Pacific Fleet

Pacific Fleet



$5.99

2.11for iPhone, iPad and more
7.7
811 Ratings
Killerfish Games Pty Ltd
Developer
114.2 MB
Size
Oct 26, 2017
Update Date
Simulation
Category
12+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Pacific Fleet Screenshots
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About Pacific Fleet

"It really has too much detail and logic to be dismissed as an arcade game."
- Neal Stevens, subsim.com

"One of six games you should have played in 2013 (but probably didn't)."
- Owen Faraday, pockettactics.com

Pacific Fleet is turn based game set upon a detailed simulation depicting naval warfare during World War II.

Check out the full game trailer at:
http://www.youtube.com/watch?v=8k7dq_0fPPc

Features:
- All new graphics depict the greatest war at sea in stunning full 3D
- Historically based ships, aircraft, weapons and dozens of ship upgrades
- A unique blend of deep strategic planning combined with quick tactical decisions
- Play as the US Pacific Fleet or Imperial Japanese Navy
- 90 combat zones to battle through on your way to victory
- Single Battle and Multiplayer Hotseat modes
- Complete 44 achievements
- Sink ships with realistic buoyancy physics, not with hit-point bars!
- Submarine warfare and carrier operations with dive bombing and torpedo bombers
- Dynamic weather, shore bombardments and night engagements
- Target specific ship subsystems to sink or cripple the enemy
- 17 playable ships
- 8 playable aircraft
- Random ship placement, wind, weather and night engagements make each play-through unique
- NO ADVERTISEMENTS. NO IN APPS. ONE PRICE = FULL GAME.

Join us on Facebook for latest news and ongoing discussion with the developer:
http://www.facebook.com/pages/Pacific-Fleet/313315455431274
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What's New in the Latest Version 2.11

Last updated on Oct 26, 2017
Old Versions
This app has been updated by Apple to display the Apple Watch app icon.

Update for iOS 11 compatibility
Improved splash effects
Improved explosions
Improved gunfire effects
Show More
Version History
2.11
Oct 26, 2017
This app has been updated by Apple to display the Apple Watch app icon.

Update for iOS 11 compatibility
Improved splash effects
Improved explosions
Improved gunfire effects
2.10
May 15, 2014
- Added "Auto Next" feature under Quit Battle page (1 to 3 second delay between auto turn progression)
- Fixed TDC/Imp. Detonators not applied to first torpedo fired
- IJN ships now lose xp when sunk in campaign
- Aircraft attacks must now target an enemy before launching
- Starshell brightness greatly increased
- Ships can no longer face away from each other at combat start
- *** on level 1 IJN Campaign now displays correctly on map
- AAA upgrade reduced to 8,000 renown, allowing M.I.C. achievement
- Fixed a bug where a sinking ship would sometimes linger on surface
- Fixed a rare bug where turn order broke on an enemy sinking
- Manual Clarification: shell damage is multiplied by number of gun barrels firing
- Added Facebook link in Help section
- Removed sound volume slider (master audio now controlled with device)
- Fixed a rare bug whereby achievements could be deleted
- Fixed several achievements which would not register or were impossible
- Kongo torpedo reload messages removed
- Torpedo reload timing corrected
- Takao now has 8 torpedoes
2.03
Nov 11, 2013
v2.03
-Fixed the issue where a New Game could not be started on a new install
-Sliders are now more responsive on iPhone devices
-User interface fully optimised for the iPhone 5
-Single Battles no longer cause renown gain
-Removed torpedoes from Kongo for historical accuracy
-Removed TDC upgrade from Kongo
-Taiyo now correctly displays all flight operations messages
-Fixed the 2 achievements needing all 5 star ranked ships
2.02
Nov 4, 2013
v2.02
- Destroying all targets on an island now always automatically ends combat
- Fixed a bug where initial game options did not appear on a newly installed game
- Fixed a bug where XP was reset for the last active ship, if the first ship was sunk
- Flight Operations update messages now only appear once per combat
- Added end of campaign messages for both campaigns
- Submarines can now call in A-bomb strikes while submerged
- Fixed a bug where submarines could sometimes capsize on surfacing due to waves
- Torpedoes no longer pass through/under islands
- Ohka can now be used at night (manual corrected also)
- Added the historical number of torpedoes to surface ships

v2.01
- Yamato upgrades now work in combat
- Adjusted Ohka attack angle
- Fixed camera zoom issue on iPad devices (including iPad mini)
- Fixed dud torpedoes occurring in Arcade mode
- Fixed indestructible Ammo Dump in zone 25 (Japan Campaign)
- Fixed bug where carriers attempting to fire guns broke the game
- Improved performance on iPhone 4 device
- Ship info now displays ship's current speed/maximum capable speed
- Fixed a bug where sunk player ships did not lose their experience
- Fixed a bug where anti-aircraft broke if the middle ship "slot" was empty
- Arcade mode now does -25% damage to player ships
- Added contextual help on early levels for torpedo performance
- Corrected a typo on page 8 of the manual

