Voxel Max - 3D Modeling

1.5.20 for iPhone, iPad
$9.99
0

0 Ratings

Update Date

2024-03-04

Size

173.1 MB

Screenshots for iPhone

iPhone
Voxel Max - 3D Modeling Description
Make your own awesome 3D creations with the most advanced voxel editor available on mobile.
Voxel Max makes creating professional level voxel art easy and fun. The sleek and intuitive interface is easy to master whether you're a 3D game developer, a digital artist, or a kid with a huge imagination.
Build whatever you can see in your mind’s eye. Use AR to bring your creations to life, or export them to a variety of different formats. Make beautiful art for the metaverse, create assets for game development, or just design for fun!

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Voxel Max - Features
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• The only mobile voxel editor that adheres to Apple’s sleek UX standards
• Fill out a massive 256x256x256 build area with real time material rendering
• Create using up to 2040 materials, pick from 255 colors, change texture and apply effects at the microscopic level
• Paint with SDF brushes for hyper-fast building
• Adjustable pressure sensitivity, control brush size and color
• Kickstart your projects with an extensive library of prefab voxel assets like pre-made people, furniture, trees & vegetation, architecture, and more
• See your voxel creations come to life around you using AR with your iPhone or iPad camera
• Share as PNG, Voxel Max Asset Pack, SCNZ, DAE, FBX, GLTF, OBJ, STL and USDZ.
• Available as a full suite on Mac, iPad & iPhone with cloud syncing - start your projects on your phone or iPad, then finish on a desktop or laptop later on
• Zoom in to edit with precision and fine tune your creations, zoom out to see the bigger picture
• Qubicle, MagicaVoxel scene level Import & Export
• Save your own creations in the asset manager for easy cloning and scene building
• Undo all the way to document start
• Use presenter view to add backgrounds and see your entire build from the beginning as a time-lapse

BUILD & CREATE ANYTHING IN 3D
Voxel Max makes it easy to build whatever you can imagine within a huge 256x256x256 3D grid. Tap to place pixels one by one, or hold and drag to add pixels in bulk.

DESIGN FOR ANY USE CASE, OR JUST FOR FUN
Whether you’re a game designer making in-game assets on the go, an artist creating beautiful voxel-based scenes and landscapes for your next metaverse project, or just a hobbyist designing for fun, Voxel Max has something for you.

BRING YOUR CREATIONS TO LIFE WITH AUGMENTED REALITY
Use the camera on your iPhone or iPad to bring your creations to life in the world around you. Wonder what your art piece would look like sitting on your coffee table? Make it happen with AR and take a photo or video to share with others.

HIGH QUALITY RAY TRACER (ALPHA)
Voxel Max implements a physically correct ray-tracer with support for Disney principled materials taking advantage of the hardware acceleration in M1/M2 chips.
Take your designs to next level with the Marching Cubes rendering style and with the Outline/Curvature post process effects.

***IMPORTANT***
- minimum requirements for raytracing: iPhone 11, iPad 9th gen, M1 Mac

Voxel Max makes creating Voxel art as easy as possible, with tons of options for in-depth customization. Make whatever you want in 3D, export and show the world your creations.
Whether you’re an experienced 3D artist, or are just looking to try your hand at voxel art for the first time, Voxel Max makes getting started as seamless as possible. With tons of helpful tips for beginners, and endless tweaking options for professionals, the possibilities are endless.

Try Voxel Max today!
Voxel Max - 3D Modeling 1.5.20 Update
2024-03-04
- performance tweaks
- export improvements
- improved MagicaVoxel material support (scene renderer, raytracer and exporter)
More Information
Price:
$9.99
Version:
1.5.20
Size:
173.1 MB
Update Date:
2024-03-04
Developer:
Adrian Andreca
Language:
English

Safe to Download

AppPure.com and the download link of this app are 100% safe. The download link of this app will be redirected to the official App Store site, thus the app is original and has not been modified in any way.

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1.5.20 2024-03-04
- performance tweaks
- export improvements
- improved MagicaVoxel material support (scene renderer, raytracer and exporter)
1.5.19 2023-12-23
- iOS launch screen fixes
- macOS x86 metal fixes in marching cubes
- vertex color naive export mode
1.5.16 2023-11-08
This update includes stability improvements and bug fixes
1.5.15 2023-09-29
- raytracing emission fixes
1.5.14 2023-09-13
- export naming fixes
- miscellaneous bug fixes
1.5.13 2023-08-03
- bug fixes & ui performance tweaks
- iPhone haptic feedback improvements
- file browser quick look action
1.5.12 2023-07-18
PRESENTER
- Ray-tracer improvements in glass / metallic rendering.
- Extended Dynamic Range(EDR) support.

