Number Jump Maths Key Stage 1

Number Jump Maths Key Stage 1



$0.99

1.1.1for iPhone, iPad
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Number Jump Maths Key Stage 1 Screenshots
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Number Jump Maths Key Stage 1 posterNumber Jump Maths Key Stage 1 posterNumber Jump Maths Key Stage 1 posterNumber Jump Maths Key Stage 1 posterNumber Jump Maths Key Stage 1 poster

About Number Jump Maths Key Stage 1

Number Jump is a fun way to learn to count in 1s, 2s, 5s and 10s.

Ideal for reception and key stage 1 children learning their basic arithmetic looking for a fun challenge.

4 levels of difficulty, Robbie the robot jumps to collect the numbers as they increase in value.

A target score is set and has to be hit before the timer runs out. Get to the target and the timer resets.

UK Government guidelines:

Key stage 1 - years 1 and 2
The principal focus of mathematics teaching in key stage 1 is to ensure that pupils develop confidence and mental fluency with whole numbers, counting and place value. This should involve working with numerals, words and the 4 operations, including with practical resources.

At this stage, pupils should develop their ability to recognise, describe, draw, compare and sort different shapes and use the related vocabulary. Teaching should also involve using a range of measures to describe and compare different quantities such as length, mass, capacity/volume, time and money.

By the end of year 2, pupils should know the number bonds to 20 and be precise in using and understanding place value. An emphasis on practice at this early stage will aid fluency.

Pupils should read and spell mathematical vocabulary, at a level consistent with their increasing word reading and spelling knowledge at key stage 1.

Year 1 programme of study
Number - number and place value
Pupils should be taught to:

count to and across 100, forwards and backwards, beginning with 0 or 1, or from any given number
count, read and write numbers to 100 in numerals; count in multiples of 2s, 5s and 10s
given a number, identify 1 more and 1 less
identify and represent numbers using objects and pictorial representations including the number line, and use the language of: equal to, more than, less than (fewer), most, least
read and write numbers from 1 to 20 in numerals and words

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Main music "Chibi Ninja" by Eric Skiff:
http://freemusicarchive.org/music/Eric_Skiff/Resistor_Anthems/eric_skiff_-_03_-_chibi_ninja
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What's New in the Latest Version 1.1.1

Last updated on Feb 16, 2019
Old Versions
Fixed overscroll display bug
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Version History
1.1.1
Sep 27, 2017
Fixed overscroll display bug

Number Jump Maths Key Stage 1 FAQ

Click here to learn how to download Number Jump Maths Key Stage 1 in restricted country or region.
Check the following list to see the minimum requirements of Number Jump Maths Key Stage 1.
iPhone
iPad
Number Jump Maths Key Stage 1 supports English

Number Jump Maths Key Stage 1 Alternative

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