
Nomad Sculpt
Sculpt, paint and create in 3D
$14.99
1.82for iPhone, iPad and more
Age Rating
Nomad Sculpt Screenshots
About Nomad Sculpt
- Sculpting tools
Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
Need hard lines? You will also find some lasso/line/curve cutting tools.
- Stroke customization
Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
You can save and load your tools preset as well.
- Painting tools
Vertex painting with color, roughness and metalness.
You can easily manage all your material presets as well.
- Layers
Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
Both the sculpting and painting changes are recorded.
- Multiresolution sculpting
Go back and forth between multiple resolution of your mesh for a flexible workflow.
- Voxel remeshing
Remesh quickly your mesh to get a uniform level of detail.
It can be used to quickly sketch a rough shape at the beginning of the creation process.
- Dynamic topology
Refine locally your mesh under your brush to get an automatic level of detail.
You can even keep your layers, as they will be automatically updated!
- Primitive shape
Cylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch.
- PBR rendering
Beautiful PBR rendering by default, with lighting and shadows.
You can always switch to matcap for a more standard shading for sculpting purposes.
- Post-processing
Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc
- Files
Save and open glTF, OBJ and STL files.
Layers and PBR painting are only kept through GLTF files.
- Interface
Easy-to-use interface, designed for mobile experience.
There is also a lot of customization possible!
Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
Need hard lines? You will also find some lasso/line/curve cutting tools.
- Stroke customization
Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
You can save and load your tools preset as well.
- Painting tools
Vertex painting with color, roughness and metalness.
You can easily manage all your material presets as well.
- Layers
Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
Both the sculpting and painting changes are recorded.
- Multiresolution sculpting
Go back and forth between multiple resolution of your mesh for a flexible workflow.
- Voxel remeshing
Remesh quickly your mesh to get a uniform level of detail.
It can be used to quickly sketch a rough shape at the beginning of the creation process.
- Dynamic topology
Refine locally your mesh under your brush to get an automatic level of detail.
You can even keep your layers, as they will be automatically updated!
- Primitive shape
Cylinder, torus, triplanar voxel and other primitives can be used to quickly start new shape from scratch.
- PBR rendering
Beautiful PBR rendering by default, with lighting and shadows.
You can always switch to matcap for a more standard shading for sculpting purposes.
- Post-processing
Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc
- Files
Save and open glTF, OBJ and STL files.
Layers and PBR painting are only kept through GLTF files.
- Interface
Easy-to-use interface, designed for mobile experience.
There is also a lot of customization possible!
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What's New in the Latest Version 1.82
Last updated on Aug 13, 2023
Old Versions
stylus: fix pencil being off pointer when sculpting
pivot: improve pivot of tube and curve repeat node when using the snap option
bake: fix crash if object is instance
reproject: fix crash if object is instance
pivot: improve pivot of tube and curve repeat node when using the snap option
bake: fix crash if object is instance
reproject: fix crash if object is instance
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Version History
1.82
Aug 13, 2023
stylus: fix pencil being off pointer when sculpting
pivot: improve pivot of tube and curve repeat node when using the snap option
bake: fix crash if object is instance
reproject: fix crash if object is instance
pivot: improve pivot of tube and curve repeat node when using the snap option
bake: fix crash if object is instance
reproject: fix crash if object is instance
1.81
Aug 11, 2023
split: fix line split
autosave: fix corruption when auto saving during a background operation (decimate, voxel remesh)
shortcut: fix conflicts between sub and camera shortcuts
repeat: fix curve repeat with twist (1 handler mode)
insert: fix insertion orientation if underlying matrix is flipped
insert: fix insertion orientation if underlying material has inverse culling enabled
tube: fix snapping sometimes being ignored when editing a tube
tube: improve a bit gizmo orientation on flat surface
autosave: fix corruption when auto saving during a background operation (decimate, voxel remesh)
shortcut: fix conflicts between sub and camera shortcuts
repeat: fix curve repeat with twist (1 handler mode)
insert: fix insertion orientation if underlying matrix is flipped
insert: fix insertion orientation if underlying material has inverse culling enabled
tube: fix snapping sometimes being ignored when editing a tube
tube: improve a bit gizmo orientation on flat surface
1.80
Aug 1, 2023
twist: fix spiral mode along with closed tube
twist: fix curve twist gizmo UI handler being sometimes blocked
boolean: add polygonal boolean
boolean: trim tool has now a proper boolean option
curve: Improve curve fitting algorithm to generate less points when hand-drawing curves
