RPG Card Gathering

Summoner's Challenge

5.8.1 for iPhone
Free
9.3

5 Ratings

Update Date

2020-07-08

Size

419.1 MB

Screenshots for iPhone

iPhone
RPG Card Gathering Description
※ If you start now with popularity, you can play the game with prayer 300!

Let's call the summoner with the card!
A summoner will adventure according to that card!
※ Screenshot is Japanese, but English is also supported.

- Story
The world was covered with darkness, people were desperate.
A story begins from a place where a summoner succeeds in summoning a certain monster.


- Way -
Card Gathering's game is simple to do.

1. Monster cards to be held by the summoner are set on the deck in the order to be summoned
2. And when you adventure, set monster equipment cards and skill cards to bring and adventure
3. As you get adventurous, you get various cards, change weak cards and strong cards

Repeat this and let 's go on and on and on and on on your adventure.


- Battle -
Battle is suitable for neglected games and fights automatically even when you are not watching smartphone.
You can see the situation you fought as a replay anytime, and you can share it with other summoners who are adventuring together!
You can also have other people see the battle replay if you are stuck with the capture.

Boss fight is a card battle that can fight with the cards he brought.
You can fight the boss with all "strong attack magic" and "auxiliary magic" set to not be used in automatic battle!
Let's destroy Boss with the cards you can pick for each turn!


- Capture -
There are various kinds of cards, so you can do whatever you play!

· Strategy intelligently to capture (for advanced users)
· Capture with high-level cards (intermediate level)
· Powerful cards forcibly capture (for beginners)

You can capture in any way.
Normally it is good to capture with powerful cards if you can not clear by all means while making intellectual strategy.
Since the strategy method also changes according to the adventure area, always adventure while checking the performance of the card!


There is not necessarily a single summoner.
If the number of summons increases, the efficiency of adventure is definitely UP!
Let's make a deck suitable for each summoner, and concurrently exploit it!


- Your only monster -
In "Card Gathering", the summoner can learn the skills that the monster learned.
You can create original monsters by teaching other monsters the skills that they have learned.

With this mechanism,

· "Warrior monster whose magic can not be used + recovery magic skill card + MP increased equipment card"
Magical Warrior Monster in!
· "Monster that can not be equipped with weapon + sword-equipped skill card + sword card"
With Super Attack Enhanced Monster!
· "Balance type monster + curse weapon equipped skill card + curse weapon card"
With super balanced type monster!

It is up to you to make any combination of monsters!


- Vast map -
The world map which was not in Vanitas is finally implemented.
While watching a vast map, let's decide which areas to adventure.
Because the enemies appearing by region are different, let's adventure according to the card you want to collect!


- credit -
"RPG to play from 5 minutes a day" the fourth series
TownSoft also a long-awaited games creation gift

"Card Gathering ~ Summoner's Challenge ~"

Appears here!
Thank you very much for the rest of the year and 2019 next year.
RPG Card Gathering 5.8.1 Update
2020-07-08
A link has been added as Cannibal Planet 2 goes live.
Play it if you'd like!
More Information
Price:
Free
Version:
5.8.1
Size:
419.1 MB
Update Date:
2020-07-08
Developer:
atsushi ichikawa
Language:
Chinese English Japanese Korean

Safe to Download

AppPure.com and the download link of this app are 100% safe. The download link of this app will be redirected to the official App Store site, thus the app is original and has not been modified in any way.

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5.8.1 2020-07-08
A link has been added as Cannibal Planet 2 goes live.
Play it if you'd like!
5.8 2020-06-17
Added a link to the new game.

---
TownSoft's origin story, Cannibal Planet, is back with a new look!
Cannibal Planet pre-orders are now open!
5.7.2 2019-12-19
bug fix
5.7.1 2019-11-26
bug fix.
5.7 2019-09-20
[new function]
Add area

[Fix]
・ Crimson flare animation change
5.6 2019-09-13
Thank you for always playing "Card Gathering-The Challenge of Summoners"

[new function]
・ Area addition

[Fix]
・ Slightly relaxed the effect time reduction that was supported last time.
-> Too early. (There is no effect on game balance.)

[Balance correction]
・ Summon points for one summoner.
-> Because it is difficult to summon the demon monster
・ There was an error in the processing to prevent criticality when shielded with a shield.
Thank you for verifying it. Also really sorry.
As you pointed out, the shield was not effective because the critical judgment came first.
I fixed it, but this fix may strengthen the characters and monsters that have shields.
(If the balance is greatly lost, it will be corrected separately.)

Thank you again this time.
5.5 2019-09-05
Thank you for always playing "Card Gathering-The Challenge of Summoners"

Reduced some magic effect times.
-> Applies to replays that occur in this version. (Past replays remain the same.)

Changed the skip to two levels.
You will be able to skip rare cards by skipping a second time.
Thank you for the advice.

[new function]
・ Area addition

Thank you again this time.
5.4 2019-08-29
Thank you for always playing "Card Gathering-The Challenge of Summoners"

Since there were random cases in which the summoner died because the summoning was not in time at the start of the opening, we made the time to summon at the beginning of the opening for only a moment.

[new function]
・ Area addition

[Fix]
・ Only a little summoning time was provided at the opening.

Thank you again this time.
5.3 2019-08-22
Thank you for always playing "Card Gathering-The Challenge of Summoners"

Gaia Golem, I ’m sorry to confuse you.
A summoner is not required to summon. The created Gaia Golem has a summon function.
-> I think it's a pretty usable monster, so I'd be happy if the recipe is kept secret even if I make it.

[new function]
・ Area addition

[Fix]
・ Because we received a notice of policy violation from an advertising company, we expanded the lower advertising area. (iPhoneX or later)

[Balance correction]
-Increased Blood Princess MP and decreased HP.

Thank you again this time.
5.2 2019-08-15
Thank you for always playing "Card Gathering-The Challenge of Summoners"

[new function]
・ Area addition

[Balance correction]
-You can now learn some skills such as preemptive defense.
・ We gave Gaia a little dexterity. (The defensive power has decreased a little instead.)

Thank you again this time.
5.1 2019-08-08
Adding a level up sort

[new function]
・ Adding an area
-Sorted in order of monsters that can be leveled up.

[Fix]
Fixed bug where Dragon Zombies remember the same skills
5 2019-07-31
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

The sale ends except for a part.

From this time on, monsters in the devil world will appear.
The monsters of the devil world are unthinkable in this world, and there are monsters that beat the demon king.
Since all of them are monsters that are rare or more, if you get them, you will be full of monsters with no problem at once.

And I changed the synthesis system to be able to synthesize them.
Until now, monsters could be narrowed down to a certain extent by the strength of the card, but from this version various monsters can be synthesized.
If you are having trouble going forward with the adventure, create a strong synthetic monster and capture the area you have struggled until now!
-> Monsters with close level differences are more rare.

