Quest of Dungeons

Quest of Dungeons



$4.99

2.1.3for iPhone
David Amador
Developer
Oct 19, 2016
Update Date
Games
Category
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Quest of Dungeons Screenshots
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About Quest of Dungeons

TouchArcade: 4/5 "...very good roguelike and a fun game"
148Apps: 4/5 "Sarcastically difficult"

Quest of Dungeons is a turn based dungeon crawler game.

An evil Dark Lord has stolen all the light, so your mission is to enter his lair and defeat him.
By playing as either a Warrior, a Wizard, a Assassin or a Shaman you have to traverse dungeons, defeat enemies and loot everything you can in order to survive.

The entire game is procedural so you won't find items/enemies in the same place each time you play.

Features:
-Procedural dungeons
-Procedural weapons
-Boss encounters
-Quests
-4 Difficulty levels
-Permadeath - once you die, game over, you have to restart!
-Shop - buy and sell items/weapons
-Leaderboards -compare your adventure points with your friends
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What's New in the Latest Version 2.1.3

Last updated on Oct 19, 2016
Old Versions
Added whole new Dungeon "Rackan" (new floor sprites and enemies) Added Custom game Mode, can choose amount of floors, floors size and difficulty New Class with new skill tree (unlockable on game finish) New main scren art Full game controller support New UI interface for game controller mode Multi-language support - Options-> Language. Ui game options menu (Pause) is now also available next to Sound/Graphics options Fixed crash bug led by dying right after stepping on a trap that triggered enemies to spawn Prevent "Skull Key" to be stolen. This prevents a game breaking situation where it's impossible to finish the game Dead heroes can now return from the grave and attack you on a new Game Resource Fountains are no longer used if already at full HP/Mana Added “Stop movement when attacked” option to help when playing with mouse. Warrior class tweaks (more starting HP and Power) Bosses now have the HP bar always on (even if they don't have any damage yet) “Death” skill (Final Boss) is only used in Hell Difficulty Added “Bio” skill to final Boss, highly reduces target HP New option (Graphics Options) to allow music to keep playing in background, default is disabled. (should allow for better broadcasts) Last difficulty used is now saved for creating new game Added keys required for chests to minimap Fixed "Hidden Stash" visible on top of carpets (hopefully this time it's really fixed) Fixed traps not triggering when items were on the same space Reduced "Bleeding out" chance of success (when Enemies attacking Hero) Procedural weapons no longer have more than 1 time the same stat Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot Several game performance optimizations Fixed some memory leaks Fixed characters animation stopping while walking Berserk effect increased to 20 turns Added Sleeping balloon to distracted monsters Added reset statistics button on Statistics menu Added Keyboard F5 shortcut to game game Traps damage is higher on later floors Fixed Z-position of some spells (appearing beneath objects) Fixed glitch where attacking falling enemies(traps) too fast would make the hero attack them in the sky Fixed bug of stacked items (Keys, Potions, Treasures) left on ground getting reset to only 1 during saves (exit + reload) Tweaked precious stones sell price Fixed mana UI showing full Mana tube when loading a save with 0 Mana Fixed visual glitch (black lines) on the map borders Fixed exploit that allowed to duplicate equipment Fixed rare crash where dying while a enemy was spawning (outside the camera) could lead to a crash Fixed rare crash where animations could be left pending in animation pump while switching floors leading to a crash Fixed crash where stepping on a trap (that triggered enemies) and immediately dying by being attacked by a enemy close to trap would lead to a crash
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Version History
2.1.3
Mar 25, 2014
Added whole new Dungeon "Rackan" (new floor sprites and enemies) Added Custom game Mode, can choose amount of floors, floors size and difficulty New Class with new skill tree (unlockable on game finish) New main scren art Full game controller support New UI interface for game controller mode Multi-language support - Options-> Language. Ui game options menu (Pause) is now also available next to Sound/Graphics options Fixed crash bug led by dying right after stepping on a trap that triggered enemies to spawn Prevent "Skull Key" to be stolen. This prevents a game breaking situation where it's impossible to finish the game Dead heroes can now return from the grave and attack you on a new Game Resource Fountains are no longer used if already at full HP/Mana Added “Stop movement when attacked” option to help when playing with mouse. Warrior class tweaks (more starting HP and Power) Bosses now have the HP bar always on (even if they don't have any damage yet) “Death” skill (Final Boss) is only used in Hell Difficulty Added “Bio” skill to final Boss, highly reduces target HP New option (Graphics Options) to allow music to keep playing in background, default is disabled. (should allow for better broadcasts) Last difficulty used is now saved for creating new game Added keys required for chests to minimap Fixed "Hidden Stash" visible on top of carpets (hopefully this time it's really fixed) Fixed traps not triggering when items were on the same space Reduced "Bleeding out" chance of success (when Enemies attacking Hero) Procedural weapons no longer have more than 1 time the same stat Steal Ability doesn't steal everything in a slot 100% of the time anymore, now it' a chance of stealing x items from the slot Several game performance optimizations Fixed some memory leaks Fixed characters animation stopping while walking Berserk effect increased to 20 turns Added Sleeping balloon to distracted monsters Added reset statistics button on Statistics menu Added Keyboard F5 shortcut to game game Traps damage is higher on later floors Fixed Z-position of some spells (appearing beneath objects) Fixed glitch where attacking falling enemies(traps) too fast would make the hero attack them in the sky Fixed bug of stacked items (Keys, Potions, Treasures) left on ground getting reset to only 1 during saves (exit + reload) Tweaked precious stones sell price Fixed mana UI showing full Mana tube when loading a save with 0 Mana Fixed visual glitch (black lines) on the map borders Fixed exploit that allowed to duplicate equipment Fixed rare crash where dying while a enemy was spawning (outside the camera) could lead to a crash Fixed rare crash where animations could be left pending in animation pump while switching floors leading to a crash Fixed crash where stepping on a trap (that triggered enemies) and immediately dying by being attacked by a enemy close to trap would lead to a crash

Quest of Dungeons FAQ

Click here to learn how to download Quest of Dungeons in restricted country or region.
Check the following list to see the minimum requirements of Quest of Dungeons.
iPhone
Quest of Dungeons supports English

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