decimate: improve quality (easier removal of long thin triangle)
snap: use scene pivot only if the scene scene is visible on screen
snap: flip wasn’t working properly in some cases
postprocess: add dithering option (should be disabled when rendering an image with lot of flat color and no shading)
dynTopo: fix crashes when using dynTopo with connected topology and lock stroke mode
layer: fix trim or voxel remeshing duplicating too many layers when filling holes
render: fix incorrect fov during when rendering with non screen ratio
silhouette: view mode now works properly is the mesh is transformed
interface: improve performance when display many resources (alphas, textures)
depthMasking: fix top and bottom area filtering
project: fix saveAs new automatic renaming to not override existing project
twist: fix curve twist gizmo UI handler being sometimes blocked
boolean: add polygonal boolean
boolean: trim tool has now a proper boolean option
curve: Improve curve fitting algorithm to generate less points when hand-drawing curves
decimate: improve quality (easier removal of long thin triangle)
snap: use scene pivot only if the scene scene is visible on screen
snap: flip wasn’t working properly in some cases
postprocess: add dithering option (should be disabled when rendering an image with lot of flat color and no shading)
dynTopo: fix crashes when using dynTopo with connected topology and lock stroke mode
layer: fix trim or voxel remeshing duplicating too many layers when filling holes
render: fix incorrect fov during when rendering with non screen ratio
silhouette: view mode now works properly is the mesh is transformed
interface: improve performance when display many resources (alphas, textures)
depthMasking: fix top and bottom area filtering
project: fix saveAs new automatic renaming to not override existing project
1.79
Jul 30, 2023
# 1.79
Beta can usually be tested at [nomad - WebAssembly ](https://nomadsculpt.com/demo/)
twist: fix spiral mode along with closed tube
twist: fix curve twist gizmo UI handler being sometimes blocked
boolean: add polygonal boolean
boolean: trim tool has now a proper boolean option
curve: Improve curve fitting algorithm to generate less points when hand-drawing curves
decimate: improve quality (easier removal of long thin triangle)
snap: use scene pivot only if the scene scene is visible on screen
snap: flip wasn't working properly in some cases
postprocess: add dithering option (should be disabled when rendering an image with lot of flat color and no shading)
dynTopo: fix crashes when using dynTopo with connected topology and lock stroke mode
layer: fix trim or voxel remeshing duplicating too many layers when filling holes
render: fix incorrect fov during when rendering with non screen ratio
silhouette: view mode now works properly is the mesh is transformed
interface: improve performance when display many resources (alphas, textures)
depthMasking: fix top and bottom area filtering
project: fix saveAs new automatic renaming to not override existing project
Beta can usually be tested at [nomad - WebAssembly ](https://nomadsculpt.com/demo/)
twist: fix spiral mode along with closed tube
twist: fix curve twist gizmo UI handler being sometimes blocked
boolean: add polygonal boolean
boolean: trim tool has now a proper boolean option
curve: Improve curve fitting algorithm to generate less points when hand-drawing curves
decimate: improve quality (easier removal of long thin triangle)
snap: use scene pivot only if the scene scene is visible on screen
snap: flip wasn't working properly in some cases
postprocess: add dithering option (should be disabled when rendering an image with lot of flat color and no shading)
dynTopo: fix crashes when using dynTopo with connected topology and lock stroke mode
layer: fix trim or voxel remeshing duplicating too many layers when filling holes
render: fix incorrect fov during when rendering with non screen ratio
silhouette: view mode now works properly is the mesh is transformed
interface: improve performance when display many resources (alphas, textures)
depthMasking: fix top and bottom area filtering
project: fix saveAs new automatic renaming to not override existing project
1.78
Jun 16, 2023
trim: fix crashes
repeat: fix performance when validating many instances
bake: fix baking for objects with big bounding boxes
repeat: fix performance when validating many instances
bake: fix baking for objects with big bounding boxes
1.77
Jun 16, 2023
primitive: popup menu with topology control
primitive: fix undo state not being recorded in some cases
randomize: symmetry supported
randomize: fix falloff for random samples
dynTopo: improve performance for global remesh
dynTopo: fix many issues with undo crashes
dynTopo: global remesh now supports non uniform scale correctly
dynTopo: reorder triangles when converting a mesh into dynTopo (better performance)
reproject: reprojection now reads color, roughness and metalness texture data
baking: texture baking now reads color, roughness, metalness, opacity and emissive texture data
material: texture transform are now synchronised by default
stroke: skip the first sculpting operation when resuming a brush stroke (snap radius on)
stroke: expose sampling radius for position and normal (Filter sub menu)
stroke: add depth masking option (Filter sub menu)
stroke: add keep sharp edges (Filter sub menu)
