Heroes of Dire

Heroes of Dire



FreeOffers In-App Purchases

1.4.5for iPhone, iPad and more
9.3
13 Ratings
Spellbook Studio
Developer
704 MB
Size
Nov 9, 2018
Update Date
Role Playing
Category
12+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Heroes of Dire Screenshots
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About Heroes of Dire

You are a powerful hero with an army of fighters raiding dungeons, hunting treasure, and discovering live Dungeon Master events!

Join thousands of players in this new crowd-funded online tactical role-playing game for desktop and mobile devices!

A unique strategic turn-based combat system pits you against challenging bosses, quests for epic treasure, enemy guild halls, and brutal gladiator arenas where crowd favorites live and die for your amusement!

Players become part of the story when real Dungeon Masters craft custom events to forge an ever-evolving game lore!

Staff and developers are available in chat every day to discuss improvements for the game based on your feedback.

- SUPPORT - FORUMS - WIKI - ARMORY -
www.DIRE.com
Contact@Spellbook.com
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What's New in the Latest Version 1.4.5

Last updated on Nov 9, 2018
Old Versions
- Many UI improvements!
- Media packaged with client -- No downloading and fast load times!
- Over 200 new audio clips for voices and combat
- Guilds can now design a custom banner
- Quests, treasures, and squads visible on the world map
- Recover crafting materials from scrapped items
- All weapon damaged adjusted to make lower levels easier
- Item durability loss significantly reduced to encourage fighting
- Item durability MAX removed -- All items repair to 100%
- Quests: Removed kill requirements, replaced with progress points
- Quests: Officers worth 5 points, Leaders worth 15, Deity worth 50
- Quests: Item rewards are better than normal loot drops
- Rogues can shadowstep through walls and friends
- Lance, Halberd, Quarterstaff, and Spear reach 2 tiles instead of 1
- Resources and Artifacts can no longer be teleported
- Resources can be destroyed by squads
- Masterwork crafted items are much better (for players and NPCs)
- Battles can once again pull in nearby friends and enemies
- Fighters have a new stat called Mana
- Max mana is calculated from class, race, rarity, and ascend
- Healing actions reduce a fighter's mana by weapon attack speed
- Healing is heavily penalized once mana is depleted!
- Cultists, Zombies, Golems, Giants, Huppo gain a mana bonus
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Version History
1.4.5
Nov 9, 2018
- Many UI improvements!
- Media packaged with client -- No downloading and fast load times!
- Over 200 new audio clips for voices and combat
- Guilds can now design a custom banner
- Quests, treasures, and squads visible on the world map
- Recover crafting materials from scrapped items
- All weapon damaged adjusted to make lower levels easier
- Item durability loss significantly reduced to encourage fighting
- Item durability MAX removed -- All items repair to 100%
- Quests: Removed kill requirements, replaced with progress points
- Quests: Officers worth 5 points, Leaders worth 15, Deity worth 50
- Quests: Item rewards are better than normal loot drops
- Rogues can shadowstep through walls and friends
- Lance, Halberd, Quarterstaff, and Spear reach 2 tiles instead of 1
- Resources and Artifacts can no longer be teleported
- Resources can be destroyed by squads
- Masterwork crafted items are much better (for players and NPCs)
- Battles can once again pull in nearby friends and enemies
- Fighters have a new stat called Mana
- Max mana is calculated from class, race, rarity, and ascend
- Healing actions reduce a fighter's mana by weapon attack speed
- Healing is heavily penalized once mana is depleted!
- Cultists, Zombies, Golems, Giants, Huppo gain a mana bonus
1.4.0
Nov 3, 2018
- Many UI improvements!
- Media packaged with client -- No downloading and fast load times!
- Over 200 new audio clips for voices and combat
- Guilds can now design a custom banner
- Quests, treasures, and squads visible on the world map
- Recover crafting materials from scrapped items
- All weapon damaged adjusted to make lower levels easier
- Item durability loss significantly reduced to encourage fighting
