Epic Cards Battle 2

Epic Cards Battle 2


Fantasy PVP Strategy Card Game


FreeOffers In-App Purchases

2.0.8for iPhone, iPad and more
9.1
156 Ratings
Wan Peng
Developer
304.6 MB
Size
Nov 22, 2019
Update Date
Entertainment
Category
9+
Age Rating
Age Rating
4+
Apps in this category do not contain restricted content.
9+
Apps in this category may contain mild or occasional cartoon, fantasy or real-life violence, as well as occasional or mild adult, sexually suggestive or horrifying content and may not be suitable for children under 9 years of age.
12+
Apps in this category may contain occasional mild indecent language, frequent or intense cartoon or real-life violence, minor or occasional adult or sexually suggestive material, and simulated gambling, and may be for children under 12 years of age.
17+
You must be at least 17 years old to access this App.
Apps in this category may contain frequent and intense offensive language; Frequent and intense cartoon, fantasy or realistic violence: frequent and intense adult, scary and sexually suggestive subjects: as well as sexual content, nudity, tobacco, alcohol and drugs, may not be suitable for children under 17 years of age.
Epic Cards Battle 2 Screenshots
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About Epic Cards Battle 2

3D Free Fantasy Strategy TCG Online Game that you should not miss!Experience the legendary battles with friends and players all around the world now!

Now support for iPhone X.

Official sequel to the amazing strategy game Epic Cards Battle.

Features
- Dedicated for TCG fans, players who like strategies, PVP lovers or even casual players who simply like the fascination of fantasy games.

- Single global server allows you to meet players everyway on the planet. No individual servers divided by countries or due to the server load. If you are the Top players on leaderboard, you are the Top players of the world.

- Real-time match making with players near your skill level. Various PVP modes including Classic Mode, Arena and Ladder Matches. Each mode involves complete different strategy and fun.

- Solo campaign and tutorials in game let players get hands on the battle rules from easy to hard progressively. Each quest is carefully designed to be a puzzle waiting for you to challenge

- Hundreds of nice crafted cards. 3 kinds of card types: Creature, Spell, Trigger. 6 factions: Shrine Alliance, Nature Force, Hell Legion, Fanstiya Empire, Dynasty Rising, Dragon Descendants. Each card in game is unique and useful. Build up your own cards deck to conquer your opponent.

- Free-To-Play: The complete rewarding systems enable players to enjoy the fun without spending a penny.

- Well designed game systems. Ladder, leaderboards, daily login rewards, daily missions, cards enhancing, battle replays, friends, chat system and so much more.

- Amazing game interface, artworks and legendary sound tracks music inspires you while playing.

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Additional Features
- Completely Free To Play, players can get all fantasy items from game for free through the in-game rewards system.
- Players who like fantasy, casual games will definitely enjoy it.
- Simplified controls, a game for both boys and girls.
- One of the best card games in the store. Epic Cards Battle 1 has millions players.
- Lots of game modes for PVP players. New Arena system, fair to every player.
- More cards in each update.
- Build your own unique decks, beat other players with strategy.
- Free TCG game that Yu-Gi-Oh fans will definately like.
- Magic, Spells, Monsters and much more.

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Cards (Creature)
Swordsman, Archer, Rogue, Elemental, Amazon, Knight, Enchantress, Crusader, Priest, Tomb-raiding girl, Assassin, Girl Hunter, Princess, Blade Master, King Arthur, Creator, Archangel, Lord of Templars, Dryad, Bear Warrior, Medusa, Elf, Harpy, Centaur Warrior, Storm, Tauren, Lizardman, Master Druid, Unicorn, Werewolf, Treant, Elven Fairy, Phoenix, Goddess , Demon Huntress, Succubus, Butcher, Skeleton, Cyclops, Black Widow, Hellhounds , Troll, Wolf, Duke, Evil Lich, Succubus Queen, Devil's Daughter, Reaper, Godfather of Demons, Evil Athena, Hero, Sweety Pirate, Loli, Alice, Violent Maid, Kitty Girl, Kendoka Girl, Hot Ninja, Joker, Junior Sorceress, Mermaid, Fox, Sexy Santa Girl, Adorable Bunny Girl, Seducer, Orochi, Dragon Slayer, Banshee, Dragon General, Dancer, Moonlight Maiden, Blade Squire, Magic Addict, Mother of Dragons

