Defenders 2: Tower Defense CCG

Defenders 2: Tower Defense CCG


Defeat all in epic defence!


FreeOffers In-App Purchases

1.9.14for iPhone, iPad and more
8.3
685 Ratings
NIVAL, INC.
Developer
939.9 MB
Size
Oct 12, 2021
Update Date
Strategy
Category
12+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Defenders 2: Tower Defense CCG Screenshots
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Defenders 2: Tower Defense CCG posterDefenders 2: Tower Defense CCG posterDefenders 2: Tower Defense CCG posterDefenders 2: Tower Defense CCG posterDefenders 2: Tower Defense CCG poster

About Defenders 2: Tower Defense CCG

Defenders 2: Tower Defense CCG is the second part of one of the best collectible card/TD games made for mobile platforms. Numerous challenging battles with different types of monsters and other players are waiting for you in a carefully crafted 3D fantasy world. Protect your belongings and fight for new lands by unleashing your strategic mastermind potential!

A war is raging between heroes and Touched - monsters, which resemble goblins, zombies and even aliens in some particular cases. Citizens of your Kingdom believe that only you are able to save them from all the misfortunes occurring close to the Castle. Battle cries are heard from every corner, and the hostile creeps are continuing to occupy your lands. Don’t let your Castle walls fall - use all towers, spells and tricks you have to protect your people. Rush to the battlefields and put up an epic TD fight!

What is more, other heroes are also eager to challenge your defense building skills. Think of a strategy that will help you win! Build the defense no foe can pass, and become the best at our TD game.


Defenders 2: Tower Defense CCG will challenge you in many ways:

- Slay mighty bosses and repel the onslaught of hundreds of creeps by building an impassable defense on their path;
- Collect all the unique towers and prove that even a tornado is not an obstacle for you;
- Win battles against other players in our brand-new PvP-mines and show everyone who is the best TD strategist out there!


Defenders 2: Tower Defense CCG key features:

- A true delight for any fan of td games - 54 towers with unique abilities! They are able to slow, freeze or set your enemies on fire. Or even summon swarms of bees to torture poor creeps hard!
- Epic TD PvP-battles in the new type of mines;
- Customizable Rune system, which allows you to create different builds for your towers;
- 29 unique bosses which require individual approach and won’t be defeated easily even by td games veterans;
- 26 types of creeps: Underground, Intelligent, Swarming, Exploding, Phantom, Corpse-eating and other ones;
- 21 powerful deadly/defensive spell, which can help you greatly in battle;
- 41 heroes with their own stories and abilities, which affect the course of the fight;
- Weather anomalies that do not only serve as a decoration but make it harder to defend your domain;
- Beautiful 3D fantasy world, full of magic, artifacts, treasures and etc.;
- Hard mode for the bravest heroes and td games lovers!


Play one of the most entertaining tower defense games and show what you are worth!
Make use of every unique tower you own to stop the creeps and become the best defender Praya has ever seen!

Follow our social media!
Defenders 2: Tower Defense CCG official Facebook group: https://www.facebook.com/PrimeWorldDefenders

Important note:
In order to play Defenders 2: Tower Defense CCG, stable Internet connection is required.
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What's New in the Latest Version 1.9.14

Last updated on Oct 12, 2021
Old Versions
New Season

New Season has begun! All players’ mines went to the bots and their level dropped. Your task is to get the mines back, level them up, and defend them against other players’ attacks!
With introduction of the new resource mines we have added a new shevron that you can get for your rating achievements during the Season.

New Сards

Cleaner — mythic tower that converts Prime's energy into electricity. Its power hits both ground and flying targets. Totems and teleporters take increased damage.

Castigator — this mythic tower is a real boon in boss battles! Its devastating bullets pierce through the Creeps and inflict enormous damage.


Have a great game, Defenders!
Show More
Version History
1.9.14
Oct 12, 2021
New Season

New Season has begun! All players’ mines went to the bots and their level dropped. Your task is to get the mines back, level them up, and defend them against other players’ attacks!
With introduction of the new resource mines we have added a new shevron that you can get for your rating achievements during the Season.

New Сards

Cleaner — mythic tower that converts Prime's energy into electricity. Its power hits both ground and flying targets. Totems and teleporters take increased damage.

Castigator — this mythic tower is a real boon in boss battles! Its devastating bullets pierce through the Creeps and inflict enormous damage.


Have a great game, Defenders!
1.9.13
Sep 7, 2021
New Season

The new season is here! All players’ mines went to the bots and their levels dropped. Your task is to take them back, level them up, and defend them from other players’ attacks! And, when the season is over, the bravest and most courageous defenders will receive chevrons reflecting the valor they have shown on the battlefields.

New Cards

Basilisk is a mythic flying serpent who came from other worlds. It will buff the members of the Sleep group.

Bonecrusher is a mythic goliath that underwent some mutations and got incredible strength. His power-wielding fists will help the towers of the Hemorrhage group become stronger than ever before.

Tower of Repose is a mythic tower with a magic eye that puts the Creeps asleep and makes the flying enemies land. Say “Sweet dreams” to the Creeps!

Swallower is a mythic ancient spirit that seized the body of an old tree. Its powerful roots will annihilate and curse the underground Creeps that stand in your way!

Ferocity is a mythic spell that increases the damage dealt by your towers significantly. Besides, towers that can attack the underground Creeps receive additional bonuses from this spell.

As usual, you will be able to get the new cards at the coming events.