move: add silhouette option
resources: add replace button for images resources
resources: tool preset can now have custom icon
mask: switch from 8bit to 16bit (avoid step artefact with high poly and masking)
extract: improve border smoothing
extract: possibility to smoothing everything, not just the border
extract: add edge loop on the border of the extraction for better uniform density
extract: add thickness uniform checkbox, to decide whether the mask should modulate the thickness or not
triplanar: use face interpolation instead of vertex interpolation for low res painting
triplanar: plane solo mode now snaps the camera automatically
curve: add twist option
curve: add spiral option
repeat: curve repeater respects instance count value even with custom radiuses
gizmo: mask transform supported with multiple mesh
postprocess: add presets
interface: fix performance issue with drop shadows
shape: 2d shape drawn on screen can be edited after the end of the stroke
voxel: fix 64bit version (when resolution is high, usually greater than 1625)
render: fix transparent export (black border)
join: keep uv even if one of the joined object has no uvs
camera: flip the camera according to the scene center instead of the camera pivot
history: fix some undo and redos crashes
inspector: debug uv mode button renamed as inspector with a bit more control
snap: cube icon were partially rendered depending on screen size
decimate: fix crash happening with uv mesh and non uniform scale and with parts without uvs
gltf: fix some issues when loading the legacy glb.lz4 format
instance: when joining multiple instances, keep the layers synchronised
remesh: add Instant Meshes quad remesher
images: greyscale images were sometime incorrectly loaded
primitive: fix undo state not being recorded in some cases
randomize: symmetry supported
randomize: fix falloff for random samples
dynTopo: improve performance for global remesh
dynTopo: fix many issues with undo crashes
dynTopo: global remesh now supports non uniform scale correctly
dynTopo: reorder triangles when converting a mesh into dynTopo (better performance)
reproject: reprojection now reads color, roughness and metalness texture data
baking: texture baking now reads color, roughness, metalness, opacity and emissive texture data
material: texture transform are now synchronised by default
stroke: skip the first sculpting operation when resuming a brush stroke (snap radius on)
stroke: expose sampling radius for position and normal (Filter sub menu)
stroke: add depth masking option (Filter sub menu)
stroke: add keep sharp edges (Filter sub menu)
move: add silhouette option
resources: add replace button for images resources
resources: tool preset can now have custom icon
mask: switch from 8bit to 16bit (avoid step artefact with high poly and masking)
extract: improve border smoothing
extract: possibility to smoothing everything, not just the border
extract: add edge loop on the border of the extraction for better uniform density
extract: add thickness uniform checkbox, to decide whether the mask should modulate the thickness or not
triplanar: use face interpolation instead of vertex interpolation for low res painting
triplanar: plane solo mode now snaps the camera automatically
curve: add twist option
curve: add spiral option
repeat: curve repeater respects instance count value even with custom radiuses
gizmo: mask transform supported with multiple mesh
postprocess: add presets
interface: fix performance issue with drop shadows
shape: 2d shape drawn on screen can be edited after the end of the stroke
voxel: fix 64bit version (when resolution is high, usually greater than 1625)
render: fix transparent export (black border)
join: keep uv even if one of the joined object has no uvs
camera: flip the camera according to the scene center instead of the camera pivot
history: fix some undo and redos crashes
inspector: debug uv mode button renamed as inspector with a bit more control
snap: cube icon were partially rendered depending on screen size
decimate: fix crash happening with uv mesh and non uniform scale and with parts without uvs
gltf: fix some issues when loading the legacy glb.lz4 format
instance: when joining multiple instances, keep the layers synchronised
remesh: add Instant Meshes quad remesher
images: greyscale images were sometime incorrectly loaded
1.76
Mar 1, 2023
obj: fix vertex color space selector
stroke: add randomize option
interface: split stroke options into sub menu
save: saving new file was wrongly opening a project popup
layer: fix layer being corrupted when sculpting with offset greater than one
stroke: add randomize option
interface: split stroke options into sub menu
save: saving new file was wrongly opening a project popup
layer: fix layer being corrupted when sculpting with offset greater than one
1.75
Feb 27, 2023
stylus: fix stylus not working for light/primitive editing when stylus sculpt only option is used
spot: intensity slider was missing from contextual popup
shadow: objects with no shadow casting are now ignored from shadow map maximum range precision
shadow: adjust shadow map resolution depending on the number of shadows (min 512, max 1024)
paint: add roughness and metalness slot for stroke painting
paint: material preset can now be selected, cloned a bit more easily (for now the texture are not saved, only color rough and metalness)