Cards (Spell)
Healing, Archangel's Courage, Blizzard, Storm Hammer, Arcane, Blessing, Meteor, Power of Wizards, Elves Seduction, Energy Twister, Path to Graveyard, Death Tower, Hell Fire, Shadow Bolts, Wrath of Bahamut

Cards (Trigger)
Blade Shield, Trap Detection, Frost Trap, Overpower, Divine Barrier, Magic Overwhelm, Goddess' Favour
Vengeance, Shadow Assault, Shadow Shield, Abyss, , Philosophers, Dragon Eggs
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What's New in the Latest Version 2.0.8

Last updated on Nov 22, 2019
Old Versions
New Features:
Added Championship Mode.

New:
Added new daily quest for Championship.
Added new ranking and rewards system for Championship.
Added Competition Points system.


Major Improvements
Card details will now display primitive properties.
Card details will now display energy activation cost for Spells and Triggers.
CD bar display direction is now inverted.
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Version History
2.0.8
Nov 22, 2019
New Features:
Added Championship Mode.

New:
Added new daily quest for Championship.
Added new ranking and rewards system for Championship.
Added Competition Points system.


Major Improvements
Card details will now display primitive properties.
Card details will now display energy activation cost for Spells and Triggers.
CD bar display direction is now inverted.
2.0.6
Nov 2, 2019
New
Players can view remaining cards in arsenal during a match.

Major Improvements
Redesigned Campaign quests system.
Improved library layout.
Increase Championship match time limit.
Improved Championship match making mechanism
Leveling in Championship now becomes one-click.


Major Bugs:
Fixed an issue that cause game to crash when card is dragged into certain area of screen in Championships.
Fixed an issue that last online date was not updated as expected.
2.0.5
Oct 16, 2019
New Features:
Added Championship Mode.

New:
Added new daily quest for Championship.
Added new ranking and rewards system for Championship.
Added Competition Points system.


Major Improvements
Card details will now display primitive properties.
Card details will now display energy activation cost for Spells and Triggers.
CD bar display direction is now inverted.

Major Bugs:
Fixed an issue that player gets extra ineligible rubies from card reset.
Fixed an issue that assassination is set to Shrine Alliance faction.
Fixed an issue that may causes abnormalities when resurrection happens.
Fixed an issue that Frosthunter doesn’t increase maximum CD.
Fixed an issue that caused error when purchasing coins in shop.
Fixed an issue when Lord of Templars fails to activate when its affected by Hell Legion Triggers.
Fixed an issue that some visual effects are missing for some cards after v1.9.

Major Balance Changes:
Die Together: Activation condition is now based on enemy Creature. Basic difference value changed from 50 to 100. CD 8=>5.
Da Ji: Activation chances are limited to 3 times. Basic target HP changed from 600 to 500. Target’s Tier can’t be higher than this card’s.
Divine Shield: DEF increment is now 20 instead of 30.
Dragon Glass: CD 4=>7.
Blindfold: Attack targeting won’t be the same after effected by this card by chance.
Dragon Eggs: CD 7=>10. Baby Dragon spawned inherits this cards' power.
Philosophers Stone: Initial HP after revival increased from 20% to 25%.
2.0.4
Sep 19, 2019
Major Improvements
Championship matches will be counted for Treasure Chest now.
Added new daily quest for Championship Top 1.
Account login speed is optimized.
Leaderboards’ display are optimized.
More info in Championship guide.
Display summoners’ mana in Championship matches.
Drag a card directly to another card with same name and tier can trigger tier upgrade.
2.0.3
Sep 17, 2019
Major Improvements
Championship matches will be counted for Treasure Chest now.
Added new daily quest for Championship Top 1.
Account login speed is optimized.
Leaderboards’ display are optimized.
More info in Championship guide.
Display summoners’ mana in Championship matches.
Drag a card directly to another card with same name and tier can trigger tier upgrade.

