Five Card Quest - Tactical RPG Battles

Five Card Quest - Tactical RPG Battles



$2.99

1.2for iPhone, iPad and more
7.5
47 Ratings
Rocketcat LLC
Developer
197.8 MB
Size
Jan 14, 2016
Update Date
Role Playing
Category
9+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Five Card Quest - Tactical RPG Battles Screenshots
Five Card Quest - Tactical RPG Battles posterFive Card Quest - Tactical RPG Battles posterFive Card Quest - Tactical RPG Battles posterFive Card Quest - Tactical RPG Battles posterFive Card Quest - Tactical RPG Battles poster
Five Card Quest - Tactical RPG Battles posterFive Card Quest - Tactical RPG Battles posterFive Card Quest - Tactical RPG Battles posterFive Card Quest - Tactical RPG Battles poster

About Five Card Quest - Tactical RPG Battles

Five Card Quest is a tactical role playing game designed to offer lots of challenge and replay value, while also being easy to control with one thumb. There are five cards in your hand, and every card you play is a different move for your team of heroes to carry out.

Dungeons and battles are randomly generated, making every game different. Create a party of adventurers out of 5 different character classes, each with their own strengths. Plan out your moves in a game about decisive turn-based combat and working out strategies around uncertainty.

If you're very careful and a little lucky, you may be able to defeat the Golden King. You might even get rich in the process.

More Features:
- Turn based battles let you agonize about each move and/or play it on the subway.
- Difficult to win, easy to play.
- Card game inspired battle system. You must plan based on what you have in your hand.
- Fast paced combat, especially for the genre. Both you and enemies do lots of damage.
- 16 different enemy types, all with different movesets and behaviors.

This is our first game in the turn based RPG genre. We'd like to make more!

Help us out, let us know what you think about Five Card Quest and contact us at:
@rocketcatgames or www.facebook.com/rocketcatgames
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What's New in the Latest Version 1.2

Last updated on Jan 14, 2016
Old Versions
This app has been updated by Apple to display the Apple Watch app icon.

Thanks for all the feedback so far! This update integrates a lot of suggestions and fix requests we received. Send feedback to @rocketcatgames on twitter or contact us through our support email.

- Enemies now have attack indicators on the turn just before they attack.
- Combat HUD now shows the remaining enemy count in that battle.
- Tapping on the remaining enemy count opens the Enemy Beastiary with descriptions of the remaining enemies.
- Pause Dialog now shows what cards each character in your party has.
- Game now uses less memory and performs better, especially on older devices.
- Many small visual improvements.
- Fixes and improvements to combat, card logic and overall gameplay balance.
- Fixes and improvements to save game data.

More changes:

- Tactical Shuffle and Vanish now interrupt across lanes if there's no enemy in the forward lane.
- Injury to Insult now shoots the last enemy that was attacked by your party, for extra damage if the last attack was made by an ally rather than the ARcher herself.
- Scrollbar added to pre-fight popup enemy list.
- If an enemy is at 30% health or under, Mercy range, their health meter will now pulse as an indicator.
- Saved games now remember what screen you were last on in the dungeon.
- Boon dialog can be closed early by tapping the screen.
- Banish now consistently cancels any active attacks on the target enemy.
- Mirror Shield nerfs: Reflects 120% damage base instead of 150%. Blocks half the damage of an enemy attack instead of all of it.
- Clarified that Mirror Shield also counts as a block.
- Changed description of Firestorm to clarify that it requires the Mage to attack after the third turn.
- Description of Kick and Bash changed to clarify that it works on Lightweight enemies.
- Enemy descriptions changed to clarify which ones are "Lightweight".
- Fixed Priest using wrong class title sometimes.
- Fixed an exploit with force quitting the game with Mending Boon.
- Mage's Arcing Blast now correctly does double damage if it's Shiny.
- Fixed a bug with using the Phoenix Feather with 2 dead party members.
- Various other fixes, adjustments, and changes based on player feedback.

