Idle RPG Agent of Adventure

Idle RPG Agent of Adventure


Adventurers roaming vast lands


FreeOffers In-App Purchases

3.2.2for iPhone, iPad and more
7.9
3 Ratings
atsushi ichikawa
Developer
241.4 MB
Size
Apr 24, 2024
Update Date
Simulation
Category
4+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Idle RPG Agent of Adventure Screenshots
Idle RPG Agent of Adventure posterIdle RPG Agent of Adventure posterIdle RPG Agent of Adventure posterIdle RPG Agent of Adventure posterIdle RPG Agent of Adventure poster
Idle RPG Agent of Adventure posterIdle RPG Agent of Adventure posterIdle RPG Agent of Adventure posterIdle RPG Agent of Adventure posterIdle RPG Agent of Adventure poster

About Idle RPG Agent of Adventure

Create the story of heroes, crafted by you.

In this game, you become the ruler of a small village, nurturing heroes who embark on unknown adventures. Use the rewards brought back by the adventurers to grow your village.

-- To Adventure
First, build a tavern where villagers gather and adventurers are born, and a weapon and armor shop for gearing up. Once they are ready to venture into the outside world, send them off on their adventures. The adventurers will continue their journey on their own will, so it's okay to close the app during their adventures.

-- After the Adventure
When the adventurers return safely, listen to their tales of adventure. They will surely be looking forward to sharing their stories. Then, use the rewards they bring back to develop your village. The adventurers will also be looking forward to its growth.

-- Growth of Adventurers
As the village grows, you can provide the adventurers with more powerful equipment. You can teach them skills like swordsmanship, healing arts, and map-making. You'll also be able to prepare preserved food for distant adventures and lights to illuminate the darkness.

-- Village Activities
The villagers will spare no effort in supporting the adventures. They will heal the wounds of injured adventurers. They will keep records of the adventures in the town. They will search for relics around the world for the adventurers. They will devise various tactics for battles against formidable enemies. However, in return for these services, you will need funds...

Now, a new story of heroes begins.

As the third installment in the Agent of Adventure series, a new adventure awaits you. ※There's no direct connection to the previous series, so you can enjoy it even if you are new to the series.

※Most names in this game can be changed, so you can create your own world.
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What's New in the Latest Version 3.2.2

Last updated on Apr 24, 2024
Old Versions
Fixes to allow warbladers and swordsmen to handle wands.
Improved accessibility
Show More
Version History
3.2.2
Apr 24, 2024
Fixes to allow warbladers and swordsmen to handle wands.
Improved accessibility
3.2.1
Apr 23, 2024
Change in calculation process of average guild level.
-> updated when a leader sees guild members.
Fix to include adventurers' halls when selecting a target in a church.
Fixed a case where a guild event could not be conquered.
Improved accessibility.
3.2
Apr 23, 2024
Added guild events.
Increased the amount of prayers coming in from the church after level 2
Fixed a bug that caused the adventure history to be unlocked.
Added equipment display toggle in the Adventurer's Hall list.
Accessibility enhancements
3.1.5
Apr 21, 2024
A little more adventurers in the tavern
Slightly enhanced the elves that come to the tavern.
Improved accessibility
3.1.4
Apr 21, 2024
The price of healing items has been lowered.
Fixed a bug that the left and right buttons cannot be pressed in the Adventurer's Hall after an item is handed over.
Fixed a bug that the next material was not sold easily in the tool shop when there was no material.
Added accessibility features.
3.1.2
Apr 17, 2024
∙ Minimum interval for guild events changed to 11 hours.
The clearance requirements for the four-hoof echoing forest and the building that smells of death have been relaxed.
Fixed a bug that caused some areas to return to the middle of the adventure.
3.1.1
Apr 15, 2024
Fixed a bug that prevented progress during the progress of the ghost house.
3.1
Apr 15, 2024
Fixed a bug in the guild store.
Added guild events.
Increased initial experience for elves and lowered initial experience for dwarves. (If you are already in the tavern, you are not eligible.)
Changed the order of who to give it to.
∙ Added shield skill to lancer.
Increased the number of times some items can be used. (The price has also been increased.) ・Identified the warehouse icon when handing over items.
Displayed a warehouse icon when handing over items.
3.0.1
Apr 11, 2024
The additional level of the monster is also reflected in the magic used by the enemy.
-> Please be careful when setting additional levels for guild events, etc.
Fixed an error in materials that cannot be equipped by assassins.
The material icons displayed when re-searching and searching are changed to show only those materials that can be taken repeatedly.
∙ Improved some of the designs to make them easier to see.
3.0
Apr 10, 2024
The Dawn of a New Kingdom Era
Guild events added
Addition of materials to items for acquiring materials
Items to be kept in the Monster Book are indicated.
Skill list is added to the adventurer's status.
Added a function to change adventurers when referring to adventurers in the tavern, etc.
Fixed a bug that enemies use magic while silent.
Only] is displayed for materials that can only be taken once.
Increased tax revenue from town development a little.
Changed the color of materials that can be taken in a shorter time.
Fixed a bug that prevented craftsmen and sage from taking less time to collect materials.
Slightly weakened house traps.
Improved the rate of obtaining mucus a little.
Fixed a bug that made it possible to go into hiding in the Adventurer's Hall.
Removed equipment that increased due to bugs.
2.3.1
Apr 2, 2024
Fixed some symptoms to be cured when revived.
The frequency of bar update when the bar level is high has been increased a little.
I put the frame rate for testing in 2.3 (sorry). (Sorry).
2.3
Mar 31, 2024
Ver 2.3
Added guild events.
Fixed the use of recovery magic during adventures.
Fixed a bug that bare-handed rangers get attack bonuses.
Added tavern background to guild events.
Removed the medicine priority item from the strategy.
Fixed a bug that prevented adding jobs under certain conditions.
Fixed a bug in the store assortment.

