TiltMaze5
Free
1.1for iPhone, iPad
Age Rating
TiltMaze5 스크린 샷
About TiltMaze5
TiltMaze — a virtual version of the old wooden labyrinth game.
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최신 버전 1.1의 새로운 기능
Last updated on Jul 21, 2015
오래된 버전
•Added click-thru functionality to “Opener” scene, and argued ‘LoadLevelAsync’ instead of ‘LoadLevelAdditiveAsync’. This change allows significantly faster app loading.
•Adjusted help, credits and splash screen images from compressed to 16 bit, to increase legibility.
•Inserted touch interval timer into swap balls script. When the user applies a 3-finger touch to their mobile screen, this adjustment allows them to switch balls without rapidly bypassing one of the 4 TM player balls.
•Adjusted wall touch sound script to fire immediately at contact point, with 20% volume (not subject to FX audio mixer). This reduces, but does not eliminate, multiple wall touch audio effects.
•Adjusted all shaders for maximum compatibility with mobile. Any shader whose Inspector window indicated a potential slowdown or problem with mobile devices was recast to eliminate conflicts.
•Adjusted load behavior of Allegorithmic Substances to “Bake and keep Substance” for faster loading.
•Adjusted help, credits and splash screen images from compressed to 16 bit, to increase legibility.
•Inserted touch interval timer into swap balls script. When the user applies a 3-finger touch to their mobile screen, this adjustment allows them to switch balls without rapidly bypassing one of the 4 TM player balls.
•Adjusted wall touch sound script to fire immediately at contact point, with 20% volume (not subject to FX audio mixer). This reduces, but does not eliminate, multiple wall touch audio effects.
•Adjusted all shaders for maximum compatibility with mobile. Any shader whose Inspector window indicated a potential slowdown or problem with mobile devices was recast to eliminate conflicts.
•Adjusted load behavior of Allegorithmic Substances to “Bake and keep Substance” for faster loading.
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Version History
1.1
Jul 21, 2015
•Added click-thru functionality to “Opener” scene, and argued ‘LoadLevelAsync’ instead of ‘LoadLevelAdditiveAsync’. This change allows significantly faster app loading.
•Adjusted help, credits and splash screen images from compressed to 16 bit, to increase legibility.
•Inserted touch interval timer into swap balls script. When the user applies a 3-finger touch to their mobile screen, this adjustment allows them to switch balls without rapidly bypassing one of the 4 TM player balls.
•Adjusted wall touch sound script to fire immediately at contact point, with 20% volume (not subject to FX audio mixer). This reduces, but does not eliminate, multiple wall touch audio effects.
•Adjusted all shaders for maximum compatibility with mobile. Any shader whose Inspector window indicated a potential slowdown or problem with mobile devices was recast to eliminate conflicts.
•Adjusted load behavior of Allegorithmic Substances to “Bake and keep Substance” for faster loading.
•Adjusted help, credits and splash screen images from compressed to 16 bit, to increase legibility.
•Inserted touch interval timer into swap balls script. When the user applies a 3-finger touch to their mobile screen, this adjustment allows them to switch balls without rapidly bypassing one of the 4 TM player balls.
•Adjusted wall touch sound script to fire immediately at contact point, with 20% volume (not subject to FX audio mixer). This reduces, but does not eliminate, multiple wall touch audio effects.
•Adjusted all shaders for maximum compatibility with mobile. Any shader whose Inspector window indicated a potential slowdown or problem with mobile devices was recast to eliminate conflicts.
•Adjusted load behavior of Allegorithmic Substances to “Bake and keep Substance” for faster loading.
TiltMaze5 FAQ
제한된 국가 또는 지역에서 TiltMaze5를 다운로드하는 방법을 알아보려면 여기를 클릭하십시오.
TiltMaze5의 최소 요구 사항을 보려면 다음 목록을 확인하십시오.
iPhone
iPad
TiltMaze5은 다음 언어를 지원합니다. English