Fixes

- Fixed the bug with the Heroes of the Fire group that gave a buff to the Flying Shredder tower;
- Fixed the bug with the effect runes that incorrectly increased the damage dealt by the Missile Launcher tower to the bosses.
1.9.12
Jul 28, 2021
New Season

The new season has already begun! All players’ mines went to the bots and their levels dropped. Your task is to take them back, level them up, and defend them from other players’ attacks! And, when the season is over, the bravest and most courageous defenders will receive chevrons reflecting the valor they have shown on the battlefields

Battle Reward Changes

We have made the process of obtaining high-level chests, such as legendary and mythic ones, Let’s scale new heights, Defenders! :)
To find more information about the battle rewards look for a dedicated post on our social media.

New Heroes in the Castle

A squad of new Heroes has arrived at the Castle. They are determined to raise your level even higher. Give them a chance to prove themselves and they will not let you down!

U’uk (and its foil counterpart) is a mythic monkey king designed to significantly increase the damage dealt to the underground Creeps in the Castle.
Troublemaker (and its foil counterpart) is an epic beast warrior hunting down the underground Creeps of legendary rarity and below.
Fallen (and its foil counterpart) is a mythic knight whose mind has been consumed by the shadow. His specialization is to inflict fear on his enemies.
Minstrel (and its foil counterpart) is an epic musician whose songs breathe a new life into and give them vivific energy totems.
Dragon Warrior (and its foil counterpart) is an epic warrior who has spent years learning martial arts. People say that with one hit he can stun his opponent ‘til the end of their days.

New Cards

Flying Shredder is a unique mythic tower one sight of which makes the Creeps shudder with fear. It is flying, and inflicts a Hemorrhage effect on the enemies that deals damage over time.

As usual, the new tower will be available in one of the following events.

New Enemies

“The Primezone is bigger than we’ve thought,” concluded Primologist on his briefing with the Hero squad. He has cautiously warned the warriors about new Creeps that have been spotted on the east of the Primezone.

Scatheless Spider is a small but capable enemy that cannot be poisoned. You have to find other ways to fight this pest :)

Adamantine Goliath is an enemy with a nasty surprise: upon death, it releases a horde of Scatheless Spiders. Arachnophobes, beware!

New Totem

When nature itself makes you follow a completely different set of rules, druids call it silence. We present you a new Totem.
Cancelling Totem prohibits the use of magic in a certain area around it.

Fixes

- Fixed the bug with quests related to the Pumpkin Gun and Volcano towers that did not finish;
- Fixed the bug with Corruption crafting when the players might have received the wrong number of shards;
- Fixed the bug with the Crystal Teleport when the players could place the runes on them blocking the path for flying/underground enemies;
- Fixed the bug with Flicker not enhance Burning Roots;
- Fixed the bug with the Queen and Incandescent Core not dealing the correct amount of damage to the flying enemies;
- Fixed the bug with the Indestructible Idol not dealing the increased amount of damage to the Fleetles when they were underground;
- Fixed the bug with the foil Mermaid’s Tower not stunning the Fleetles when they were underground;
- Fixed the bug with enemies not receiving the stunning effect under the Magma spell.
1.9.11_hf
Jun 27, 2021
Defenders!
Fixed a bug with increased inventory loading time.
1.9.11
Jun 24, 2021
New Season

New Season has already begun! All players’ mines went to the bots and their level dropped. Your task is to get the mines back, level them up, and defend them against other players’ attacks!
With introduction of the new resource mines we have added a new shevron that you can get for your rating achievements during the Season.

Themed Event: Sun Battles

Defenders, attention! A special place was discovered in Defenders 2, charged with solar energy! Maintain the balance of the universe, fight off the Creeps' attacks, and receive valuable prizes. To get to the location, tap the button with the Sun Stone symbol on the right side of the screen.

Look for more information in the related posts on our social networks :)

New Heroes for the Castle
Hurry up and recruit the new warriors:


Grenadier (and its foil counterpart) is a mythic professional shooter of the Damage group;
Firemaster (and its foil counterpart) is a mythic fox mage of the Inflammation group;
Tamer (and its foil counterpart) is a mythic warrior and tamer of the Against Flying group;
Muse (and its foil counterpart) is an energetic mythic Hero of the Totems and Energy group.

New Heroes of the Teleportation Group

Here for you:

Techna is an epic Hero whose powers increase the chance and distance of the teleportation;
Electra (and its foil counterpart) is a mythic Hero that not only increases the chance and distance of the teleportation but gives additional bonuses to the Towers and spells;
Now, there is also a foil counterpart of the Teleportation card in the game.

Meet Invincibug, a New Enemy

They say that when the Prime Zone was formed, this bug’s body absorbed an unimaginable amount of Prime, making its skin stronger than the toughest diamond.

The new enemy not only flies but is also completely immune to any poison. The bug's skin is so tough that the immunity to poison cannot be removed even by the Purifier or Tower of Order. Get ready to use all your ingenuity to fight back this monster!

A New Spell

A new spell is here! Corruption is a mythical spell that curses enemies in a similar way as the existing legendary card. However, for flying enemies, this card is much more dangerous, because this curse’s effect is 1.4 times stronger on them!
As usual, the card will be available in one of the following events.

Balance Changes

- The Banshee Tower. Now, Banshee, as befits a harbinger of death, uses all her horror to instill fear in the Creeps. The Creeps' Fear Chance and Immunity base values ​​are now similar to other mythic Towers. Banshee still casts a curse, but this effect is secondary, and Tower upgrades now increase the duration and power of fear.