Major Bugs:
Abyss can’t stop attack in certain cases.

Major Balance Changes:
Decrease dodge rate of Dual Daggers Rogue from 30%/60% to 25%/50%.
Staging Blow CD 7=8
The Hero: Recovers 50% HP instead of 100%.
Increase Spell/Trigger buffs from 15%/20%/25% to 20%/30%/40%.
Increase Warrior buff from 25/30/50 to 30/45/60
Increase Beast buff from 10%/15%/20% to 20%/30%/40%.
Decrease T1/T2/T3 power from 50/150/350 to 40/100/200
Increase summoner leveling exp.
2.0.1.7
Sep 7, 2019
New Features:
Added Championship Mode.

New:
Added new daily quest for Championship.
Added new ranking and rewards system for Championship.
Added Competition Points system.


Major Improvements
Card details will now display primitive properties.
Card details will now display energy activation cost for Spells and Triggers.
CD bar display direction is now inverted.

Major Bugs:
Fixed an issue that player gets extra ineligible rubies from card reset.
Fixed an issue that assassination is set to Shrine Alliance faction.
Fixed an issue that may causes abnormalities when resurrection happens.
Fixed an issue that Frosthunter doesn’t increase maximum CD.
Fixed an issue that caused error when purchasing coins in shop.
Fixed an issue when Lord of Templars fails to activate when its affected by Hell Legion Triggers.
Fixed an issue that some visual effects are missing for some cards after v1.9.

Major Balance Changes:
Die Together: Activation condition is now based on enemy Creature. Basic difference value changed from 50 to 100. CD 8=>5.
Da Ji: Activation chances are limited to 3 times. Basic target HP changed from 600 to 500. Target’s Tier can’t be higher than this card’s.
Divine Shield: DEF increment is now 20 instead of 30.
Dragon Glass: CD 4=>7.
Blindfold: Attack targeting won’t be the same after effected by this card by chance.
Dragon Eggs: CD 7=>10. Baby Dragon spawned inherits this cards' power.
Philosophers Stone: Initial HP after revival increased from 20% to 25%.
2.0
Sep 4, 2019
New Features:
Added Championship Mode.

New:
Added new daily quest for Championship.
Added new ranking and rewards system for Championship.
Added Competition Points system.


Major Improvements
Card details will now display primitive properties.
Card details will now display energy activation cost for Spells and Triggers.
CD bar display direction is now inverted.

Major Bugs:
Fixed an issue that player gets extra ineligible rubies from card reset.
Fixed an issue that assassination is set to Shrine Alliance faction.
Fixed an issue that may causes abnormalities when resurrection happens.
Fixed an issue that Frosthunter doesn’t increase maximum CD.
Fixed an issue that caused error when purchasing coins in shop.
Fixed an issue when Lord of Templars fails to activate when its affected by Hell Legion Triggers.
Fixed an issue that some visual effects are missing for some cards after v1.9.

Major Balance Changes:
Die Together: Activation condition is now based on enemy Creature. Basic difference value changed from 50 to 100. CD 8=>5.
Da Ji: Activation chances are limited to 3 times. Basic target HP changed from 600 to 500. Target’s Tier can’t be higher than this card’s.
Divine Shield: DEF increment is now 20 instead of 30.
Dragon Glass: CD 4=>7.
Blindfold: Attack targeting won’t be the same after effected by this card by chance.
Dragon Eggs: CD 7=>10. Baby Dragon spawned inherits this cards' power.
Philosophers Stone: Initial HP after revival increased from 20% to 25%.
1.9.2
Jun 15, 2019
New:
Added 9 new cards.
Added a new battle scene.
Remade 2 existing scenes. (Snow Mountain and Galaxy)
Added 6 faction packs in shop.
Player level limit increased to 200.
Guild level limit increased to 15.
Added new player welcome notification.
Added forums link and momoStorm games presentation on main screen.

