Crash Dive 2

Crash Dive 2


The Silent Service


R$ 49,90Best Deal Ever
1.3.35for iPhone, iPad and more
9.3
240 Ratings
Panic Ensues Software
Developer
385,2 MB
Size
Apr 30, 2024
Update Date
Simulation
Category
12+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Crash Dive 2 Capturas de tela
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About Crash Dive 2

Hunt enemy convoys, battle destroyers, attack land bases, and shoot down aircraft in this long-awaited sequel to the best-selling "Crash Dive".

Take command of a Gato-class submarine prowling the South Pacific in search of enemy shipping to sink.

Sneak past the destroyers and torpedo the transports, or surface and engage the sub-chasers in a duel with your deck gun.

When the enemy planes come in on a strafing run, man your AA guns to take them down!

Evade the hunting escorts before they can crush you with their depth charges.

Features:
* Smoothly blends a submarine simulator with arcade action.
* Provides the tools for both stealth and offense; you decide how aggressive you want to be.
* Full day/night cycle and wide range of weather conditions affect visibility and weapons.
* Crew health and location-based damage affects the performance of your sub.
* Optional crew management and detailed damage control (or let the computer take care of that for you).
* Optional upgrade tech tree for your sub (can also be left to the AI).
* Lengthy campaign mode.
* Random mission generator for deep replayability.
* Both randomly-generated maps and real-world locales including the Solomon Islands, Philippines, Sea of Japan, and more!
* Built-in modding editor lets you change every aspect of the game.
Show More