Ver 2.2.2
The number of medicines in the tool shop has been increased.
Changed so that the Mages' Guild can level up in the Age of Faith.
∙ Created the ability to replace adventurers in the tavern.
(Prayer to be used is higher.) ・Fixed a bug in the guild material exchange.
Fixed a bug in the guild's material exchange.
The guild menu will not open under certain conditions.
Fixed a bug in which the guild menu would not open under certain conditions.
2.2
Mar 27, 2024
Added guild events
Added animation for obtaining materials.
Added a job list with the unusable jobs displayed at the bottom.
The guild event is not affected by the selected area.
The amount of food and torches used in the adventure history is now displayed.
It is now harder for members to leave if the leader's tactician level is high.
Fixed a bug in the recovery magic.
Fixed a bug in treasure chest animation.
2.1.4
Mar 25, 2024
Fixed a bug in which notes and materials are displayed in the shortcut when starting an adventure.
Fixed a rare bug that prevented adventurers from loading when changing equipment.
2.1.3
Mar 24, 2024
The collection of materials in the store has been made easier to buy.
Fixed a bug that prevented the names of some shopkeepers from being displayed.
Fixed a bug that prevented removing equipment from a one-armed adventurer.
Improved stability of some terminals.
2.1.2
Mar 22, 2024
Corrected an error in the maximum number of cloistered guilds.
Added setting to turn off guild notification button badge
Fixed a bug that made some equipment ineffective.
Fixed a bug that prevented thieves from disarming traps, etc. with equipment of half their muscle power except for their weapons.
Fixed a minor bug.
2.1
Mar 20, 2024
The dead can now be deposited in the Adventurer's House. (Complete with embalming agent).
∙ More guild events have been added.
∙ Fixed a bug in which the maximum limit for the guild of retreats was not set.
∙ Fixed a bug that some monster images are displayed in reverse.
Fixed a bug that the guilds did not set the maximum number of guilds.
2.0.1
Mar 19, 2024
Added an update to the material storage area at kingdom level 5.
Fixed a bug that prevented lancers from having shields.
Fixed a bug that prevented lancers from holding shields.
Fixed a bug that prevented lancers from holding shields.
Moved the button to go out of the facility.
Minor bug fixes.
2.0
Mar 18, 2024
New Kingdom Era
Improved time acquisition processing and stability
Changed to be able to see the adventurer's details when looking at the latest adventures.
Changed so that the success rate of lock-picking increases when there are more Thief/Sorcerers in the party.
The number of materials is now displayed when purchasing items that require materials.
Improved the probability of obtaining beast skins from monsters.
Decreased the escape rate of some monsters
Added the ability to edit the description of adventurers.
Added the ability to rename equipment in the warehouse
Fixed a bug that allows rangers to equip shields.
Added chat for bugs.
1.5.2
Mar 12, 2024
Fixed a bug that prevented guild searches.
Fixed minor bugs.
Added help.
1.5
Mar 11, 2024
Display a button for recovery even at the end of an adventure.
The type of the goods can be switched in the warehouse.
1.4
Mar 10, 2024
Changed so that prayers can be obtained by building churches.
Added links to wiki pages
Improved guild communication
Fixed a bug that prevented backups on some devices.
1.3
Mar 8, 2024
Increased rewards for kingdom levels 1 and 2
Fixed a bug that prevented them from entering the warehouse.
More accurate notification time when coming back.
Fixed a bug that prevents the return to the warehouse.
Changed the color of special equipment.
Fixed a bug when adventurers disappear.
Fixed a typo.
1.2.1
Mar 6, 2024
Fixed bugs in Ver 1.2.
Added lock function to equipment and adventurers
1.2
Mar 5, 2024
Fixed a bug that the volume of some sound effects did not follow the setting.
Fixed a bug that the volume of some sound effects did not match the settings.
Tapping a character in the middle of sending a message will send the message all at once.
The notes during exploration are displayed in the cave.
Displayed the estimated time of return.
Changed the design of the prayer button.
Changed the color of the button on the end-of-adventure screen when a reward is received.
Display return time even when you are in town.
Eased level up of the vault. Increased the maximum amount of money that can be possessed.
Adventurer's house and warehouse can be created even at kingdom level 2.
Added world writing function [guild leader].
Allow selection of adventurer's house when parting with adventurers.
Changed the design of the screen for selecting adventurers when handing over items, etc. to make it easier to choose.
More accurate display of return time during adventures.
The selection status has been changed to be easier to understand.
Fixed bugs in operations.

Idle RPG Agent of Adventure FAQ

Click here to learn how to download Idle RPG Agent of Adventure in restricted country or region.
Check the following list to see the minimum requirements of Idle RPG Agent of Adventure.
iPhone
Requires iOS 12.0 or later.
iPad
Requires iPadOS 12.0 or later.
iPod touch
Requires iOS 12.0 or later.
Idle RPG Agent of Adventure supports English, French, German, Indonesian, Japanese, Korean, Portuguese, Simplified Chinese, Spanish
Idle RPG Agent of Adventure contains in-app purchases. Please check the pricing plan as below:
Full Version
$4.99
Prayer 14000
$69.99
Prayer 6500
$34.99
Prayer 2500
$12.99
Prayer 1200
$6.99
Prayer 500
$2.99
Prayer 80
$0.49

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