Major Improvements
All card artworks' quality improved from HD to Ultra HD.
Game UI is optimized for wider aspect ratio.
Card hp and cooldown status bar now have divisions.
Battle command function in quests, classic mode and arena is deprecated.
Viewing cards in battle will not pause game.
Term “Attack Target” changed to “Targeting”.
Targeting “Weak” is now renamed to “HP”.
Some Normal cards are now Prize cards. (As future prizes for Championships rewards)
Add resolutions, display mode settings for PC.

Major Bugs:
Fixed an issue that game will crash if guild name contains specific special symbol.

Major Balance Changes:
Card hp limit increased from 9999 to 99999.
Minimum cooldown limit for Creature cards is now 4s.
Minimum cooldown limit for Spell/Trigger cards is now 1s.
Pro mode stages changed from 3-2-2 to 2-3-2.
Guild perks will not reduce cooldown but will increase more card power.
Level awakenings are also on level 10/20/30 using coins.
Added energy property for Spell and Trigger cards. They can be increased by card power.
Added 4 Passive Attributes: Critical Chance, Dodge Chance, HP Drain Rate, HP recover.
Card at level 50 will no longer have its cooldown decreased.
Attack Type vs Armor Type damage changed from 75/100/125/150 to 75/100/100/125.
Removed targeting “Threat”.
Added a new targeting “Damage”. It will choose target based on target's armor type to deal more damage.
Added concept “Primitive” properties for HP, ATK, Armor Level, cooldown. They are the properties when card power is 0.
Now some Creature cards' abilities will be enhanced by card power.

Cards Remade
Sima Yi: Exchange ATK with enemy Creature who has the highest average ATK.
Divination renamed to Astrology. It now Increase base-cooldown and current cooldown of all enemy Spell-cards and Trigger-cards.
Kobold: Each time this card takes damage,it deals damage to a random enemy Trigger-card's Energy.
Thunder Lizard: Deals damage to all enemy Spell-cards' Energy.
Cyclops: ATK is increased by 75% if target's profession is Tank.
Loli: When this card is destroyed by enemy Creature, deals Special damage to the target.
Mermaid: Decrease enemy armor level each time it attacks.
Deterrence: Turns all enemy Creatures' targeting to Chaos and reduce their ATK.
Blindfold: Change target's targeting randomly and decrease target's ATK.
Medusa: ATK is increased if target's profession is Assassin.

Major Cards Changed
Trap Detection and Sabotage will no longer destroy Spell and Trigger by chance but reducing target's Energy until card is destroyed.
Archangel's Courage, Elves Seduction, Ritual of Doom, Astrology, Deterrence, Spell Vortex:Now only auto-destroy after a successful activation.
Haste: Now decrease friendly Creatures' current cooldown each time it activates.
Sorceress: Now reduce target's maximum HP and increase this card's maximum HP each time it activates.
Come and Play: Decrease target's minimum ATK by a specific value.
Roar of Beasts: Now increase all friendly Beast creatures' HP Drain Rate.
Kitty Girl: Now only dodge attacks from enemy Creature whose profession is Psychic.
Mother of Dragons: Activation requirement modified.
Elves Seduction: Now reduce DEF by a specific amount.
Philosophers Stone: Revives only Creatures, but the starting HP is possible to exceed target's own HP.
Spell Vortex: Now damage target's energy.
Angela's Amulet: Now use it's energy to block damage.
Amazon: Ability damage increment changed from 55% to 75%. CD increased, ATK decreased.
The Ultimate Seal: Now take target's Primitive ATK as condition.
1.90
Jun 10, 2019
New:
Added 9 new cards.
Added a new battle scene.
Remade 2 existing scenes. (Snow Mountain and Galaxy)
Added 6 faction packs in shop.
Player level limit increased to 200.
Guild level limit increased to 15.
Added new player welcome notification.
Added forums link and momoStorm games presentation on main screen.

