Siralim 3 (Monster Taming RPG)

Siralim 3 (Monster Taming RPG)


Deep, monster taming RPG


$4.99
1.4.4for iPhone, iPad and more
9.5
302 Ratings
Thylacine Studios
Developer
231.8 MB
Size
Jul 31, 2019
Update Date
Role Playing
Category
12+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Siralim 3 (Monster Taming RPG) Screenshots
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About Siralim 3 (Monster Taming RPG)

Siralim 3 is the deepest monster catching RPG in existence. If you're looking for a game with an unbelievable amount of content that will last you for hundreds (or even thousands) of hours, this is the game for you!

FEATURES
• Collect and breed over 700 different creatures to fight for you in the deepest monster capture RPG in the world.
• Explore randomly generated dungeons with 15 unique tilesets.
• Craft artifacts and spell gems to equip your creatures for battle.
• Infinite playability - there's not even a level cap. New features are introduced well-beyond the 100-hour mark. You'll never run out of things to do!
• Rich end-game content, including Itherian Realms, super-bosses, arena battles, and much more!
• Asynchronous player-versus-player combat allows you to fight against other players' creatures!
• Supports gamepads!
• Cross-platform cloud saving allows you to pick up where you left off on a different device!
• No paywalls, pay-to-win microtransactions, energy systems, ads, or any other BS! And no, you don't need to be connected to the internet to play.
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What's New in the Latest Version 1.4.4

