Vibe Cam - Moments Never Fade

Vibe Cam - Moments Never Fade



Free

5.7.5
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.

About Vibe Cam - Moments Never Fade

Vibe Cam is a professional imaging workstation built for creators who truly love photography. We went deep into the foundation of Apple silicon, reconstructing the entire image, audio, and video processing pipeline to push the boundaries of mobile photography to new heights. Here, unprecedented pure image quality, industrial-grade color science, and an ultra-smooth control experience will become the foundation of your creativity.

【 Why Choose Vibe Cam? 】

Boundary-Pushing Pure Image Quality · 16-bit Floating-Point Color Engine: Say goodbye to color banding at the root. Ultra-high precision computation ensures silky-smooth transitions of light and color, revealing every detail. · 16-bit Standard RAW & 10-bit ProRAW: Squeeze out the ultimate resolving power of the iPhone sensor. Not only does it provide ProRAW with computational latitude, but it also supports 16-bit Standard RAW that bypasses system algorithms, preserving an absolutely native, unsharpened pure negative. · 10-bit P3 Wide Color Gamut Direct Output: Supports 1-billion-color HEIF shooting for richer colors and smaller file sizes, while fully retaining all EXIF metadata.

Your Portable Professional Darkroom · Cinematic Color Science: Built-in classic film presets and 6 industrial-grade color engines (including AgX, ACES, etc.). Thanks to 16-bit dynamic sampling technology, even when applying highly intense color styles, smooth areas like large skies will never show harsh color banding. · All-Around RAW Workflow: Not only perfectly supports RAW shot on mobile, but can also directly read professional RAW files from DSLR/mirrorless cameras. Your phone is your portable professional color grading console.

A True Pocket Cinema Rig · 4K 120fps Uncompromised Recording: Render pipelines rewritten based on a zero-copy Metal architecture, significantly reducing device heat and power consumption. Say goodbye to high-framerate frame drops and audio desync, keeping every second of footage buttery smooth. · Industrial-Grade Audio Scheduling: Powered by a vDSP hardware-level audio engine for clear and stable sound capture. Fundamentally eliminates popping noises or accidental silences during recording, safeguarding your professional video creation.

Ultimate Control at Your Fingertips · Full Manual Professional Control: Shutter speed, ISO, color temperature, manual focus, separated metering and focus... every creative intent is precisely orchestrated by your fingertips. · Clean Album Management: All captured content is automatically saved to a dedicated "Vibe Cam" album. Keep cluttered daily photos from interfering with your visual works, making management neat and organized.

Download Vibe Cam, take back control, and unleash the full potential of your phone's lenses!

# Subscription Info

- Subscribe for unlimited access to all features and content offered for purchase within the app.
- Subscription options: $7.99 per year, $12.99 for one-time purchase.
- Payment will be charged to your iTunes account at confirmation of purchase.
- Subscriptions will automatically renew unless auto-renew is turned off at least 24 hours before the end of the current period.
- Your account will be charged for renewal, in accordance with your plan, within 24 hours prior to the end of the current period.

Terms of use: https://camera001.com/terms_conditions_en.html
Privacy policy: https://camera001.com/privacy_policy_en.html
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What's New in the Latest Version 5.7.5

Last updated on May 31, 2026
Old Versions
Five open-source standards from film/VFX, 3D rendering, and color science — plus Apple's native pipeline — give you six freely switchable engines:

AgX (all-purpose film): Blender 4.0+'s default view transform. Highlights roll off naturally toward off-white, midtones stay restrained and clean, and highlights only desaturate without shifting hue — the most versatile film base.

ACES (cinema film): the film-industry standard at Hollywood, Netflix, and Disney. Now with the complete ACES 1.x standard set plus 1.3 Reference Gamut Compression — solid shadows and a restrained, high-contrast cinematic midtone.

PBR Neutral (color accuracy): Khronos Group's 2024 industry standard. Strictly linear midtones and true what-you-see-is-what-you-get — ideal for products, materials, and color charts.

GT7 (color negative): from Polyphony Digital's 2025 SIGGRAPH paper, using per-channel + ICtCp dual-path tone mapping. Tuned by default to a classic color-negative look (Kodak Portra / Vision3 vibe), with a slight highlight color cast and film-leaning midtones. Switch to Original to restore racing-game-style high-saturation, strict hue fidelity — purpose-built to tame the hue shift that highly saturated colors suffer after the tone curve, so neon, car paint, and blown-out night scenes keep their color.

Tony McMapface (zero-knob): Tomasz Stachowiak's open-source 48³ perceptual color LUT. It refuses any stylization, aiming for "what your eyes actually see." Native: keeps Apple's default pipeline, perfectly matching the system Photos app and cross-device AirDrop display.