- Item durability MAX removed -- All items repair to 100%
- Quests: Removed kill requirements, replaced with progress points
- Quests: Officers worth 5 points, Leaders worth 15, Deity worth 50
- Quests: Item rewards are better than normal loot drops
- Rogues can shadowstep through walls and friends
- Lance, Halberd, Quarterstaff, and Spear reach 2 tiles instead of 1
- Resources and Artifacts can no longer be teleported
- Resources can be destroyed by squads
- Masterwork crafted items are much better (for players and NPCs)
- Battles can once again pull in nearby friends and enemies
- Fighters have a new stat called Mana
- Max mana is calculated from class, race, rarity, and ascend
- Healing actions reduce a fighter's mana by weapon attack speed
- Healing is heavily penalized once mana is depleted!
- Cultists, Zombies, Golems, Giants, Huppo gain a mana bonus
1.3.11
Jun 29, 2017
- Fixed: Client crashes often in battles
- Fixed: Daily Reward login message time is incorrect
- Invasions drop better loot
- Recalling Guild Hall will not remove territory
- Guild Hall Vaults do not block movement once guards attacked
- Item Condition loss on death now 3 to 4 points (was 5 to 8)
- Item Max Condition loss on death now 50% chance (was 100%)
- Daily battle rewards! Fight to win powerful gear!
1.3.9
Jun 15, 2017
- Fixed: Scrap Item shows Silvers amount on popup confirm
- Fixed: Buttons and popups for new territory capture rules
- Players can toggle all fighters on AI control (Battle SETTINGS menu)
- NPC factions invade the world! Defeat the invaders for bonus loot & XP!
- All weapon damage increased to scale better with max health
- Skull resource piles cannot be teleported or moved
- Guild Territory: Capturing tiles is now free for any guild member
- Guild Territory: Capturing a tile awards +1 crafting resource
- Guild Territory: Requires a Skull Worthy squad of map level to capture
- Guild Territory: Cannot capture tiles with an enemy in them
- Guild Territory: Tiles are captured and held for 20 hours
- Guild Territory: Guilds continue to earn Guild Silvers for % victory
- Guild Territory: Captured tiles give movement, XP, and other boosts
1.3.8
Jun 8, 2017
- Fixed: Item Auction search filters broken (iOS)
- Fixed: Golem dash 5 tiles doesn't work (iOS)
- Fixed: Gear swap doesn't keep current item at top of the list
- Link resources and relics in chat
- No fog-of-war in The Arena
- Improved item and fighter list search and sort filters
- Dungeon Masters may control an NPC and live stream the fight!
- One-handed healing weapons damage and healing increased
- Mage Blink adds +1 Time (no longer free action) - IN PLAYTESTING!
- More PvP Skulls awarded for each kill
- Hardcore: Each losing player can only have 1 item looted max
- Hardcore: Basic items (0 Scrap Value) can be looted by the winner
- PvP Death: Item repair costs reduced by 40% (Condition lost is 3)
- PvP Death: Item Max Condition loss chance is 50% (was 100%)
- PvP Death: Item Max Condition loss chance is 10% in Guild Halls
- Guild Hall: Guard equipment must be at least Level 10
- Guild Hall: Relic, Vault, and Entrance room guards block movement
- Guild Halls without guards will not grant stat bonuses to members
1.3.5
Jun 3, 2017
- XP gains for non-ascended non-hardcore fighters increased
- All XP Potions improved and give more XP
- Hardcore Fighter XP penalty from PvP reduced to 5% (was 10%)
- Transmute Hardcore potion works on Level 10 non-ascended fighters
- Mail Armor move speed reduced to 3 (was 4)
- Plate Armor move speed reduced to 4 (was 5)
- Crafted items are stamped with the maker's mark
- Quick Teleport resources and relics back to your guild hall
- Squads cannot guard with an enemy in nearby tiles
- Guild Officers can cancel other member's guarding squads
- Squads can set Combat Priority for deciding team join order
- Players can unlock up to 8 deployed squad slots
- Items can be auctioned with a bid and buyout
- Race: Cultists gain +1 special actions (Blink, Taunt, etc)
- Race: Golems gain Health and +1 Dash/Charge range
- Race: Stone Giants gain Stun Resist and Defense
- Race: Frost, Fire, and Storm Giants gain Stun Resist and Magic
- Race: Demon and Succubus gain +1 Critical Stun
- Race: Dark Elves gain Volley Shot Bonus
- Race: Huppo gain Guard Bonus
