See Different
Free
1.1.1for iPhone, iPad
Age Rating
See Different Screenshots
About See Different
How to use See Different:
As a game, "See Different" can be used to find basic objects or friends by using sounds without vision (blind man's buff - "Colin-maillard").
As a creation tool, "See Different" can be used to "compose" simple melodies.
"See Different" can also be a good coach to train people to locate sounds in a 2D auditory sound scene (2D soundscape).
Headsets to be connected on the audio jack of the device should be used to perceive the 2D sound effects.
How it works:
"See Different" searches for area of interest into the images and maps green squares on the screen and plays sounds corresponding to the position of the area of interests. For example, a sound is heard as coming from the upper left when the area of interest inside the video image - associated to that sound - is also in the upper left portion of the image.
What is See Different:
"See Different" is an implementation and a simplification of a sensory substitution system that maps a visual scene into a 2D audible scene. The mapping is done after analysis of the image snapshots taken from the video output of the camera. Sounds are synthesized in such way that location of sound sources is perceived in a virtual acoustical space by exploitation of the Intensity Level Differences (ILD), the Interaural Time differences (ITD) and the spectral characteristics of Head Related Transfer functions (HRTF).
Contact for feedbacks : support.necotis@usherbrooke.ca
As a game, "See Different" can be used to find basic objects or friends by using sounds without vision (blind man's buff - "Colin-maillard").
As a creation tool, "See Different" can be used to "compose" simple melodies.
"See Different" can also be a good coach to train people to locate sounds in a 2D auditory sound scene (2D soundscape).
Headsets to be connected on the audio jack of the device should be used to perceive the 2D sound effects.
How it works:
"See Different" searches for area of interest into the images and maps green squares on the screen and plays sounds corresponding to the position of the area of interests. For example, a sound is heard as coming from the upper left when the area of interest inside the video image - associated to that sound - is also in the upper left portion of the image.
What is See Different:
"See Different" is an implementation and a simplification of a sensory substitution system that maps a visual scene into a 2D audible scene. The mapping is done after analysis of the image snapshots taken from the video output of the camera. Sounds are synthesized in such way that location of sound sources is perceived in a virtual acoustical space by exploitation of the Intensity Level Differences (ILD), the Interaural Time differences (ITD) and the spectral characteristics of Head Related Transfer functions (HRTF).
Contact for feedbacks : support.necotis@usherbrooke.ca
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What's New in the Latest Version 1.1.1
Last updated on May 17, 2015
Old Versions
The sensitivity of the system has been reduced so that the generation of sounds is more stable and less sensitive to noise.
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Version History
1.1.1
May 17, 2015
The sensitivity of the system has been reduced so that the generation of sounds is more stable and less sensitive to noise.
1.1
Sep 11, 2014
Three modes are now available:
- The SPATIAL mode uses only 3 natural sounds convolved with an Head Related Transfer Function (HRTF) for an easier navigation without overloading the ear with too much different signals.
- The MUSIC mode uses the same musical notes than the initial version 1.0 with a better organization of the notes;
- The RENAME mode uses the same natural sounds than the SPATIAL mode plus three other natural sounds for a potentially more efficient spatialization for listeners having difficulties with sound localization.
All three modes use the same Head Related Transfer Functions.
The application is now compatible with IOS 5.1.1 and higher.
- The SPATIAL mode uses only 3 natural sounds convolved with an Head Related Transfer Function (HRTF) for an easier navigation without overloading the ear with too much different signals.
- The MUSIC mode uses the same musical notes than the initial version 1.0 with a better organization of the notes;
- The RENAME mode uses the same natural sounds than the SPATIAL mode plus three other natural sounds for a potentially more efficient spatialization for listeners having difficulties with sound localization.
All three modes use the same Head Related Transfer Functions.
The application is now compatible with IOS 5.1.1 and higher.
1.0
Nov 27, 2013
See Different FAQ
Click here to learn how to download See Different in restricted country or region.
Check the following list to see the minimum requirements of See Different.
iPhone
iPad
See Different supports English