[new function]
・ Add monsters of the demon world
・ Add area

[Modify]
・ Change of synthesis system

Thank you again this time.
4.7 2019-07-25
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

We will also add the item increase of the max character's equipment, which is a feature of "Aoi Princess", to card gathering.
The equipment level increases by one when the monster level is max than this version.
Thank you for muttering!

[new function]
・ Increase in equipment for Mac level monsters
・ Add new area

[Modify]
・ Bug fixes
-> Thank you for contacting us!

[Balance correction]
・ Tricky cyclops's ability ... Excuse me. We have revised significantly upwards!
-> Thank you for pointing out!

Thank you again this time.
4.6 2019-07-18
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

In this update, that monster that appeared to be awkward on the "Haunted Planet" will appear.
It is not as bad as "the ugly planet", but try to fight against that unmistakeable monster!

Thank you again this time.
4.5 2019-07-11
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

[new function]
・ Add area

Thank you again this time.
4.4 2019-07-05
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

Sale ends except for some sale items

Finally a woman thief complete volume.
Female thieves are in a shorter area as they may not have grown.

I tried to add a little special Normal monster.
You can see the combination of the summons if you look at the figure.
(A rumor is added to some)

[new function]
・ Add area

[Modify]
Minor bug fixes.

[Balance correction]
・ We raised acquisition rate of rare, legend.
・ I tried to get a little more experience points.

Thank you again this time.
4.3 2019-06-20
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

"The Princess of Rose" finally released!
We will sell all "Prayer" items to commemorate the release.

The hero who fell in the dark by the devil appears!
A hero who fell into darkness is less capable than a hero, but can use equipment prepared by the devil!

[new function]
・ Add area

[Modify]
・ Since Shining Breath was not treated as breath, it was changed to breath treatment

Thank you again this time.
4.2 2019-06-13
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

I changed the AI to aim at the enemy a little.
When there is an enemy that can not be damaged, I try to kill from other enemies as much as possible.
(There is no change to the enemy's AI, so only the human side has an advantage. However, there is also the possibility of accidentally aiming.)

After defeating the devil, it becomes an insertion element.
Therefore, the areas added this time include areas with high levels of difficulty.

[new function]
・ Add area

Thank you again this time.
4.1 2019-06-06
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

The sale is over.
Thank you for your purchase.

This game ends in this version.
Please enjoy the last battle with the devil.

The Demon King's strength has been made quite high, but please let me know by chat if this strength is not enough.
We will prepare an enemy of appropriate strength at the end.

Also, thank you for playing this game to this version.
Thanks to everyone, this game has been able to continue to the end.

We will continue to upgrade the version in the future, but we will make a break here.


Thank you very much for your next work, "Samurai Princess".
This game is a card RPG game that takes over the game system to some extent.
I am improving the imitation part etc. with the system of this work.
It is not a game of neglect but a game of card battle center (there is also an automatic battle for upgrading).

[new function]
-Area added.

[Modify]
・ I replaced the picture of Valkyrie.


[After the game creation]
This game is based on the system of "The Ugly Planet" distributed by TownSoft, improves the UI and inserts other elements ...
It is a game that was made thinking.
In the previous work Vanitas, because the user separation occurred by having put in a system that says to "retire" by repeating age, various consideration is made in consideration of not being able to make it by not putting this It becomes a work.

I designed the system to manage various monster cards, skills, etc. at an individual level, but it was a work that I knew how difficult it would be for individuals to handle such cards.
As a result, I created a monster called "bug risk" and made a downward revision after each update, and I apologize for causing much inconvenience to people who are playing.

The point of lack of testing was a good point.
I'm sorry I was in a situation where I was asked the user to debug.
I will use these lessons in future works.

However, the user who kept playing the game still feels really thankful.
Thank you very much.

"Samurai Princess" is a non-scoring game, but the next work of "Sorcerer Princess" is thinking of a different neglected game.
I am also looking forward to seeing everyone who is enjoying the game at that time.

Thank you for playing the TownSoft game in the future.
4 2019-05-30
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

We will change the product and continue the sale as it is well received. (last)

From version 4 will be summoned pair.
Also, the introduction of a new monster, Necromancer, will make the undead deck hot!
Thank you for your continued card gathering.

Female thieves blooms second to master!
Even though I could not use it as my master, I came back with considerable strength.
As always, I am not good at long-term combat, but now I can summon many monsters.
And the knight also has a little better summoning ability.

Fixed a bug where the battle history and reward cards do not match.
-> I think that there is almost no change in probability because of a typo, but it may be a little easier for Legend cards to be inserted.

[Notice]
We have started pre-ordering for TownSoft's next work, "Azusa no Princess".
We have prepared a link in the game, so please make a reservation if you like.
-> We will give a prayer to everyone who made an advance reservation.

[New Features in Version 4]
From this version we will introduce a pair of summon monsters in earnest.
We would like to take your opinion and reflect it, so please check "Balance Correction" if you are interested.
In addition, please enjoy new card gathering because I think that the combination of the deck changes with this system.
-> In most cases, it will be easier to capture, but in rare cases the deck may become weak.
(Please be aware that if you face a monster that casts an entire spell at the beginning of the battle, the pair will be visible to the back eye.)

[new function]
・ Add area
Create a summoning pair other than "princess-> brave".

[Balance correction]
・ Slight increase in summoning cost of female thieves and knights.
-> Thank you for your feedback.

・ When several monsters are summoned, I made a pair to summon together.
-> We are planning to increase this while watching the situation.
-> Please contact us for a combination saying "This is not a pair?" For future reference.


[Mutter]
We have been working on another revenue source since the beginning of May due to severe earnings.
There is a little trouble with the update due to the relationship.
I'm sorry.

[Please]
I'm sorry please, but ...
If you find this game interesting, you can save yourself a look at your ad.
I am glad if you can charge (donate) as it is a little better.

Thank you again this time.
3.4 2019-05-23
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

Change the product and continue the sale.

Also, regarding the update I mentioned in the last update,
This will be irregular, but I will do my best to update on the weekend as much as possible.
So, if you can not update, we will update next weekend.

[new function]
・ Add area

[Balance mistake notice]
・ The setting of Thunderbolt written in the chat is a mistake, but as it announced, this will be the operation as it is.

Thank you again this time.
3.3.1 2019-05-17
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

3.3.1
-------
Thank you for your comment on the Summoner and the Dark Slime.
This looks at the situation as it is.

Also, I thought various things, but I will try not to do downward correction due to bugs from this version.
However, correction is made only in the following three cases.

-Obvious parameter failure such as basilisk (I think that it probably will not occur anymore ...)
・ Bug affecting the entire system
-> Last time, "Fix a bug that hits the counter" or "Cursor".
・ The amount of money and the level to remember (I will try to adjust by the level and the amount of remember, etc. instead of fixing the bug.)

If you find a bug here, we will notify you at the time of the update, but we will not take individual action.
We will adjust with the amount of money etc. after grasping that it is such a monster or skill.

In addition, with regard to the detonated fist MP corrected downward in Ver3.3, I will return to the original 2.

