TiltMaze5
Free
1.1for iPhone, iPad
Age Rating
TiltMaze5 スクリーンショット
About TiltMaze5
TiltMaze — a virtual version of the old wooden labyrinth game.
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最新バージョン 1.1 の更新情報
Last updated on 2015年07月21日
旧バージョン
•Added click-thru functionality to “Opener” scene, and argued ‘LoadLevelAsync’ instead of ‘LoadLevelAdditiveAsync’. This change allows significantly faster app loading.
•Adjusted help, credits and splash screen images from compressed to 16 bit, to increase legibility.
•Inserted touch interval timer into swap balls script. When the user applies a 3-finger touch to their mobile screen, this adjustment allows them to switch balls without rapidly bypassing one of the 4 TM player balls.
•Adjusted wall touch sound script to fire immediately at contact point, with 20% volume (not subject to FX audio mixer). This reduces, but does not eliminate, multiple wall touch audio effects.
•Adjusted all shaders for maximum compatibility with mobile. Any shader whose Inspector window indicated a potential slowdown or problem with mobile devices was recast to eliminate conflicts.
•Adjusted load behavior of Allegorithmic Substances to “Bake and keep Substance” for faster loading.
•Adjusted help, credits and splash screen images from compressed to 16 bit, to increase legibility.
•Inserted touch interval timer into swap balls script. When the user applies a 3-finger touch to their mobile screen, this adjustment allows them to switch balls without rapidly bypassing one of the 4 TM player balls.
•Adjusted wall touch sound script to fire immediately at contact point, with 20% volume (not subject to FX audio mixer). This reduces, but does not eliminate, multiple wall touch audio effects.
•Adjusted all shaders for maximum compatibility with mobile. Any shader whose Inspector window indicated a potential slowdown or problem with mobile devices was recast to eliminate conflicts.
•Adjusted load behavior of Allegorithmic Substances to “Bake and keep Substance” for faster loading.
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Version History
1.1
2015年07月21日
•Added click-thru functionality to “Opener” scene, and argued ‘LoadLevelAsync’ instead of ‘LoadLevelAdditiveAsync’. This change allows significantly faster app loading.
•Adjusted help, credits and splash screen images from compressed to 16 bit, to increase legibility.
•Inserted touch interval timer into swap balls script. When the user applies a 3-finger touch to their mobile screen, this adjustment allows them to switch balls without rapidly bypassing one of the 4 TM player balls.
•Adjusted wall touch sound script to fire immediately at contact point, with 20% volume (not subject to FX audio mixer). This reduces, but does not eliminate, multiple wall touch audio effects.
•Adjusted all shaders for maximum compatibility with mobile. Any shader whose Inspector window indicated a potential slowdown or problem with mobile devices was recast to eliminate conflicts.
•Adjusted load behavior of Allegorithmic Substances to “Bake and keep Substance” for faster loading.
•Adjusted help, credits and splash screen images from compressed to 16 bit, to increase legibility.
•Inserted touch interval timer into swap balls script. When the user applies a 3-finger touch to their mobile screen, this adjustment allows them to switch balls without rapidly bypassing one of the 4 TM player balls.
•Adjusted wall touch sound script to fire immediately at contact point, with 20% volume (not subject to FX audio mixer). This reduces, but does not eliminate, multiple wall touch audio effects.
•Adjusted all shaders for maximum compatibility with mobile. Any shader whose Inspector window indicated a potential slowdown or problem with mobile devices was recast to eliminate conflicts.
•Adjusted load behavior of Allegorithmic Substances to “Bake and keep Substance” for faster loading.
TiltMaze5 FAQ
ここをクリック!地理的に制限されているアプリのダウンロード方法をご参考ください。
次のリストをチェックして、TiltMaze5の最低システム要件をご確認ください。
iPhone
iPad
TiltMaze5は次の言語がサポートされています。 English