- Race: Zombie, Skeleton, Lich, Vampire gain Rest Heal Bonus
- Race: Humans gain Dual Wield Bonus
- Arena: Level 8 PvP Arena is now the Level 20 Hardcore Arena
- Arena: More resources spawn, including Piles of Skulls
- Arena: Resources regenerate at 33% Guild Hall Vault speed
- Guild Hall: All members have full fog-of-war vision
- Guild Hall Corridors: Max defending guards reduced to 3 (was 4)
- Guild Hall Corridors: Max squads per team reduced to 3 (was 4)
- Territory: Guild Silvers payout every 5 hours (was 1)
- Territory: Removed the player capture leaderboards (PvP Skulls)
- Territory: Removed the growing capture rewards (Guild Silvers)
- Territory: Cost to capture and release tiles reduced
- Territory: Powerful NPCs will attack non-member low-level squads
- Territory: Map level requirements enforced to capture tiles
1.3.4
May 16, 2017
- Fixed: Memory error crashing some desktop clients
- All squad movement speeds increased
- The Arena: Movement blocking requires only 1 guard
- Always see battle shot clock: Settings -> Gameplay
- Soft key toggle: Settings -> Full Screen Mode
- Players can send mail to themselves (with items)
- Pin crafting recipes by clicking their image icon
- Price of expanding Item and Fighter slots reduced
- Guild Hall: Casino room price reduced to 2,000,000
- Guild Hall: Reliquary room price reduced to 500,000
- Guild Hall: Other room prices reduced to 250,000
- Guild Hall: Room prices double with each added of that type
- Guild Hall: Stat bonus from rooms increased to +0.5
- Guild Hall: Lockdown to block invaders for 7 hours per day
- Territory: Guilds can CAPTURE tiles using PvP Skulls
- Territory: Hourly leaderboard awards players and guilds
- Territory: Double PvP Skull rewards in captured guild tiles
- Territory: Powerful NPCs will not auto-attack players
- Territory: Guild members move faster in captured tiles
- Territory: Guild members have fog-of-war visibility
- Territory: Guild members receive bonus XP from battles
1.3.3
May 5, 2017
- Double PvP Skull rewards earned in Guild Halls
- Click icon to pin items and fighters to top of lists
- "Bound To Account" icon on item and fighter list buttons
- Quests: Earn lower rank squad requirements with higher rank enemy
- Quests: Minion requirements for solo quests is reduced
- Quests: Expire time for difficult quests is increased
- Quests: Solo quest item rewards are Bound To Account
- Quests: Silver rewards for solo quests is increased
- Abusive PvP combat stalling will penalize the account owner
- More resources spawn in The Arena
- Show health bar number values (Settings -> Gameplay -> Health Bar)
1.3.2
May 2, 2017
- Squads can guard when not in a guild
- Squads must be PvP Skull Worthy to guard
- Squads must be PvP Skull Worthy to attack players
- Squads must be PvP Skull Worthy to destroy resources
- The Arena: Quick Travel Locations for Level 8, 12, 16, and 20
- The Arena: Battle over valuable crafting resources
- The Arena: Fighters earn double PvP Skull Rewards
- The Arena: Higher chance of SEARCH digging up items and fighters
- The Arena: Guilds can set guards to block and control territory
- The Arena: Blocking enemy movement requires 2 Guards per tile
- The Arena: All resources restore as though in a Guild Hall Vault
- The Arena: Your squad must be Skull Worthy to be in The Arena
- Increased all XP gains, increased XP from PvP, and any battle loss
1.3.1
Apr 27, 2017
- PvE-only players earn significantly more XP
- Reduced gear requirements to make squad worthy of PvP Skull Rewards
- Changed color of PvP-flagged players to be different from NPCs
- Hotkey to open the Quest menu
- Better variation in loot drops depending on the type of enemy
- New free gifts at 600, 1000, and 2000 battle wins!
- Players with PvP off won't get pulled into friend's PvP battle
- Squads must be PvP Skull Worthy to attack another player
- Hardcore fighters earn 2 PvP Skulls per kill
- Killing hardcore fighters earn 2 PvP Skulls
1.3.0
Apr 19, 2017
- Quests will no longer have specific map location requirements
- Community Quest kill requirements lowered
- Removed all PvP kill quest requirements
- Daily bonus Loot, Xp, and Guild Silver events!
- Keybinds for single weapon Main and Offhand attack (no dual wield)
- 25% more crafting resource loot drops