※ Since the above response needs to be done carefully, future updates may take some time rather than every week.
So far we have been updating every Friday, but from now on, please consider it as an irregular update.

3.3
-------
We will sell in response to your request!
If you are at a loss for capture, use prayer at this opportunity!

It has become possible to set whether or not to display a confirmation dialog when you hurry up.

We prioritized cards over experience and money.
Currently, "Experience" and "Money" are given priority over cards and the card selection is displayed, but this has been changed to card priority.
I think that rare card becomes difficult to spill by this. (... but there is a chance of overflow just by reducing the possibility of overflow.)
-> I think it will be a bit more difficult for the Summoner to upgrade. Please adjust this while watching the situation.
(The author is concerned that the level of the Summoner is too high, so I think it's just fine with this spec. This will be an issue for the next game. Thank you.)

Fixed a bug that could cause cards such as magic to be selected when holding curses (weapons).
If you have a curse equipment (weapons), you can only choose attack cards or attack skills.
If you have an uncursed card, this will invalidate the curse.

[Modify]
-Fixed a bug that you can use heel breath along the way.
-> I'm sorry. What was intended only during the battle was the spec along the way.
-Changed the skip function from 10-> 5.
-The "freezing weakness" skills were not working properly. I made this correction.
-Fixed a bug that hit the counter.
-> I did not notice it all the time, but fixed a bug that could even hit the counter if there was a "Carrying Cactor".
-Priority has been given to reward cards that can be acquired monster cards and equipment cards.
-Fixed a bug that when you have a curse equipment (weapon), magic etc. can be selected.

[Balance correction]
-Since I want to adjust the balance of the dark slime, I removed the invalidity of the "bare hand" like other slimes.
-> Great sword invalid left. (Please let me see it.)

[Mutter]
When I join "Dark Slime" and "Summoner" at the party, the concept of Summoning Time almost disappears, so I'm thinking about something.
I think that if you do this, the party will be fixed to some extent, so it will be less fun.
However, if this seems to be interesting with this, I would like to leave it as it is.

Thank you again this time.
3.3 2019-05-16
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

We will sell in response to your request!
If you are at a loss for capture, use prayer at this opportunity!

It has become possible to set whether or not to display a confirmation dialog when you hurry up.

We prioritized cards over experience and money.
Currently, "Experience" and "Money" are given priority over cards and the card selection is displayed, but this has been changed to card priority.
I think that rare card becomes difficult to spill by this. (... but there is a chance of overflow just by reducing the possibility of overflow.)
-> I think it will be a bit more difficult for the Summoner to upgrade. Please adjust this while watching the situation.
(The author is concerned that the level of the Summoner is too high, so I think it's just fine with this spec. This will be an issue for the next game. Thank you.)

Fixed a bug that could cause cards such as magic to be selected when holding curses (weapons).
If you have a curse equipment (weapons), you can only choose attack cards or attack skills.
If you have an uncursed card, this will invalidate the curse.

[Modify]
-Fixed a bug that you can use heel breath along the way.
-> I'm sorry. What was intended only during the battle was the spec along the way.
-Changed the skip function from 10-> 5.
-The "freezing weakness" skills were not working properly. I made this correction.
-Fixed a bug that hit the counter.
-> I did not notice it all the time, but fixed a bug that could even hit the counter if there was a "Carrying Cactor".
-Priority has been given to reward cards that can be acquired monster cards and equipment cards.
-Fixed a bug that when you have a curse equipment (weapon), magic etc. can be selected.

[Balance correction]
-Since I want to adjust the balance of the dark slime, I removed the invalidity of the "bare hand" like other slimes.
-> Great sword invalid left. (Please let me see it.)
・ Use of bursting fist Change to MP2-> 6.
-> MP is too low to be strong.
(This will reduce the difficulty of King Beasts encountered in the early stages.)

[Mutter]
When I join "Dark Slime" and "Summoner" at the party, the concept of Summoning Time almost disappears, so I'm thinking about something.
I think that if you do this, the party will be fixed to some extent, so it will be less fun.
However, if this seems to be interesting with this, I would like to leave it as it is.

Thank you again this time.
3.2 2019-05-10
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

When there is a lot of money, "K" is displayed to indicate the 3-digit notation.


[new function]
・ Add area
・ Additional rumor (Miscia)

[Modify]
-Fixed a bug where Shadow gets two ice coffins.

[Balance correction]
・ Give some resistance to the brave's nephew
・ Knights can now learn "Turn on Pay".
-> Turn MP consumption change.

[Acknowledgement]
About the good people, is not a jumping weapon judgment?
That's good.
Since there were not many cases where it was necessary to make a judgment on the projectile at the beginning, it was made on the basis of the judgment that it hit.
If you fix this, you will get the strength of magic without consumption of MP, sorry, please leave it as it is ....

Thank you again this time.
3.1 2019-05-03
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

The sort of monsters can be selected in the dialog.

[new function]
・ Add area
・ Changed the sort of monsters to be selectable from the dialog

[Balance correction]
-Bishop, increased the MP increase of God Qual, decreased the HP increase.
-The monster card Summoner has one more card.
-> The ringing time has been reduced by one second.
・ Gave some monsters the skill of penetration attack invalid.
-Monsters with shield magic are prevented from penetrating attack.
・ Gave gun half effect to some monsters.
・ The zombies are prevented from sleeping. (The magic of sleep will not work.)
-> Recovery magic and other effects will be halved.

Thank you again this time.
3 2019-04-25
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

Summoner cards are added from this version.
If you have this card in your deck, you can also summon the next card at the same time the summoner is summoned.
So you can summon a card that takes a long time with a legend card etc. in an instant.
※ The rumor is flowing in Chengdu, but it is difficult to raise the level of the Summoner because the method is difficult.

Even if I equip the fairy's feather, I tried not to use the frame.

Fix the problem that the sound does not sound in the push notification
-> Thank you for pointing out.

[new function]
-Add Summoner card
・ Add area
-Fairy wings no longer use frames.

[Modify]
・ Sound of push notification
・ We reduced font size when equipment card became more than 1000.
・ Some design changes

[Supplement]
Summoners have unknown strength, so let us see a little.
Maybe you change the ability a little.
We would be delighted if you could let us know your opinion in the review.

Thank you again this time.
2.14 2019-04-19
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

I will end the sale.
Thank you for purchasing at sale.

Sorry for the gun issue.
Restore the critical rate.

[new function]
・ Add area
-The end of the sale

[Balance adjustment]
-I reduced the attack time of the rifle too much, so I put it back a bit.
-The gun's critical rate has been restored. (-Five%)
・ We increase hit rate of cane by 15%
・ I lowered the price of Twin Halberd.
・ I raised the price of the brave's bag a little.

Thank you again this time.
2.13 2019-04-11
Thank you for playing "Card Gathering ~ Summoners Challenge ~"

The sale of "very fast with prayer" ends.
Sale a part of prayer purchases. There are more prayers than usual, so please consider this opportunity.

[new function]
・ Add area

[Modify]
-Fixed a bug that does not reflect the power bracelet power
-> It affects both enemies and allies.