- The Volcano and Pumpkin Gun. We are making changes to the mechanics of inflicting damage by the "puddles" of these Towers, as in some cases they worked incorrectly.
Now, only one "puddle" from one Tower will inflict damage in each tile of the playing field. Several "puddles" from one Tower will inflict damage only if they are located in different areas of the playing field.
At the same time, several "puddles" from several towers will summarize their damage even at one area of the playing field.
Simply put, before the damage was bound to a "puddle", now, it is bound to the Tower. Therefore, it still makes sense to have as many Towers of this type as possible in order to maximize the overall damage.

Improvements

Make it a good habit to check your in-game mailbox on time :)
Now, all letters in the "Other" folder have a retention period. After this time, the letter will be deleted.

Don't miss important correspondence, Defenders!

Fixes

- Fixed a bug that prevented the creation of the foil Fortune Tower;
- Fixed a bug with Audrey who could be taken on the same ship as Katana;
- Fixed a bug with Duelist who could be taken on the same ship as Bruiser;
- Fixed a bug with the Burning Roots that could not be placed in the Creeps' path.
1.9.10
Jun 1, 2021
Story Quests
We are happy to present you with completely revamped quests. There will be a series of story quests with some cool rewards for their completion!

By completing the quests, you can kill two birds with one stone: learn more about the world of Prime World: Defenders 2 and receive some valuable prizes! Learn more about the new story quests on our social networks.

New players can now enjoy an amazing comic at the start of the game. Our experienced Defenders are also not left behind: the comic is already available on our social networks!

What’s New with the Castle?

Meet new bonus levels where you can battle and receive foil card shards and other valuable prizes as a reward!
We summon a squad of new fighters, who will gladly join your team and help you in your fight for the Castle. You can meet them at the Castle's Trading area.

Teleportation
Meet a completely new game mechanic!

Crystal Teleport is a legendary tower that moves the Creeps a few tiles back. Just like the stun/fear, the teleport has a chance to be triggered, and the Creeps gradually gain immunity to this effect.
Teleportation is a mythical spell that, at your command, will move the Creeps in the selected area to a farther distance.

As usual, you will be able to get the new cards at one of the following events.

Rebalances
Burning Roots: The tower now deals more damage and slows down the Creeps even more.
We also introduce a foil version of the Burning Roots. This tower deals x2 damage to the underground Creeps.
Flying Smasher: The card upgrades now increase the stun chance.
Moreover, now you can insert runes to increase the stun chance, and the Heroes with group Stun will strengthen the tower. Anomalies and Speed runes now increase the stone fire rate.
Snowball: Card upgrades increase the slowing down. You can also insert runes to increase the effect, and Heroes with group Slow will strengthen the tower. Anomalies and ​​Speed runes increase the snowball fire rate.
Tower of Order: Now, similar to the Purifier, it removes buffs (even immunities!) from the Creeps, but now it is an AREA effect! It no longer slows down the Creeps.
The foil version of this card further increases the duration of the silence effect.
Meteor: From now on, runes for the main parameter and improvements in battle increase the stun duration.
The foil version of the card now additionally increases the stun duration!
Queen: Now, the tower increases damage to flying enemies by 4 times!

Improvements
- We have updated the icon for the mythical chest. It now reflects the value and importance of this chest.
- Now on, after trying to impose the fear effect on Gnolls, Wolfhounds, and Magi, the slowing effects cease to act on them.

Fixes
- Fixed a bug with the effects of the curse being summed incorrectly in some cases;
- Fixed a bug with the icon "Blocking the path for underground enemies" not being displayed, when inserting a rune with this effect in the tower;
- Fixed a bug with totems that deal damage, when, in some cases, they dealt a disproportionate amount of damage to the Creeps;
- Fixed a bug with Magma not inflicting the desired debuff on the Yeti;
- Fixed a bug where the Curse spell card received an increased effect duration with in-battle upgrades, instead of effectiveness;
- Fixed a bug when it was impossible to insert runes into the Seismic Slammer, that block a path for underground and flying enemies;
- Fixed a bug with selecting tokens in the "Resources" tab when irrelevant information about the method of obtaining them was displayed;
- Fixed a bug in Katana's description;
- Fixed the Flying Saucer's description;
- Fixed a visual bug where the effect of the Aim tower was not displayed on the foil versions of the Hornet Hive, Electric Tower, and Tower of Order;
- Fixed a visual error with the visual effects of some towers (the Spider Nest and Sky Eye) not being displayed in the Castle not being displayed.
1.9.9_season
May 12, 2021
Season
The new season has started! It means that mines of all players now are under bots’ control, and their level decreased. Your mission is to take them back, level up and fend off attacks from other players! Have a great game, Defenders! :)

Improvements
- You can now receive foil shards for Fortune Tower card.


Bug fixes
- Fixed a bug that did not allow placing "flying" towers on the map cells;
Fixed a bug when the player could join the battle in the Castle through the "Enemies" tab, while having 0 energy;
- Fixed a visual issue when creeps’ health was displayed differently in different tabs in the Castle;
- Fixed a bug where the Keys icon appeared in the Castle status bar instead of the Regalia icon;
- Fixed a bug due to which the "revenge" button did not disappear after the start of a new season.
1.9.9
Apr 20, 2021
Update 1.9.9

Defenders! Great news: we have fixed the bug with rating discrepancies in resource mines; prepared the whole new Castle for you with its unique Heroes, distinctive features, and rewards; and there is a new mythic tower, Burning Roots.

Mines

We express our gratitude to all the players who reported the bugs to us and provided us with additional information. All bugs have been fixed now. We would like to remind you that the current season has been extended until May 3.

