Nomad Sculpt

Nomad Sculpt


Sculpt, paint and create in 3D


$19.99
1.90for iPhone, iPad and more
9.5
225 Ratings
Hexanomad
Developer
133.7 MB
Size
Apr 18, 2024
Update Date
#4
in Graphics & Design
4+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Nomad Sculpt Screenshots
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About Nomad Sculpt

• Sculpting tools
Clay, flatten, smooth, mask and many other brushes will let you shape your creation.
You can also use the trim boolean cutting tool with lasso, rectangle and other shapes, for hardsurface purposes.

• Stroke customization
Falloff, alphas, tilings, pencil pressure and other stroke parameters can be customized.
You can save and load your tools preset as well.

• Painting tools
Vertex painting with color, roughness and metalness.
You can easily manage all your material presets as well.

• Layers
Record your sculpting and painting operations in separate layers for easier iteration during the creation process.
Both the sculpting and painting changes are recorded.

• Multiresolution sculpting
Go back and forth between multiple resolution of your mesh for a flexible workflow.

• Voxel remeshing
Remesh quickly your mesh to get a uniform level of detail.
It can be used to quickly sketch a rough shape at the beginning of the creation process.

• Dynamic topology
Refine locally your mesh under your brush to get an automatic level of detail.
You can even keep your layers, as they will be automatically updated!

• Decimate
Reduce the number of polygons by keeping as many details as possible.

• Face Group
Segment your mesh into subgroups with the face group tool.

• Automatic UV unwrap
The automatic UV unwrapper can use face groups to control the unwrapping process.

• Baking
You can transfer vertex data such as color, roughness, metalness and small scaled detail in to textures.
You can also do the opposite, transfering textures data into vertex data or layers.

• Primitive shape
Cylinder, torus, tube, lathe and other primitives can be used to quickly start new shapes from scratch.

• PBR rendering
Beautiful PBR rendering by default, with lighting and shadows.
You can always switch to matcap for a more standard shading for sculpting purposes.

• Post processing
Screen Space Reflection, Depth of Field, Ambient Occlusion, Tone mapping, etc

• Export and Import
Supported formats include glTF, OBJ, STL or PLY files.

• Interface
Easy-to-use interface, designed for mobile experience.
Customization is possible as well!

• Quad Remesher (separate in-app purchase only)
Remesh your object automatically with a quad dominant mesh that follows the mesh curvatures.
It supports guides, face groups and density painting.
Show More

What's New in the Latest Version 1.90

Last updated on Apr 18, 2024
Old Versions
ios: quad remesher alt shortcut resets the density painting
ios: quad remesher allow smooth density intensity greater than 100 percent
remesh: quad remeshers now keep hidden faces
voxel: fix voxel remesh when hidden faces are present
voxel: fix crash sometimes happening due to layers
smooth: add screen painting smoothing if paint intensity is greater than 100 percent
layer: fix merge logic (voxel, join)
Show More
Version History
1.90
Apr 18, 2024
ios: quad remesher alt shortcut resets the density painting
ios: quad remesher allow smooth density intensity greater than 100 percent
remesh: quad remeshers now keep hidden faces
voxel: fix voxel remesh when hidden faces are present
voxel: fix crash sometimes happening due to layers
smooth: add screen painting smoothing if paint intensity is greater than 100 percent
layer: fix merge logic (voxel, join)
1.89
Apr 16, 2024
triplanar: two sided bug
triplanar: fix crash when tapping the generated mesh
bake: bake vertex doesn’t delete texture if the channel isn’t checked
bake: add an option “opacity to mask” option
bake: normal map texture baking improved
tools: fix preset crashing on clone
binding: fix search helper
1.88
Apr 14, 2024
tool: fix front facing bug impacting most brushes when two sided was off
light: fix type radio button single click not working
bake: fix texture opacity to layer opacity alpha
file: fix nom loading sometimes failing when an infinite value was present
mask: fix crash when clearing when multiple objects are selected
bake: improve opacity baking
gltf: fix color export
stroke: fix incorrect alpha handling with mirroring
binding: tool preset added
1.87
Apr 9, 2024
tool: front vertex bug
facegroup: ignore mask if mask is hidden
facegroup: fix group recoloring wrongly creating new unnecessary group
1.86
Apr 8, 2024
ios: fix shortcut preview display
gesture: fix one-tap gesture when toolbox is not hidden
gizmo: fix crash when vertex transforming a mesh alongside a primitive
gif: fix opaque gif generation
1.85
Apr 5, 2024
ios: add quad remesh plugin, from EXOSIDE (~15$, one time purchase)
ios: quad remesher supports face group, guides and density painting

