CrushStations

CrushStations


Brain training made fun


Free

1.2for iPhone, iPad and more
9.1
8 Ratings
New York University
Developer
958.7 MB
Size
Oct 2, 2020
Update Date
Education
Category
4+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
CrushStations Screenshots
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About CrushStations

CrushStations is a game designed to train working memory, a subskill of executive functions. Working memory involves holding information in mind and mentally working with it (Diamond, 2013).

Players need to remember the color and type of creatures to free them and keep them out of reach of the hungry octopus.

How does this support learning?
Executive functions refer to a set of top-down, goal-oriented cognitive processes that enable people to control, monitor and plan behaviors and emotions. Miyake and Friedman’s model supports a unity-and-diversity view of EF in that it incorporates the three distinct but related components of EF: inhibitory control, task-switching and updating (Miyake et al., 2000).

What is the research evidence?
Our research suggests that CrushStations is an effective way to train working memory.
The study supporting this claim will be published soon.

Research has found that EF is related to performance in literacy and math along with long-term gains in school performance and academic readiness (Blair & Razza, 2007; Brock, Rimm-Kaufman, Nathanson, & Grimm, 2009; St Clair-Thompson & Gathercole, 2006; Welsh, Nix, Blair, Bierman, & Nelson, 2010) and that disparities in EF among preschool children from low-income versus high-income homes may contribute to the achievement gap (Blair & Razza, 2007; Noble, McCandliss, & Farah, 2007).

This game is part of the Smart Suite, created by New York University’s CREATE lab in collaboration with the University of California, Santa Barbara, and The Graduate Center, CUNY.

The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through Grant R305A150417 to the University of California, Santa Barbara. The opinions expressed are those of the authors and do not represent views of the Institute or the U.S. Department of Education.
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What's New in the Latest Version 1.2

Last updated on Oct 2, 2020
Old Versions
Fixed issues with pause menu and when saving progress after going back to the main menu.
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Version History
1.2
Oct 2, 2020
Fixed issues with pause menu and when saving progress after going back to the main menu.
1.1
Sep 20, 2019
Minor bug fixes
1.0
Sep 13, 2019

CrushStations FAQ

Click here to learn how to download CrushStations in restricted country or region.
Check the following list to see the minimum requirements of CrushStations.
iPhone
Requires iOS 9.0 or later.
iPad
Requires iPadOS 9.0 or later.
iPod touch
Requires iOS 9.0 or later.
CrushStations supports English

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