- Fixed a bug with the rating number that did not match the sum of resource mines' levels. Now all the calculations must be correct.
Please note: in order for the changes to take effect, you must have at least one battle in each resource mine.
- Fixed bugs that could lead to a situation when after the battle in the resource mine the buttons "Attack" and "Change Opponent" would not appear.

Castle

We present you the place that every Defender needs. A real home, a well-equipped base in the heart of the Prime Zone - the ancient Castle is all of the above!
Fight in exciting battles, level up your Castle, and get a special resource, regalia. The Castle merchants will gladly exchange them for a variety of valuable goods, from essential resources to special Heroes! The higher is the level of the Castle, the more regalia you will receive and the more valuable goods will appear in the Trading area :)
There are two ways to get to the Castle: by selecting it on the Prime Zone map or by clicking on a special button on the right side of the screen.

New Heroes

The first squad of unique Heroes has arrived at the Castle, and you will be able to hire them right after you install the update. They will be available for hiring in the new unique Castle store called Trading area.

Witch Doctor is a Hero that increases the amount of Prime at the beginning of a battle in the Castle.
Sorceress (and her foil counterpart) is a legendary Heroine that increases the amount of Prime at the beginning of a battle in the Castle.
Hellblade is a mythic assassin from the ancient clan that increases the amount of Prime at the beginning of a battle both in and out of the Castle. This Hero cannot be hired with Fanatic and Sorceress at the same time.

New Tower

Burning Roots is a mythic tower of the Inflammation group. It extends burning branches that slow down all the Creeps nearby and set them aflame. It works on the underground Creeps as well.

New tower, as usual, will be available in one of the upcoming events.
1.9.8
Apr 6, 2021
Update 1.9.8

Defenders! What you will see in this update: a new enemy appeared on the battlefields; Heroes are ready to welcome a new comrade-in-arms, fearless Katana; Yeti and Heavenly Punishment have undergone some changes, and some bugs have been fixed.

New Themed Event
Welcome the new themed event dedicated to the Cosmonautics Day! As usual, you can get some special runes and other valuable prizes during this event. More details in the dedicated post.

New Enemy
There is a new monster on the battlefields, Flame! It is fully immune to the damage dealt by the cards of Inflammation group. However, Frost towers and spells put an effect on it that makes Flame receive 5 times more damage from other towers and spells.

New Cards
Katana, a fearless warrior, has come to the battlefields.
– Katana (and her foil counterpart) is a mythic Hero and a counterpart of well-known and loved Audrey. Also, she increases the amount of Silver received for battles.

As usual, new cards will be available in one of the upcoming events.


Rebalances
– Heavenly Punishment now stuns 10 enemies (and its foil counterpart — 12);
– Yeti cannot freeze towers now. Frost towers and spells do not inflict any damage on it. However, towers of Inflammation group put an effect on it that makes Yeti receive 5 times more damage from other towers and spells;


Fixes
– Fixed the bug that did not let the players see the battle score in the resource mine;
– Fixed the bug that incorrectly increased spell duration under the effect from the runes with the same bonus;
– Fixed the bug that let the runes from Heroes with bonus upgrades be given to Heroes without any upgrades;
– Fixed the bug that did not let some players receive a prize for a daily login.
1.9.7 fix
Mar 18, 2021
Hotfix

Fixed a bug where in some cases players could receive an incorrect reward for the first battle at a location.
1.9.7
Mar 17, 2021
New Season
New Season, the first one after we reworked resource mine mechanics, has already begun! All players’ mines went to the bots and their level dropped. Your task is to get the mines back, level them up, and defend them against other players’ attacks!
With introduction of the new resource mines we have added a new shevron that you can get for your rating achievements during the Season.

Resource Mines
We have fixed a couple of bugs in the new resource mine system and added some enhancements to make the mines more convenient and easy-to-understand for all players.

- The Attack button has returned to the Information window;
- We have fixed the bug with opponent’s disappearance after losing battle for the mine;
- We have fixed the bug with the situation when a mine would occasionally freeze in the searching for opponent state after your victory;
- We have fixed the bug with incorrect Revenge time.

Economy Rework
Due to the active game development, in version 1.9.7 we have revised a significant number of game aspects: difficult levels, chest rarity in battle rewards, the cost of starting a battle, the cost of upgrading and crafting mythic cards, and much more. These system elements have been redesigned to better fit the overall game logic in general and the new mine system in particular.
For more information check our accounts on social networks.

In-game Store
The Random tab has been renamed to Fair and got a new icon that reflects its essence better :)
Also, we have significantly expanded and updated the assortment in this tab, so it would be interesting to players of all levels. Besides, there are additional slots with special offers available for purchase only for those with a Premium.
We have also updated some of the offers in the Calendar tab.

Spells
Spells have become more effective and easy-to-understand for players of all levels :)
- Spell effects have been revised and now they increase the most effective parameters for each card individually;
- Now, the Effectiveness parameter does not increase the spell’s damage over time as it works with towers;
- We have fixed the bug with the situation when the in-battle parameter upgrade would not increase the spell parameters;
- We have fixed the visual bug with the before battle map description that would show incorrect parameters.

Chat
Now you can share any card in the chat! To do this, open the card menu and press the Chat button. Other players can tap on the card's name in the chat to see its parameters.

New Cards
Welcome the new cards to the game! As usual, you will be able to get them in the following events.

Chance Tower (and its foil counterpart)
- This mythic tower increases the chance of triggering effects for all allied towers nearby.

God’s Punishment (and its foil counterpart)
- The new mythic spell is here! It deals damage and stuns up enemies for some time.

