Pocket GM 2: Football Sim

Pocket GM 2: Football Sim


American Franchise Manager


$0.99
1.5.4for iPhone, iPod touch
9.7
460 Ratings
Jonathan Howell
Developer
44.1 MB
Size
Jan 27, 2023
Update Date
#70
in Sports
4+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Pocket GM 2: Football Sim Screenshots
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About Pocket GM 2: Football Sim

Manage your very own American Football franchise. Make trades, draft your franchise Quarterback, hire backroom staff and win the Championship.

REPLAYABILITY:

Use default players, random rosters or import teams created by the fantastic community. Every game is different and presents a new challenge.

CONTROL:

Become the General Manager of a Pro Football Team and build your dynasty. Hire your coach, set your schemes, sign and release players, make trades and draft players. Coach your players from rough diamonds to perennial stars.

WATCH:
Watch each football game play out as momentum shifts from team to team. See your franchise win the Championship and stars achieve All Pro status.

STRATEGY:

Go all in to win, or tank for the #1 draft pick - it's up to you! Build your Football Dynasty!

SHARE:
Join the community on reddit and help develop the game to be even better.

Attribution:
- Player Faces - Fashion vector created by ddraw - www.freepik.com
- Football Icons - Icons made by Nikita Golubev from www.flaticon.com

#1 Football GM Game on iOS, based on gmgames.org User Ratings in American Football Simulator Games category, as at 29th August 2021.
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What's New in the Latest Version 1.5.4

Last updated on Jan 27, 2023
Old Versions
I'm not a fan of annual releases without big changes, so I've moved away from a yearly release cycle. To make this make sense, I've renamed Pocket GM 21 to Pocket GM 2. This is then more obviously the prequel to the latest version - recently released as Pocket GM 3.

Icon and game graphics updated to align to name change.
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Version History
1.5.4
Jan 27, 2023
I'm not a fan of annual releases without big changes, so I've moved away from a yearly release cycle. To make this make sense, I've renamed Pocket GM 21 to Pocket GM 2. This is then more obviously the prequel to the latest version - recently released as Pocket GM 3.

Icon and game graphics updated to align to name change.
1.5.3
Jan 15, 2023
50% off with the release of the sequel, Pocket GM 3 Football.
1.5.2
Dec 6, 2021
Can it get any better? Yes. Yes it can.
You wanted flexible contracts and that's what you've got...along with some other bug fixes and improvements.

Contracts:
- Front and backweighting of contracts now possible
- Franchise tagging available for expired contracts
- Max contract length increased to 7 years
- Extending contracts allowed before final contract year
- Restructuring contracts to increase current year cap space
- General UI Improvements
- Minimum salary increased to 700k
- Free agent contract demands reduced to 1 year during season
- Unused cap space now rolls over to following season (upto 10%)

Achievement Bug Fixes:
- Def Scheme achievements wasn't always recognised
- Last to First achievement wasn't always recognised

Other:
- Added QB Rating to player stats
- You can now hold down buttons when selecting holiday length
- Top free agents should no longer go unsigned through pre-season free agency
- Tweak to fantasy points calculation for QBs
1.5.1
Aug 29, 2021
Thought you'd completed it? Think again! You've now got 64 achievements to attain.
- Can you be the winningest franchise ever, draft stars to knock GOATs off their perch and win the title with every team and scheme?

Oh and there's also some more bug fixes to reduce injury length a tad and stop the AI making silly decisions. Full details in release notes.
1.5.0
Aug 9, 2021
By popular demand, I present to you a more immersive Draft Day, fairer trades and more active AI Teams. Be sure to join the PocketGM subreddit to have your say on what comes next.

Draft Day Changes:
- 'Upcoming Picks' tab added to highlight team needs/strengths
- 'Shortlist' tab removed and replaced with toggle on 'Available Players' tab
- AI will now send trade offers when you are on the clock

Other:
- Revamped pick and player values, giving greater weight to high picks and top players
- Added additional validation to stop AI teams going over, and staying over, the cap
- AI teams now add top players to IR and sign replacements in Free Agency
- Player demands now reduce through Free Agency, dependant on greed
- Rookie contract % guaranteed reduced
- Tweaked OLine impact on match engine, resulting in better players making Bowls
1.4.1
Jul 2, 2021
I continue to develop this game based on the feedback on subreddit - for the gamers, not for the money!
V1.4.1: Fixed bug in match engine causing winning team to punt away instead of running down the clock.
V1.4.0: Extended season to 17 games. Introduced pool of developing college players. Option to start game in pre-season. Bug fixes.

V1.4.0 Detail:

Key Changes...
- Regular season now 17 games. Comes into effect in new season.
- Introduced new ‘World’ tab hosting hundred of college players who will develop (or not) over time. New cohorts introduced each season, with players representing college states and declaring at any stage through college. Snapshot of future draft quality seen from ‘World’ screen.
- Start Date: You can now start season at point of Free Agency or on Draft Day. This works for custom rosters too, removing recently drafted players.