Major Improvements
All card artworks' quality improved from HD to Ultra HD.
Game UI is optimized for wider aspect ratio.
Card hp and cooldown status bar now have divisions.
Battle command function in quests, classic mode and arena is deprecated.
Viewing cards in battle will not pause game.
Term “Attack Target” changed to “Targeting”.
Targeting “Weak” is now renamed to “HP”.
Some Normal cards are now Prize cards. (As future prizes for Championships rewards)
Add resolutions, display mode settings for PC.

Major Bugs:
Fixed an issue that game will crash if guild name contains specific special symbol.

Major Balance Changes:
Card hp limit increased from 9999 to 99999.
Minimum cooldown limit for Creature cards is now 4s.
Minimum cooldown limit for Spell/Trigger cards is now 1s.
Pro mode stages changed from 3-2-2 to 2-3-2.
Guild perks will not reduce cooldown but will increase more card power.
Level awakenings are also on level 10/20/30 using coins.
Added energy property for Spell and Trigger cards. They can be increased by card power.
Added 4 Passive Attributes: Critical Chance, Dodge Chance, HP Drain Rate, HP recover.
Card at level 50 will no longer have its cooldown decreased.
Attack Type vs Armor Type damage changed from 75/100/125/150 to 75/100/100/125.
Removed targeting “Threat”.
Added a new targeting “Damage”. It will choose target based on target's armor type to deal more damage.
Added concept “Primitive” properties for HP, ATK, Armor Level, cooldown. They are the properties when card power is 0.
Now some Creature cards' abilities will be enhanced by card power.

Cards Remade
Sima Yi: Exchange ATK with enemy Creature who has the highest average ATK.
Divination renamed to Astrology. It now Increase base-cooldown and current cooldown of all enemy Spell-cards and Trigger-cards.
Kobold: Each time this card takes damage,it deals damage to a random enemy Trigger-card's Energy.
Thunder Lizard: Deals damage to all enemy Spell-cards' Energy.
Cyclops: ATK is increased by 75% if target's profession is Tank.
Loli: When this card is destroyed by enemy Creature, deals Special damage to the target.
Mermaid: Decrease enemy armor level each time it attacks.
Deterrence: Turns all enemy Creatures' targeting to Chaos and reduce their ATK.
Blindfold: Change target's targeting randomly and decrease target's ATK.
Medusa: ATK is increased if target's profession is Assassin.

Major Cards Changed
Trap Detection and Sabotage will no longer destroy Spell and Trigger by chance but reducing target's Energy until card is destroyed.
Archangel's Courage, Elves Seduction, Ritual of Doom, Astrology, Deterrence, Spell Vortex:Now only auto-destroy after a successful activation.
Haste: Now decrease friendly Creatures' current cooldown each time it activates.
Sorceress: Now reduce target's maximum HP and increase this card's maximum HP each time it activates.
Come and Play: Decrease target's minimum ATK by a specific value.
Roar of Beasts: Now increase all friendly Beast creatures' HP Drain Rate.
Kitty Girl: Now only dodge attacks from enemy Creature whose profession is Psychic.
Mother of Dragons: Activation requirement modified.
Elves Seduction: Now reduce DEF by a specific amount.
Philosophers Stone: Revives only Creatures, but the starting HP is possible to exceed target's own HP.
Spell Vortex: Now damage target's energy.
Angela's Amulet: Now use it's energy to block damage.
Amazon: Ability damage increment changed from 55% to 75%. CD increased, ATK decreased.
The Ultimate Seal: Now take target's Primitive ATK as condition.
1.60
Aug 30, 2018
New:
Added 8 new cards.
Player level limit increased to 130.
Guild perks will be reset for guild at max level for each major update.

Major Improvements:
Improve the matchmaking system.
Improve shop redeem UI.

Major Bugs:
Fixed an issue that some cards’ descriptions are out of bounds.

Major Balance changes:
Rarity related adjustment
When a card deals damage to another card which has lower rarity, final damage will be reduced by X. X is the rarity level difference x 5%. For example, the damage from a 5 star card to a 1 star card will be reduced by 20%.

Withstand: Remove the condition of activation.

All damages of Spell cards are now single values.

