Age Rating
Magical Cave PinBall Screenshots
About Magical Cave PinBall
A simple and strange pinball.
As its features,
after clearing a set of three target panels the game has three types, magic stones appear. When the ball touches the stones, the ball leaps to parallel universes.
You better let the ball come back to the cave pinball as soon as possible by touching a small sun in the universe.
Secondly, when you tap somewhere on the screen to move flippers, all flippers move at the same time regardless of left, right and other directions.
You have three balls in a game. The plunger is automatic.
You get 100 points when the ball hits bumpers, target panels or slingshots in the cave pinball.
When the ball comes back from the parallel universe, you get 5000 points minus tenfold of elapsed seconds points which is displayed on the right of the screen in the universe.
(For example, in the case the elapsed seconds is 30 seconds, you get 4700 points.)
Thirdly, If all three universes are visited in a game, you get 20000 points as a bonus and magic stones to the 4th universe appear.
When you return from the 4th universe, you get additional bonus which is 20000 points minus tenfold of elapsed seconds
and the visit count is cleared to zero.
Additionally, a magic stone for bonus event will appear when the score goes over 50000 on the board of the cave.
(It's once in a game.) Hit panels ten times.
Lastly, when the ball is brought to a standstill on the cave pinball, please push the “BLAST” button some times. It's displayed with "TILT" and "RESTART" button for 5 seconds by double-tapping somewhere on the screen.
The button adds force for the ball to move.
If it doesn't work, please push the "TILT"button.
(Other universes have "TILT"only.)
“TILT” makes the ball reappear from a certain position.
You can use “TILT” only twice a game. Over two times, the game will be over soon.
(Occasionally, it's so much time to escape from the 4th universe or the bonus event that the tilt count is cleared to zero when the ball goes into there.)
Recently a new gimmick has been added.
The ball is carried off to the room of falling floor when it has touched a sparking column which randomly appears.
Touching a red round stone is +10000 and likewise a gray one is -5000 (if you have already acquired over 5000 points).
It's a trial of luck augmenting score and once in a game.
As its features,
after clearing a set of three target panels the game has three types, magic stones appear. When the ball touches the stones, the ball leaps to parallel universes.
You better let the ball come back to the cave pinball as soon as possible by touching a small sun in the universe.
Secondly, when you tap somewhere on the screen to move flippers, all flippers move at the same time regardless of left, right and other directions.
You have three balls in a game. The plunger is automatic.
You get 100 points when the ball hits bumpers, target panels or slingshots in the cave pinball.
When the ball comes back from the parallel universe, you get 5000 points minus tenfold of elapsed seconds points which is displayed on the right of the screen in the universe.
(For example, in the case the elapsed seconds is 30 seconds, you get 4700 points.)
Thirdly, If all three universes are visited in a game, you get 20000 points as a bonus and magic stones to the 4th universe appear.
When you return from the 4th universe, you get additional bonus which is 20000 points minus tenfold of elapsed seconds
and the visit count is cleared to zero.
Additionally, a magic stone for bonus event will appear when the score goes over 50000 on the board of the cave.
(It's once in a game.) Hit panels ten times.
Lastly, when the ball is brought to a standstill on the cave pinball, please push the “BLAST” button some times. It's displayed with "TILT" and "RESTART" button for 5 seconds by double-tapping somewhere on the screen.
The button adds force for the ball to move.
If it doesn't work, please push the "TILT"button.
(Other universes have "TILT"only.)
“TILT” makes the ball reappear from a certain position.
You can use “TILT” only twice a game. Over two times, the game will be over soon.
(Occasionally, it's so much time to escape from the 4th universe or the bonus event that the tilt count is cleared to zero when the ball goes into there.)
Recently a new gimmick has been added.
The ball is carried off to the room of falling floor when it has touched a sparking column which randomly appears.
Touching a red round stone is +10000 and likewise a gray one is -5000 (if you have already acquired over 5000 points).
It's a trial of luck augmenting score and once in a game.
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What's New in the Latest Version 1.2.2
Last updated on Jun 9, 2023
Old Versions
I have adjusted the position of 'RESTART' button so as to avoid an unintended push.
Additionally I have set a new gimmick that the ball is carried off to the room of falling floor when it has touched a sparking column which randomly appears.
Touching a red round stone is +10000 and likewise a gray one is -5000 (if you have already acquired over 5000 points).