uv: debug channel improvements and bug fixes
material: opacity texture now supported for refraction and subsurface, it will be used as dithering
multires: if max frame sampling is set to 0 or disabled, the mesh wasn’t render to its highest level
history: fix crash when undoing lot of operations with dynamic topology with layer operations
camera: update snap cube with more options (tap twice on the same face will flip the camera, small external rectangle will refocus the camera)
spot: intensity slider was missing from contextual popup
shadow: objects with no shadow casting are now ignored from shadow map maximum range precision
shadow: adjust shadow map resolution depending on the number of shadows (min 512, max 1024)
paint: add roughness and metalness slot for stroke painting
paint: material preset can now be selected, cloned a bit more easily (for now the texture are not saved, only color rough and metalness)
uv: debug channel improvements and bug fixes
material: opacity texture now supported for refraction and subsurface, it will be used as dithering
multires: if max frame sampling is set to 0 or disabled, the mesh wasn’t render to its highest level
history: fix crash when undoing lot of operations with dynamic topology with layer operations
camera: update snap cube with more options (tap twice on the same face will flip the camera, small external rectangle will refocus the camera)
1.74
Feb 19, 2023
scene: add an option to inject new node on the gizmo position
scene: scale and skew ignored when adding a node on the gizmo position
baking: fix overall quality
baking: add opacity baking (from mask data)
light: add contextual panel for faster tweaking
light: fix temperature colorspace
repeat: fix curve saving in some case
repeat: prevent gizmo and repeater widgets being both visible at the same time
primitive: prevent gizmo and viewport widgets being both visible at the same time
uv: extra viewing options
cylinder: fix radius button
box: fix density not being adjusted when scaling on 1 dimension
interface: fix left handed broken popup (gizmo angle, etc)
matcap: fix import
scene: scale and skew ignored when adding a node on the gizmo position
baking: fix overall quality
baking: add opacity baking (from mask data)
light: add contextual panel for faster tweaking
light: fix temperature colorspace
repeat: fix curve saving in some case
repeat: prevent gizmo and repeater widgets being both visible at the same time
primitive: prevent gizmo and viewport widgets being both visible at the same time
uv: extra viewing options
cylinder: fix radius button
box: fix density not being adjusted when scaling on 1 dimension
interface: fix left handed broken popup (gizmo angle, etc)
matcap: fix import
1.73
Feb 17, 2023
gltf: fix export
1.72
Feb 16, 2023
stroke: connected topology now considers mask as unconnected topology
delLayer: fix alpha being ignore with painting
delLayer: force non accumulate mode, which give much better alpha stability
gizmo: remove world button instead add a reset align to the pivot mode
gizmo: add pin mode (pivot stays still when you switch between objects)
curve: align feature for repeater curve
curve: add scale control for repeater curve
array: add fit option to insert objects instead of appending them
scene: when adding new lights or cameras, put them them in their own respective group
interface: fix bug when a slider is interacted while a help popup is opened
decimate: quality should be consistent no matter the mesh coordinates scale
interface: fix duplicate cancel button
gltf: fix texture not being exported correctly
baking: handle UVs outside 0-1 range
heightmap: improve render export quality when debug heightmap option is enabled
delLayer: fix alpha being ignore with painting
delLayer: force non accumulate mode, which give much better alpha stability
gizmo: remove world button instead add a reset align to the pivot mode
gizmo: add pin mode (pivot stays still when you switch between objects)
curve: align feature for repeater curve
curve: add scale control for repeater curve
array: add fit option to insert objects instead of appending them
scene: when adding new lights or cameras, put them them in their own respective group
interface: fix bug when a slider is interacted while a help popup is opened
decimate: quality should be consistent no matter the mesh coordinates scale
interface: fix duplicate cancel button
gltf: fix texture not being exported correctly
baking: handle UVs outside 0-1 range
heightmap: improve render export quality when debug heightmap option is enabled
1.71
Jan 17, 2023
file: new internal file format, .nom instead of glb.lz4 (compressed lz4), should be faster
material: fix emissive channel
material: add intensity slider for emissive channel
material: ignore alpha channel for texture preview (except for color slot)
texture: mipmap saving fixed
texture: correctly save metalness if roughness is not present (and vice-versa)
dynTopo: try to keep sharp edges intact when decimating
dynTopo: non manifold triangles should stop appearing if the surface is manifold
dynTopo: generate less intersected triangles
stroke: fix offset issue
stroke: add small falloff preview
symmetry: multiple radial now supported (/!\ use low value)
symmetry: gizmo now supports radial and multiple plane symmetry
decimation: reduce memory peak usage (can avoid crashes in some cases)