Last updated on Jul 31, 2019
Old Versions
Crash fixes.
Show More
Version History
1.4.4
Jul 31, 2019
Crash fixes.
1.4.3
Jul 24, 2019
FIX: Fixed giant creatures appearing in the overworld after Horde battles.
FIX: Several typos.
FIX: Occasional display issue when attempting to start a new game or load a save file.
FIX: Optimized several traits to improve performance.
1.4.2
Jul 3, 2019
Bug fixes.
1.4.1
Jun 16, 2019
Bug fixes.
1.4.0
Jun 15, 2019
Bug fixes and optimizations.
1.3.19
Apr 26, 2019
- ADD: You can now specify the exact number of creatures you want to summon at the Summoning Brazier.
- CHANGE: Amaranths, Abominations, Giants, Devils, and Ravens have new overworld sprites.
- CHANGE: Decreased Knowledge gained from extracting creatures, and increased Knowledge gained from killing them in battle. The goal of this change is to prevent players from feeling obligated to extract every creature they encounter, while still maintaining the same overall rate of Knowledge gained as before.
- FIX: "Colony" trait didn't always work as intended.
- FIX: Several cases where the "Diffusion" trait didn't work.
1.3.18
Mar 25, 2019
- FIX: Crash related to the Heart of Darkness when you had the "Tartarith Would Be Proud" realm quest.
1.3.17
Mar 21, 2019
- ADD: Mimics now have a unique sound effect when they attack.
- CHANGE: Arachnalisks have new overworld sprites
- FIX: Crash related to the "Living Axe" spell.
- FIX: Some damage-boosting traits didn't activate sometimes.
- FIX: "Parasites" spell treated the Leech buff as a debuff.
- FIX: Crash during holiday events.
1.3.16
Mar 13, 2019
Fixed a crash. Try not to be too excited.
1.3.15
Mar 12, 2019
- CHANGE: Apocalypses have new overworld sprites.
- FIX: Crash that would occur if you inspected a Failed Experiment's copy.
- FIX: Creatures could be immune to Blight even when the "Blight" tavern rule existed.
- FIX: Very rare bug that changed your maximum realm depth back to 1 on mobile devices and consoles.
- FIX: You could name creatures, artifacts, etc with multiple lines of text on mobile/consoles.
- FIX: Hopefully fixed an issue that caused creatures to lose their turns under certain conditions.
- FIX: "Living Axe" spell could kill enemies even if it didn't deal enough damage.
- FIX: Effects that could extend the duration of buffs and debuffs erroneously removed those buffs/debuffs on the following turn if they had an infinite duration.
1.3.14
Mar 5, 2019
- CHANGE: Djinns have new overworld sprites.
- CHANGE: Removed the cap on Pandemonium Tokens. They are now a little more rare to compensate for this change.
- FIX: "Sorcery Transformation" worked the opposite way it was intended to work.
- FIX: Crash when the game was launched on certain devices if you had an unstable internet connection.
- FIX: Typos in some tavern rule descriptions.
- FIX: Rare crash when an enemy died.
1.3.13
Feb 28, 2019
- CHANGE: Angels have new overworld sprites.
- CHANGE: Heart of Darkness won't work if you have the quest to obtain a corpse from enemies. This change was made to circumvent a bunch of bugs and crashes.
- FIX: Potential crash related to "Nothing to Lose" trait.
- FIX: "Hate and Other Triumphs" was worded incorrectly. It prevents all on-death effects from occurring, not just the enemies'.
- FIX: "Wrecking Ball" trait didn't afflict Vulnerable.
- FIX: Crash related to "Empire" trait.
- FIX: "Closure" trait didn't work with "Soul Eater" trait.
1.3.12
Feb 22, 2019
- FIX: Singular creatures still wouldn't display their alternative palette sometimes.
1.3.11
Feb 21, 2019
- CHANGE: Lepers have new overworld sprites, including Saia.
- CHANGE: Macro condition that checks number of Cores now ignores creatures that you've already extracted.
- FIX: Singular creatures lost their palettes when you changed rooms.
- FIX: Crash related to the "Ancient Prayer" spell.
1.3.10
Feb 19, 2019
- CHANGE: Clutchers and Imps have new overworld sprites.
- CHANGE: The game won't auto-save as often now - specifically, it won't auto-save during certain castle functions such as reforging spell gems.
- FIX: "Living Necklace" activated with both buffs and debuffs, rather than only debuffs, as intended.
- FIX: Several spell gems could have some unintended properties.
- FIX: Crash related to Saia.
- FIX: "Forsaken Horizon" trait affected all spells when it should only affect Artifact spells.
- FIX: "Living Staff" spell didn't have a damage value associated with it, so it always dealt 0 damage.
- FIX: Option to hatch eggs without heredity could sometimes be ignored.
- FIX: Many singular creatures didn't appear correctly.
1.3.9
Feb 8, 2019
- Macro improvements.
- New overworld sprites for Tremors, Shades, Griffons, Smiths, and Gargantuans.
- Quality of life improvements.
- Bug/crash fixes.
1.3.8
Jan 26, 2019
- CHANGE: Certain creatures that could previously only be obtained once per game file can now be found at the Shady Dealer.
- CHANGE: Pit Worms and Diabolic Horde have new overworld sprites. In addition, the Diabolic Rebel's battle sprite has a slightly different color scheme.
- CHANGE: Battle history now shortens large numbers (for example, "10000" is now "10k").
- CHANGE: Removed some unnecessary dialog when transmuting materials.
- CHANGE: "Shadow Hook" and "Tormenter Hook" materials have had their names swapped to be consistent with their respective creatures' names.
- FIX: Macros didn't allow allies to cast spells on each other if they were invisible.
- FIX: Giant enemy sprites could appear in the overworld after battle.
- FIX: If you didn't have enough Cloth Scraps to upgrade your Cloth Abomination, a few display issues occurred.
- FIX: Crashes/bugs related to the "Gutwretch" trait.
- FIX: You could open the breeding interface even if you didn't have enough creatures to breed with. This could result in a crash.
1.3.7
Jan 16, 2019
- Several creatures have new overworld sprites and singular palettes.
- Bug/crash fixes.
1.3.6
Jan 10, 2019
- FIX: Some Carver overworld spritesheets were arranged incorrectly.
- FIX: Freeze when mass summoning with fewer than 6 creatures in your party.
- FIX: Mass summoning will no longer blow out your eardrums if you summon too many creatures at once.
- FIX: Mismatched option menu selection when backing out of option menus.
1.3.5
Jan 9, 2019
- CHANGE: Carvers and Watchers have new overworld sprites.
- FIX: Dumplings will no longer flee from Tavern Brawls.
- FIX: Tavern rule that made creatures unable to gain buffs also worked on debuffs.
- FIX: "Christmas Is Cancelled" sometimes caused the damage prevention to persist throughout the entire battle.
- FIX: When rerolling prophecies, the talisman that reduces the cost to do so didn't actually work.
- FIX: Thylacine Studios logo didn't appear correctly on some combinations of devices/resolutions.
1.3.4
Jan 4, 2019
- Added mass summoning option.
- Several user interface improvements.
- Bug/crash fixes.
1.3.3
Dec 22, 2018
It's Christmas in Siralim 3! From now until January 4, you can battle Krampus in realms to obtain up to 9 event-exclusive creatures, along with tons of other items and surprises!
1.3.2
Dec 20, 2018
- FIX: Certain objects and NPCs could be walked through after battle.
- FIX: "Living Ribbon" spell didn't correctly un-seal spell gems.
- FIX: "Give It A Name" achievement stopped unlocking after a recent patch.
- FIX: Too many Guardians/Invaders could spawn.
- FIX: Menu crash related to artifact details.
1.3.1
Dec 18, 2018
- Added a new NPC that allows you to sync your creatures' levels with the lowest level creature in your party. He unlocks alongside Casual John.
- Added a "Gameplay" option to enable macro debugging. Also added "Copy Macro" option to macro editor.
- Class-changing robes are no longer consumed on use. They also remember your perks when you change classes now.
- Major optimizations to make the game run more smoothly, especially in battle and for players who have massive save files.
- Several quality of life improvements, balance adjustments, bug fixes, and more.
1.3.0
Dec 15, 2018
- Added a new NPC that allows you to sync your creatures' levels with the lowest level creature in your party. He unlocks alongside Casual John.
- Added a "Gameplay" option to enable macro debugging. Also added "Copy Macro" option to macro editor.
- Class-changing robes are no longer consumed on use. They also remember your perks when you change classes now.
- Major optimizations to make the game run more smoothly, especially in battle and for players who have massive save files.
- Several quality of life improvements, balance adjustments, bug fixes, and more.

Siralim 3 (Monster Taming RPG) Price

Today:
$4.99
Lowest:
$1.99
Highest:
$4.99

Siralim 3 (Monster Taming RPG) FAQ

Siralim 3 (Monster Taming RPG) is available in regions other than the following restricted countries:
China,Afghanistan
Siralim 3 (Monster Taming RPG) supports English
Click here to learn how to download Siralim 3 (Monster Taming RPG) in restricted country or region.
Check the following list to see the minimum requirements of Siralim 3 (Monster Taming RPG).
iPhone
Requires iOS 8.0 or later.
iPad
Requires iPadOS 8.0 or later.
iPod touch
Requires iOS 8.0 or later.

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