Buff:
Sorceress: CD -1
Alice: CD -2
Junior Sorceress: CD -1
Stone Thrower: CD -1
Dragon Eggs: CD -1
Bandit: CD -1
Sweety Pirate: CD -2
Blade Squire: CD -1
Tomb-raiding girl CD -1
Ritual of Doom: CD 40=>35
Lizardman: CD -1
Compulsory Treatment: CD -1
Silent Archer: CD -1
Skull Bomb: Damage 200=>350

Nerf:
Assassination: CD +1
Shadow Bolts: CD +1
1.5.5
Mar 12, 2018
Major Improvements:
Some functionalities are locked and will be unlocked when new players reach certain levels.
Shop will now display accumulated diamond bonus.
Player will lose guild honors if timeout in card selections.
Vouchers will now be delivered to player’s rewards inbox.
Pro mode and Hardcore will be both open for 24 hours.

Major Bugs:
Flaming Arrow not function correctly after cooldown become decimal.
A bug causes portrait craft by accident.
1.5.1
Jan 26, 2018
New:
Added 3 new cards.
Player level limit increased to 125.
Filter for Creatures’ professions.
Guild perks will be reset each time when the guild levels up.

Major Improvements:
UI aspect ratio optimized.
Replace Mentor with Yumi Sensei in academy lessons.
Sabotage and Trap Detection will be rewards in Campaign chapter 1&2.
Symbols will be displayed on Prize and Special cards.
Enhance new player guidance.
Shorten the commending time in classic modes.
The opening interval of ladder modes will be 1 hour instead of 2 hours.

Major Bugs:
Fixed an issue when the manual target is reborn or replaced. Attackers won’t be able to attack thereafter.
1.5.0
Jan 25, 2018
New:
Added 3 new cards.
Player level limit increased to 125.
Filter for Creatures’ professions.
Guild perks will be reset each time when the guild levels up.

Major Improvements:
UI aspect ratio optimized.
Replace Mentor with Yumi Sensei in academy lessons.
Sabotage and Trap Detection will be rewards in Campaign chapter 1&2.
Symbols will be displayed on Prize and Special cards.
Enhance new player guidance.
Shorten the commending time in classic modes.
The opening interval of ladder modes will be 1 hour instead of 2 hours.

Major Bugs:
Fixed an issue when the manual target is reborn or replaced. Attackers won’t be able to attack thereafter.
1.4.2
Nov 12, 2017
Optimized For new iPhone X
1.4.0
Oct 17, 2017
Features:
Summoner Command System
At the beginning of battle, summoner can issue targeting commands to (non-Area attack) Creatures. Those creatures who have been given targeting commands keep attack the targets until it’s destroyed. Thereafter, the cards will select following targets based on it’s own targeting property.
During campaign quests, summoner can issue commands anytime.


New:
Added 6 new cards (1 Star Normal Card x1, 1 Star Prize Card x1, 2 Star Prize Card x1, 4 Star Normal Card x2)
Ladder grand season S1 rewards
All those cards that are nerfed in new version can be reset for free once.
Added S2, S3 card packs (Legend card guaranteed in S2, Epic card guaranteed in S3)
Added Guild Exp card
Player level limit increased to 120.
Card level limit increased to 50. (Max level)
“Legacy Trial” now has 60 quests available.
Added explanations for normal, prize, special cards in library.
Add visual effect of ability for Ice Elemental

Major Improvements:
Players will be redirected to previous interface after PVP battles or campaign quests.
Guild president will be demoted to Member if he/she hasn’t contributed in 14 days. Member of the highest contribution will be promoted to new president.
Card status widget will now show card’s attack target or card type in battle screen.
When creature activates, a hint of attack target will be displayed.