matrix: fix dynTopo, DelLayer and Layer behaviour if the object has skew or non uniform scale
curve: fix spline closed repeat curve node positioning
layer: painting could lose quality when loading/saving frequently (glb export was fine)
mask: fix potential extract crash with shell enabled and smoothness at 0
voxel: try to keep consistent flip culling parameter if the base voxelised mesh was flipped inside-out
color: vertex color are now packed with rgbm instead of rgb10 bit (less banding, especially on the dark)
triplanar: fix masking symmetry
postprocess: color grading now shows the unselected channel in the overlay widget
pressure: add smoothing average option
material: fix emissive channel
material: add intensity slider for emissive channel
material: ignore alpha channel for texture preview (except for color slot)
texture: mipmap saving fixed
texture: correctly save metalness if roughness is not present (and vice-versa)
dynTopo: try to keep sharp edges intact when decimating
dynTopo: non manifold triangles should stop appearing if the surface is manifold
dynTopo: generate less intersected triangles
stroke: fix offset issue
stroke: add small falloff preview
symmetry: multiple radial now supported (/!\ use low value)
symmetry: gizmo now supports radial and multiple plane symmetry
decimation: reduce memory peak usage (can avoid crashes in some cases)
matrix: fix dynTopo, DelLayer and Layer behaviour if the object has skew or non uniform scale
curve: fix spline closed repeat curve node positioning
layer: painting could lose quality when loading/saving frequently (glb export was fine)
mask: fix potential extract crash with shell enabled and smoothness at 0
voxel: try to keep consistent flip culling parameter if the base voxelised mesh was flipped inside-out
color: vertex color are now packed with rgbm instead of rgb10 bit (less banding, especially on the dark)
triplanar: fix masking symmetry
postprocess: color grading now shows the unselected channel in the overlay widget
pressure: add smoothing average option
1.70
Nov 28, 2022
files: fix obj export (textures)
1.69
Nov 27, 2022
ios: better support with multitouch and pointer hovering (mouse, trackpad, pencil)
file: fix glTF export with skew in transform
view: hierarchy line view tool setting now respected
keyboard: fix bug with unrecognized key (scancode based)
subsurface: fix bug when a far away light is pointing away from the mesh
render: fix broken shadows
mask: extract bug when the mesh has non uniform scale or skew
texture: bake from another hires mesh (color, roughness, metalness, normal map)
texture: can import texture (material menu)
voxel: fix result when main object has non uniform scale or skew
smudge: fix behaviour when main object has non uniform scale or skew
gizmo: masking pivot now saved (and should be retained when undoing)
gizmo: smooth normals are now updated correctly using gizmo with vertex mode
file: fix glTF export with skew in transform
view: hierarchy line view tool setting now respected
keyboard: fix bug with unrecognized key (scancode based)
subsurface: fix bug when a far away light is pointing away from the mesh
render: fix broken shadows
mask: extract bug when the mesh has non uniform scale or skew
texture: bake from another hires mesh (color, roughness, metalness, normal map)
texture: can import texture (material menu)
voxel: fix result when main object has non uniform scale or skew
smudge: fix behaviour when main object has non uniform scale or skew
gizmo: masking pivot now saved (and should be retained when undoing)
gizmo: smooth normals are now updated correctly using gizmo with vertex mode
1.68
Oct 24, 2022
ios: fix traditional chinese being ignored (again…)
file: fix critical bug (crash at loading when nomad files are dropped inside the Nomad folder)
mask: mask extract now retains material and symmetry pivot
mask: fix pivot position when using extraction
mask: extraction retains UVs
interface: gizmo and transform clone/instance button can now be held
interface: offset menu panel if the side toolbar requires a second column (gizmo pivot, snap angle, etc)
voxel: fix remeshing inside hierarchy
voxel: remeshing output had sometimes the faces flipped
uv: switch from half float to quantised 16bit integer (better quality)
layer: extraction retains UVs
file: fix critical bug (crash at loading when nomad files are dropped inside the Nomad folder)
mask: mask extract now retains material and symmetry pivot
mask: fix pivot position when using extraction
mask: extraction retains UVs
interface: gizmo and transform clone/instance button can now be held
interface: offset menu panel if the side toolbar requires a second column (gizmo pivot, snap angle, etc)
voxel: fix remeshing inside hierarchy
voxel: remeshing output had sometimes the faces flipped
uv: switch from half float to quantised 16bit integer (better quality)
layer: extraction retains UVs
1.67
Oct 21, 2022
ios: fix traditional chinese being ignored
voxel: fix voxel when remeshing multiple mesh inside a hierarchy
voxel: fix intersection mode (all objects hidden)
project: save/load custom pivot
tube: missing last division in y (lathe as well)
triplanar: two sided wasn’t forced on the planes
gizmo: auto positioned pivot if the mesh has masking
symmetry: fix crash when displaying the symmetry and deleting the last mesh on the scene