[Balance adjustment]
-Increases the gun's critical rate by 5% overall.
-Changed so that Zenobia can equip Oriharukon.
-Increased the effectiveness of the curse amulet to 50%-> 85%.
・ The attack time of the rifle is greatly reduced. The twin guns are also shortened a little.

Thank you again this time.
2.12.1 2019-04-05
Thank you for playing "Card Gathering ~ Summoners' Challenge ~"
When exploring the area being cleared, I made it so that MP did not leave extra power.
Until now, in preparation for the Boss game, I used to avoid using all the MPs with attack magic etc. However, in the cleared area, changing it so that it will not be effective even if saved at the end, will be used up by the end

This time, I will leave the "point to use when making a very quick prayer".
I will make it rush in 5 until this version.
Please enjoy the rush.

Fixed some AIs that use magic.
Characters with high concentration aim at the enemy with the highest potential for damage as ever, but characters with low concentration are targeted at random.

Expanded the frame of some summoners.
-> It seems that you can hear a voice that is not good. . .

[new function]
・ Add area

[Bug fix]
・ We cope with bug that card disappears
-> We are dealing with this many times, but we are in a state where we do not know the root cause. I pray that this correction will not happen.
-> Up to now, if the number of cards is 0, the card will not be displayed, but in response to this bug, it is displayed even if the number of cards is 0.
So I think that the bug that loses the card will not occur.

[Balance correction]
・ We have eased MP preservation processing in the area after clearing.
-Increased the critical durability of some armor.
・ Change some AI of magic attack
-Summoner's frame extension

Thank you again this time.
2.12 2019-04-05
Thank you for playing "Card Gathering ~ Summoners' Challenge ~"

When exploring the area being cleared, I made it so that MP did not leave extra power.
Until now, in preparation for the Boss game, I used to avoid using all the MPs with attack magic etc. However, in the cleared area, changing it so that it will not be effective even if saved at the end, will be used up by the end

This time, I will leave the "point to use when making a very quick prayer".
I will make it rush in 5 until this version.
Please enjoy the rush.

Fixed some AIs that use magic.
Characters with high concentration aim at the enemy that can expect the most damage as ever, but characters with low concentration are targeted at random.

Expanded the frame of some summoners.
-> It seems that you can hear a voice that is not good. . .

[new function]
・ Add area

[Bug fix]
・ We cope with bug that card disappears
-> We are dealing with this many times, but it is in a state where the root cause is not known. I pray that this correction will not happen.
-> Up to now, if the number of cards is 0, the card will not be displayed, but in response to this bug, it is displayed even if the number of cards is 0.
So I think that the bug that loses the card will not occur.

[Balance correction]
・ We have eased MP preservation processing in the area after clearing.
-Increased the critical durability of some armor.
・ Change some AI of magic attack
-Summoner's frame extension

Thank you again this time.
2.11 2019-03-29
Thank you for playing "Card Gathering ~ Summoners' Challenge ~"

Increased the normal and hard drop rates for Legend monsters (rainbow cards) and rare monsters.
-> Instead, the amount of money needed to upgrade has been significantly increased.

It is a sale of "very quick".
Only in this version, you can rush with 6-> 5 prayers.
Thank you very much.

We have enhanced the reward skip function.
Monster cards, Exp, and money can now be selected.

Enabled to copy chat messages.
Touch and hold to display the copy.

[new function]
・ Add area
・ Can choose what to prioritize when skipping rewards!
-Made it possible to copy chat messages.
-Very quick sale.

[Balance correction]
・ Improved Legend Monster Drop Rate (Normal / Hard Only)
・ In conjunction with the above, the upgrade cost of Legend monsters will increase significantly
・ We changed to always use the magic of the spell system in the automatic battle.
-> MP consumption is intense, so there is a possibility of change.
・ Change timing of automatic recovery process in battle
-> Recovered immediately after summoning.

[About drop rate]
The monster drop rate is normal, hard and the difficulty gets higher.
In addition, if there is a target monster in the party, it will be 1.5 times more acquisition rate.
-> The same probability applies to monsters that can not be dropped directly if they are in a party.

The acquisition rate of Legend Monster is less than 1% for Easy. So you are lucky if you get it easy.
If there is a target monster in the party, it will be 1.5 times or more (it affects the difficulty) and will drop even the monsters that can not be dropped normally.
For the above values ​​we have the same lottery for any monster.

This lottery probability and encounter rate will lead to the monster acquisition probability.
The encounter rate with monsters except bosses will not change even if cleared.
However, there is a timing that monsters appear, for example, there are monsters that can only appear in the early 3 hours.
(There is no difference in the drawing rate for each Legend Monster, etc. It is all due to this encounter rate that certain Legend Monsters are easily accessible.)

Remuneration cards were randomly selected three or more if you got three or more cards. Therefore, even when drawing a Legend Monster, a drawing of another monster also occurred, and in some cases, the legend could not be included in the 3 cards.
However, the game has been modified so that it will always be included in the 3 cards if you hit the Legend Monster lottery from this version.

※ Since rare monsters are not so difficult to get to there, we will leave them as they are without putting them in 3 pieces in a priority.

Thank you again this time.
2.10 2019-03-22
Thank you for playing "Card Gathering ~ Summoners' Challenge ~"

The number of rare cards acquired at that time is displayed for those who are wondering whether to open a treasure box at the time of search failure.

Canceled "Cancel" to prevent accidental taps when shopping for Adera.
If you want to cancel the shopping, please uncheck all the check boxes.



[new function]
・ Add area
・ Displays the number of rare cards when search fails
・ The battery level is displayed next to the time.

[Modify]
・ Delete the cancel button of shopping of Adera
-The chat icon has changed a little.
-Fixed a bug that the main weapon's performance (number of damage) also affected the left hand sword.
Minor bug fixes

[Balance adjustment]
・ Stun enemies will now have twice the chance of getting a critical.
・ We reviewed consumption MP of some recovery magic. (The consumption MP has been reduced.)
・ I doubled the ice coffin cast time.
-> Because of the nature of magic, magic is so powerful that an accident is likely to occur.


[About resistance]
I am sorry that the explanation here is unclear.
Resistance affects the success rate of your opponent.
For example, if you are 50% resistant to 50% successful magic
You can reduce the success rate to half of 50%.
In this case, the magic success rate is 25%.

If you are 100% resistant, you won't get magic.

However, only Ice Coffin makes the probability of death random if this specification is made "success rate-tolerance = success rate of magic of death".


Thank you again this time.
2.9 2019-03-15
Thank you for playing "Card Gathering ~ Summoners' Challenge ~"

The sale is over.
Thank you for your purchase.

In response to the request, the combined price has been reduced.
In addition, I changed it to money when I acquired a monster card with max number more.
-> Both may make adjustments. The synthetic amount may look back and return.

The Complete display has been changed to make the color of the cost yellow.
The yellow cost is displayed when the card count is max and all cards possessed by that monster are collected.
-> Thank you for sharing your idea.