It's a trial of luck augmenting score and once in a game.
Basic contents have not been changed.
Additionally I have set a new gimmick that the ball is carried off to the room of falling floor when it has touched a sparking column which randomly appears.
Touching a red round stone is +10000 and likewise a gray one is -5000 (if you have already acquired over 5000 points).
It's a trial of luck augmenting score and once in a game.
Basic contents have not been changed.
Show More
Version History
1.2.2
Jun 9, 2023
I have adjusted the position of 'RESTART' button so as to avoid an unintended push.
Additionally I have set a new gimmick that the ball is carried off to the room of falling floor when it has touched a sparking column which randomly appears.
Touching a red round stone is +10000 and likewise a gray one is -5000 (if you have already acquired over 5000 points).
It's a trial of luck augmenting score and once in a game.
Basic contents have not been changed.
Additionally I have set a new gimmick that the ball is carried off to the room of falling floor when it has touched a sparking column which randomly appears.
Touching a red round stone is +10000 and likewise a gray one is -5000 (if you have already acquired over 5000 points).
It's a trial of luck augmenting score and once in a game.
Basic contents have not been changed.
1.2.1
Feb 2, 2022
The app has been adapted to the display of recent devices in 2021 including iPad mini.
And I have added some settings, waterfall, fog and so on, in two stages and changed the startup image of the game.
Other game contents haven't been changed.
And I have added some settings, waterfall, fog and so on, in two stages and changed the startup image of the game.
Other game contents haven't been changed.
1.2
Feb 16, 2021
I have took away some invisible obstacles on the cave pinball and repaired a flaw the last high score is occasionally displayed even though the "RESET HIGH SCORE" button has been pushed.
And on the cave pinball, I added a "BLAST" button which adds force for the ball to move when it is brought to a standstill during the game. The button is displayed for 5 seconds by double-tapping with "TILT" button and unlimited to use.
Push it some times occasionally. If it doesn't work, please push the "TILT". (Other universes have "TILT" only.)
Lastly, I set a magic stone to a special event for bonus (which is 20000 points minus tenfold of elapsed seconds). Hit panels ten times.
The magic stone will appear when the score goes over 50000 on the board of the cave (once in a game).
The rule is same as the other universes. (Although it isn't included the count of visited universes because of the bonus event.)
I hope that you will enjoy it!
And on the cave pinball, I added a "BLAST" button which adds force for the ball to move when it is brought to a standstill during the game. The button is displayed for 5 seconds by double-tapping with "TILT" button and unlimited to use.
Push it some times occasionally. If it doesn't work, please push the "TILT". (Other universes have "TILT" only.)
Lastly, I set a magic stone to a special event for bonus (which is 20000 points minus tenfold of elapsed seconds). Hit panels ten times.
The magic stone will appear when the score goes over 50000 on the board of the cave (once in a game).
The rule is same as the other universes. (Although it isn't included the count of visited universes because of the bonus event.)
I hope that you will enjoy it!
1.1
Nov 1, 2020
I have modified an operation to make "TILT" count cleared to zero after each "RESTART".
Additionally, I set a bonus chance which gives 20000 points if all three universes are visited in a game.
Moreover, magic stones to the 4th universe appear.
When you return from there, you get additional bonus which is 20000 points minus tenfold of elapsed seconds.
Following it, I have put an indication to show the count of universes which has been visited in a game.
It is displayed for 5 seconds with "TILT" and "RESTART" buttons by double tapping.
Additionally, I set a bonus chance which gives 20000 points if all three universes are visited in a game.
Moreover, magic stones to the 4th universe appear.
When you return from there, you get additional bonus which is 20000 points minus tenfold of elapsed seconds.
Following it, I have put an indication to show the count of universes which has been visited in a game.
It is displayed for 5 seconds with "TILT" and "RESTART" buttons by double tapping.
1.0
Aug 31, 2020
Magical Cave PinBall Price
Today:
Free
Lowest:
Free
Highest:
$0.99
Magical Cave PinBall FAQ
Click here to learn how to download Magical Cave PinBall in restricted country or region.
Check the following list to see the minimum requirements of Magical Cave PinBall.
iPhone
Requires iOS 10.0 or later.
iPod touch
Requires iOS 10.0 or later.
Magical Cave PinBall supports English
Related Videos
Latest introduction video of Magical Cave PinBall on iPhone