- Friends and guild members take control of offline player's fighters
- Earn PvP Skulls as alternative crafting resource for worthy kills
- Players can opt-in to PvP for double Xp and PvP Skull rewards
- Guild Halls: Members cannot deploy squads to hall if under attack
- Guild Halls: Attacking players limited to 2 squads in an enemy hall
- Guild Halls: All room types use 4 guards
- Fist & Flask weapons will always use Attack stat (not Magic)
- Reduced Critical Stun and Guard Bonus on Fist weapons
- Fist Weapon can Haste and Heal (Lightning / Holy Enchant)
- Flask Weapon can Haste (Lightning Enchant)
1.2.6
Apr 7, 2017
- Ranged "Point Blank Attack" weapons can counter-attack as melee
- Officers/Leaders won't wander off while you're fighting minions
- Players will not enter PvP when trying to do PvE battles
- Players will no longer be required to "Unlock PvP"
- Transmute: Hardcore potion only works on heroes or Level 1 fighters
- Account Bound fighters can be traded after Ascending once
- Guild Hall attackers must wait 1 hour to attack again after a loss
- New players earn free fighters to begin a second squad
- Keybinds for Zoom In / Zoom Out in dungeon and world map
- Quick Travel checkpoint list filters
1.2.5
Mar 29, 2017
- Fixed: Player Heroes start at Initiate (R1). Should be Apprentice (R2)
- Fixed: Heroes sort to bottom of fighter lists. Should be top.
- The in-game World Map (work in progress!)
- Resist penalties for non-human Heroes reduced by 50%
- Chat menu online player list
- Faster combat animation times
- Added more time to player shot clock timers
- New Potion: Transmute Fighter to Hardcore
- New Potion: Transmute Fighter to Easy Mode
1.2.3
Mar 22, 2017
- Fixed: Friends & online players list display correctly in chat
- Fixed: Keybind for "Move Backward" in battle
- Fixed: Transmute Fighter potion doesn't display correctly
- Fixed: Guild Hall attackers need equal squads to match guards
- Fixed: Heroes starting as highest rarity. Should be Initiate (R1)
- Fixed: Moving cancels squad's current action (Searching, Guarding, etc)
- PvP: Attacking team count must match enemy squad count (See forums)
- Spellbooks and other off-hand weapons damage increased
- Keybind for "The Market" (M)
- Keybind for "Find Players" (L)
- Mouse wheel zoom in battle
1.2.1
Mar 20, 2017
- Fixed: Huppo art is defaulting to humans
- Fixed: Account Bound fighter tag not displaying
- Fixed: PvP quest wins displayed on battle report
- Fixed: Huppo fighter class type display correctly
- Squads can destroy resources in enemy Guild Halls!
- Location rumors for rare resource types
- Holy Spellbooks heal
- New movement path visuals
- 4 new battle songs, new login screen song, and battle lost song
- All players get a special Huppo fighter! Limited time only!
1.1.27
Mar 10, 2017
- Fixed: LOW POWER MODE breaks the entire game
- Fixed: Ascended fighters level displayed correct
1.1.25
Mar 7, 2017
- Leaderboard Website: www.dire.com/armory/
- Crafting, Resource Harvesting, Guild Treasure systems
- Reduced the amount of info shown for quests
- Ascend increases level-up Xp requirement by 15% per ascension
- Ascend bonus increased to +0.5 for all stats except Luck
- Guild Hall Reliquary cost reduced to 5,000,000
- Dart, Sling, and Javelin can volley (non-archer). Damage reduced.
- Point-Blank Attack on Throwing Knife, Throwing Axe, Dart, Javelin
- Increased Critical Stun bonus on Sling
- Fighters get +0.1 Win Streak stat bonus per win (lost on death)
- Hardcore Fighters lose 10% Xp on death instead of 1 level
- Hardcore Fighters no longer receive an Xp victory bonus
- Online players prioritized to defend guild halls over offline
- NPC AI improved, but gear and stat bonuses reduced
1.1.24
Feb 26, 2017
- Fixed: Game freezes during map loading
1.1.22
Feb 15, 2017
v1.1.22
- Fixed: Music and ambient audio loading bugs
- Fixed: URL links in chat don't work on mobile devices
- Fixed: Splash screen glitches
- Fixed: Squad move and follow bugs
- 25% faster battle load times
- NPC squads in other tiles join nearby battles to match team sizes
- Total Xp required to reach Level 20 decreased by 75%
- Treasure Map rumor clue delayed longer for lower rarity maps
- Squad movement and follow moved server-side (no lag)
- Double-click or right-click to move all squads together