SHARING
- Support for Shortcuts, Convert to GLTF, VOX, PixelArt and Create New Scene by merging other scenes or using the templates.
- Video export(mp4) quality improvements.
- Share Extended Dynamic Range(EDR) Image/Video format.

OTHERS
- Increased multiple file drag limit to 64 items.
1.5.11 2023-07-08
- bugfixes
- drawing performance tuning (older devices getting hot)
1.5.10 2023-05-31
SHARING
- Export as video (mp4)

OTHERS
- Various bug fixes and ui usability improvements
1.5.09 2023-05-20
RENDERING
- Added isometric pixelart rendering style, equipped with emission and transparency capabilities. Works with 8 viewing perspectives, scene tiling functionality and supports scene level rotation and scaling

EDITOR
- Enhanced performance and introduced multi-color drawing with adjustable camera gradient. Adjust gradient direction by tapping the gizmo's center and align it by tapping on bounding box faces

SHARING
- Improved sharing sheets usability and added live preview during sharing

PRESENTER VIEW
- Revised tap/click behavior: Single tap or CTRL/CMD + click (for mouse) on a point in space now focuses camera on that specific location in the model. Tapping on the floor or in the air centers the camera on the model. Toggle UI with a two-finger tap or normal click

OTHERS
- Various bug fixes and ui usability improvements
1.5.08 2023-05-18
RENDERING
- Added isometric pixelart rendering style, equipped with emission and transparency capabilities. Works with 8 viewing perspectives, scene tiling functionality and supports scene level rotation and scaling

EDITOR
- Enhanced performance and introduced multi-color drawing with adjustable camera gradient. Adjust gradient direction by tapping the gizmo's center and align it by tapping on bounding box faces

SHARING
- Improved sharing sheets usability and added live preview during sharing

PRESENTER VIEW
- Revised tap/click behavior: Single tap or CTRL/CMD + click (for mouse) on a point in space now focuses camera on that specific location in the model. Tapping on the floor or in the air centers the camera on the model. Toggle UI with a two-finger tap or normal click

OTHERS
- Various bug fixes and ui usability improvements
1.5.07 2023-04-04
ASSET MANAGER
- import wizard - 256, 128, 64, 32, 16 3d/2d presets

PRESENTER VIEW
- rasterizer/raytracer - ambient & light intensity
- raytracer - global illumination / indirect lighting (ambient occlusion)

OTHERS
- ui - layout improvements in panels, permanent close buttons
1.5.06 2023-03-21
OBJECT EDITOR
- adjust edit - rotate/flip fixes

ASSET MANAGER
- asset properties: pivot offset

OTHERS
- import / export: image palette quantization fidelity fixes
- import / export: fix orientation in fbx format
- clipboard: renderer settings and camera copy/paste
- clipboard: recent cameras, renderer settings, palettes
- raytracer: fixes for emission attenuation and light intensity
1.5.05 2023-03-20
OBJECT EDITOR
- adjust edit - rotate/flip fixes

ASSET MANAGER:
- asset properties: pivot offset

OTHERS
- import / export: image palette quantization fidelity fixes
- import / export: fix orientation in fbx format
- clipboard: renderer settings and camera copy/paste
- clipboard: recent cameras, renderer settings, palettes
- raytracer: fixes for emission attenuation
1.5.04 2023-02-04
IMPORTANT
- minimum requirements for raytracing: iPhone 11, iPad 9th gen, M1 Mac
- minimum requirements for marching cubes: iPhone 8, iPad 7th gen

STENCILS
- support for colored stencils/heightmaps
- support for orthographic camera

OBJECT EDITOR:
- paint tool shortcut: change material for selection (keeps colors)
- select all improvements to support color ranges and specific material
- fix for default light orientation
- drawing stroke precision fixes & performance improvements
- workarea extent resize fixes (occasional crash on MagicaVoxel export)
- box mode gradient size fix
- make last edit tool compatible with Rotation CW operation from mirroring contextual menu

SCENE EDITOR:
- boolean operations: intersect
- import / export: asset manager paste fixes
- import / export: vertex color export fixes (color gamma correction + emission on gltf)
- import / export: increased image import max size to 1024x1024, image resizing fixes
- tighter bounding boxes for groups

ASSET MANAGER:
- CMD modifier to select nodes directly in scene, sticky operation, additive with SHIFT modifier
- double tap toggle between scene select and entering groups or object editor

PRESENTER VIEW:
- added shadow sharpness slider for raytracer
- auto pause raytracer while settings are changing
- raytracing volume subsurface sampling