Every engine (except Native) ships with two calibrations — Original and Recommended — switchable with one tap at the top of the parameter panel. Original faithfully restores the algorithm author's original settings for the authentic experience; Recommended is a default fine-tuned for how things look on iPhone screens and for film-simulation use. For most engines, Recommended just brightens things slightly to better suit phone screens (AgX / ACES / PBR / Tony); GT7 instead switches to a different style (racing-game feel ↔ color-negative feel).

Every engine previews in real time right in the viewfinder while you shoot, switches losslessly in the RAW editor, and always preserves the original data.

HSL Mixer

A new 8-color panel inside the RAW editor (red / orange / yellow / green / cyan / blue / purple / magenta), each with hue, saturation, and luminance. The algorithm runs in the perceptually uniform OKLCh color space, so luminance edits feel equally strong in shadows and highlights — avoiding the blotchiness and color noise that traditional HSL often produces in natural scenes. Anchor angles are calibrated to the natural colors common in photography (grass green, skin tone, sky blue, brick red, and so on), behaving just like the Lightroom HSL Mixer. With TAT (Targeted Adjustment) support: press and hold anywhere on the image to pick a color and drag to adjust. It automatically detects the relevant hue segment and adjusts via two coordinated anchors, avoiding the bias of single-anchor color picking.

Color Grading

A new three-way grading module: shadows, midtones, and highlights each get hue, saturation, and luminance, with two global parameters — Balance and Blend — controlling how the three regions are weighted along the luminance axis and how softly they transition. The algorithm uses three-phase, zero-mean color-vector summation to avoid the visual drift (Abney shift) that highly saturated colors show after a hue rotation — in line with the industry implementations in DaVinci Resolve and Lightroom Color Grading.
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Version History
5.7.5
May 31, 2026
Five open-source standards from film/VFX, 3D rendering, and color science — plus Apple's native pipeline — give you six freely switchable engines:

AgX (all-purpose film): Blender 4.0+'s default view transform. Highlights roll off naturally toward off-white, midtones stay restrained and clean, and highlights only desaturate without shifting hue — the most versatile film base.

ACES (cinema film): the film-industry standard at Hollywood, Netflix, and Disney. Now with the complete ACES 1.x standard set plus 1.3 Reference Gamut Compression — solid shadows and a restrained, high-contrast cinematic midtone.

PBR Neutral (color accuracy): Khronos Group's 2024 industry standard. Strictly linear midtones and true what-you-see-is-what-you-get — ideal for products, materials, and color charts.

GT7 (color negative): from Polyphony Digital's 2025 SIGGRAPH paper, using per-channel + ICtCp dual-path tone mapping. Tuned by default to a classic color-negative look (Kodak Portra / Vision3 vibe), with a slight highlight color cast and film-leaning midtones. Switch to Original to restore racing-game-style high-saturation, strict hue fidelity — purpose-built to tame the hue shift that highly saturated colors suffer after the tone curve, so neon, car paint, and blown-out night scenes keep their color.

Tony McMapface (zero-knob): Tomasz Stachowiak's open-source 48³ perceptual color LUT. It refuses any stylization, aiming for "what your eyes actually see." Native: keeps Apple's default pipeline, perfectly matching the system Photos app and cross-device AirDrop display.

Every engine (except Native) ships with two calibrations — Original and Recommended — switchable with one tap at the top of the parameter panel. Original faithfully restores the algorithm author's original settings for the authentic experience; Recommended is a default fine-tuned for how things look on iPhone screens and for film-simulation use. For most engines, Recommended just brightens things slightly to better suit phone screens (AgX / ACES / PBR / Tony); GT7 instead switches to a different style (racing-game feel ↔ color-negative feel).

Every engine previews in real time right in the viewfinder while you shoot, switches losslessly in the RAW editor, and always preserves the original data.

HSL Mixer

A new 8-color panel inside the RAW editor (red / orange / yellow / green / cyan / blue / purple / magenta), each with hue, saturation, and luminance. The algorithm runs in the perceptually uniform OKLCh color space, so luminance edits feel equally strong in shadows and highlights — avoiding the blotchiness and color noise that traditional HSL often produces in natural scenes. Anchor angles are calibrated to the natural colors common in photography (grass green, skin tone, sky blue, brick red, and so on), behaving just like the Lightroom HSL Mixer. With TAT (Targeted Adjustment) support: press and hold anywhere on the image to pick a color and drag to adjust. It automatically detects the relevant hue segment and adjusts via two coordinated anchors, avoiding the bias of single-anchor color picking.

Color Grading

A new three-way grading module: shadows, midtones, and highlights each get hue, saturation, and luminance, with two global parameters — Balance and Blend — controlling how the three regions are weighted along the luminance axis and how softly they transition. The algorithm uses three-phase, zero-mean color-vector summation to avoid the visual drift (Abney shift) that highly saturated colors show after a hue rotation — in line with the industry implementations in DaVinci Resolve and Lightroom Color Grading.

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