advanced players
How to play:
1) Choose a level of difficulty, and the type of game - Quick Game or Full Game. Note that Quick Game is the default game of choice.
2) Use the products shown as clues on the grid to determine the row and column multipliers, on the left and top edges of the grid respectively.
3) Use the row and column multipliers found to determine the products not shown on the grid.
By solving these puzzles, students will not only improve their skills by practicing, but also they will enjoy the fun and satisfaction of completing a challenging puzzle. Thus, solving these puzzles can be a fun activity performed either collectively, as in a classroom, or independently, as a pastime.
Also, this app complies with Common Core State Standard relating to Operations and Algebraic Thinking, and provides teachers and tutors with a valuable tool which they should feel free to use where appropriate for motivating their students. For example, puzzles can be used like 'worksheets' in the classroom, for practice, or other activities such as graded assignments or competitive games. See Suggested Classroom Activities listed below.
Scoring:
Times Tables Shuffle scores for each puzzle attempted are recorded on the Records page. After completion of the puzzle, the game will display the following:
1) Date: This is the date that you completed that game in DD/MM/YY format.
2) Level: This refers to the numerical level of either Quick or Full game.
3) Time: This is the time taken to complete the game in mins:secs.
4) Best: This is the best or fastest time you have completed a game at the level of difficulty you have chosen.
5) Score: This is the percentage of your guesses that are correct.
Suggested Classroom Activities:
1) Contests among groups
2) Mini projects for extra credit or make-up work
3) Mandatory Homework Assignments
4) Downtime (Study hall and free period activities)
5) Substitute Teachers' material
6) Special Education program material
7) Adult education program material
8) Home School program material
9) Tutorial Math program material
Reference: U.S. Patent No 8360780 B2
There are five levels of difficulty, all playable on iPhones and iPads.
The levels are as follows:
Level 1) Table range 2 to 7 times
recommended for players from grades 2 to 4
Level 2) Table range 2 to 12 times
recommended for players from grades 4 and up
Level 3) Table range 3 to 13 times
recommended for advanced players
Level 4) Table range 4 to 14 times
recommended for advanced players
Level 5) Table range 5 to 15 times
recommended for advanced players
How to play:
1) Choose a level of difficulty, and the type of game - Quick Game or Full Game. Note that Quick Game is the default game of choice.
2) Use the products shown as clues on the grid to determine the row and column multipliers, on the left and top edges of the grid respectively.
3) Use the row and column multipliers found to determine the products not shown on the grid.
By solving these puzzles, students will not only improve their skills by practicing, but also they will enjoy the fun and satisfaction of completing a challenging puzzle. Thus, solving these puzzles can be a fun activity performed either collectively, as in a classroom, or independently, as a pastime.
Also, this app complies with Common Core State Standard relating to Operations and Algebraic Thinking, and provides teachers and tutors with a valuable tool which they should feel free to use where appropriate for motivating their students. For example, puzzles can be used like 'worksheets' in the classroom, for practice, or other activities such as graded assignments or competitive games. See Suggested Classroom Activities listed below.
Scoring:
Times Tables Shuffle scores for each puzzle attempted are recorded on the Records page. After completion of the puzzle, the game will display the following:
1) Date: This is the date that you completed that game in DD/MM/YY format.
2) Level: This refers to the numerical level of either Quick or Full game.
3) Time: This is the time taken to complete the game in mins:secs.
4) Best: This is the best or fastest time you have completed a game at the level of difficulty you have chosen.
5) Score: This is the percentage of your guesses that are correct.
Suggested Classroom Activities:
1) Contests among groups
2) Mini projects for extra credit or make-up work
3) Mandatory Homework Assignments
4) Downtime (Study hall and free period activities)
5) Substitute Teachers' material
6) Special Education program material
7) Adult education program material
8) Home School program material
9) Tutorial Math program material
Reference: U.S. Patent No 8360780 B2
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最新版本1.4.2更新日誌
Last updated on 2018年12月30日
歷史版本
Added preview videos
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Version History
1.4.2
2017年09月27日
Added preview videos
Times Tables Shuffle FAQ
點擊此處瞭解如何在受限國家或地區下載Times Tables Shuffle。
以下為Times Tables Shuffle的最低配置要求。
iPhone
iPad
Times Tables Shuffle支持English