Is that Silly?

Is that Silly?


Critical Thinking Learning


$6.99

4.0for iPhone, iPad and more
9.9
3 Ratings
Smarty Ears
Developer
42.6 MB
Size
Mar 21, 2023
Update Date
Education
Category
4+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Is that Silly? Screenshots
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About Is that Silly?

Is That Silly is a fun way to teach children of various ages to pay attention to detail and expand their language skills. Designed with over 120 pictures created specifically to attract children’s attention, Is That Silly helps develop both receptive and expressive language as well as encouraging visual and auditory attention. The high-quality images in Is that Silly come in pairs, one silly and one “not silly” and are presented randomly. Each non-silly picture represents an every-day or true-life situation. The matching picture will vary by a silly change in wording.

How to play
With each turn, a narrator describes what is happening in the picture (e.g., “He is wearing his shoes on his hands.”). The student then selects the “silly” or “not silly” image. If the correct image is tapped, the child is congratulated. If the “silly” image is tapped correctly, the app automatically moves forward to the expressive feature and the child is asked what makes the picture silly. The adult working with the child then makes the judgment on if the child’s answer was “correct,” “almost correct,” or “not correct.” The correct/incorrect responses are marked by tapping on one of three flowers placed discretely in each scene. A “next” arrow is present on every page so the scene can be skipped if necessary. A tally of correct responses is tucked discretely in the corner of each scene.

Customization
Is that Silly is customizable from both the opening screen and inside each scene. The adult can choose if there are verbal/written prompts and verbal rewards. In addition, if the student is not ready for the expressive component, the prompt to explain why a picture is silly can be turned off. At the end of the session, a report card is generated indicating how the student has done. This report card can be emailed, or printed from the app. Although the default is for the percent correct score to show in each scene, this can be turned off by the adult.

Purpose
The purpose for Is That Silly is to encourage language growth. Children with ADHD, Autism, language disorders, and various learning disorders often struggle to attend to details1. Is That Silly allows the parent, SLP, or teacher to teach the expressive and pragmatic language skills many of these children are lacking. When the adult continues asking questions about the picture, the student is encouraged to expand language skills2. Because the app is fun and creative the students will be motivated to see what happens on the next picture.
Is That Silly has the following features

•High-quality images that will capture the attention of the student.
•Receptive language building by encouraging students to listen to the description.
•Expressive language building through answering “wh” questions and discussing the pictures.
•Visual/auditory discrimination forcing students to attend to both the visual and auditory cues.
•Data collection for each student.
•Compatible with Therapy Report Center for easy report writing and progress monitoring.
•Customizable to fit therapy needs

Sources:
1https://sites.google.com/a/pluk.org/pluk-notes-autism/characteristics-interventions-supports/communication-language
2Yoder, Davies, Bishop, Munson (1994) Effect of adult continuing wh-questions on conversational participation in children with developmental disabilities Journal of Speech and Hearing Research Vol 37, 193-204.
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What's New in the Latest Version 4.0

Last updated on Mar 21, 2023
Old Versions
Updated Video tutorial and updated some coding to make sure the app continues to run smoothly
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Version History
4.0
Mar 21, 2023
Updated Video tutorial and updated some coding to make sure the app continues to run smoothly
3.0
Jan 2, 2019
Enhancements for iOS 12
2.0
Apr 17, 2017
Version 2.0 of Is that Silly includes the following enhancements:
1. iOS 10 updates
2. Updated loading screen
3. Reduced app size
4. Added app to app center
1.3
Nov 21, 2014
-Fixed typos and bugs
- Added protection for child privacy
1.2
Feb 11, 2013
Now compatible with the Therapy Report Center
1.1
Dec 14, 2011
- Add iPhone & iPod touch version;
- Fixes minor bugs that were making app crash;
- Fixes typos.
1.0
Dec 7, 2011

Is that Silly? FAQ

Click here to learn how to download Is that Silly? in restricted country or region.
Check the following list to see the minimum requirements of Is that Silly?.
iPhone
Requires iOS 11.0 or later.
iPad
Requires iPadOS 11.0 or later.
iPod touch
Requires iOS 11.0 or later.
Is that Silly? supports English

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