scene: long press will only move the pressed item, unless the long press occurs on the primary selected item
voxel: fix voxel when remeshing multiple mesh inside a hierarchy
voxel: fix intersection mode (all objects hidden)
project: save/load custom pivot
tube: missing last division in y (lathe as well)
triplanar: two sided wasn’t forced on the planes
gizmo: auto positioned pivot if the mesh has masking
symmetry: fix crash when displaying the symmetry and deleting the last mesh on the scene
scene: long press will only move the pressed item, unless the long press occurs on the primary selected item
1.66
Oct 18, 2022
ios: fix app language not being respected in some special case
ios: add touchpad and mouse scroll support
scene: add scene hierarchy
scene: lights and cameras exposed as scene node
scene: add instancing
scene: add Repeat nodes: mirror, radial, array, curve
scene: repeat nodes replaces the previous system for primitive mirroring, and can be used for any mesh
textures: roughness and metalness textures are correctly saved when imported from Procreate
textures: obj can export textures and mtl files if the model has previously imported textures
textures: improve specular glossiness texture support when importing glTF or glb
textures: fix colorspace when importing PNG images with gAMA 1.0 attribute
textures: use the alpha channel of the color texture as transparency
textures: unlit mode now use color and alpha textures
textures: matcap mode now use alpha and normal textures
textures: support gltf uv transform
textures: support gltf texture sampler
shadow: fix shadows being non consistent when using the perspective camera
shadow: fix artefact when a light was currently selected
shadow: add softness slider
shadow: add contact shadow
shadow: add experimental screenspace shadow as an alternative to shadowmaps (spot, directional, point)
render: allow multiselection material editing
render: add subsurface scattering material
render: add reflectance slider per material (f0 specular for non-metallic materials)
render: add experimental ssgi (screen-space global illumination)
render: less banding when rendering screenshot with transparent background
render: less banding on dark tones
render: synchronise environment exposure when switching between them
render: add a neutral tone mapping and use tweak the ACES one
render: add pixel art postprocess
render: add scanline postprocess
render: add Object-ID color shading mode
matcap: add new matcap (from blender CC0 call for content)
matcap: improve quality for a few matcaps (banding removal, jpg artefacts, etc)
matcap: keep higher quality for 16 bit matcaps (~10/11 bits precision in practice)
mask: no need to hold shortcut to trigger sharp and blurring shortcuts (simply tap on masked area)
mask: hold finger to trigger lasso masking
tool: add new tool (lasso selection)
smooth: hold to lasso select multiple objects
undo: stylus is ignored when dealing with multi-touch gesture (accidental undo)
undo: long press 2 fingers to undo continuously
redo: long press 3 fingers to redo continuously
layer: channel masking can now be used with layers (e.g. paint only roughness, etc)
layer: fix missing history recording when entering factor manual input
gizmo: fix camera-plane translation not working incorrectly
gizmo: allow value dragging in gizmo menu
transform: improve the snap feature
transform: control are now optimised with snapping in mind
matrix: if the object has skew/shear, it will be displayed in the matrix menu
matrix: no more automatic baking when using shear/skew or non uniform scale with the gizmo
matrix: note that sculpting with mirroring might not work as expected if the object has shear/skew
file: more robust triangulation if obj model has ngon
file: more robust obj loader (merge obj group if they share the same material)
file: gltf can now export layer normals and it respect smooth shaded attribute
file: gltf export unlit attribute
interface: localised in 14 languages (to keep english, go in Nomad About menu)
interface: hex color input is always in srgb (internal usage for material is linear)
interface: add key binding customization
interface: many small improvements
stroke: screen project supports pen pressure
stroke: add alpha rotation option (and option to lock brush rotation)
trim: protect masked area if flip mode is activated
preset: add reload option for tool preset
dyntopo: fix global remesh polygon distribution (if mesh was not dyntopo)
hdr: fix hdr processing (bugs on certain devices)
primitive: tap on handlers for manual input
voxel: use much less memory to avoid crashes
ios: add touchpad and mouse scroll support
scene: add scene hierarchy
scene: lights and cameras exposed as scene node
scene: add instancing
scene: add Repeat nodes: mirror, radial, array, curve
scene: repeat nodes replaces the previous system for primitive mirroring, and can be used for any mesh
textures: roughness and metalness textures are correctly saved when imported from Procreate
textures: obj can export textures and mtl files if the model has previously imported textures
textures: improve specular glossiness texture support when importing glTF or glb
textures: fix colorspace when importing PNG images with gAMA 1.0 attribute
textures: use the alpha channel of the color texture as transparency
textures: unlit mode now use color and alpha textures
textures: matcap mode now use alpha and normal textures