Novidades da Última Versão 1.3.35

Last updated on Apr 30, 2024
Versões Antigas
• Greatly increased chance of getting at least one “spy rescue” side mission per patrol
• Added timer showing delay until dive (Sim difficulty)
• Added new enemy fuel depot variant
• Enemy convoys are now more and more scarce as a Campaign progresses (reduced by 50% by final patrol; moddable)
• Reduced fuel consumed during Wait In Place by 50% (moddable)
• Modding: Added field to specify a Mod Set per Campaign mission
Show More
Version History
1.3.35
Apr 30, 2024
• Greatly increased chance of getting at least one “spy rescue” side mission per patrol
• Added timer showing delay until dive (Sim difficulty)
• Added new enemy fuel depot variant
• Enemy convoys are now more and more scarce as a Campaign progresses (reduced by 50% by final patrol; moddable)
• Reduced fuel consumed during Wait In Place by 50% (moddable)
• Modding: Added field to specify a Mod Set per Campaign mission
1.3.34
Apr 20, 2024
• Made enemy Direct-Fire gunners better at leading a moving target
• Fixed recruiting some underage crewmen
• Added button to cancel expansion pack downloads
1.3.33
Mar 29, 2024
• Torpedo tubes are now reloaded during Fast Travel and Wait in Place
• Fixed potential crash when loading saved games with a destroyer listening for ping returns
1.3.32
Mar 26, 2024
• Halved Gato’s fuel range (to account for travel to/from mission area)
• Enemy ships now might not report your position when hit by an undetected torpedo (chance varies by difficulty; moddable)
• Added keyboard shortcut for Advanced Torpedo Controls menu (default: Ctrl-T)
• Modding: Number of extra escorts per “whale” at Hard/Sim can now be changed
• Fixed missing 'œ' character in French localization
• Fixed one extra torpedo magically appearing when continuing a game with empty tubes and no reloads
• Fixed locked target info still displayed after Wait in Place
1.3.30
Mar 7, 2024
• Time Scale will now only auto-reset to 1x at most once every 30 seconds (moddable)
• Fixed crash when certain modding values were set to 0
• Fixed color-picker colors inverted when UI set to Night Mode
1.3.28
Feb 29, 2024
• Long-pressing zoom buttons now goes to max/min zoom level
• Added more handling of expansion pack download errors
• Fixed bug where last torpedo(es) could fail to load
• Fixed bug where game browser could incorrectly show South Pacific Campaign games as “Complete” after playing an Aleutians Campaign game
1.3.26
Feb 22, 2024
• Fixed non-English language setting lost on game restart
1.3.25
Feb 14, 2024
• Added visual responses to all UI elements
• Language selector now shows language name instead of flag
• Improved performance of Mission Results > Log viewer on very long missions
• Modding: Added option to disable automatically raising periscope when diving
• Fixed periscope auto-raising on dive even when not in bridge view
• Fixed some sound effects breaking when audio hardware is changed
1.3.24
Feb 13, 2024
• Added visual responses to all UI elements
• Language selector now shows language name instead of flag
• Improved performance of Mission Results > Log viewer on very long missions
• Modding: Added option to disable automatically raising periscope when diving
• Fixed periscope auto-raising on dive even when not in bridge view
• Fixed some sound effects breaking when audio hardware is changed
1.3.22
Jan 16, 2024
• Added HUD indicator for torpedo tubes that are offline due to damage
• Advanced Torpedo Controls can now be opened by long-pressing or swiping up on the torpedo room switcher button
• When a loaded torpedo tube goes offline, the torpedo is now unloaded and available to load into another tube
• Torpedo tube loading progress is now restored when continuing a saved games
• Removed tip falsely claiming that shooting down an enemy plane within 60 seconds would prevent it summoning nearby enemies
• Fixed bug where torpedo tube could fail to load after continuing a saved game
1.3.20
Dec 27, 2023
• Double-tapping the depth gauge now halts dive/ascent at current depth
• Time-scale control hotkeys now work in management view
• When assigning side missions, if no enemy base is available mission falls back to a type that doesn’t require a base
• Depth Charges now trigger splash/notification even if sonar is offline
• Fixed Fast Travel consuming no fuel if “Stop for Targets of Opportunity” is checked
• Fixed overlapping HUD buttons on some new devices
• Fixed bug where Fast Travel to a point close to an enemy base in a bay could place sub on land
1.3.19
Oct 12, 2023
• Fixed AA gunnery compass overlapping view angle button in left-handed mode
• Fixed bug where carrier could potentially launch two planes to replace each one killed
1.3.18
Sep 29, 2023
• Fixed modding editor selection menu not working on some wide aspect ratio displays
1.3.17
Sep 28, 2023
• Added compass in AA Gun view
• Tapping compass in Chart View turns boat to face currently selected target
• When submerging, boat becomes gradually less visible to enemy spotters until fully submerged
• Made enemy artillery better at aiming at small targets (like a sub’s sail)
• Fixed not being able to touch-select a small ship right next to a large ship
• Fixed AA Gun button not always being disabled when gun not available
1.3.13
Sep 17, 2023
• Added slider for throttle control
• Max throttle is now reduced in direct proportion to Engine/Motor damage
• Limited number of thumbnail images shown in game file browser
