10. The Zoo Kitchen

10. The Zoo Kitchen



$2.99

1.0for iPhone, iPad
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
10. The Zoo Kitchen Screenshots
10. The Zoo Kitchen poster10. The Zoo Kitchen poster10. The Zoo Kitchen poster10. The Zoo Kitchen poster10. The Zoo Kitchen poster
10. The Zoo Kitchen poster10. The Zoo Kitchen poster10. The Zoo Kitchen poster10. The Zoo Kitchen poster10. The Zoo Kitchen poster

About 10. The Zoo Kitchen

**GAME INTENDED FOR iPADS AND LARGE SCREEN PHONES**

There are two types of word puzzles in this game. The first challenge is placing the word puzzle piece into the right place to unlock the refrigerator door. The child can click on the Walkie-Talkie for help. Zeke Zebra will appear and read the word to match. However, the child can also put the word puzzle pieces (by grabbing, dragging and dropping) in the right place all by him or herself. Once the refrigerator is unlocked, the child can help Gordo Gorilla put his bananas in the refrigerator!

When the child matches all the words, the door will open, and the basket of bananas will fly into the kitchen. Oh no! The bananas spilled all over the floor! Zoophonia isn’t very happy! She needs the child’s help to clean up the mess! As Zoophonia says a word, the child will place the word-banana into the basket. If the child attempts to put the word-banana into the basket without Zoophonia’s help, it will jump right back out! If the word-banana is incorrect, it will jump right back out!

If the child needs help recognizing the word, the child can click onto Zoophonia and she will call out the word again. If the child needs additional help with the Signal, sound, and the word, she or he can click on the Walkie-Talkie for help. NOTE: The child cannot move the word-banana until Zoophonia is finished Signaling.

Choose the correct word and drag the banana-word to the basket. If it is correct, the basket will turn pink and the word will stick. Watch Gordo Gorilla get a banana to eat as a reward! (Notice how he always puts the banana peel in the trash can – he doesn’t litter!)

After several bananas have been put into the basket, Zeke Zebra will come on to encourage the child.

Lesson Objectives. The child will:

- learn word recognition
- learn strategies for sound blending through Signals and sounds
- learn to listen carefully and follow directions
- make decisions
- learn how to navigate and manipulate interactive elements on a screen using eye-hand coordination

About Zoo-phonics

Teach your students the alphabet in TWO WEEKS! Faster than you ever expected your students will be reading, spelling and writing!

The Zoo-phonics Multisensory Language Arts Program is a kinesthetic, multi-modal approach to learning all aspects of language arts, including vocabulary development and articulation, based on phonics and phonemic awareness.

The principle of Zoo-phonics maximizes understanding, memory, utilization and transference to all areas of the reading, spelling and writing process in a playful and concrete manner.

Zoo-phonics is a method developed to make children strong readers and spellers using a “phono” (hearing), “oral” (speaking), “visual” (seeing), “kinesthetic” (moving), and tactile (touching)—whole brain approach. Students actually learn the sounds of the alphabet and advanced phonemic concepts through an easily understood, concrete method of presentation.

Zoo-phonics uses animals drawn in the shapes of the letters for ease in memory. A related body movement is given for each letter. This concrete approach cements the sounds to the shapes of the letters. Lowercase letters and their sounds are taught first (needed 95% of the time in text), capital letters and letter names are taught later.

Zoo-phonics also provides a springboard for all other academia such as math, art, music, cooking/nutrition, social studies, science, grooming, physical education and sensory/drama.

Every aspect of the program has been field-tested and found to be effective. Educational research repeatedly supports the focus of phonics in early reading programs, as well as the educational benefits of pictorial mnemonics and kinesthetic approaches to learning that are unique to Zoo-phonics.

Currently Zoo-phonics is used throughout the United States and internationally as a highly effective language arts program.
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What's New in the Latest Version 1.0

Last updated on Jul 24, 2018
Version History
1.0
Jul 24, 2018

10. The Zoo Kitchen FAQ

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10. The Zoo Kitchen supports English

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