OTHERS
- palette editor: import/paste improvements
- palette editor: pick color interaction improvements
- rendering: fixes for transparency order during voxel editing operations
- input: macOS right click gesture speed improvements
- input: camera keyboard gestures and ctrl+click fixes
- input: view cube snap improvements on click/tap
- input: keyboard ALT/SHIFT modifiers simplification
- input: select all or none consistency across scene, object editors and asset manager
- troubleshooting: wireframe debug mode
1.4.49 2022-10-21
- share to Sketchfab
- antialiasing styles (dithering)
- export animated GIF - works great in combination with the dithered antialiasing for social media sharing
- marching cubes render style
- new scene from clipboard
- fix for broken export to GLTF, DAE, OBJ, FBX
1.4.45 2022-08-19
- MagicaVoxel Import/Export fixes
- Presenter view restore camera improvements
- Asset Manager context menu reorg
- Selection / Level Change / Grouping / Ungrouping / Visibility bug fixes
- Asset Packs fixes
- Multi-node work Area context menu operations (resize, center, fit)
- Control Cube styles in Settings
- Precise tap on corner/edges on view cube, camera roll toggle / sensitivity settings
- Keyboard modifiers responsiveness improvements
- Material Editor UI improvements
- Grid attenuation and visibility improvements
1.4.44 2022-08-04
- UI improvements
- Context menu on Adjust Work Area button
- Camera roll gesture, perspective & grid improvements
- Drag and drop via universal control
- Multi window support improvements
- Palette Editor - Multi-color editing
- Export Mesh Modes - Indexed, Textured - Optimized, Textured - Greedy, Textured - Naive, Vertex Color
1.4.43 2022-05-22
- Vox Export - improvements for multi object palette merging
- Performance tuning
1.4.42 2022-04-22
- Performance tuning
- Rendering Settings - Preferred Frame Rate, Appearance (dark, light, auto)
- Palette Editor - improvements to clipboard management, editable color fields
- Export Scene - preserve pivots
1.4.41 2022-04-17
- Performance tuning
- Rendering Settings - Preferred Frame Rate, Appearance (dark, light, auto)
- Palette Editor - improvements to clipboard management, editable color fields
- Export Scene - preserve pivots
1.4.40 2022-01-31
- iPhone 13 - 120hz support
- Rendering - fix hard shadows persistence
- PNG export - force disable antialiasing when using orthographic camera
- Asset manager - default drop alignment to bottom face when dragging from Import Manager
- iPad only - when touch editing disabled - use finger double tap to switch to another object editor
1.4.39 2021-12-19
Export / Import Scene
- texture upscaling settings - compatibility with Procreate 5.2 (in usdz export)
- dragging to external apps (exports a transparent PNG with the scene element preserving camera viewport)
- importing images in scene
- drop from external apps (works with images, VXM, VOX, QB) + via clipboard

Others
- crash fixes
- camera panning performance tuning
- macOS Apple Silicon native support
- history saving optimizations
1.4.34 2021-10-17
- Object Editor - Bugfixes (autosave ocasional crash, selection rotation, selection rendering)
- Object Editor - More Adjust tools (flip, move all, resize all, clone)
- Object Editor - better SHIFT, ALT modifier handling
1.4.33 2021-09-27
- iOS/iPadOS 15 support
- Increased memory limit for iPad M1 devices
- Object editor constrain to voxels drawing mode (via Settings)
- Object editor free hand improvements
- Object editor performance improvements

Bugfixes:
- Mirroring with scan tool
- Selection rotation
- Selection/deselection rendering
1.4.12 2020-12-22
• Improved camera rotation swipe gestures on View Cube
• Memory usage stats in View Cube context menu
• Improved reliability of auto save and added a manual save action in Main context menu
• Reduced voxel edit history memory footprint (resulting in faster load/save operations)
1.4.10 2020-12-12
Focus Mode - Hides everything else in the scene around the object being edited.
We also squashed some bugs and improved the performance for saving history data faster.
1.4.9 2020-12-04
We squashed some bugs and made some improvements to make Voxel Max better for everyone.
1.4.7 2020-11-23
Speed up your work with a new stencil drawing mode and over 300 stamps organized in sortable sections. 

"My Stencils" section can be personalized using the contextual menu actions: 
- Copy/Paste from other sections or external sources (transparent or monocolor images, preferably larger than 400x400px)
- Invert alpha channel
- Reset the stencil to the default
1.4.5 2020-11-05
We squashed some bugs and made some improvements to make Voxel Max better for everyone.
1.4.3 2020-10-24
We squashed some bugs and made some improvements to make Voxel Max better for everyone.
1.4.2 2020-10-21
We squashed some bugs and made some improvements to make Voxel Max better for everyone.