Major Balance changes:
Ability Redo: Corrupted Wolf Pack, Die Together.
Imprison: Basic damage 400=>450. Level up property incensement is doubled.
White Tiger Taoist: ATK265->435 =>365->435.
Loli: HP1100=>1300。Ability now also reduces Special damage. Melee damage received increased from 10% to 20%.
Empty Fort: Chance increased from 15% to 20%.
Dragon Eggs: CD-3。
Royal Girl Hunter: HP 1450=>1550。ATK 300-370=> 320-410。
Kendoka Girl: Ability factor 2=>1.5。
Guardian: Basic damage 400=>450。
Mutant: Unarmored armortype is also considered as ability’s activating condition.
Hell Fire:CD-1
Dryad: Minimum ATK 185=>235.
Blindfold: The card will not be destroyed after activation. It now can negate the summoner commands. CD 1=>5. Basic affecting chance 75%=>50%.
Trap Detection: CD 3=>4。
Meteor: CD 7=>8。
Elven Fairy:HP 1550=>1350。
1.3.5
Aug 11, 2017
New:
Added Bonus Stage in campaign.
Added Treasure Chest rewards for playing certain amount of matches daily.
Added Ladder Grand Season S1.
Added treasures rewards for purchasing diamonds.
Added Guild name change card.


Major Improvements:
Added Coins bet in classic mode.
Reduce the requirements for daily quests.
Increase the Arena starting rewards pool from 10000 to 20000.
Campaign quest result will now show which condition has been met.
Card images will be displayed in enhancing panel.
1.3.0
Jul 15, 2017
New:
Added 7 card.
Added Player Guide section on main screen.
Added Cards Handbook section in Library.
Player level limit increased to 110.
Added player level badge system.
Card enhancing level increased to 40.
Added cards drawing announcement on main screen.
Added 7 days login rewards. (Rewards to be obtained after 30 days login)
Added “Favorite” option to mark frequently-used cards.

Major Improvements:
Remake main screen interface.
Friends panel is now a separate interface.
“Earnings” now apply to all PVP modes. [Developer Note: Losing battles also grant exp but some players are taking use of it to level-up. This change will encourage players aim for victories.]
Increase the battle speed for X2 speed and higher.
Arena entry is now free for players <15 Lvl.
Notifications will be shown to remind players claiming rewards.
Guild president can set the settings of minimum applicant level now.
Dismiss a “Newbie” member now only consumes 15% of target’s contribution.
“Newbie” member will be promoted to “Member” after 7 days automatically.
“Guaranteed” mechanism now applies to purchases using coins. Each purchase counted 0.5 in countdown.
If player has any Epic card(s) that not obtained, the new Epic card in cards drawing will not be repetitive
1.2.2
Jun 6, 2017
-Bugs Fix.
-Guild perks adjustments.
-Guild perk points reset.
1.2.0
May 21, 2017
Features:
Guild Perks:
Each guild has its own Perks Tree. It gives card faction bonus in battles to all the members. High level guild will get more perk points to distribute.

Cards Collection:
View your cards collection in gallery mode.

New:
Added 9 card.
Added 1 new campaign chapter.
Ladder rankings will be grouped into different grades: Bronze, Silver, Gold, Platinum, Diamond, Masters. [Developer Note: It’s important that all players find a place in Ladder]
Added “Top Guilds” leaderboard.
Added “Collectors” leaderboard.
Added “Wealthy” leaderboard.
Player will be given additional free vouchers when purchasing any diamonds item.
Added “Redeem” function to the shop. Player could use vouchers to get free items.
Added “Change Name Card”.
Added “Guild Exp Card”. [Developer Note: Help new guilds]
Added “Prize Cards”, those cards can’t be obtained in card packs. They will be potential ladder rewards as other common cards. [Developer Note: Prize Cards are rewarded by chance and it will increase the incentive to Ladder.]
Introduce 8 professions concept. [Developer Note: Professions be an important element in future]

Major Improvements:
“Guaranteed” mechanism now applies to T1, T2 packs.
Icon will be shown if this is a battle between 2 guilds in conflict.
Added daily maximum earnings cap for classic mode battles. Once reached, player won’t get guild honors or exp. [Developer Note: ECB2 is not a competition of which guild’ members have more time than the other]
Added “Newbie” position in guild. [Developer Note: It will take part in future guild structure]
Guild members can access guild chat directly in guild panel.
If a higher package is effective, lower package can't be purchased. [Developer Note: Each package is super cost-effective but makes all one-time diamonds items uncompetitive.]
Added lots of explanations to help new players.