v2.0
- All new and improved graphics
- Command up to 3 ships in battle
- Playable Imperial Japanese Navy
- Single Battle mode with Hotseat Multiplayer
- 7 new playable ship classes (Akizuki, Agano, Taiyo, Takao, Kongo, Shokaku, Yamato)
- 3 additional playable ship classes in Single Battle mode (Kennebec, Heito, Nippon)
- 8 playable aircraft
- 45 new combat zones against US ships
- all new islands and land based targets
- Dive bombing
- Torpedo reloads
- Torpedo range increased 30%
- Carrier air wings now displayed on flight deck
- Ships now fire multiple shells
- Camera pan and zoom now available at all times
- Ship roster for easy selection of all ships in zone
- 14 new achievements (44 in total now)
- Wind meter
- Improved sliders for better fine tuning
- Ships now sink from continuous hits away from the waterline due to fires/structural failure
- Ships fly nation flags
- Nation flags added to ship info and Action Reports
- AI Japanese carriers no longer launch Ohka aircraft
- Ohka and Kamikaze upgrades now available when playing Imperial Japan
- Burning or heavily damaged (>50%) carriers can no longer launch aircraft
- Burning airfields no longer launch aircraft
- Player and AI aircraft may now attack from any direction
- Enemy aircraft bomb accuracy reduced
- Camera sensitivity slider to adjust camera pan rate
- New action, "None", allows skipping of a turn
- Manual re-written for updates and new features

Ship Experience
- Player ships now gain experience and combat bonuses which are lost if sunk
- Rank 1 to 5 stars available
- Bonuses to: turn radius, speed, damage control, RADAR accuracy, torpedo accuracy, anti-aircraft and more

Full Navigation Mode
- Allows 1 movement action followed by 1 combat action per turn
- Variable ships speed (Back, Stop, Ahead 1/3, Ahead 2/3, Ahead Standard, Ahead Full, Flank)
- Variable rudder setting to adjust ship direction
- Ship turn radius based on rudder angle, speed and vessel size
- Full 360 degree aiming of ship weapons
- Guns now have firing arcs that must bear onto target to fire
- Torpedoes now have firing arcs that must bear onto target (forward for sub, sides for ships)
- Imperial Navy AI escorts now equipped with depth charges (side/rear facing firing arc)
- Aiming line turns white when no weapons on target
2.01
Oct 17, 2013
v2.01
- Yamato upgrades now work in combat
- Adjusted Ohka attack angle
- Fixed camera zoom issue on iPad devices (including iPad mini)
- Fixed dud torpedoes occurring in Arcade mode
- Fixed indestructible Ammo Dump in zone 25 (Japan Campaign)
- Fixed bug where carriers attempting to fire guns broke the game
- Improved performance on iPhone 4 device
- Ship info now displays ship's current speed/maximum capable speed
- Fixed a bug where sunk player ships did not lose their experience
- Fixed a bug where anti-aircraft broke if the middle ship "slot" was empty
- Arcade mode now does -25% damage to player ships
- Added contextual help on early levels for torpedo performance
- Corrected a typo on page 8 of the manual

v2.0
- All new and improved graphics
- Command up to 3 ships in battle
- Playable Imperial Japanese Navy
- Single Battle mode with Hotseat Multiplayer
- 7 new playable ship classes (Akizuki, Agano, Taiyo, Takao, Kongo, Shokaku, Yamato)
- 3 additional playable ship classes in Single Battle mode (Kennebec, Heito, Nippon)
- 8 playable aircraft
- 45 new combat zones against US ships
- all new islands and land based targets
- Dive bombing
- Torpedo reloads
- Torpedo range increased 30%
- Carrier air wings now displayed on flight deck
- Ships now fire multiple shells
- Camera pan and zoom now available at all times
- Ship roster for easy selection of all ships in zone
- 14 new achievements (44 in total now)
- Wind meter
- Improved sliders for better fine tuning
- Ships now sink from continuous hits away from the waterline due to fires/structural failure
- Ships fly nation flags
- Nation flags added to ship info and Action Reports
- AI Japanese carriers no longer launch Ohka aircraft
- Ohka and Kamikaze upgrades now available when playing Imperial Japan
- Burning or heavily damaged (>50%) carriers can no longer launch aircraft
- Burning airfields no longer launch aircraft
- Player and AI aircraft may now attack from any direction
- Enemy aircraft bomb accuracy reduced
- Camera sensitivity slider to adjust camera pan rate
- New action, "None", allows skipping of a turn
- Manual re-written for updates and new features

Ship Experience
- Player ships now gain experience and combat bonuses which are lost if sunk
- Rank 1 to 5 stars available
- Bonuses to: turn radius, speed, damage control, RADAR accuracy, torpedo accuracy, anti-aircraft and more

Full Navigation Mode
- Allows 1 movement action followed by 1 combat action per turn
- Variable ships speed (Back, Stop, Ahead 1/3, Ahead 2/3, Ahead Standard, Ahead Full, Flank)
- Variable rudder setting to adjust ship direction
- Ship turn radius based on rudder angle, speed and vessel size
- Full 360 degree aiming of ship weapons
- Guns now have firing arcs that must bear onto target to fire
- Torpedoes now have firing arcs that must bear onto target (forward for sub, sides for ships)
- Imperial Navy AI escorts now equipped with depth charges (side/rear facing firing arc)
- Aiming line turns white when no weapons on target

