Mine Runner Classic

Mine Runner Classic


201 unlocked levels


Free

1.0for iPhone, iPad and more
6.5
18 Ratings
Pei Ying Liu
Developer
89 MB
Size
Mar 22, 2020
Update Date
Puzzle
Category
4+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Mine Runner Classic Screenshots
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Mine Runner Classic posterMine Runner Classic posterMine Runner Classic posterMine Runner Classic posterMine Runner Classic posterMine Runner Classic posterMine Runner Classic posterMine Runner Classic poster

About Mine Runner Classic

[Game Play]
To complete a level, you must collect all the gold in a scene. When you succeed, you may then climb a ladder to the top of the screen and enter the next level. You will use your laser drill pistol to drill pits and passageways through brick floors. You may dig through fissured bricks only, not through solid surfaces, and holes must be drilled all the way through to be effective.

If a guard falls into a pit and gets stuck, it will become safe (for a moment) for you to run over him. He will release any gold he is carrying. Any holes that you've drilled will fill in again after a period of time, and guards caught in them when they refill will die and be replenished by new guards at the top of the screen. Guards can climb out to pits that do not close up around them. Your player cannot climb out of pits and will die if trapped in a pit that is only a single brick wide. Your player may also get caught in a situation with no way out and yet be alive. In this case you can only click pause—> reload to restart the level.

gold carried by enemy guards cease to be visible. If you have picked up all the visible gold on the screen but still not enough, one or more of the guards is still carrying gold. You must trap the guards in a pit and pick up their gold. If an enemy carrying gold falls into a "dead end" that he and you are unable to leave, you can only restart the level.

Floors may also contain trapdoors, through which the player and guards will fall. The player can only dig a hole to the sides, and not directly underneath himself. This introduces an important strategy for when digging a hole x blocks deep, the player must first dig a gap at least x wide to be able to dig through it, as the number of spaces will shrink with each layer, and the player needs at least one free adjacent space to be able to dig. However, exceptions to this rule arise when the player digs from the position of standing on a ladder, or hanging from a hand-to-hand bar, which allows the player to repeatedly dig and descend one row. This kind of digging is involved in solving many levels.

The player's character can fall from arbitrary heights without any injury but cannot jump, and players can trap themselves in pits from which the only escape is to abort the level, costing a life, and begin again.

The player may come into contact with a guard directly from above, with the stick figure's feet touching the guard's head. This is what enables the player to walk over guards who are temporarily stuck in a hole that has been dug. It is also possible to make this contact while both the guard and the player are in free fall, since the player not only runs faster than the guards, but also falls faster; moreover, it is possible to survive the feet-to-head contact while a guard is standing on a platform and begins to move. Both forms of contact are necessary to solve some levels. Sometimes it is necessary to liberate a trapped guard by digging while standing on his head, but then moving rapidly in the opposite direction when the guard begins marching to freedom. In some levels, it's necessary to use a falling guard as a bridge to reach an otherwise unreachable area. One subtlety is that if a down movement is initiated while standing on a guard's head, or briefly touching the guard's head during free fall, the consequences are fatal.

In some levels, guards can be deliberately trapped in various ways. They can be lured into entering a part of the level from which there is no escape. In some situations, the player can liberate trapped guards by digging them out. In some levels, to collect some gold, the player must exploit the guards into collecting it.

[Control]
-- Joystick/D-Pad: move the player
-- A : Dig a hole at the right side
-- B : Dig a hole at the left side

[Features]
- 201 completely free and unlocked levels, waiting for you to challenge
- Retro game graphics and sound effects, allowing you to relive the past experience
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What's New in the Latest Version 1.0

Last updated on Mar 22, 2020
Version History
1.0
Mar 22, 2020

Mine Runner Classic FAQ

Click here to learn how to download Mine Runner Classic in restricted country or region.
Check the following list to see the minimum requirements of Mine Runner Classic.
iPhone
Requires iOS 9.0 or later.
iPad
Requires iPadOS 9.0 or later.
iPod touch
Requires iOS 9.0 or later.
Mine Runner Classic supports English

Mine Runner Classic Alternative

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