- Fighter rarity name changed for theme (Uncommon = Apprentice, etc)
- "Ultimate" rarity color changed to white (was red)
- Warriors are immune to other warrior's taunts
1.1.20
Feb 7, 2017
- Fixed: Expired quests show in the quest list
- Fixed: Memory leak when loading and unloading battles
- Lowered cost to unlock PvP by popular request
- Reduced quest completion requirements
- Squad movement speed decreased
- In-game web browser support on some platforms
- Heroic and above quest rewards are account bound
- Increased protection time following a battle
- Non-guild friends join battles on the same team
- Non-guild friends share vision on the world map
- Button for guild leaders to purge inactive members
- Hardcore Fighters: Primary stat bonus is +2.5 (was +5)
- Hardcore Fighters: Lose 1 level on death instead of all
- Hardcore Fighters: Lose 1 random item on death instead of all
- Hardcore Fighters: 25% victory Xp bonus (instead of double xp)
- Fighter storage max cost reduced
- Fighter and item storage max increase by +4 slots instead of +3
- Item selling fee minimum reduced to 10 Silvers (was 100)
- Hire Fighter cost reduced for normal and increased for hardcore
- Guild Halls: Barracks give +10 Member Cap (was +5, no price change)
- Guild Halls: New static corridor layout that cannot be modified
- Guild Halls: Deleting a room will refund 80% of the cost
- Guild Halls: Only Officers+ can remove relics
- Guild Halls: Any number of guards prevent relics from being stolen
- Send chat without changing channels: /world /market /guild /team
- Treasure "rumor" msg delayed, but players can still find your chest!
- Loot and special fighters can be found by searching with your squad
1.1.18
Jan 30, 2017
- Fixed: Officer kills displayed for leader quest kills
- Fixed: Quests without specific maps are limited to a min/max level
- Fixed: Some art assets were too large on mobile devices
- Feedback messages when searching an area for hidden treasure
- Fixed: Logging in one device while logged on another crashes both
- Dungeon Keys and player keychains for gated access to special areas
- Personal, Guild, and Community Quests
- Removed minimum required fighter level for earning xp and loot
- Guild Hall: Can now only be guarded by guild members
- Guild Hall: Each room type has a different max allowed guards
- Guild Hall: Attackers must engage guards before attacking non-guards
- Guild Hall: Attackers must engage all guards in one battle
- Hardcore Fighters: Lose all XP on battle loss (does NOT lose Ascend)
- Hardcore Fighters: Lose all items on battle loss (looted by winners)
- Hardcore Fighters: +5 Luck and +5 to primary class stat
- Hardcore Fighters: Double all XP gains
- Hire Fighter rarity no longer random (always uncommon)
- Improved common and uncommon fighter base stats
- Right Click or Long Press weapon buttons to not use dual wield
- Fighter Race stat bonuses and penalties (wiki article soon)
- Rogues can walk two tiles through friends (like Archers and Healers)
- Warriors can taunt an enemy to face another direction
1.1.13
Jan 26, 2017
v1.1.13
- Fixed: Logging in one device while logged on another crashes both
- Dungeon Keys and player keychains for gated access to special areas
- Personal, Guild, and Community Quests
- Removed minimum required fighter level for earning xp and loot
- Guild Hall: Can now only be guarded by guild members
- Guild Hall: Each room type has a different max allowed guards
- Guild Hall: Attackers must engage guards before attacking non-guards
- Guild Hall: Attackers must engage all guards in one battle
- Hardcore Fighters: Lose all XP on battle loss (does NOT lose Ascend)
- Hardcore Fighters: Lose all items on battle loss (looted by winners)
- Hardcore Fighters: +5 Luck and +5 to primary class stat
- Hardcore Fighters: Double all XP gains
- Hire Fighter rarity no longer random (always uncommon)
- Improved common and uncommon fighter base stats
- Right Click or Long Press weapon buttons to not use dual wield
- Fighter Race stat bonuses and penalties (wiki article soon)
- Rogues can walk two tiles through friends (like Archers and Healers)
- Warriors can taunt an enemy to face another direction
1.1.12
Jan 18, 2017
- Fixed: Disconnect when filtering market by magic item type
- Fixed: Recalling all squads then hitting Escape breaks the UI