dyntopo: add an option to take the brush falloff and alpha into account

facegroup: add facegroup tool
hide: add hide tool
paint: add vertex transparency support

light: replace shadow softness option with size (point, spot) and angle (directional) option
light: point lights will automatically cast screenspace shadow even if shadowmap option is on
light: add environment light (directional with automatic color, intensity and orientation)
light: fix crash when deleting a light

primitive: all primitives now have UVs
primitive: replace linear subdivision checkbox with a slider to allow more control (more subtle round borders)

misc: improve overall brush behaviour when non uniform scale, skew or inverse culling is present
misc: add sonar pen support

obj: export folder only if textures are present
ply: add ply import and export

lathe: display orange vertical line when curve is selected
tube: profile viewport UX improved

file: improve tiff support
ios: import button now supports folder selection

smudge: improve tool quality
render: fix fov and camera position being tweaked during render export
interface: reset tool orders will reset custom tools according to their name
mask: interacting with extraction slider will show a preview of the output
matcap: added a lock rotation option for matcap (prevent three-fingers gesture rotation)
move: add background radius option
layer: fix longstanding bug where layers could be corrupted when using the keep top details option
split: fix line shape
gizmo: fix reset pivot mask button being always disabled
heightmap: fix black screen when tone mapping is disabled
background: gradient option
stroke: fix snap radius option
symmetry: flip object now works with multires object (enabling material culling instead of flipping faces)
bake: improvements for both vertex and texture reprojection

gesture: more control for three-finger gestures. In case of conflict, UI order matters. But light gesture is only active in PBR or Matcap+Lock off.
So by default:

Matcap+lock on mode, radius/intensity gestures active
PBR mode, radius/light gestures active
1.84
Oct 27, 2023
render: fix DOF focus update on tap
gesture: tube editing with finger was possible even it shouldn’t
grid: improve grid antialiasing
profile: fix curve preview issue with preset replace feature
profile: move folder button wasn’t always working
1.83
Oct 24, 2023
file: fix boolean operation corrupting mesh (issue only revealed when reloading the project)
file: detect obj and stl even if the file extension is missing

tube: add per point profile
tube: fix snapping option when creating a new tube
tube: improve snap alignment (profile view aligned with gizmo)
tube: add profile presets

curve: fix bspline broken sampling around the end points
repeat: prevent negative radius (negative scale)
gizmo: Move To Origin option now centers the current gizmo pivot instead of geometric center
hole: edit world space value instead of radius ratio
mask: world space thickness slider
1.82
Aug 13, 2023
stylus: fix pencil being off pointer when sculpting
pivot: improve pivot of tube and curve repeat node when using the snap option
bake: fix crash if object is instance
reproject: fix crash if object is instance
1.81
Aug 11, 2023
split: fix line split
autosave: fix corruption when auto saving during a background operation (decimate, voxel remesh)
shortcut: fix conflicts between sub and camera shortcuts
repeat: fix curve repeat with twist (1 handler mode)

insert: fix insertion orientation if underlying matrix is flipped
insert: fix insertion orientation if underlying material has inverse culling enabled

tube: fix snapping sometimes being ignored when editing a tube
tube: improve a bit gizmo orientation on flat surface
1.80
Aug 1, 2023
twist: fix spiral mode along with closed tube
twist: fix curve twist gizmo UI handler being sometimes blocked

boolean: add polygonal boolean
boolean: trim tool has now a proper boolean option

curve: Improve curve fitting algorithm to generate less points when hand-drawing curves
decimate: improve quality (easier removal of long thin triangle)

snap: use scene pivot only if the scene scene is visible on screen
snap: flip wasn’t working properly in some cases

postprocess: add dithering option (should be disabled when rendering an image with lot of flat color and no shading)
dynTopo: fix crashes when using dynTopo with connected topology and lock stroke mode
layer: fix trim or voxel remeshing duplicating too many layers when filling holes
render: fix incorrect fov during when rendering with non screen ratio
silhouette: view mode now works properly is the mesh is transformed
interface: improve performance when display many resources (alphas, textures)
depthMasking: fix top and bottom area filtering
project: fix saveAs new automatic renaming to not override existing project
1.79
Jul 30, 2023
# 1.79