textures: support gltf uv transform
textures: support gltf texture sampler
shadow: fix shadows being non consistent when using the perspective camera
shadow: fix artefact when a light was currently selected
shadow: add softness slider
shadow: add contact shadow
shadow: add experimental screenspace shadow as an alternative to shadowmaps (spot, directional, point)
render: allow multiselection material editing
render: add subsurface scattering material
render: add reflectance slider per material (f0 specular for non-metallic materials)
render: add experimental ssgi (screen-space global illumination)
render: less banding when rendering screenshot with transparent background
render: less banding on dark tones
render: synchronise environment exposure when switching between them
render: add a neutral tone mapping and use tweak the ACES one
render: add pixel art postprocess
render: add scanline postprocess
render: add Object-ID color shading mode
matcap: add new matcap (from blender CC0 call for content)
matcap: improve quality for a few matcaps (banding removal, jpg artefacts, etc)
matcap: keep higher quality for 16 bit matcaps (~10/11 bits precision in practice)
mask: no need to hold shortcut to trigger sharp and blurring shortcuts (simply tap on masked area)
mask: hold finger to trigger lasso masking
tool: add new tool (lasso selection)
smooth: hold to lasso select multiple objects
undo: stylus is ignored when dealing with multi-touch gesture (accidental undo)
undo: long press 2 fingers to undo continuously
redo: long press 3 fingers to redo continuously
layer: channel masking can now be used with layers (e.g. paint only roughness, etc)
layer: fix missing history recording when entering factor manual input
gizmo: fix camera-plane translation not working incorrectly
gizmo: allow value dragging in gizmo menu
transform: improve the snap feature
transform: control are now optimised with snapping in mind
matrix: if the object has skew/shear, it will be displayed in the matrix menu
matrix: no more automatic baking when using shear/skew or non uniform scale with the gizmo
matrix: note that sculpting with mirroring might not work as expected if the object has shear/skew
file: more robust triangulation if obj model has ngon
file: more robust obj loader (merge obj group if they share the same material)
file: gltf can now export layer normals and it respect smooth shaded attribute
file: gltf export unlit attribute
interface: localised in 14 languages (to keep english, go in Nomad About menu)
interface: hex color input is always in srgb (internal usage for material is linear)
interface: add key binding customization
interface: many small improvements
stroke: screen project supports pen pressure
stroke: add alpha rotation option (and option to lock brush rotation)
trim: protect masked area if flip mode is activated
preset: add reload option for tool preset
dyntopo: fix global remesh polygon distribution (if mesh was not dyntopo)
hdr: fix hdr processing (bugs on certain devices)
primitive: tap on handlers for manual input
voxel: use much less memory to avoid crashes
1.65
Nov 23, 2021
ios: fix open with feature when Nomad is not yet opened
android: import popup can now load multiple files
light: fix fourth light being ignored
render: fix rendering bug when adding a light in certain conditions
primitive: fix crash when validating mirrored box and sphere if Debug Primitive UVs is activated
insert: fix rotation interaction when the object has custom gizmo and is not centered
texture: support read-only (no editing) textures from obj (procreate) and glTF
flatten: add experimental options
file: fix crash when saving model with UVs
file: fix material library being emptied out in some rare occurence
file: fix glb loading potentially corrupted from 1.62 and 1.63
android: import popup can now load multiple files
light: fix fourth light being ignored
render: fix rendering bug when adding a light in certain conditions
primitive: fix crash when validating mirrored box and sphere if Debug Primitive UVs is activated
insert: fix rotation interaction when the object has custom gizmo and is not centered
texture: support read-only (no editing) textures from obj (procreate) and glTF
flatten: add experimental options
file: fix crash when saving model with UVs
file: fix material library being emptied out in some rare occurence
file: fix glb loading potentially corrupted from 1.62 and 1.63
1.64
Nov 13, 2021
voxel: fix remesh
1.63
Nov 13, 2021
ios: fix startup crash on iOS 12 and 13
uv: collapse small edges automatically so that uv unwrap has more chance of succeeding
interface: keep dot and circle colors when sculpting
outline: fix artefacts when using outline on a mesh with hidden masked areas
trim: fix rare crash when using plane trimming
voxel: fix crash when saving a file just after a voxel remesh in certain condition
heightmap: fix color space
uv: collapse small edges automatically so that uv unwrap has more chance of succeeding
interface: keep dot and circle colors when sculpting
outline: fix artefacts when using outline on a mesh with hidden masked areas
trim: fix rare crash when using plane trimming
voxel: fix crash when saving a file just after a voxel remesh in certain condition
heightmap: fix color space
1.62
Nov 11, 2021
uv: improve experimental support (enable in Debug menu, unwrapper in Topology … menu)
clay: add flatten offset parameter