The summoning cost is displayed in the dialog displayed by tapping the monster in the adventure history and the summoner list screen.
-> Excuse me. Since it would hide the image when it was displayed in the list, I once displayed it in the dialog.

Sorry for the late response.
The sort types of monsters written in the review have been increased.

[new function]
・ Add area
-Sale end

[Modify]
・ Change of character of great magician
-> I'm sorry, I have used the same character .... Change (sweat
-Removed the word "Complete" displayed on the monster card and changed the color of the cost.
-Display the summoning cost in the monster dialog of the history and the summoner list.
-Increased the type of monster order. (HP, MP, add ringing time)

[Balance correction]
・ Adjust the price of the composition.
-> This change may be corrected.
・ The acquisition of max monster is reduced to money
-> It is changed to money when acquiring the monster whose number of cards is Max at Max level.
-> This change may be corrected.
・ We reduce challenge of tower of trial from hard 12 clear to 11.
-> Hard 12 clear is because it is necessary to confront the evil evil spirit of hard.


[A sideline]
Regarding the critical rate that is flowing to chat, as you guessed, dexterity affects the critical rate.
Also, many of the monsters that appear in the second half have some command cards hidden.
Therefore, there are also monsters that are quite evil when facing hard.

Also, about Ice Coffin ...
This is a retrofit specification (Balirisk correspondence), so it is a different specification (specifically created by others) because of magic.
In this respect, as you mentioned in the chat, the specification that you do not die immediately if there is a certain level of ice resistance is important, so please let us see it for a while.

I am amazed at you every day for your keen insight.
I am always grateful for your help.

This update also adds unique monsters.
I hope you enjoy it here too.


Thank you again this time.
2.8 2019-03-08
Thank you for always playing "Card Gathering ~ Summoner's Challenge ~"

This time we will sell the following prayer.

· As part of "prayer purchase" is a sale item, many "prayers" are obtained for purchase price.
· In case of hurrying by prayer, you can hurry with "5" as long as you normally use "6" prayer as this version only.

Please take this opportunity to enjoy the capture that utilized "prayer" by all means.
-> This sale becomes this version only.

Fixed to skip until scarce card emerges at reward skipping.
So it will not happen that you got rare cards.

We fixed the bug of the equipment card as follows.

· If you can equip it with equipment card penalty etc is not applicable.
ex) Even if you can remember a sword-equipped card in a character that can be equipped with a sword, "Accuracy-10" is not given.
· Fixed the penalty affected other weapon cards if you have a sword equipment card
ex) If you have a sword equipment card, you will not be given penalty of sword equipment even if you attack with a big sword.
- Shield equipments and so on will be the same condition as above.

We're sorry for the inconvenience.
Since the application of this bug will also affect the enemy, there are times when the hit rate is raised depending on the enemy than before.


[new function]
· Add area
· Sale period
· Addition of gossip (city of Sanne and continent)

[Modify]
· Change processing of reward skip
· Bug fix for equipment card
· Saikai Mai + Fixed a bug where HP was not absorbed by HP absorption.


[Balance correction]
· Increase attack power of Oota sword (price will also rise)
· Changed Pearl of Middle Sword to "Sword Running"
· Changing parry of a sword so that female thieves can remember
· Fixed summoning time of summoner hasted downward
-> Initially we were only considering when Haste's magic was applied, but since the existence of "gust of the wind" is too strong, I will correct it downwards.
-> Up until now, when the haste takes, the summoning time has been doubled, but we will change it to a reduction of about 1.5 times (random value).
-> If you calculate the summoning time and fight it, pay attention not to be summoned as calculated if you put "the ring of the gust".
· Modified the exploration equipment slightly downward. (Accuracy -5 is given)
· Red boots slightly upwards retrofit. (Defense power + 3)
· Change the water release MP to 9 -> 8


[Aside]
Initially I was thinking to consider the summoning time even if summons other than Haste were thrown or stunned or dead.
I thought that putting various constraints so far would make the game uninteresting, so that playfully only Haste was effective.

Actually this haste processing was included from the initial implementation.
I thought that no one noticed and forgot it, I made "a gale of rain" as it is (sweat
So, although it was revised downwards, I think that this "gust of ring" is a tremendous item and I hope you use it carefully.

Although it is once, even in the area where it will make in the future, I will make it with a balance that can capture without the "gust of ring".

Thank you again this time.
2.7 2019-03-01
Thank you for always playing "Card Gathering ~ Summoner's Challenge ~"

You can now set the number of adventure history.
Please reduce this value if it takes time to load or you are concerned about the capacity of the application.

Because curse cards increase, it is difficult to understand which cards are cursed ...
I made it so that cards under curse in the card list could be identified immediately!

I displayed a message of "Complete" on the card on monsters with monster card number Max and all cards in hand.

Monster synthesis effect added.
This is just playfulness.
The synthesis probability is as it is now.
New effects are more likely to be displayed when compositing beyond rare can be done.
(In some cases, it may be an effect in some cases, and even with a new effect, normal and cheap sometimes appear.)

[new function]
· Add area
· Corresponds so that you can change the number of adventure history.
· The curse is displayed on the card list.

[Modify]
- Fixed a bug that equipped bow of multiple attacks and fought with bare hands, bow attack number affected bare-handed attack.
-> Sorry to inconvenience you. Also I thank you for finding it.
· Changed the name of big sword parish to parry (function has not changed)
· Fixed a bug that "card holding" displayed on monster card disappeared
I am sorry that the correspondence was delayed.
· Fixed a bug that did not use water fugitives in automatic battle
· Other minor bugfixes (cards overlap when pausing at the time of receiving rewards etc.)


[Balance adjustment]
· Increased the ability of Mithril boots (misconfiguration, money up as well)
· Change the number of times of use of item "water flesh" from 1 to> 4
· Changed money of assassin to 70-> 40
-> It is a response to make it difficult for an assassin to appear as a small fish enemy. I'm sorry.
- Instead of the above, I raised the amount of money of some monsters hard and normal a little.
· Blood-Ax's Accuracy Rise substantially
· Cure Magic use MP and casting time reduced.
· I changed the summoning time of Flame Man to the same 10s -> 15s as the scale lizard.
-> Thank you for your comments.


[To those who say that the number of monster cards will decrease]
At this time, we do not know the cause of the phenomenon.
If you do not mind, could you tell us about the following points?

· Level of lost card
· Have you ever added a lost card to your deck?
· History of acquiring lost card (synthesis or exploration)
· The situation when the card is resurrected (synthesis or exploration)
· Level and number of cards when cards are resurrected
etc ...

I'd appreciate it if you mutter on chat.
-> I am repeating the verification, but this situation does not occur and it is a situation where I can not hit the hand ....
We're sorry for the inconvenience.

Thank you again this time.
2.6 2019-02-22
Thank you for always playing "Card Gathering ~ Summoner's Challenge ~"

In order to affect the loading time of the game, we changed each summoner's past log to 8 -> 4.
This correspondence is applied when restarting the application after updating the version.

