Is that Silly?

Is that Silly?


Critical Thinking Learning


¥1,000Best Deal Ever
4.0for iPhone, iPad and more
9.9
3 Ratings
Smarty Ears
Developer
42.6MB
Size
2023年03月21日
Update Date
Education
Category
4+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Is that Silly? スクリーンショット
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About Is that Silly?

Is That Silly is a fun way to teach children of various ages to pay attention to detail and expand their language skills. Designed with over 120 pictures created specifically to attract children’s attention, Is That Silly helps develop both receptive and expressive language as well as encouraging visual and auditory attention. The high-quality images in Is that Silly come in pairs, one silly and one “not silly” and are presented randomly. Each non-silly picture represents an every-day or true-life situation. The matching picture will vary by a silly change in wording.

How to play
With each turn, a narrator describes what is happening in the picture (e.g., “He is wearing his shoes on his hands.”). The student then selects the “silly” or “not silly” image. If the correct image is tapped, the child is congratulated. If the “silly” image is tapped correctly, the app automatically moves forward to the expressive feature and the child is asked what makes the picture silly. The adult working with the child then makes the judgment on if the child’s answer was “correct,” “almost correct,” or “not correct.” The correct/incorrect responses are marked by tapping on one of three flowers placed discretely in each scene. A “next” arrow is present on every page so the scene can be skipped if necessary. A tally of correct responses is tucked discretely in the corner of each scene.

Customization
Is that Silly is customizable from both the opening screen and inside each scene. The adult can choose if there are verbal/written prompts and verbal rewards. In addition, if the student is not ready for the expressive component, the prompt to explain why a picture is silly can be turned off. At the end of the session, a report card is generated indicating how the student has done. This report card can be emailed, or printed from the app. Although the default is for the percent correct score to show in each scene, this can be turned off by the adult.

Purpose
The purpose for Is That Silly is to encourage language growth. Children with ADHD, Autism, language disorders, and various learning disorders often struggle to attend to details1. Is That Silly allows the parent, SLP, or teacher to teach the expressive and pragmatic language skills many of these children are lacking. When the adult continues asking questions about the picture, the student is encouraged to expand language skills2. Because the app is fun and creative the students will be motivated to see what happens on the next picture.
Is That Silly has the following features

•High-quality images that will capture the attention of the student.
•Receptive language building by encouraging students to listen to the description.
•Expressive language building through answering “wh” questions and discussing the pictures.
•Visual/auditory discrimination forcing students to attend to both the visual and auditory cues.
•Data collection for each student.
•Compatible with Therapy Report Center for easy report writing and progress monitoring.
•Customizable to fit therapy needs

Sources:
1https://sites.google.com/a/pluk.org/pluk-notes-autism/characteristics-interventions-supports/communication-language
2Yoder, Davies, Bishop, Munson (1994) Effect of adult continuing wh-questions on conversational participation in children with developmental disabilities Journal of Speech and Hearing Research Vol 37, 193-204.
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最新バージョン 4.0 の更新情報

Last updated on 2023年03月21日
旧バージョン
Updated Video tutorial and updated some coding to make sure the app continues to run smoothly
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Version History
4.0
2023年03月21日
Updated Video tutorial and updated some coding to make sure the app continues to run smoothly
3.0
2019年01月02日
Enhancements for iOS 12
2.0
2017年04月17日
Version 2.0 of Is that Silly includes the following enhancements:
1. iOS 10 updates
2. Updated loading screen
3. Reduced app size
4. Added app to app center
1.3
2014年11月21日
-Fixed typos and bugs
- Added protection for child privacy
1.2
2013年02月11日
Now compatible with the Therapy Report Center
1.1
2011年12月14日
- Add iPhone & iPod touch version;
- Fixes minor bugs that were making app crash;
- Fixes typos.
1.0
2011年12月07日

Is that Silly? 価格

今日:
¥1,000
最低価格:
¥1,000
最高価格:
¥1,100

Is that Silly? FAQ

ここをクリック!地理的に制限されているアプリのダウンロード方法をご参考ください。
次のリストをチェックして、Is that Silly?の最低システム要件をご確認ください。
iPhone
iOS 11.0以降が必要です。
iPad
iPadOS 11.0以降が必要です。
iPod touch
iOS 11.0以降が必要です。
Is that Silly?は次の言語がサポートされています。 英語

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