- Improved chat panel interface
- Improved market For Sale and Sold messages
- Improved Search Players by Name interface
- Improved desktop / keyboard UI behavior
- Increasing item slots go up by +3 instead of +1
1.1.10
Jan 14, 2017
- Fixed: Ignore Player button works once again
- Fixed: Fighters will not counter-attack after being killed
- More XP for fighters level 3 and below
- 35% XP penalty for battle loss instead of 50%
- Reduced the difficulty of low-level minion fights
- Private messages are stored for target player when they're offline
- Can set an expiration time when sending Guild Mail
- Archers can Volley shot over any obstacle with a -35 Aim penalty
- Leader and Deity NPCs attack faster, can volley attack, but have less health
- Weapon Attack Icons float above target enemy's head
- UI indicators when your attack has a penalty (point blank shot, etc)
- Multi-player battles get bonus loot, xp, and guild silvers!
1.1.9
Jan 10, 2017
- Fixed: Memory leak crash from particle effects
- Players can send mass mails to all guild members
- New read mail and send mail dialogs
- Many UI improvements
- Changed new player starting map: Plateau of the New
- Increased zone levels on Lyrae city maps

Heroes of Dire FAQ

Click here to learn how to download Heroes of Dire in restricted country or region.
Check the following list to see the minimum requirements of Heroes of Dire.
iPhone
Requires iOS 8.0 or later.
iPad
Requires iPadOS 8.0 or later.
iPod touch
Requires iOS 8.0 or later.
Heroes of Dire supports English
Heroes of Dire contains in-app purchases. Please check the pricing plan as below:
5,000 Silvers
$4.99
10,000 Silvers
$8.99
100,000 Silvers
$74.99
30,000 Silvers
$24.99
50,000 Silvers
$39.99
65,000 Silvers
$49.99
3,000 Silvers
$2.99

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