[new function]
· Add area
· Information on the first monster is displayed when synthesizing the second piece

[Modify]
· We rearranged the skills that the summoner remembers in order of classification.

[Balance correction]
· Utori of Toratori UP (The amount of money has also increased accordingly.
· UP of Red Battle Ax 's attack power (The price also increased accordingly.)
· In automatic battle, if you have more than 2/3 items of MP or items left it changed to use items and magic.
-> For this correspondence there is a possibility that changes will be entered by seeing the contents of your chat.

[Please]
To those who are thinking of quitting the game.
If you like, why do not you adventure using the "prayers" left before you quit?
Although this game is free of charge and it is fun even if you are adventuring without using prayers, we also make it possible for you to enjoy the adventure which makes mekimeki strong using prayers.

If you plan to quit, if you finish using "prayer" at the end, it is also a promising as an author.
Also, there is time to wait for load after leaving for a long time.
I would be happy to see video advertisements during that time and crush the time.

About battle replay.
The replay that you are playing is very useful when planning future policies.
Thank you for always posting Replay.

Thank you again this time.
2.5.1 2019-02-15
Ver 2.5.1
Fixed a bug that the effect of sword of left hand fire affected usual weapons, and some monsters became strong against villainy.

Ver 2.5
Thank you for always playing "Card Gathering ~ Summoner's Challenge ~"

It is good news to everyone who mourns that the synthesis of the same monster is troublesome!
If you are compositing a monster from this version, if the first synthetic monster is left, we will leave the second composite monster dialog open.
This makes it easy to synthesize continuously.

We corrected it because there was an error in the monster card acquisition rate since Normal on last update.
Sorry if you noticed that the card acquisition rate has changed.
Also, I reduced the encounter rate with Basilisk.

Only one item can be purchased at store sale of Natef.
-> Because it gets to have several powerful items.

[new function]
· Add area
· Partial improvement of synthesis processing

[Modify]
· Change the placement of monster dialog (from skill)
· Bug fixes (death messages are displayed twice, etc.)

[Balance adjustment]
· If it is cursed, only attack card can be chosen.
-> If it can not attack, the action is skipped.
· We made it possible to purchase only one store sale of Natef.
· We used weapon attack skills when using Arrow shower etc. so that damage such as flame damage specific to weapons was hit.
- Ice golem's "weak against fire" was changed to "very weak to flame".

Thank you again this time.
2.5 2019-02-15
Thank you for always playing "Card Gathering ~ Summoner's Challenge ~"

It is good news to everyone who mourns that the synthesis of the same monster is troublesome!
If you are compositing a monster from this version, if the first synthetic monster is left, we will leave the second composite monster dialog open.
This makes it easy to synthesize continuously.

We corrected it because there was an error in the monster card acquisition rate since Normal on last update.
Sorry if you noticed that the card acquisition rate has changed.
Also, I reduced the encounter rate with Basilisk.

Only one item can be purchased at store sale of Natef.
-> Because it gets to have several powerful items.

[new function]
· Add area
· Partial improvement of synthesis processing

[Modify]
· Change the placement of monster dialog (from skill)
· Bug fixes (death messages are displayed twice, etc.)

[Balance adjustment]
· If it is cursed, only attack card can be chosen.
-> If it can not attack, the action is skipped.
· We made it possible to purchase only one store sale of Natef.
· We used weapon attack skills when using Arrow shower etc. so that damage such as flame damage specific to weapons was hit.
- Ice golem's "weak against fire" was changed to "very weak to flame".

Thank you again this time.
2.4 2019-02-08
Thank you for always playing "Card Gathering ~ Summoner's Challenge ~"

I'm sorry I brought out a monster that makes a lot of noise on chat.
There was an error in the ability of Basilisk as it is flowing in chat.
Although the ability of Lv 1 will not change, we will lower the rate of increase after Lv 2.
I am sorry.

Basilisk recipe is too strong, so you can not make it from synthesis from this version.
Those who were able to raise the level of this Basilisk up to Max, I'd be very grateful if you hold attachment as a valuable monster and have it attached.
(It will be difficult to raise after this update.)

Curse equipment became easier to equip.
The curse release skill no longer uses the card frame.

The summoner's experience value and level were displayed in the summoner list.

We have extended the search time of free users a little. (You can now search for up to 5 hours.)

Along with that, we increased the video advertisement bonus of the charged user. (Prayer 15 -> 25, 10 in case of no charge)

[new function]
· Add area
· Link addition to wiki
· Show summoner's experience value and level in summoner list
- Link to the wiki was added to the setting.

[Modify]
- Fixed additional bug in battle
-> Fixed a bug that attacked the back guard after three consecutive shots were attacked by 4 to 5 consecutive shots or after defeating the avant garde by a single attack.
-> I think that someone you know knows, but I'm sorry I said it to be a one - time specification. It was a bug ...
· The curse release skill no longer uses the card frame.
· Fixed a bug that summoned monster revives summoner with Lisak when summoner is dead after battle.
· The battle time is fixed so that the display will not become thin.
· You can not prevent bow in Paris. Also, we did not make counters for bow and arrow.
· I increased the check box for Adela 's shopping a little.
· Correction of Curse Resistance Wording (Because it was a misunderstanding sentence, processing has not changed.)
· Other bug fixes (Shamisen can not beat well, iPhone size depending on the top of the battle is broken etc.)

[Balance correction]
· Downward revision of Basilisk
· Basilisk recipe exclusion
· Upward correction of Lesser Dragon
· Fixed curse release skill so as not to attach card frame.
· I increased the maximum number of monster cards by 1.5 times.
· The power of the shrine maiden 's bow and scarborough is revised upwards. (The price will also rise.)
· Review the calling time of some legend cards.
-> It is under adjustment. There is a possibility of changing if there is incompleteness.
· Reduced the call time of the Lesser Dragon.
· I gave a little overall the power of the ax.
· I gave the power of flare.
· I raised the amulet of amulet to super rare. (There is no effect on the person who has it, but the acquisition rate goes down.)

Thank you again this time.
2.3 2019-02-01
Thank you for always playing "Card Gathering ~ Summoner's Challenge ~"

Synthetic stores will be on business trips even during adventure!
Now you can synthesize even when you are in an adventure!
However, those who have not synthesized yet have to go to the city of Chengdu once and then synthesize once.
-> While I travel during my adventure, it is one of the seven wonders that I will not travel to every town. (Okinomiism ...)

Remember your skills during adventure, so that the time after that will not be wasted ...
You can now teach skills to monsters even in adventure!
However, in order for a summoner to teach tips on skills it is necessary to go to a shop.
* You can now understand the acquisition status of skills in the summon list as well!

Because MP recovery drug is used immediately, it is difficult to receive the benefits of MP recovery equipment. . .
To eliminate this, MP restorative medicine used it when MP is reduced to less than half.
However, this is not the case if you are equipped with skills that use more MP than the rest.

I showed the time searched.
Currently the time when the event occurred is displayed, but it will be displayed how long it took in the game since the search started after this update.
* The search time before updating is not displayed.