Beta can usually be tested at [nomad - WebAssembly ](https://nomadsculpt.com/demo/)

twist: fix spiral mode along with closed tube
twist: fix curve twist gizmo UI handler being sometimes blocked

boolean: add polygonal boolean
boolean: trim tool has now a proper boolean option

curve: Improve curve fitting algorithm to generate less points when hand-drawing curves
decimate: improve quality (easier removal of long thin triangle)

snap: use scene pivot only if the scene scene is visible on screen
snap: flip wasn't working properly in some cases

postprocess: add dithering option (should be disabled when rendering an image with lot of flat color and no shading)
dynTopo: fix crashes when using dynTopo with connected topology and lock stroke mode
layer: fix trim or voxel remeshing duplicating too many layers when filling holes
render: fix incorrect fov during when rendering with non screen ratio
silhouette: view mode now works properly is the mesh is transformed
interface: improve performance when display many resources (alphas, textures)
depthMasking: fix top and bottom area filtering
project: fix saveAs new automatic renaming to not override existing project
1.78
Jun 16, 2023
trim: fix crashes
repeat: fix performance when validating many instances
bake: fix baking for objects with big bounding boxes
1.77
Jun 16, 2023
primitive: popup menu with topology control
primitive: fix undo state not being recorded in some cases

randomize: symmetry supported
randomize: fix falloff for random samples

dynTopo: improve performance for global remesh
dynTopo: fix many issues with undo crashes
dynTopo: global remesh now supports non uniform scale correctly
dynTopo: reorder triangles when converting a mesh into dynTopo (better performance)

reproject: reprojection now reads color, roughness and metalness texture data
baking: texture baking now reads color, roughness, metalness, opacity and emissive texture data
material: texture transform are now synchronised by default

stroke: skip the first sculpting operation when resuming a brush stroke (snap radius on)
stroke: expose sampling radius for position and normal (Filter sub menu)
stroke: add depth masking option (Filter sub menu)
stroke: add keep sharp edges (Filter sub menu)
move: add silhouette option

resources: add replace button for images resources
resources: tool preset can now have custom icon

mask: switch from 8bit to 16bit (avoid step artefact with high poly and masking)
extract: improve border smoothing
extract: possibility to smoothing everything, not just the border
extract: add edge loop on the border of the extraction for better uniform density
extract: add thickness uniform checkbox, to decide whether the mask should modulate the thickness or not

triplanar: use face interpolation instead of vertex interpolation for low res painting
triplanar: plane solo mode now snaps the camera automatically

curve: add twist option
curve: add spiral option
repeat: curve repeater respects instance count value even with custom radiuses

gizmo: mask transform supported with multiple mesh
postprocess: add presets
interface: fix performance issue with drop shadows
shape: 2d shape drawn on screen can be edited after the end of the stroke
voxel: fix 64bit version (when resolution is high, usually greater than 1625)
render: fix transparent export (black border)
join: keep uv even if one of the joined object has no uvs
camera: flip the camera according to the scene center instead of the camera pivot
history: fix some undo and redos crashes
inspector: debug uv mode button renamed as inspector with a bit more control
snap: cube icon were partially rendered depending on screen size
decimate: fix crash happening with uv mesh and non uniform scale and with parts without uvs
gltf: fix some issues when loading the legacy glb.lz4 format
instance: when joining multiple instances, keep the layers synchronised
remesh: add Instant Meshes quad remesher
images: greyscale images were sometime incorrectly loaded
1.76
Mar 1, 2023
obj: fix vertex color space selector
stroke: add randomize option
interface: split stroke options into sub menu
save: saving new file was wrongly opening a project popup
layer: fix layer being corrupted when sculpting with offset greater than one
1.75
Feb 27, 2023
stylus: fix stylus not working for light/primitive editing when stylus sculpt only option is used
spot: intensity slider was missing from contextual popup

shadow: objects with no shadow casting are now ignored from shadow map maximum range precision
shadow: adjust shadow map resolution depending on the number of shadows (min 512, max 1024)

paint: add roughness and metalness slot for stroke painting
paint: material preset can now be selected, cloned a bit more easily (for now the texture are not saved, only color rough and metalness)

uv: debug channel improvements and bug fixes
material: opacity texture now supported for refraction and subsurface, it will be used as dithering
multires: if max frame sampling is set to 0 or disabled, the mesh wasn’t render to its highest level
history: fix crash when undoing lot of operations with dynamic topology with layer operations
camera: update snap cube with more options (tap twice on the same face will flip the camera, small external rectangle will refocus the camera)
1.74
Feb 19, 2023
scene: add an option to inject new node on the gizmo position
scene: scale and skew ignored when adding a node on the gizmo position