Demonologist (and its foil counterpart)
- A new (but familiar :) ) legendary Hero that increases the number of friendly anomalies in battle to 5 (the foil one — to 6).

Rebalances
- Pied Piper of Level 1 now increases the experience gain by 25%. Experience gain increase for the fully leveled up Hero has not changed.
- Audrey of Level 1 now increases the amount of Silver gained as a battle reward by 25%. Silver gain increase for the fully leveled up Hero has not changed.

Adjustments
- Now you can get the following cards from the chests: Cleansing, Sky Burner, Sniper Rifle, Tornado Generator, Incandescent Core, and Fanatic.
- To complete the tasks with Fog Tower now you have to kill the enemies who are under its effect.
- Ghost Tower and Spirit Tower are in the Damage group now;
- The Hire tab on the Ship has been renamed to Exchange;
- The Team tab in the Collection has been renamed to Heroes.

Fixes
- We have fixed the bug with some mythic Heroes that led to freezing the first parameter increase on some levels.
1.9.6 fix
Feb 9, 2021
Hotfix

Improvements
- Added the possibility to search (change) the enemy, even if the mine is not captured from the "starting" bot. In this case, the search for the enemy is always free and drops the level of the mine according to the rules of the season reset.

Bug fixes
- Fixed a bug when players could face the "freeze" of the mine after winning in some cases.
1.9.6
Feb 4, 2021
Defenders!

The maintenance is over, Prime Zone welcomes you back!

New Mine System
The completely revamped mine system is here!

It will let you have a constant inflow of resources, look for new opponents more often and choose the one you “like” the most out of them, and will make the rating system clearer :)

Look for more information about the new mine system in our social network profiles.


New Tower
- There is a new mythic card in the game, Laser Tower (and its foil counterpart).
This Tower’s attacks combine single target damage and area damage, burning right through the Creeps with a laser beam. Players can control the Tower’s aim during the battle by directing the laser beam. The Tower does not seek the enemies automatically.

You may get Laser Tower, as usual, in one of the following events. Don’t miss out on it :)

Improvements
- Per your requests we have added an ability to sell All-Purpose Gears, Spell Amplifiers, Ice Emblems, and Blessed Hammers. To do this you need to open the big map and tap on “Sell” in the pull down menu.

Fixes
- We have switched off the tasks on killing the Creeps with Support Towers (Engineering Tower, Repairing Tower);
- Wild Rider and Night Queen cannot be hired at the same time;
- We have fixed a visual bug with Sky Eye’s missiles.
1.9.5
Dec 23, 2020
Update 1.9.5

New Heroes
Meet a new legendary Heroine in the game: Wild Rider and her foil variant.
Wild Rider is a counterpart of a well-known Night Queen.

New Boss
Now, if you are of Level 90, you may encounter Magus, a new boss in the Prime Zone! He constantly heals the monsters around him and becomes faster if you try to inflict Fear on him.

Rebalances
• Now, Detonator deals additional damage to the monsters instead of exploding them.
• Foil Detonator deals additional damage to the monsters that has Prime and, as it did before, explodes them upon killing.

Fixes
• Fixed the bug with foil Aim Tower that looked the same as the regular one on the battlefield;
• Mythic Heroes now reach the maximum of an upgraded-in-battle parameter only if they are fully upgraded.
1.9.4 fix
Dec 17, 2020
Hotfix

To lessen the effect of the second bonus on the overall value of Endurance Rune we have increased the rune’s bonus to the effect:
- Endurance Rune now increases the effect by 50% and toughness by 75% (instead of increasing the effect by 30% and toughness by 50%)

Also, we have increased damage bonus of Pumpkin Rune to lessen the effect of changing the rune set in Towers with periodic damage on their effectiveness in battles:
- Longevity Rune now increases damage by 70% and toughness by 75% (instead of increasing damage by 45%)

Fixed the bug with incorrect damage bonus:
- Strengthen Rune now increases damage by 35% and toughness by 75% (instead of incorrect damage increase by 50%)

- Fixed the bug with missing anomalies created by Demonologist that could disappear with restart of the battle.
1.9.4
Dec 14, 2020
Defenders!
The version 1.9.4 is here.

Chat
You have asked to introduce some new features into the game chat, and we have listened :)
- Now you can see account level next to player’s nick;
- Tapping on the player’s nick will copy it and paste it automatically into the text field;
- Upon receiving foil version of a card you will see an asterisk before the card’s name;
- If the player gets two or more same cards in a row, they will receive only one technical notification;
- Tapping on the card’s name in the chat will let you see its full description and appearance;
- Your own message will no longer be shown as a notification on the chat indicator on the global map.

New Cards
Meet Bruiser, a new Hero in the Prime Zone! He is a legendary counterpart of a well-known players’ favourite Hero, Duelist :)

Also, there are foil versions of the following cards: Flying Crusher, Missile Launcher, Bruiser, Patriot, and Lady Frost.
As with the other foil cards you have a chance to get them while crafting :)

Anomaly Towers
Now, there is a chance for an Anomaly Tower to appear on the battlefield.
This is a special Tower that will help you fight specific enemies in a battle. However, it is damaged at the beginning of the battle and requires some amoun of Prime.
Please note: these anomalies do not receive bonuses from Demonologist and Night Queen.

New Enemies
If your account is of Level 90 you may encounter new enemies on the battlefields — fearless warriors of the wolf pack!

