Triennale Game Collection
Volume 1 by Triennale Milano
免費
2.0for iPhone, iPad and more
7.9
12 Ratings
La Triennale di Milano
Developer
912.6 MB
Size
2022年06月28日
Update Date
Adventure
Category
9+
Age Rating
Age Rating
Triennale Game Collection 螢幕截圖
About Triennale Game Collection
The Triennale Milano Game Collection is a virtual exhibition of video games created for the 21st International Exhibition of Triennale Milano by five of the world’s most renowned independent game designers, showcasing these artists’ experimental approach to interactivity.
The five featured artists are: Mario von Rickenbach & Christian Etter (Dreii, Plug & Play), Tale of Tales (Luxuria Superbia), Cardboard Computer (Kentucky Route Zero), Pol Clarissou (Orchids to Dusk), and Everest Pipkin (Mirror Lake).
Each week for five weeks a new game was made available in the collection. These games are self-contained takes at interactive narrative, puzzles, and exploration.
The Collection is curated by Italian game designer Pietro Righi Riva and the virtual space in which the exhibition takes place is produced by Italian game studio Santa Ragione, makers of the “Best of 2014” AppStore hit FOTONICA.
[Week 1] Il Filo Conduttore by Mario von Rickenbach & Christian Etter (Switzerland), is a small story about about a cord, which hangs down from the top, overlooking a handful of delicately arranged objects.
[Week 2] LOCK by Auriea Harvey & Michaël Samyn (Tale of Tales, Belgium) is a small exploration of the universe, as previously imagined: based on cosmologies which place the Earth, and thus humans, at the center of the universe, Loci Omnes Caelesistis Kyries shifts between a simple diagram and a fascinating machine.
[Week 3] Neighbor by Jake Elliott, Tamas Kemenczy & Ben Babbitt (Cardboard Computer, USA) is the story of a wordless friendship that evolves over time, set in a small underground domicile and the patch of desert above it.
[Week 4] A Glass Room by Pol Clarissou (France) showcases pictures and animated sequences from Pol Clarissou’s own life. The flickering photographs projected on virtual walls create a narrative that evolves as the player manipulates the device.
[Week 5] The Worm Room by Everest Pipkin (USA) is a first-person exploration game which exists as a series of endless glass greenhouses that the player may wander through for the same reasons one visits a physical botanical garden; to walk, to take in beauty, to learn.
** Triennale Game Collection is designed for iPhone 6 and above. It is NOT compatible with iPad2, iPhone 4s, iPod touch 5th generation, iPad 3rd generation, or the iPad mini 1st generation
The five featured artists are: Mario von Rickenbach & Christian Etter (Dreii, Plug & Play), Tale of Tales (Luxuria Superbia), Cardboard Computer (Kentucky Route Zero), Pol Clarissou (Orchids to Dusk), and Everest Pipkin (Mirror Lake).
Each week for five weeks a new game was made available in the collection. These games are self-contained takes at interactive narrative, puzzles, and exploration.
The Collection is curated by Italian game designer Pietro Righi Riva and the virtual space in which the exhibition takes place is produced by Italian game studio Santa Ragione, makers of the “Best of 2014” AppStore hit FOTONICA.
[Week 1] Il Filo Conduttore by Mario von Rickenbach & Christian Etter (Switzerland), is a small story about about a cord, which hangs down from the top, overlooking a handful of delicately arranged objects.
[Week 2] LOCK by Auriea Harvey & Michaël Samyn (Tale of Tales, Belgium) is a small exploration of the universe, as previously imagined: based on cosmologies which place the Earth, and thus humans, at the center of the universe, Loci Omnes Caelesistis Kyries shifts between a simple diagram and a fascinating machine.
[Week 3] Neighbor by Jake Elliott, Tamas Kemenczy & Ben Babbitt (Cardboard Computer, USA) is the story of a wordless friendship that evolves over time, set in a small underground domicile and the patch of desert above it.
[Week 4] A Glass Room by Pol Clarissou (France) showcases pictures and animated sequences from Pol Clarissou’s own life. The flickering photographs projected on virtual walls create a narrative that evolves as the player manipulates the device.
[Week 5] The Worm Room by Everest Pipkin (USA) is a first-person exploration game which exists as a series of endless glass greenhouses that the player may wander through for the same reasons one visits a physical botanical garden; to walk, to take in beauty, to learn.
** Triennale Game Collection is designed for iPhone 6 and above. It is NOT compatible with iPad2, iPhone 4s, iPod touch 5th generation, iPad 3rd generation, or the iPad mini 1st generation
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最新版本2.0更新日誌
Last updated on 2022年06月28日
歷史版本
Support for new hardware and screen ratios, better memory management, many minor fixes and improvements.
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Version History
2.0
2022年06月28日
Support for new hardware and screen ratios, better memory management, many minor fixes and improvements.
1.8
2016年07月14日
This app has been updated by Apple to display the Apple Watch app icon.
The collection is complete! The fifth and final game – "The Worm Room" by Katie Rose Pipkin – is now available.
The collection is complete! The fifth and final game – "The Worm Room" by Katie Rose Pipkin – is now available.
1.7
2016年07月07日
Fourth game of the collection now available! "A Glass Room" by Pol Clarissou
1.6
2016年06月30日
New game added to the collection! "Neighbor" by Cardboard Computer. Also, smoother menu animations.
1.5.1
2016年06月23日
Second game of the collection now available! Also: better loading times, better menu transitions.
1.4.3
2016年06月14日
Minor Fixes.
1.4.2
2016年06月13日
Triennale Game Collection FAQ
點擊此處瞭解如何在受限國家或地區下載Triennale Game Collection。
以下為Triennale Game Collection的最低配置要求。
iPhone
須使用 iOS 11.0 或以上版本。
iPad
須使用 iPadOS 11.0 或以上版本。
iPod touch
須使用 iOS 11.0 或以上版本。
Triennale Game Collection支持英文
相關視頻
Latest introduction video of Triennale Game Collection on iPhone