baking: fix overall quality
baking: add opacity baking (from mask data)

light: add contextual panel for faster tweaking
light: fix temperature colorspace
repeat: fix curve saving in some case
repeat: prevent gizmo and repeater widgets being both visible at the same time
primitive: prevent gizmo and viewport widgets being both visible at the same time
uv: extra viewing options
cylinder: fix radius button
box: fix density not being adjusted when scaling on 1 dimension
interface: fix left handed broken popup (gizmo angle, etc)
matcap: fix import
1.73
Feb 17, 2023
gltf: fix export
1.72
Feb 16, 2023
stroke: connected topology now considers mask as unconnected topology
delLayer: fix alpha being ignore with painting
delLayer: force non accumulate mode, which give much better alpha stability

gizmo: remove world button instead add a reset align to the pivot mode
gizmo: add pin mode (pivot stays still when you switch between objects)
curve: align feature for repeater curve
curve: add scale control for repeater curve
array: add fit option to insert objects instead of appending them

scene: when adding new lights or cameras, put them them in their own respective group
interface: fix bug when a slider is interacted while a help popup is opened
decimate: quality should be consistent no matter the mesh coordinates scale
interface: fix duplicate cancel button
gltf: fix texture not being exported correctly
baking: handle UVs outside 0-1 range
heightmap: improve render export quality when debug heightmap option is enabled
1.71
Jan 17, 2023
file: new internal file format, .nom instead of glb.lz4 (compressed lz4), should be faster

material: fix emissive channel
material: add intensity slider for emissive channel
material: ignore alpha channel for texture preview (except for color slot)

texture: mipmap saving fixed
texture: correctly save metalness if roughness is not present (and vice-versa)

dynTopo: try to keep sharp edges intact when decimating
dynTopo: non manifold triangles should stop appearing if the surface is manifold
dynTopo: generate less intersected triangles

stroke: fix offset issue
stroke: add small falloff preview

symmetry: multiple radial now supported (/!\ use low value)
symmetry: gizmo now supports radial and multiple plane symmetry

decimation: reduce memory peak usage (can avoid crashes in some cases)
matrix: fix dynTopo, DelLayer and Layer behaviour if the object has skew or non uniform scale
curve: fix spline closed repeat curve node positioning
layer: painting could lose quality when loading/saving frequently (glb export was fine)
mask: fix potential extract crash with shell enabled and smoothness at 0
voxel: try to keep consistent flip culling parameter if the base voxelised mesh was flipped inside-out
color: vertex color are now packed with rgbm instead of rgb10 bit (less banding, especially on the dark)
triplanar: fix masking symmetry
postprocess: color grading now shows the unselected channel in the overlay widget
pressure: add smoothing average option
1.70
Nov 28, 2022
files: fix obj export (textures)
1.69
Nov 27, 2022
ios: better support with multitouch and pointer hovering (mouse, trackpad, pencil)

file: fix glTF export with skew in transform

view: hierarchy line view tool setting now respected
keyboard: fix bug with unrecognized key (scancode based)
subsurface: fix bug when a far away light is pointing away from the mesh
render: fix broken shadows
mask: extract bug when the mesh has non uniform scale or skew

texture: bake from another hires mesh (color, roughness, metalness, normal map)
texture: can import texture (material menu)

voxel: fix result when main object has non uniform scale or skew
smudge: fix behaviour when main object has non uniform scale or skew

gizmo: masking pivot now saved (and should be retained when undoing)
gizmo: smooth normals are now updated correctly using gizmo with vertex mode
1.68
Oct 24, 2022
ios: fix traditional chinese being ignored (again…)

file: fix critical bug (crash at loading when nomad files are dropped inside the Nomad folder)

mask: mask extract now retains material and symmetry pivot
mask: fix pivot position when using extraction
mask: extraction retains UVs

interface: gizmo and transform clone/instance button can now be held
interface: offset menu panel if the side toolbar requires a second column (gizmo pivot, snap angle, etc)

voxel: fix remeshing inside hierarchy
voxel: remeshing output had sometimes the faces flipped
uv: switch from half float to quantised 16bit integer (better quality)
layer: extraction retains UVs
1.67
Oct 21, 2022
ios: fix traditional chinese being ignored

voxel: fix voxel when remeshing multiple mesh inside a hierarchy
voxel: fix intersection mode (all objects hidden)