[new function]
· Add area
· Monster synthesis has become possible even during adventure.
· You can acquire skills even during adventure.

[Modify]
· Fixed some minor bugs. (Bugs fall as you continue listening to rumors.)
· Change of Noiev's music
· When "Rainbow" is displayed on the card displayed in the history, we showed that we received unusual item or monster card's legend.
-> Up to now, the judgment of the monster card was not put in.
-> Items are not useful items, items that are difficult to obtain are "rainbow".
(Although rare, those sold in town are included.)
· Changing usage timing of MP recovery drug
Display of search time
· I changed the color of rare item's card frame.
-> "Rare item = usable" is not to say, but ,,,

[Balance adjustment]
· Daemon Knight calling time and summoning time are the same as ordinary legend.
-> It is hard to use when compared with Goliath.
· The attack power of the sword of the Kamaitachi has been increased 1.5 times. Critical rate also rose.
-> To reduce the discomfort when you get it.
- I gave a little probability of obtaining the rare item.
-> It is difficult to drop too much, so it is often unnecessary when you get it.
- Equipped cards are too strong, so we made a downward revision to the accuracy of the hit.
I am sorry because it is too strong for my learning costs.
-> Also, it is also a measure to make it necessary to prepare a shield role with high defense in the area to be made in the future ...
· Add skill of Kung Fu Lizard

Thank you again this time.
2.2 2019-01-25
Thank you for always playing "Card Gathering ~ Summoner's Challenge ~"

Thank you for always playing the game.
We pray "200" as a thank you for updating.

Command card more convenient!
Until now I used a character card frame to take command cards, but only one command card came to not use a frame.
So even if you can only have 5 cards, you can bring a total of 6 cards by matching the command card.
Please use the command card such as "sword equipment" which was not used much at this opportunity by all means.

There was an error in price cutting processing.
I'm sorry.
I do not talk much as there are some guys including the logic side. (As you pointed out, it's embarrassing ...)
When this time adventure succeeds it is sure to be discounted more than 40%.
Monster synthesis was different for each summoner, but I made it to match this summoner to the highest summoner of the summoner.

[new function]
· I made sure that one command card does not use the card frame.
· Synthesis of monsters did the same regardless of which character they made.

[Modify]
· Fixed bug in price cutting logic
· The synthesis of monsters was adapted to the highest summoner.
· I changed the effect of Haste. (It does not affect the effect.)
· We have set the number of items to be stored up to 20 sheets so that you can set your favorite values.
· Fixed some bugs

[Balance correction]
- Increase the probability that your opponent will be late when attacking with an ice crest sword.
· Thin cane is less effective for price, so it was cut down.
· Strengthen flame damage of fire arrow attack
· Goriati's dexterity down correction
· Elevated crown card retention increased by 1
· Reduced calling time of Lesser Dragon and Daemon Knight

About Goliath
This character is not a legend character, but I got incorrectly set the legend parameter, so super strong Goliath was born.
Although the balance is broken here, I think that you can train it as a special character as it can not be modified now.
-> Sorry. I lowered only by degree of dexterity.

Thank you again this time.
2.1 2019-01-18
Thank you for always playing "Card Gathering ~ Summoner's Challenge ~"

We will compensate for price cuts.
If you succeed in adventure right now, 30% price cut has been confirmed, even if you failed, price cutting has occurred.
We changed it so that we can finish this price reduction by 40% at the time of success and 90% price cut if the luck is good.
On the other hand, when failing adventure, we made sure that price cut does not occur.

It became possible to hurry summoners all at once.
However, please be careful when using it as it is summoned in adventure and hurries everything.
(Even if the search is over, you are urged if you are not returning to town.) The prayer you used in that case will be used for the next adventure.

Thank you who bought during sale.
This version will finish the New Year 's sale.

[new function]
· Add area
· Hurry up summoners at once.
· We made it to display the clear situation of the trial tower on the map.

[Balance adjustment]
· I increased the number of recovery after battle.
· Correction of pricing
· When the main character, female thieves reached a certain level or more, I made one card frame increase.
· The main character, woman thieves came to wear a hat.
· Increase the critical rate taking into account the shape of Fran Burge.

Thank you again this time.
2.0 2019-01-11
Thank you for always playing "Card Gathering ~ Summoner's Challenge ~"

Since the strategy changes with this update, I gave version 2.0.
Thank you.

Adora appeared from Ver2.0.
Adela can only buy what we sell to the store.
However, Adera in the future is different.
I sell it to stores, I will gather it from all over the world, not selling it.
Thanks to this amazing ability, you will be able to use cards that you could not use as a waste until now.
Oh, but when I do not have money I can not buy Adela, though, so please be careful!

And, if the search was successful, Adela came to shop with price.

* Since the above adjustment is entered from 2.0, difficulty of acquiring some items has changed.

The skip processing at the time of selecting the reward has become excellent.
Until now I have chosen a reward at random, but from this update I have chosen a higher value card.
I think that you will be able to play crisply even if you raise the level or make money.

There were monsters betrayed under certain conditions, but as a result of Adela training, that kind of thing ceased.

※ Continue selling a part of the sale with popularity until the next update.

[new function]
· Added area.
· Adela came to buy everything.
Thank you very much for giving me advice.
-> As a result of this amendment, we reduced items to be sold in the village of "Sanne".
(Because it is possible to grow rare equipment)
· I checked the status after adventure finish.
-> You can see the details by tapping the icon of each character displayed after the adventure end.

[Correction]
- Fixed a bug betrayed by monsters.
-> Electric shock was also bad here. I'm sorry.
· Fixed a bug that did not perform recovery processing after boss battle.
· You now choose the right card when skipping the reward.
· Other minor bugfixes.

[Balance adjustment]
- The difficulty level was lowered a little because the monster was too strong in the middle of the valley of the wind.

[About questions]
If you remember both LV1 and LV2 of avoidance, the sum of both values ​​will be used.
So, if you remember both, you will be able to demonstrate amazing evasive power.

Thank you again this time.
1.5 2019-01-05
happy New Year.
Thank you again this year.

Some "prayer" purchases are bargain as New Year sale.

You can see the contents of Adela's shopping list.
In that case, I came to be able to remove what I do not need so as not to do unnecessary shopping.

Fixed a bug that decreased the level only when monster level raised under specific conditions and did not level up.
I was very sorry.
Thank you for writing to those who taught me in chat.
Also, thank you for telling me more bugs.

[new function]
· Add area
· Adela's shopping list added

[Correction]
· Add skill of each summoner (avoidance LV 2 etc.)
-> I am sorry for inconvenience.
· Fixed a bug that decreased only monsters when raising level.
· Some other bug fixes.

[Description]
Although it is an indication that a single division used by a specific monster attacks the back row, I decided to fix it as soon as I got lost.
As a phenomenon, the weapon that the monster has can attack twice with a special weapon.
There is one cut-off effect once, but substantial attack has occurred twice.
When the avant garde is destroyed at the first time, the second shot of the second shot is released to the rear guard, causing damage to the rear row as well.