Let us know what else you'd like to see, and thanks for the patience. This game involved a lot of new ground for us, and we'd like to improve on our work in the turn-based RPG genre in the future.
Show More
Version History
1.2
Jan 14, 2016
This app has been updated by Apple to display the Apple Watch app icon.

Thanks for all the feedback so far! This update integrates a lot of suggestions and fix requests we received. Send feedback to @rocketcatgames on twitter or contact us through our support email.

- Enemies now have attack indicators on the turn just before they attack.
- Combat HUD now shows the remaining enemy count in that battle.
- Tapping on the remaining enemy count opens the Enemy Beastiary with descriptions of the remaining enemies.
- Pause Dialog now shows what cards each character in your party has.
- Game now uses less memory and performs better, especially on older devices.
- Many small visual improvements.
- Fixes and improvements to combat, card logic and overall gameplay balance.
- Fixes and improvements to save game data.

More changes:

- Tactical Shuffle and Vanish now interrupt across lanes if there's no enemy in the forward lane.
- Injury to Insult now shoots the last enemy that was attacked by your party, for extra damage if the last attack was made by an ally rather than the ARcher herself.
- Scrollbar added to pre-fight popup enemy list.
- If an enemy is at 30% health or under, Mercy range, their health meter will now pulse as an indicator.
- Saved games now remember what screen you were last on in the dungeon.
- Boon dialog can be closed early by tapping the screen.
- Banish now consistently cancels any active attacks on the target enemy.
- Mirror Shield nerfs: Reflects 120% damage base instead of 150%. Blocks half the damage of an enemy attack instead of all of it.
- Clarified that Mirror Shield also counts as a block.
- Changed description of Firestorm to clarify that it requires the Mage to attack after the third turn.
- Description of Kick and Bash changed to clarify that it works on Lightweight enemies.
- Enemy descriptions changed to clarify which ones are "Lightweight".
- Fixed Priest using wrong class title sometimes.
- Fixed an exploit with force quitting the game with Mending Boon.
- Mage's Arcing Blast now correctly does double damage if it's Shiny.
- Fixed a bug with using the Phoenix Feather with 2 dead party members.
- Various other fixes, adjustments, and changes based on player feedback.

Let us know what else you'd like to see, and thanks for the patience. This game involved a lot of new ground for us, and we'd like to improve on our work in the turn-based RPG genre in the future.
1.1
Oct 31, 2015
Thanks for supporting the game so far! We've been collecting feedback, and this is a quick first update to improve the game based on what we've been hearing.

If you like what we're doing, please rate the game and tell your friends about it. We'd like to make more turn-based RPGs like this!

- Increased animation speeds and decreased delays, making turns and the game in general go much faster.
- Optimizations on older devices.
- Fixing some crash problems on 4s phones.
- Pre-fight menu has Bestiary info for each monster, providing quick hints including what monsters count as "beasts".
- Lots of tweaks for other menus.
- Banner of Victory should now work properly.
- New effects for Shiny and Stunned cards.
- New quick story intro screen.
- Scoreboard fix, before the only scoreboard sorted by lowest coin amount instead of highest.
- Blocking should once again prevent stuns and poisons.
- New death messages.
- You can now choose to not pick up a character you find by closing the popup.
- Poison Flyers display an aura when they're invulnerable to attacks.
- Priest Wither now does 25 damage to enemies base instead of 30.
- First rooms in the first floor of the dungeon are highlighted for tapping.
- More fixes and other tweaks!

Contact us with bug reports and suggestions for new features:
@rocketcatgames on Twitter or http://www.facebook.com/rocketcatgames
1.0
Oct 29, 2015

Five Card Quest - Tactical RPG Battles FAQ

Five Card Quest - Tactical RPG Battles is available in regions other than the following restricted countries:
China
Five Card Quest - Tactical RPG Battles supports English
Click here to learn how to download Five Card Quest - Tactical RPG Battles in restricted country or region.
Check the following list to see the minimum requirements of Five Card Quest - Tactical RPG Battles.
iPhone
Requires iOS 6.0 or later.
iPad
Requires iPadOS 6.0 or later.
iPod touch
Requires iOS 6.0 or later.

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