- Gnoll. When trying to inflict Fear on this small and fast monster, he clears himself of all debuffs and increases his speed by 200%.
- Werewolf is a ground monster with average health and speed parameters. When trying to inflict Fear on him, he clears himself of all debuffs and increases his speed by 200%.
- Wolfhound. He is slow, has plenty of health and strong armor parameter. He also clears himself of all debuffs and increases his speed by 200% when trying to inflict Fear on him.

Runes
- Endurance Rune now increases effectiveness and health parameters of the Tower (instead of main parameter and Tower’s ability power);
- Strengthen Rune now increases the Tower’s toughness by 45-50% (instead of 45-75%)
- Longevity Rune now increases the Tower’s toughness by 45-70% (instead of 45-75%)
- Runes that increase the Tower’s main parameter now add main damage and damage per second to the Towers with periodic damage.
- Now damage and damage over time for the Towers with periodic damage is increased with the damage parameter instead of the effectiveness. Because of that you cannot place runes that increase effectiveness on the Towers with periodic damage (Hornet Hive, Volcano, Colony of Bats, etc.).

Rebalances
- Now Pumpkin Tower’s (and its foil counterpart’s) projectiles curse enemies instead of slowing them down.
- Damage of Missile Launcher has been increased.

Fixes
- Fixed the bug with Fleetles not being stunned by Meteor while underground.
- Fixed the bug with the foil Tu’Rehu when upgrading him by 6 or 8 helmets increased an incorrect amount of parameters.
- Fixed the bug with Missile Launcher that in some cases could destroy allied Towers.
- Fixed the visual bug when the player could see the card that they would get from the chest in the chest preview.
- Fixed the visual bug when foil Dealy Prime Tower did not show graphic effects of a buff from Prime Injector and Aim Tower.
1.9.3
Nov 10, 2020
Defenders!
The version 1.9.3 is here.

Rune Crafting
Welcome a new system in the game — rune crafting system!

By using it you can create any rune of your choice: with double or triple effects, special event ones (for example, from the Halloween set of pumpkin runes or a triple rune for the central slot). The only condition is that you have at least one such rune in your collection.

The system itself is similar to the Tower, Spell, and Hero crafting systems:
- You should choose a rune that you want to create from the inventory. For crafting you need to have at least one such rune of any rarity in your inventory;
- And proceed to the rune crafting interface by tapping a special button.

In the interface you can see:
- What rune was picked for crafting;
- Progress Bar: you will make crafting available the first time you fill the bar to 100%. However, the rune you are creating will have a minimal rarity (for example, epic rarity in case of double runes and legendary for Retribution Rune). The more times you fill the progress bar, the rarer rune you will get, up to the cyan one.

If the progress bar is not completely filled the shown % indicates your chance of getting an additional rune of higher rarity.

Rune crafting requires some Silver and stones. The cost will increase accordingly the rarer the rune you are creating.
Besides, creating runes with double and triple effects, and event runes will increase the cost of crafting and requirements for how much your progress bar is filled.

You can use any runes for crafting. The rarer the rune you use for crafting the more % of progress bar it will fill.
However, the number of rune effects (one, two or three) will not help you fill the progress bar faster.


Random Shop Change
To make buying at the Random Shop more understandable and be in control of it, we have changed its assortment renewal rules.
– Now, you can renew the assortment of goods only by tapping the Update button;
– Free renewals are given every three hours and you can get the maximum of three (as it is now).

New Enemy
Welcome her on the battlefields, Iron Fury! This flying enemy is protected by armor and you can encounter her if your account has reached Level 90.

New Towers
There are two new mythic towers in the game — Flying Crusher and Missile Launcher
Flying Crusher deals area damage, affecting both ground and underground enemies. And flies away then :)
Missile Launcher is similar to the well-known Mortars and seals additional damage to the bosses.

New Hero
Shaman invited his closest sibling to the Prime Zone, foil Shaman :)

Rebalances
– Basic range of Aim Tower is 2.5 now (instead of 2)
– Basic range of foil Aim Tower is 3 now (instead of 2.5)

Fixes
– Fixed the bug with curses when effects from different sources did not sum up;
– Fixed the bug with graphical effect from Aim Tower might not appear on the Towers standing on the edge of its range.
1.9.2 fix
Oct 28, 2020
- Event rating fixed
- Curency’s current count added to the Spooky shop UI
1.9.2
Oct 26, 2020
Thematic Event
Attention Defenders! We found a place with very high otherworld activity in Defenders 2! They say there is really spooky fun going on there...

Defeat the attacks of the Creeps on a special location, get pumpkins as a reward, and exchange them for valuable prizes in a special Dreadful Store!

And get the main event reward — special themed runes!
These are Tower runes with upgraded double and triple effects and a dreadful pumpkin on the icon :)

You can find out more about the new runes and the rules of the event in our social networks.

Special Card Shards
– Besides, among the sweet prizes you may find Shadow shards of the legendary Towers, Spells, and Heroes in the Dreadful Store. You will not be able to create a card with them but they can be used for crafting and/or card upgrades :)

New Foil Cards
– Foil versions of Golden Dust Barrier, Fire Rain, Wendigo, and Pumpkster are in the game now.

Rebalances
– Now The Queen Tower deals 100% additional damage to flying enemies (instead of 50%). – Ascension and Ingenuity Runes no longer increase the main parameter of the Tower but, starting from the legendary rarity, add an additional in-battle upgrade. The maximum number of upgrades (on cyan rarity) is five now.
– Barrier Rune now doubles the amount of additional damage to the Tower — 40-70%.