I certainly thought that it was hard to understand, what should we do for the second sword when we defeat this enemy with the first sword with a skill such as slash twice if we lose this specification? Problems such as the occurrence also occurred, so I decided to see the situation as it is for a while.

[Acknowledgment]
Thank you for your opinion on the monster synthesis system in various ways.
This synthesizing system assumed "a system that enjoyed using surplus monsters, and hits great monsters occasionally".
Because I was able to create powerful monsters from the middle stage when I knew the recipe, I thought that we could forward the game while chatting recipes that happened by chat.
I'm sorry I called a ripple beyond what I thought. Although it was not thought as a collection system, it can not be said only to be insufficient consideration.
I am sorry.
We are trying to make it with the difficulty degree (independent of current hardware) to advance the game without using this synthesis system.
Because there was also this case, I will try to put some more hints.

About the hardware strategy.
Although it is becoming a wearing element at present in the present situation, it will become not to proceed further unless you clear the hard of the early stage when it comes to the second half.
However, we are planning to create games while adjusting the balance on that point.
So it's not necessary to challenge hard with the current situation.

Thank you again this time.
1.4 2018-12-29
Thank you for always playing "Card Gathering ~ Summoner's Challenge ~"

We made it possible to set acquisition limit on the card.
Cards that have acquisition restrictions will automatically sell the cards you received for the reward.
Also, even if you are using Adela you will not purchase it too high.
(* There are cases where the upper limit is exceeded when collecting reward cards collectively.)

I made it possible to continue the game from the summoner I last selected at restart.

There was an error in the target that uses front protect. I'm sorry.
We correct it so that magic is applied only to avant-garde. (There is no magic on the rear guard.)

[new function]
· Add area
· Acquisition limit added to card
· Changed so that the summoner would not switch at restart

[Correction]
- Since the back guard monster is cut in size of iPhoneSE, battle screen shrinks a little.
· Improvement of stability (Falling during the search · Tap on the meadow of ice to fall off, the number of synthesized cards is the number before combination etc.)
-> I am sorry for inconvenience.
- Fixed a bug that you can go out even if the number of item cards or command cards is over.
- Fixed a bug that front protection also takes on the rear guard.
-> Change to use it when there is a group of avant garde (It does not activate in the composition of only rearguard.)

[Balance adjustment]
· I changed the jump tool to the first strike weapon.
· Replaced the fire ring sold in Chengdu with a bracelet (lightning resistant).
· Adjust to slightly reduce the damage of critical attack when protection magic is applied.
-> It made it easy to use the magic of protect by auto battle.

Thank you again this time.
1.3 2018-12-21
Thank you for always playing "Card Gathering ~ Summoner's Challenge ~".

Everyone sorrowful that a monster card is surplus.
Sorry I made you wait.

A shop that can finally synthesize monster cards has appeared!
This shop will be strengthened for each update.
Even with combinations that can not be synthesized this time, synthetic monsters will increase every time you update.
Regarding synthesis, occasionally people in the town are murmuring.

I think whether it is troublesome to supplement the card every time.
As adventure proceeds to a certain extent Adela has come to go shopping!
Adela will go through all the hardships that have been traveling around the area after the adventure ends.
I hope everyone will appreciate Adela and adventure.

I changed the title to a bright feeling.

When attacking with 1 target monster, we tried to act either "card tap" or "enemy choice".

There was a bug where magic resistance deviates from the monster.
I'm sorry.
For this version only magic tolerance acquisition time will be changed to 24 hours.

※ Since Apple will be on holiday from 12/23 to 27, the next update will be later.

[new function]
· Add area
· A city that can synthesize monsters appears!
· Adela's shopping function added

[Correction]
- When enemies are united, they are modified to take action even if enemies are selected.
· Fixed a bug that weak target was applied to shooting.
-> The shooting attacks randomly.
· Minor bug fixes
· Title design change

[Balance adjustment]
· The number of times of battle use of the command card "MP absorption card" has been set to 2 times.
-> If you have this card MP is MAX then I take the initiative to use MP consumption cards.
· Shun was defeated by the stun condition and it got rid of its guts.
-> You can not avoid attacks or shield with shields immediately after a stan.


[Acknowledgment]
We changed Stoneman's tolerance system in the last update.
At that time a bug occurred with regard to magic resistance.
I am sorry.

Thank you again this time.
1.2 2018-12-14
Thank you for always playing "Card Gathering ~ Summoner's Challenge ~".
This time we did the following correspondence.

Thank you who mutter in chat.
In this version we adjusted the balance based on the idea received.
I think whether the goodness of a female thief will live with this balance adjustment, but may be adjusted again after looking at the situation.

Help attached to the equipment card after the attack!

Fixed because the acquisition probability of rare cards obtained during adventure was wrong.
-> When I got one card, it was a bug where the probability of acquisition after the second one declined.
-> If you got more than one rare card at a stretch, this is the effect.

[new function]
· Add area
· Cancellation of skill acquisition
I made it possible to cancel what I am acquiring skills.
· Give help to equipment card after capture
-> When acquiring command cards, equipment cards etc for the first time, we made it possible to understand the contents of the card.
· Hidden control function of automatic battle confirmation dialog
-> You can control the dialog from "Setting".
-> I think that the main body will be used in the area that was introduced this time, so please use it as much as possible.

[Balance adjustment]
· Increase total summoning cost of female thieves by about 1.5 times, dramatically shortening calling time and summoning time
-> Because female thieves are summoned to miscellaneous, I set the character setting that the summoning time is short instead of short calling time.
Thank you who muttered the idea.
Because the summoning time is short, you need to hurry the battle, so please consider playing with different tactics from the main character.
Thank you for those who gave me ideas.

* Author's tweets
In fact the female bandit was planning to introduce it as a child who can not use it as a money collector.
However, as there were more people searching for utilization techniques than I thought, I steered to another route with this version.
Every time, thank you for receiving various opinions on the game of TownSoft.

Thank you again this time.
1.1 2018-12-12
Thank you for always playing "Card Gathering ~ Summoner's Challenge ~".
This time we did the following correspondence.

Thank you very much for various comments, scolding encouragement.
We added some functions based on the opinions received.

[new function]
· I made it possible to "recollect" help.
-> There is "reminiscence" on the setting screen.
· I made it possible to skip the explanation.
· Adding a new area

[Correction]
· Responding to obstacles that crash when using "fairy feathers" immediately after starting adventure
· Improvement of stability (correspondence such as crashing in battle rare)

[Balance adjustment]
· We changed Stone Man's "Flame invalid" to "Flame resistant".
-> It's an amendment to be too strong for enemies and allies.

[Acknowledgment]
Chinese translation is pretty severe in Google Translate · · ·.
Chinese people We are sorry.

If you have anything you do not understand, please contact us at "@ townsoft007" on twitter.
Chinese is tough, but I will answer in English.
※ It may take some time to answer.

Thank you again this time.