Major Bug fixes:
Rate game rewards doesn’t work as expected.
Guild chat messages don’t display properly.

Major Balance changes(Creature):
Apprentice Swordsman: ATK increased by 15% now instead of 10%.
Bear Warrior: Max ATK increased by 15% now instead of 20%.
Skeleton King: Attack Type changed from Melee to Pierce. Armor Type changed from Enchanting to Heavy.
Specter: Attack Type changed from Magic to Pierce. Armor Type changed from Heavy to Enchanting.
Treant: Reduces Pierce damage taken by 50% now instead of 40%.
Tomb-raiding girl: Damage taken from Epic Creature is reduced by 85% now instead of 70%.
Mother of Dragons, Da Ji: CD -1.
Priest: Multiplier is 6% now instead of 4%.
Descendants' Guard: CD +1, HP-50, Max ATK +130. Reduces damage taken from Threat now instead of Weak.
Phoenix: HP +200.
Demon Huntress: HP +100, Min ATK +100.
Descendants' Instructor: Ability increases DEF by 30 now instead of 20.

Major Balance changes(Spell):
Staggering Blow redone.
Frost Bolt: Base damage increased from 30 to 50.
Thundergod's Wrath, Poison Rain, Hell Fire, Gathering Storm: CD -1
Paralysis: Base chance to delay 6s changed from 10% to 20%.
Path to Graveyard: Damage changed from 200-250 to 250-350, tripled if HP ratio below 30% instead of 25%.
Assassination: Parameters adjusted.
Drain Life: HP reduction increased from 13% to 15%.
Teppanyaki: CD -2, heals 25% lost HP instead of 30%.
Power of Wizards: CD +1.

Major Balance changes(Trigger):
Empty Fort Redone.
Corpse Explosion, Come and Play: CD -1
1.1.0
Apr 11, 2017
Features:
Guild System

New:
Added 5 cards including an Epic from the new faction.
Added 2 new campaign chapters.
Double bonus privilege for diamonds purchase. (One-time per account)
Card pack guaranteed mechanism.
Community section opened.
Option to remember last deck player used.

Major Improvements:
Main screen UI optimized.
Increased exp for PVP battles.
Icons on cards are clearer.

Major Bug fixes:
Friends list display anomaly.
Game crash when clicking portrait in battles.
Card levels displayed incorrectly in card selectors.
Dragon eggs has a chance to cause the battle to hang.

Major Balance changes:
Slightly decrease ATK of Area attack creatures.
Divine Barrier: Now requires number of enemy Creatures on battlefield more than 5 to activate.
Two Qiaos: The ability now targets 2 creatures instead of 3.
High Magister: The ability now also activates if number of enemy Creatures on battlefield is 6.
Power of Wizards: Damage decreased from 250 to 200. CD 7=>8. Deals double damage to Magic attack targets now.
1.0.5
Mar 4, 2017

Epic Cards Battle 2 FAQ

Click here to learn how to download Epic Cards Battle 2 in restricted country or region.
Check the following list to see the minimum requirements of Epic Cards Battle 2.
iPhone
Requires iOS 9.0 or later.
iPad
Requires iPadOS 9.0 or later.
iPod touch
Requires iOS 9.0 or later.
Epic Cards Battle 2 supports English
Epic Cards Battle 2 contains in-app purchases. Please check the pricing plan as below:
Epic Card 10000 Diamonds+Extra
$99.99
Epic Card 2500 Diamonds+Extra
$24.99
Epic Card 500 Diamonds+Extra
$4.99
Epic Card 1000 Diamonds+Extra
$9.99
Epic Card 100 Diamonds
$0.99
Epic Card 5000 Diamonds+Extra
$49.99
Epic Card Weekly Package
$3.99
Epic Card Monthly Package
$14.99
Epic Card Lifetime Package
$59.99

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