project: save/load custom pivot
tube: missing last division in y (lathe as well)
triplanar: two sided wasn’t forced on the planes
gizmo: auto positioned pivot if the mesh has masking
symmetry: fix crash when displaying the symmetry and deleting the last mesh on the scene
scene: long press will only move the pressed item, unless the long press occurs on the primary selected item
1.66
Oct 18, 2022
ios: fix app language not being respected in some special case
ios: add touchpad and mouse scroll support

scene: add scene hierarchy
scene: lights and cameras exposed as scene node
scene: add instancing
scene: add Repeat nodes: mirror, radial, array, curve
scene: repeat nodes replaces the previous system for primitive mirroring, and can be used for any mesh

textures: roughness and metalness textures are correctly saved when imported from Procreate
textures: obj can export textures and mtl files if the model has previously imported textures
textures: improve specular glossiness texture support when importing glTF or glb
textures: fix colorspace when importing PNG images with gAMA 1.0 attribute
textures: use the alpha channel of the color texture as transparency
textures: unlit mode now use color and alpha textures
textures: matcap mode now use alpha and normal textures
textures: support gltf uv transform
textures: support gltf texture sampler

shadow: fix shadows being non consistent when using the perspective camera
shadow: fix artefact when a light was currently selected
shadow: add softness slider
shadow: add contact shadow
shadow: add experimental screenspace shadow as an alternative to shadowmaps (spot, directional, point)

render: allow multiselection material editing
render: add subsurface scattering material
render: add reflectance slider per material (f0 specular for non-metallic materials)
render: add experimental ssgi (screen-space global illumination)
render: less banding when rendering screenshot with transparent background
render: less banding on dark tones
render: synchronise environment exposure when switching between them
render: add a neutral tone mapping and use tweak the ACES one
render: add pixel art postprocess
render: add scanline postprocess
render: add Object-ID color shading mode

matcap: add new matcap (from blender CC0 call for content)
matcap: improve quality for a few matcaps (banding removal, jpg artefacts, etc)
matcap: keep higher quality for 16 bit matcaps (~10/11 bits precision in practice)

mask: no need to hold shortcut to trigger sharp and blurring shortcuts (simply tap on masked area)
mask: hold finger to trigger lasso masking

tool: add new tool (lasso selection)
smooth: hold to lasso select multiple objects

undo: stylus is ignored when dealing with multi-touch gesture (accidental undo)
undo: long press 2 fingers to undo continuously
redo: long press 3 fingers to redo continuously

layer: channel masking can now be used with layers (e.g. paint only roughness, etc)
layer: fix missing history recording when entering factor manual input

gizmo: fix camera-plane translation not working incorrectly
gizmo: allow value dragging in gizmo menu

transform: improve the snap feature
transform: control are now optimised with snapping in mind

matrix: if the object has skew/shear, it will be displayed in the matrix menu
matrix: no more automatic baking when using shear/skew or non uniform scale with the gizmo
matrix: note that sculpting with mirroring might not work as expected if the object has shear/skew

file: more robust triangulation if obj model has ngon
file: more robust obj loader (merge obj group if they share the same material)
file: gltf can now export layer normals and it respect smooth shaded attribute
file: gltf export unlit attribute

interface: localised in 14 languages (to keep english, go in Nomad About menu)
interface: hex color input is always in srgb (internal usage for material is linear)
interface: add key binding customization
interface: many small improvements

stroke: screen project supports pen pressure
stroke: add alpha rotation option (and option to lock brush rotation)

trim: protect masked area if flip mode is activated
preset: add reload option for tool preset
dyntopo: fix global remesh polygon distribution (if mesh was not dyntopo)
hdr: fix hdr processing (bugs on certain devices)
primitive: tap on handlers for manual input
voxel: use much less memory to avoid crashes

Nomad Sculpt Price

Today:
$19.99
Lowest:
$14.99
Highest:
$19.99

Nomad Sculpt FAQ

Click here to learn how to download Nomad Sculpt in restricted country or region.
Check the following list to see the minimum requirements of Nomad Sculpt.
iPhone
Requires iOS 15.0 or later.
iPad
Requires iPadOS 15.0 or later.
iPod touch
Requires iOS 15.0 or later.
Nomad Sculpt supports English, French, German, Hindi, Italian, Japanese, Korean, Polish, Portuguese, Russian, Simplified Chinese, Spanish, Thai, Traditional Chinese, Turkish
Nomad Sculpt contains in-app purchases. Please check the pricing plan as below:
Quad Remesher
$15.99

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