Major Bug Fixes:
- Further improved memory management
- Fixed jitter in camera that sometimes occurred when following objects
- AI Ships no longer sail off infinitely
- Getting info on a moving ship no longer breaks game
- Fixed various bugs where player ship could not disengage when all enemy ships sunk
2.0
Sep 24, 2013
- All new and improved graphics
- Command up to 3 ships in battle
- Playable Imperial Japanese Navy
- Single Battle mode with Hotseat Multiplayer
- 7 new playable ship classes (Akizuki, Agano, Taiyo, Takao, Kongo, Shokaku, Yamato)
- 3 additional playable ship classes in Single Battle mode (Kennebec, Heito, Nippon)
- 8 playable aircraft
- 45 new combat zones against US ships
- all new islands and land based targets
- Dive bombing
- Torpedo reloads
- Torpedo range increased 30%
- Carrier air wings now displayed on flight deck
- Ships now fire multiple shells
- Camera pan and zoom now available at all times
- Ship roster for easy selection of all ships in zone
- 14 new achievements (44 in total now)
- Wind meter
- Improved sliders for better fine tuning
- Ships now sink from continuous hits away from the waterline due to fires/structural failure
- Ships fly nation flags
- Nation flags added to ship info and Action Reports
- AI Japanese carriers no longer launch Ohka aircraft
- Ohka and Kamikaze upgrades now available when playing Imperial Japan
- Burning or heavily damaged (>50%) carriers can no longer launch aircraft
- Burning airfields no longer launch aircraft
- Player and AI aircraft may now attack from any direction
- Enemy aircraft bomb accuracy reduced
- Camera sensitivity slider to adjust camera pan rate
- New action, "None", allows skipping of a turn
- Manual re-written for updates and new features

Ship Experience
- Player ships now gain experience and combat bonuses which are lost if sunk
- Rank 1 to 5 stars available
- Bonuses to: turn radius, speed, damage control, RADAR accuracy, torpedo accuracy, anti-aircraft and more

Full Navigation Mode
- Allows 1 movement action followed by 1 combat action per turn
- Variable ships speed (Back, Stop, Ahead 1/3, Ahead 2/3, Ahead Standard, Ahead Full, Flank)
- Variable rudder setting to adjust ship direction
- Ship turn radius based on rudder angle, speed and vessel size
- Full 360 degree aiming of ship weapons
- Guns now have firing arcs that must bear onto target to fire
- Torpedoes now have firing arcs that must bear onto target (forward for sub, sides for ships)
- Imperial Navy AI escorts now equipped with depth charges (side/rear facing firing arc)
- Aiming line turns white when no weapons on target

Major Bug Fixes:
- Further improved memory management
- Fixed jitter in camera that sometimes occurred when following objects
- AI Ships no longer sail off infinitely
- Getting info on a moving ship no longer breaks game
- Fixed various bugs where player ship could not disengage when all enemy ships sunk
1.03
Nov 15, 2012
- Islands with all structures/aircraft destroyed no longer launch aircraft
- Player ship may immediately disengage an island that has had all structures/aircraft destroyed
- Improved memory management on lower-end devices
- Fixed a bug in Zone 37 that caused shells to be randomly inaccurate
1.02
Oct 25, 2012
- Turn limit removed
- Player aircraft can fly to horizon to attack distant ships
- Ships can now leave combat by 3x "Disengage" actions
- Shot history now shows 2D location of hits relative to player ship
- Torpedo ammo limit: 6 for submarines, 5 for destroyers
- Depth charge attacks removed (since the outcome was always defeat)
- Escorts now close in and use gunfire to force submarine to surface
- Regular surface ships now fire/launch aircraft at very close submerged submarines
- Difficulty options (Normal, Easy, Arcade) to adjust starting renown, RADAR accuracy, dud torpedo rate and enemy disengaging
- Quitting a battle now abandons/scuttles player ship and brings up Action Report
- Achievements earned separately for each difficulty level
- Completely revised and expanded 17 page manual with Hints & Tips and FAQ
- Sliders no longer pan camera

Unchanged:
- Wind Meter: several players mentioned there is no way to determine wind speed/direction. Examining the ocean wave's direction and speed is the wind meter (contact developer if this is insufficient).
1.01
Sep 25, 2012
- fixed crash on loading for iPad 1st gen, 3GS and iPod Touch users
- fixed minor UI display bug on iPad
- decreased camera pan sensitivity (sensitivity slider coming soon)
1.0
Sep 20, 2012

Pacific Fleet FAQ

Pacific Fleet is available in regions other than the following restricted countries:
China
Pacific Fleet supports English
Click here to learn how to download Pacific Fleet in restricted country or region.
Check the following list to see the minimum requirements of Pacific Fleet.
iPhone
Requires iOS 8.0 or later.
iPad
Requires iPadOS 8.0 or later.
iPod touch
Requires iOS 8.0 or later.

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