• Fixed Repair Order permanent damage indicators not visible in Night Mode
• Fixed tonnage/points value of 1TL-Class tanker “Okikawa Maru”
• Fixed occasional crash during Fast Travel
1.3.9
Sep 6, 2023
• Prevent waypoints/markers from being dragged with right mouse button or distance text
• Right mouse button no longer interacts with UI, so can always be used for panning
• Added progress bar when downloading expansion pack
• Fixed expansion pack trying to download even if no internet connection
• Fixed rare bug where some sounds could stop working
• Fixed being unable to fire torpedoes after rising to 100’ on Sim difficulty
• Fixed broken Single Convoy missions in 1.3.7
1.3.7
Sep 5, 2023
• Prevent waypoints/markers from being dragged with right mouse button or distance text
• Right mouse button no longer interacts with UI, so can always be used for panning
• Added progress bar when downloading expansion pack
• Fixed expansion pack trying to download even if no internet connection
• Fixed rare bug where some sounds could stop working
• Fixed being unable to fire torpedoes after rising to 100’ on Sim difficulty
1.3.6
Aug 30, 2023
• Added mission area select screen for War Patrols
• Added option to show position info on custom chart markers
• Added option to show a line with distance measurement on custom chart markers
• Sonar pings can now be heard as long as you’re within detection range + 1km
• Added chance of a sub location taking permanent, irreparable damage (Hard/Sim only)
• Modding: Added adjustable Hit Points per sub location
• Modding: Added adjustable chance of crewman injury per location
• Fixed bug that could put enemy ships on land
1.3.3
Aug 19, 2023
• Added Aleutian Islands Expansion Pack
• Modding: Can now mod range at which “Enemy in Spotting Range” notifications are triggered
• Fixed warship catapults not rotating for subsequent plane launches
• Fixed modded radar creating blips even when destroyed
• Fixed locked torpedo fire button showing wrong reason for why torpedoes can’t be fired
1.2.77
Aug 3, 2023
• Fixed Campaign repeating final mission
1.2.76
Jul 11, 2023
• Modding: Can now mod the range from which enemies will launch torpedoes
• Fixed repairs to manually-selected surface-repair-only locations continuing after boat submerges
• Fixed repairs to manually-selected stopped-repair-only locations continuing after boat starts moving
• Fixed enemies not getting sub’s speed/heading when spotted on surface if “AI Cheats” mod is turned off
• Fixed enemies able to fire torpedoes before sub is actually detected
1.2.75
Jun 13, 2023
• Recognition handbook now shows in-game Length/Beam of ships instead of their real-world sizes
• Game file browser now shows last-modified time as local instead of UTC
• Modding: Can now change maximum depth from which you can fire torpedoes
• Modding: Can now change minimum depth of a target at which enemies will fire torpedoes
• Fixed bug where “your torpedo ran aground” notification would show when enemy torpedo ran aground
• Fixed bug on loading a saved game where last two torpedo tubes could appear loaded when not
• Fixed Campaign patrols not counting toward “War Patrols Started” stat
• Fixed “Campaigns Started” stat increasing with each Campaign patrol
1.2.74
May 30, 2023
• Circular-run torpedoes can now hit enemies
• Added modding option to disable vibration on collision
• Fixed visibility range only updating at the end of weather changes
• Fixed getting false notifications of being fired upon by enemies that are out of range
• Fixed relative bearing sometimes displaying incorrectly
1.2.73
May 18, 2023
• Fixed bug that caused most enemy shells to miss. Surface combat just became a lot more dangerous!
• Moved Notification Filters to modding editor; added ability to set which notifications can reset time scale to 1x
• Added button to “lock” bridge/periscope view onto current target
• You can now adjust the screen “safe area” (how close HUD and UI elements can be to the screen edges)
• ‘Continue Game’ for any mode with multiple files now shows a new browser with info on each saved game
• Enlarged wrapper menu buttons
• In Management View, deck gun is now correctly placed on bow of boat
• Surfacing is now faster (less deceleration on approaching surface)
• Modding: Added more moddable Game Vars related to periscope, crush depth, move speed, dive speed, and sounds
• Fixed first-person camera pitch/roll damping not working
1.2.67
Apr 16, 2023
• Your boat can now be turned when rudder is offline (slowly, by counter-rotating propellers)
• Modding: Can now change each Location’s damage % that makes it ‘Offline’ (no Output)
• Fixed bug where dead crewmen could still sometimes appear in Quarters
• Fixed waves sometimes appearing to be sped up
• Fixed overshooting target depth when Helm Output is high and Ballast Pump upgrades are installed

Preço de Crash Dive 2

Hoje:
R$ 49,90
O Mais Baixo:
R$ 49,90
O Mais Alto:
R$ 54,90

Crash Dive 2 FAQ

Crash Dive 2 está disponível fora dos seguintes países restritos:
China
Crash Dive 2 suporta Alemão, Francês, Inglês
Crash Dive 2 contém compras no aplicativo. Verifique o plano de preços abaixo:
Aleutian Islands Expansion
$4.99
Clique aqui para saber como baixar Crash Dive 2 em um país ou região restrita.
Confira a lista a seguir para ver os requisitos mínimos de Crash Dive 2.
iPhone
Requer o iOS 11.0 ou posterior.
iPad
Requer o iPadOS 11.0 ou posterior.
iPod touch
Requer o iOS 11.0 ou posterior.

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