Revisioned Moments
– Mythic chests cannot be bought for Red Crystals any longer — only for Stars;
– Rewards for completing assignments have been changed:
- The number of obtained essences is 50, 150, and 500 per star now;
- The number of obtained helmets is 20, 60 and 120 per star now.
– At the players’ requests, the ability to sell whole cards for Silver is back.

Fixes
– Fixed an incorrect interaction between the anomaly and Prime Injector’s bonuses;
– Fixed an incorrect damage increase when leveling-up Flying Saucer;
– Fixed the bug with an active Spell timer that stopped working on the following hard level;
– Fixed the bug with a Spell timer that was not working for some Spells.
1.9.1
Oct 8, 2020
Chests
– Now, the regular chests that you can receive as a battle reward or buy at the store can get you cards, Heroes shards, and all types of Hero tokens.
– We have removed Hero chests from the game.
Please note! You cannot get new Heroes — who appeared in the game with the last update — as well as the Heroes of the Servants and Brisk groups from the chests.

– Now you can get mythic chests as a battle reward (both in PvP and in PvE high-level locations)
– Besides, the red chests now contain not only card shards but also silver, resources, and legendary runes (including those with a double effect)
– At the same time, you can buy red chests at the store for both Red Crystals and Stars.
Please note! In the future, the purchase of mythic chests for Red Crystals will be disabled.

Rewards for Completed Tasks
– Now, you can get Hero tokens as a reward for a completed task. Silver ones if your account is of Level 30 or above and Golden ones if it is of Level 70 or above.

Crafting System
Defenders 2 introduces a completely new system: the creation of specific player-selected Tower, Spell, or Hero card shards.
Now you can use the accumulated shards to create the cards that you need!

To do this, you need to follow the instruction:
– Select the card or card shard from those available in the collection;
– Use a special button in the card menu that will take you directly to the crafting interface;
– Select which cards from the inventory you would like to convert to the ones you have selected at the first stage.

Besides, by doing this, you get a chance of receiving a bonus — shards of card's foil analog or other special cards.
You can learn more about crafting in our groups on social networks.

New Creeps
– A new enemy has appeared in the Prime Zone, Fleetle! You can meet it in any location if your account is of Level 90.
This flying enemy is extremely cunning: when trying to land, it burrows under the ground, removing all debuffs from itself, and continues its way there.

Heroes
– Now, when choosing Heroes for a team (in the ship interface), you can see special icons indicating that the Hero belongs to a particular group.
– Also, you can now sort Heroes by groups.

Usability
– Added the function for an early automatic release of the Creep waves. Hooray!
– Added the duration of magic display in-battle. It is a special icon with a countdown timer.

Evolution
The evolution cost for cards of mythic rarity has been changed.
– The new cost of the evolution of red Towers and Spells is 150 Red Crystals, 20,000 essences of one type, and 10,000 essences of another.
– Evolution of the red Hero costs 150 Red Crystals + 4,500 silver helmets + 2,250 golden helmets.

New Cards
– Added foil counterparts for many cards:
Towers: Incombustible Blackthorn, Flying Saucer, Incandescent Core, Christmas Tree, Festival Mortar, Petard Mortar, Minigun, Reviving Tower, Snowball, The Queen, Ghost Tower, Banshee Tower, Colony of Bats.
Spells: Merciless Strike, Time Warp, Golden Dust Barrier, Poisonous Swamp.
Heroes: Banshee, Vampire, Da'Ka, Defender, Nosferatu, Tu'Rehu, Snow Maiden, Mage, Vixen, Squink, Highlander, Fanatic.
– Also, welcome a legendary hero of the Incineration group, Fiery Priestess, and her foil counterpart

Rebalances
– The Queen's second effect has changed — now it deals 50% more damage to flying enemies (previously, it returned 80% of the price upon sale).
Also, the base damage for the Queen and its foil counterpart is increased by 5%
– The Hornet Hive and Colony of Bats now make invisible enemies visible and can attack invisible enemies (previously, they did not allow them to go invisible).

Fixes
– Fixed a bug with the Might Rune (and double runes with this effect) not affecting some towers.
– Fixed a bug with Flying Smasher and Snowball's projectiles that sometimes were floating in the air.
1.9.0 fix2
Oct 1, 2020
Minor fixes to improve gameplay in the early game.
1.9.0 fix
Sep 15, 2020
Defenders!

We have made some hotfixes thanks to your feedback.

Fixes
– Fixed a bug when Heroes without a group would disembark the ship when you re-launched the game.

Battle Passes and Events
– Now you can collect all available rewards with just one button!
You no longer have to collect each prize individually — get everything at once!
– Also, when you open the Battle Pass window now, you will see the current rewards right away, without having to scroll down
1.9.0
Sep 11, 2020
Battle Passes

Defenders!
We are introducing Defenders 2's new weekly Battle Passes! With them, you can, depending on the PvE-mode, get the cards you need — shards of Towers and Spells, runes, or other resources.

- Battle Pass: Assault will let you get runes for Towers and Spells;
- Battle Pass: Raid will let you increase the number of valuable resources;
- Battle Pass: Hunt will let you obtain shards of cards.

To get rewards, you need to clear difficult levels in PvE locations (“swords” on the map) of the corresponding mode.
Each pass has two lines of prizes — a free one, which is available without any additional conditions, and a paid one, which prizes are available only if you purchase a specific Battle Pass.

Heroes
The global rebalancing of the Hero system is here!
• For each group of Towers and Spells there is its own line of Heroes now;
• You can take only one Hero from the group into battle.
• The Hero's rarity now determines cards of what color their bonus will apply to. The higher the rarity of the Tower or Spell is, the rarer the Hero must be to enhance it;
• Also, the value and even the number of bonuses depend on the rarity of the Hero. For example, the rarest (mythic) hero will give the cards of his group as many as three bonuses, including additional upgrades in battle!
• Besides, we have revised the value of the Hero bonuses — we have increased them.

