Age Rating
PhysVehicle (Universal) 스크린 샷
About PhysVehicle (Universal)
PhysVehicle is a vehicle simulator based on physics.
Many parameters can be customized.
[Features]
- Gyro or Compass and Accelerometer provide 6-axis motion sensing to the camera.
- Retina display is supported.
- Realistic shadow by OpenGL ES 2.0.
[Compatibility] - iPhone / iPod touch and iPad are compatible.
- OpenGL ES 2.0 is not required.
- Gyro and Compass and Accelerometer are not required.
[Actions]
- Drive and handle the vehicle.
- Shoot the balls to the vehicle.
[General settings]
- Renderer (OpenGL ES 1.1 / OpenGL ES 2.0)
- Retina Display (On / Off)
- Shadow (On / Off)
- Motion Sensing (Gyro / Compass / Accelerometer / None)
- Time Scale (0.0 - 1.0)
- Field Half Height (0-64)
- Field Slope (0-16)
- Ball Mass (100 - 8000)
[Vehicle custom settings]
- Propulsion Wheel (Four / Front / Rear)
- Chassis Mass (100 - 8000)
- Chassis Half Width (0.5 - 2.0)
- Chassis Half Height (0.5 - 4.0)
- Chassis Half Depth (1.0 - 4.0)
- Wheel Radius (0.5-1.0)
- Wheel Grip (0.0 - 20.0)
- Suspension Rest Length (0.0 - 1.0)
- Suspension Stiffness (0.0 - 100.0)
- Suspension Compression (0.0 - 10.0)
- Suspension Damping (0.0 - 10.0)
[Motion sensing modes]
- Gyro + Accelerometer
- Compass + Accelerometer
- Accelerometer
- None
Many parameters can be customized.
[Features]
- Gyro or Compass and Accelerometer provide 6-axis motion sensing to the camera.
- Retina display is supported.
- Realistic shadow by OpenGL ES 2.0.
[Compatibility] - iPhone / iPod touch and iPad are compatible.
- OpenGL ES 2.0 is not required.
- Gyro and Compass and Accelerometer are not required.
[Actions]
- Drive and handle the vehicle.
- Shoot the balls to the vehicle.
[General settings]
- Renderer (OpenGL ES 1.1 / OpenGL ES 2.0)
- Retina Display (On / Off)
- Shadow (On / Off)
- Motion Sensing (Gyro / Compass / Accelerometer / None)
- Time Scale (0.0 - 1.0)
- Field Half Height (0-64)
- Field Slope (0-16)
- Ball Mass (100 - 8000)
[Vehicle custom settings]
- Propulsion Wheel (Four / Front / Rear)
- Chassis Mass (100 - 8000)
- Chassis Half Width (0.5 - 2.0)
- Chassis Half Height (0.5 - 4.0)
- Chassis Half Depth (1.0 - 4.0)
- Wheel Radius (0.5-1.0)
- Wheel Grip (0.0 - 20.0)
- Suspension Rest Length (0.0 - 1.0)
- Suspension Stiffness (0.0 - 100.0)
- Suspension Compression (0.0 - 10.0)
- Suspension Damping (0.0 - 10.0)
[Motion sensing modes]
- Gyro + Accelerometer
- Compass + Accelerometer
- Accelerometer
- None
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최신 버전 2.6의 새로운 기능
Last updated on Jan 17, 2024
오래된 버전
Rebuilt with the latest SDK at the request of the App Store Team.
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Version History
2.6
Jan 17, 2024
Rebuilt with the latest SDK at the request of the App Store Team.
2.5
Dec 12, 2020
- Rebuilt for new iOS.
- Physics engine was updated.
- Physics engine was updated.
2.4
Nov 8, 2017
- Crush bug for new iOS was fixed.
- Physics engine was optimized.
- Physics engine was optimized.
2.3
Oct 13, 2014
iOS 5.0 is supported.
2.2
Sep 30, 2014
Optimized for iOS 8.0.
2.1
Mar 1, 2013
iOS 6.1 is supported.
2.0
Oct 30, 2012
Minor update.
1.9
Oct 15, 2012
Problems of Interface about iOS 6 was fixed.
1.8
Sep 19, 2012
iOS 6 is supported.
1.7
May 30, 2012
Motion engine was updated.
1.6
May 16, 2012
- Builded by iOS 5.1.
- Support iOS is 3.0 or later.
- Physics engine was updated.
- Start screen was updated.
- Support iOS is 3.0 or later.
- Physics engine was updated.
- Start screen was updated.
1.5
Jan 10, 2012
The rendering engine was updated.
1.4
Dec 22, 2011
Optimized for iOS 5.
1.3
Oct 12, 2011
1.2
Jun 14, 2011
Binary was optimized.
1.1
May 5, 2011
The rendering engine was updated.
1.0
Apr 28, 2011
PhysVehicle (Universal) 가격
오늘:
₩1,100
최저 가격:
₩1,100
최고 가격:
₩1,500
PhysVehicle (Universal) FAQ
제한된 국가 또는 지역에서 PhysVehicle (Universal)를 다운로드하는 방법을 알아보려면 여기를 클릭하십시오.
PhysVehicle (Universal)의 최소 요구 사항을 보려면 다음 목록을 확인하십시오.
iPhone
iOS 11.0 이상 필요.
iPad
iPadOS 11.0 이상 필요.
iPod touch
iOS 11.0 이상 필요.
PhysVehicle (Universal)은 다음 언어를 지원합니다. 영어