layer: fix extract feature (keep transform)
eyedrop: fix color issue with background
render: fix render bug when adding a point light (jaggy shadows, etc)
heightmap: improve quality of heightmap debug feature (banding)
gesture: add three finger vertial drag to edit radius
split: add front vertex option (fix mask behavior as well)
gizmo: fix rotation on primitive with non uniform scale
voxel: add sharp edges option
voxel: remesher is now using less memory and is a bit faster
primitive: fix cylinder radius handler not being positioned correctly
primitive: no transparency for mirrored mesh when using the View tool
render: use cubemap for environment instead of octahedral (less artefact on sharp background)
render: improve refraction support when depth of field is enabled
file: support multiple file loading when importing from Nomad
file: fix random crashes when importing image files
file: keep objects separate instead of merging them when loading/saving obj files
clay: add flatten offset parameter
layer: fix extract feature (keep transform)
eyedrop: fix color issue with background
render: fix render bug when adding a point light (jaggy shadows, etc)
heightmap: improve quality of heightmap debug feature (banding)
gesture: add three finger vertial drag to edit radius
split: add front vertex option (fix mask behavior as well)
gizmo: fix rotation on primitive with non uniform scale
voxel: add sharp edges option
voxel: remesher is now using less memory and is a bit faster
primitive: fix cylinder radius handler not being positioned correctly
primitive: no transparency for mirrored mesh when using the View tool
render: use cubemap for environment instead of octahedral (less artefact on sharp background)
render: improve refraction support when depth of field is enabled
file: support multiple file loading when importing from Nomad
file: fix random crashes when importing image files
file: keep objects separate instead of merging them when loading/saving obj files
1.61
Oct 13, 2021
background: fix reference image color issue
1.60
Oct 13, 2021
ios: allow more memory usage for M1 iPad Pro
ios: improve drag n drop support (object file only)
primitive: fix radius icon for cylinder and tube being disabled (if lathe tool was used)
mask: fix accumulate behaviour when it is disabled
insert: allow sculpting on cloned object (if the base object is not a primitive)
project: add “Export selection only” to internal “Save as”
light: modal popup for editing parameters
layer: add extract feature
tube: fix radius being clamped (slider only)
ios: improve drag n drop support (object file only)
primitive: fix radius icon for cylinder and tube being disabled (if lathe tool was used)
mask: fix accumulate behaviour when it is disabled
insert: allow sculpting on cloned object (if the base object is not a primitive)
project: add “Export selection only” to internal “Save as”
light: modal popup for editing parameters
layer: add extract feature
tube: fix radius being clamped (slider only)
1.59
Sep 17, 2021
interface: fix button being wrongly selected when scrolling on left panel (e.g: insert, trim)
smudge: fix behavior when symmetry is activated
misc: fix crash when opening paint menu after adding primitive
smudge: fix behavior when symmetry is activated
misc: fix crash when opening paint menu after adding primitive
1.58
Sep 15, 2021
measure: fix display value
refraction: fix index of refraction to work correctly depending on the scene scale
render: crop the render instead of rendering outside the screen edges
symmetry: only displays the active symmetry (when display plane is enabled)
insert: keep objects painting when using insert cloning (and saving the file)
gizmo: add back scale widgets when multiple objects are selected
gizmo: add more space between 2 axis scale and 1 axis scale
gizmo: fix manual input sometimes being ignored (matrix input)
decimation: keep quad topology on masked area
gltf: read and write cameras
interface: fix slider behavior (stuck at minimum value with infinite topological slider)
interface: fix intensity slider behavior to be faster around zero
interface: fix manual input on infinite slider
refraction: fix index of refraction to work correctly depending on the scene scale
render: crop the render instead of rendering outside the screen edges
symmetry: only displays the active symmetry (when display plane is enabled)
insert: keep objects painting when using insert cloning (and saving the file)
gizmo: add back scale widgets when multiple objects are selected
gizmo: add more space between 2 axis scale and 1 axis scale
gizmo: fix manual input sometimes being ignored (matrix input)
decimation: keep quad topology on masked area
gltf: read and write cameras
interface: fix slider behavior (stuck at minimum value with infinite topological slider)
interface: fix intensity slider behavior to be faster around zero
interface: fix manual input on infinite slider
Nomad Sculpt FAQ
Click here to learn how to download Nomad Sculpt in restricted country or region.
Check the following list to see the minimum requirements of Nomad Sculpt.
iPhone
Requires iOS 14.0 or later.
iPad
Requires iPadOS 14.0 or later.
iPod touch
Requires iOS 14.0 or later.
Nomad Sculpt supports English, French, German, Hindi, Italian, Japanese, Korean, Polish, Portuguese, Russian, Simplified Chinese, Spanish, Thai, Traditional Chinese, Turkish