New Heroes
New heroes have appeared in the game:
• Mythic: Shaman, Patriot, Berserk Alpha, Squink
• Legendary: Head Hunter, Primologist, Berserker, Mort, Lightning
You can get these Heroes in special events. Do not miss them!

Changes in Hero System
• Now the cards of Heroes, who are hired on the ship, have a SHIP marker in the collection;
• Freeze now slows down only ground creeps;
• Fanatic now increases the amount of Prime at the beginning of a battle;
• Heroes that have an impact on the battle strategy are united in groups:
- Fanatic, Highlander, Defender are in the Servants group;
- Lady Frost, Snow Maiden, Da'Ka are in the Brisk group;
- Freeze, Dendromonster, Fay are in the Containment group.
Like other Heroes of the same group, they cannot be recruited at the same time.
• Besides, Snow Maiden, Highlander, and Da'Ka now give effects to all cards, including mythic ones.

Experience
In this version we have also revised the systen for gaining exp.

• Now the main way to gain exp is by merging cards
• The amount of exp gained per battle reaches its maximum at level 90 of any location.
• Each card gives a fixed amount of exp, depending on its rarity.
• If a similar card is used for merging, the amount of exp will be several times higher;
• Bonuses from the ship and Heroes will also affect the process of getting exp.

Please note!
If the card used for merging already has a certain amount of experience (i.e. the card level is above 1), then it will be added to the merging experience.

• Given the fact that cards of high rarity are giving much more experience when merging now, the requirements for leveling up have also been raised.

Sorting the Shards
• The shards with the NEW marker will now be displayed first;
• After them, there will be all the shards from which you can collect at least 1 whole card, separated according to the basic rarity;
• And at the end there will be the shards which are not enough to collect the whole card, also separated according to the basic rarity.

Bug Fixes
• Upgrading the Frost Tower in battle increases the slowing down effect;
• Foil bonus for the Snow Cannon has been changed to a 20% increase in the slowing down effect;
• Fixed a bug with the foil Underground Predator that made it impossible to insert runes that increase the effect duration;
• Fixed a bug with the Flying Saucer's damage;
• Fixed a bug with the Towers where in some cases it was possible to upgrade them by using All-Purpose Gears of a lesser rarity.
1.8.9
Aug 21, 2020
Update 1.8.9

Improvements
Dear friends!
This update brought game engine improvement. This important change will help us optimize game performance on a number of devices, fix some bugs, and add new features in the future

New
The game has a league version of the Mermaid's Tower, stunning underground enemies. You can get it in special events.

Apple ID
The Apple ID login option was added

Fixes
Fixed the bug with the Prime Injector and Deadly Strike spell that increased the League Seismic Slammer's bonus damage, but not the main damage;
Fixed the bug with the League Fog Tower that did not highlight targets in fog;
Fixed the bug with the runes inventory that, when full, did not allow the player under Level 8 to go into battle;
Fixed the bug when some players could not find the All-Purpose Gears shards;
Fixed the bug with UP marker that showed up on some cards even if they could not be upgraded.
1.8.8hf
Jul 30, 2020
Dear friends! Thank you for letting us know about the bugs you have found. This way, we can quickly figure out the cause and make necessary changes.
As a token of our gratitude for your help and patience, we have prepared some gifts for you — you may pick them up in your in-game mailbox.

Rating
- Due to an error, some Towers dealt an extremely high amount of damage. That is why the rating that players earned in the mines since the Season start (July 22) has been reset.
Thus, the Season has started anew.
We made this decision to prevent a possible situation where a player could not pass a mine because its level had risen greatly due to the Towers dealing an abnormally high amount of damage.

Fixes
- Fixed the bug that greatly increased damage of some Towers (including their league counterparts): Deadly Poison Shooter, Dragon Tower, Sky Burner, Volcano, Pumpkin Gun, Hornet Hive, Colony of Bats. Now their damage corresponds to the original plan.
- Fixed the bug with a double bonus that the Volcano and Pumpkin Launcher received from the Heroes Vixen and Fire Fox.
- Fixed the bug with the Colony of Bats that increased the Tower range, instead of the damage when you upgraded this Tower in battle.
- Fixed the bug that did not stack the damage increase from the Deadly Strike and the same effect from the Prime Injector or the Aim Tower.
- Fixed the bug where slowing down effects did not stack up.
- Fixed the bug with the UP marker that would appear on cards even if they could not be upgraded.

Defenders 2: Tower Defense CCG FAQ

Click here to learn how to download Defenders 2: Tower Defense CCG in restricted country or region.
Check the following list to see the minimum requirements of Defenders 2: Tower Defense CCG.
iPhone
Requires iOS 9.0 or later.
iPad
Requires iPadOS 9.0 or later.
iPod touch
Requires iOS 9.0 or later.
Defenders 2: Tower Defense CCG supports English, Russian
Defenders 2: Tower Defense CCG contains in-app purchases. Please check the pricing plan as below:
Super Pack
$19.99
230 Stars
$4.99
500 Stars
$9.99
Upgrade Pack
$59.99
Keys Offer
$0.99
85 Stars
$1.99
1350 Stars
$24.99
1050 Stars
$19.99
2250 Stars
$39.99
40 Stars
$0.99

Defenders 2: Tower Defense CCG Alternative

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