Other Changes:
* 'Schedule’ now moved on to team pages and you can now see AI team schedules here
* Introduced ‘Messages’ section for future release.
* Hall of Fame can now be filtered to User Team only.
* Hiring a new scout will now update player scouting.
* Tweaked player attribution for random rosters on startup
* Tweaked AI free agency approach (should further reduce top quality players left unsigned)
* Updated speed range/allocation by position...so no more super quick Centers! Small impact on player ratings may be seen
* Added college to player cards on the career tab
* Added a lot more names and weighted by real-life frequency (i.e. you'll see more common names more regularly)
* Pro Bowl selection criteria of OLine and Kickers improved
* Small increase in frequency of top Kickers/Punters in draft
* Improved logic at end of OT where time expires instead of FG kicked
1.4.0
Jun 21, 2021
Season Extended:
- Regular season now 17 games. Comes into effect in new season.
College Pool:
- Introduced new ‘World’ tab hosting hundred of college players who will develop (or not) over time. New cohorts introduced each season, with players representing college states and declaring at any stage through college. Snapshot of future draft quality seen from ‘World’ screen.
- Start Date: You can now start season at point of Free Agency or on Draft Day. This works for custom rosters too, removing recently drafted players.


Other:
* 'Schedule’ now moved on to team pages and you can now see AI team schedules here
* Introduced ‘Messages’ section for future release.
* Hall of Fame can now be filtered to User Team only.
* Hiring a new scout will now update player scouting.
* Tweaked player attribution for random rosters on startup
* Tweaked AI free agency approach (should further reduce top quality players left unsigned)
* Updated speed range/allocation by position...so no more super quick Centers! Small impact on player ratings may be seen
* Added college to player cards on the career tab
* Added a lot more names and weighted by real-life frequency (i.e. you'll see more common names more regularly)
* Pro Bowl selection criteria of OLine and Kickers improved
* Small increase in frequency of top Kickers/Punters in draft
* Improved logic at end of OT where time expires instead of FG kicked
1.3.1
May 2, 2021
I've only gone and made things quicker!

Gameplay Speed
- It's not a glamorous one, but I've spent some time under the hood and optimising some functions and architecture so it should run a lot quicker, particularly when many seasons in

Match Engine
- Improved logic when losing in OT
- Increased home-field advantage in playoffs

Bug Fixes
- Can no longer add players to a trade multiple times
- Stopped owners firing you if successful season
- Closed loophole where players accept reduced contract if moved out of position
- Stopped players looking to leave to 'win a championship'...when you've just won a championship
1.3.0
Mar 18, 2021
NEW FEATURES - Difficulty sliders (injuries/scouting etc), Owner Goals and Team Changes

Difficulty Sliders
- In-game menu now gives you the opportunity to customise your gameplay, with options around scout accuracy, injury frequency, roster limits, rookie rating visibility and non-user player development speeds

GM Reputation
- Introduced a reputation system for GMs (visible in GM screen and in new Season Summary screen)
- Reputation level influences the teams that are interested if you look to switch teams

Owner Goals
- Each season, your owner will set a season goal - this is non-negotiable
- Performance against this goal (and performance over previous seasons) will determine owner interest in keeping you another season

Changing Teams
- At the end of the season, GM reputation and legacy score will change based on performance
- Choose whether you wish to stay with your existing team or join a new team
- Not all teams will be available - only those who have recently underperformed

Season Summary Screen
- Redesigned page to incorporate some of the above, in addition to summary of number of players receiving awards

Bug Fixes
- Fixed bug allowing team with final draft pick having unlimited picks of UDFA
1.2.0
Feb 20, 2021
NEW FEATURE: You can now change player positions. Move your Offensive Guard to Center, Wide Receiver to Running Back, or even QB to Punter. You've got more flexibility than ever!

The detail...
Changing Player Positions:
- Added player adaptability stat on player cards
- Introduced ability to move players to new position when reordering roster
- Team and player rating will be impacted by player skill/adaptability
- Adaptability will increase after every game played out of position

Matchday:
- Improved game logic when tied at end of game
- Improved kick success logic. More impact from player rating

Other Features:
- Increased Hall Of Fame threshold from 500 to 750 to reduce number qualifying
- Introduced games played stat into player stats screen
- Increased namelist to include Patreons

Bug Fixes:
- Fixed bug causing AI to offer trades which user could not accept
- Fixed bug causing released player to appear on old team in career stats
- Fixed bug causing cost to release retiring player
- Fixed bug causing teams having negative picks
1.1.0
Feb 7, 2021
Introduced the Draft Shortlist and fixed some bugs.

Draft Shortlist:
- You can now shortlist players via the 'star' at the top of Rookie Player screens.
- Players will appear with stars in lists
- Shortlist tab added on draft screen

Other Features:
- Increased list of names
- Added team records on the schedule tab
- Improved simulation speed of matchday slightly (will continue to work on this)
- Introduced HOF Inductee announcement in final week of free agency

Bug Fixes:
- Fixed a crash when generating new rosters
- Fixed a bug causing incorrect teams to progress to Champs Bowl. This had knock on impact of causing crash in following season draft
- Fixed bug preventing team name appearing on Staff history tab
- Fixed bug showing team records at 0-0-0 midway through season
- Fixed bug causing release of recently drafted players after trade
- Fixed bug causing teams to unnecessarily have a Punting contest at end of Overtime
- Fixed bug causing crashes and preventing progress through draft
1.0.0
Jan 30, 2021

Pocket GM 2: Football Sim Price

Today:
$0.99
Lowest:
Free
Highest:
$0.99

Pocket GM 2: Football Sim FAQ

Pocket GM 2: Football Sim is available in regions other than the following restricted countries:
China
Pocket GM 2: Football Sim supports English
Click here to learn how to download Pocket GM 2: Football Sim in restricted country or region.
Check the following list to see the minimum requirements of Pocket GM 2: Football Sim.
iPhone
Requires iOS 13.0 or later.
iPod touch
Requires iOS 13.0 or later.

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